- Release Year: 2006
- Platforms: Windows
- Publisher: Ubisoft Entertainment SA
- Developer: Nival Interactive
- Genre: Strategy, Turn-based
- Perspective: Isometric
- Game Mode: Hotseat, LAN, Online PVP, Single-player
- Gameplay: Exploration, Hero management, Resource Management, Town building, Turn-based combat
- Setting: Fantasy
- Average Score: 78/100

Description
Heroes of Might and Magic V (Collector’s Edition) is a turn-based strategy game set in the fantasy realm of Ashan, where players command powerful heroes leading faction-based armies through tactical battles, exploration, and conquest. This special Czech collector’s release includes the base game alongside Might and Magic IX in Czech language, bundled with physical extras like a printed manual, world map, artwork booklet, numbered certificate, and exclusive in-game items.
Gameplay Videos
Where to Buy Heroes of Might and Magic V (Collector’s Edition)
PC
Heroes of Might and Magic V (Collector’s Edition) Cracks & Fixes
Heroes of Might and Magic V (Collector’s Edition) Patches & Updates
Heroes of Might and Magic V (Collector’s Edition) Mods
Heroes of Might and Magic V (Collector’s Edition) Guides & Walkthroughs
Heroes of Might and Magic V (Collector’s Edition) Reviews & Reception
gamespot.com : This latest installment captures much of the charm and addictiveness of the other excellent fantasy-themed turn-based strategy games that earned Heroes of Might and Magic its fiercely dedicated fan base.
ign.com (78/100): Nival takes the reins in this latest installment in this turn-based strategy series.
gamewatcher.com : I am truly spellbound by the splendor of this game.
Heroes of Might and Magic V (Collector’s Edition) Cheats & Codes
PC
Enable the cheat console by editing the autoexec.cfg file in the game’s profiles directory. Add the line ‘setvar dev_console_password = schwinge-des-todes’ to the end of the file. For some versions, also edit input.cfg to bind ‘show_console’ to a key. Once in-game, press the tilde (`) key to open the console. Enter ‘enable_cheats’ to activate cheat mode.
| Code | Effect |
|---|---|
| add_all_spells | Gives all spells to currently selected hero. |
| add_gold # | Sets current gold to # and zeroes out other resources. |
| add_money # | Sets all resources except gold to # and sets gold to #*1000. So add_money 100 gives 100 of all resources and 100000 gold. |
| clear_money | Sets all your resources to zero. |
| set_hero_luck_morale X Y | Sets luck (X) and morale (Y) base values for current hero. For example, set_hero_luck_morale 5 3. |
| add_exp # | Adds # of experience to currently selected hero. |
| show_player_money # | Outputs resource quantities of specified player into console. Example: show_player_money 2. |
| show_hero_mp | Shows detailed movement point stats for currently selected hero. |
| add_army town nTownID, bUpgrade | Will fill all hero army slots with 10 creatures of town id specified. Second param is 0 or 1 which controls whether creatures are from upgraded dwellings or not. Example: add_army 5, 0 (Inferno, basic creatures); add_army 4, 1 (Necro, upgraded creatures). |
| add_skill NAME or ID | Adds a skill by name or numerical ID. Example: add_skill Sorcery or add_skill 8. |
| @Win() | Instant win of the map. |
| @Loose() | Instant lose of the map. |
| @OpenCircleFog(0, 0, 0, 9999, PLAYER_1); | Reveals the whole map. |
| enable_cheats | Activates cheat mode in the console (needed in some versions). |
| @ChangeHeroStat(“Name”, STAT_NAME, #) | Modifies hero stat. Example: @ChangeHeroStat(“Heam”, STAT_SPELL_POWER, 15). |
| @Dragons() | Give all heroes 1000 black dragons. |
| @ClearFog() | Clear fog of war. |
PC Hammers of Fate Expansion
Similar to base PC version, but console is enabled via ‘autoexec_a1.cfg’ and ‘input_a1.cfg’ files. Add ‘setvar dev_console_password = schwinge-des-todes’ to the end of autoexec_a1.cfg, and add ‘bind show_console ‘`” to //console section of input_a1.cfg.
| Code | Effect |
|---|---|
| add_skill 13 | Against Assault |
| add_skill 6 | Assault |
| add_skill 16 | Avenger |
| add_army 6, 0 | Creatures Demons Level 1 |
| add_army 6, 1 | Creatures Demons Level 2 |
| add_army 5, 0 | Creatures Died Level 1 |
| add_army 5, 1 | Creatures Died Level 2 |
| add_army 7, 0 | Creatures Dwarfs Level 1 |
| add_army 7, 1 | Creatures Dwarfs Level 2 |
| add_army 2, 0 | Creatures Elfs Level 1 |
| add_army 2, 1 | Creatures Elfs Level 2 |
| add_army 1, 0 | Creatures Humans Level 1 |
| add_army 1, 1 | Creatures Humans Level 2 |
PC Tribes of the East Expansion
Enable console via ‘autoexec_a2.cfg’ in INSTALL_FOLDER\Profiles and ‘input_a2.cfg’ in MY_DOCUMENTS\MY GAMES\HOMM5TOE\PROFILES\PLAYERNAME. Add ‘setvar dev_console_password = schwinge-des-todes’ to autoexec_a2.cfg and ‘bind show_console ‘`” to input_a2.cfg.
| Code | Effect |
|---|---|
| add_exp # | Adds # of experience to currently selected hero. |
| @ClearFog() | Clear fog of war. |
| @Dragons() | Give all heroes 1000 black dragons. |
| add_all_spells | Gives all spells to currently selected hero. |
| @Loose() | Lose Mission. |
| show_player_money # | Outputs resources of specified player; e.g. show_player_money 2. |
| add_money # | Sets all resources except gold to # and sets gold to #*1000. |
| clear_money | Sets all resources to zero. |
| add_gold # | Sets current gold to # and zeroes out other resources. |
| set_hero_luck_morale X Y | Sets luck (X) and morale (Y) base values for current hero. |
| show_hero_mp | Shows detailed movement point stats for currently selected hero. |
PC Gold Edition
Refer to instructions for base PC version; console is enabled in similar way but may involve different configuration files depending on included expansions.
| Code | Effect |
|---|---|
| add_exp # | Adds # of experience to currently selected hero. |
| add_gold # | Sets current gold to # and zeroes out other resources. |
| add_money # | Sets all resources except gold to # and sets gold to #*1000. |
| add_all_spells | Selected Hero Has All Spells |
| clear_money | Set All Resources To 0 |
| set_hero_luck_morale [luck number] [morale number] | Set Luck And Morale For Selected Hero |
| show_hero_mp | Display Selected Hero’s Movement Points |
| show_player_money [player number] | Display Indicated Player’s Resources |
| @Win() | Instant win of the map. |
| @OpenCircleFog(0, 0, 0, 9999, PLAYER_1); | Reveals the whole map |
| @ClearTheFog(0, 0, 0, 9999, PLAYER_1); | Shows the amount of enemys. |
| @Loose() | Lose Mission |
Heroes of Might and Magic V (Collector’s Edition): Review
Introduction
Heroes of Might and Magic V (2006) stands as a pivotal moment in the storied franchise, marking a bold transition from 2D to 3D graphics while maintaining the series’ beloved turn-based strategy mechanics. Developed by Nival Interactive under Ubisoft’s guidance, this Collector’s Edition offers a rich, immersive experience that appeals to both longtime fans and newcomers. This review delves into the game’s development history, narrative depth, gameplay mechanics, and its lasting impact on the strategy genre.
Development History & Context
The Shift in Development
In August 2003, Ubisoft acquired the Might and Magic franchise for $1.3 million following 3DO’s bankruptcy. This acquisition came with controversy, as New World Computing had already begun development on Heroes V. Ubisoft decided to scrap the existing 2D isometric design and start anew with a 3D engine, entrusting Russian studio Nival Interactive with the task. The decision to reboot the series with a fresh setting, Ashan, and no continuity to previous titles was a bold move aimed at revitalizing the franchise.
Technological Constraints and Innovations
Heroes of Might and Magic V was built using the Silent Storm Engine, which allowed for dynamic 3D environments and cinematic combat sequences. The shift to 3D was not without its challenges, as the development team had to balance the need for visual fidelity with the series’ core turn-based strategy mechanics. The game’s release in May 2006 was met with mixed reactions, with some fans praising the graphical overhaul and others lamenting the loss of the series’ 2D charm.
Narrative & Thematic Deep Dive
The World of Ashan
Ashan is a vibrant, multifaceted world teeming with ancient forests, towering mountains, and sprawling wastelands. The game’s six factions—Haven, Inferno, Necropolis, Dungeon, Sylvan, and Academy—each have their unique cultures, beliefs, and conflicts. The world is deeply influenced by the Dragons, the highest beings in Ashan’s cosmology, who shape the religions and beliefs of its inhabitants.
Plot and Characters
The game’s campaign follows a complex narrative spanning multiple factions. The story begins with the wedding of King Nicolai of the Griffin Empire and Lady Isabel, which is interrupted by a demon invasion. The plot unfolds through six interconnected campaigns, each focusing on a different faction and their struggles against the demonic forces of Sheogh.
Key characters include:
– Queen Isabel: The protagonist of the Haven campaign, who must rally her forces against the demons.
– Agrael: A demon lord who plays a pivotal role in the Inferno campaign.
– Markal: A necromancer who aids Isabel but harbors his own agenda.
– Raelag: A dark elf warlock leading the Dungeon faction.
– Findan: An elven diplomat and fighter in the Sylvan campaign.
– Zehir: The new Archmage of the Academy, seeking to liberate his nation from necromancers.
Themes and Motifs
The game explores themes of power, betrayal, and the struggle between order and chaos. The Dragons serve as symbolic representations of these forces, with each faction aligning with a different Dragon. The narrative is rich with political intrigue, moral dilemmas, and epic battles, making it a compelling backdrop for the strategic gameplay.
Gameplay Mechanics & Systems
Core Gameplay Loops
Heroes of Might and Magic V retains the series’ core gameplay loop of exploring a map, recruiting heroes, building armies, and engaging in turn-based combat. The game introduces several new mechanics, including:
– Dynamic Combat System: Battles are resolved in real-time with strategic positioning and unit abilities playing crucial roles.
– Skill and Ability System: Heroes can learn and upgrade skills, with each faction having unique racial skills and abilities.
– Artifact System: Artifacts provide powerful bonuses and can be combined to create even more potent items.
Combat and Strategy
Combat in Heroes of Might and Magic V is a blend of tactical depth and cinematic flair. Players must consider terrain, unit strengths, and hero abilities to outmaneuver their opponents. The game’s initiative system ensures that faster units strike first, adding a layer of strategy to each encounter.
User Interface and Accessibility
The game’s user interface is intuitive, with clear menus for managing heroes, armies, and resources. However, some players found the initial learning curve steep due to the complexity of the skill and artifact systems. The lack of a map editor at launch was a significant omission, though it was later added via patches.
World-Building, Art & Sound
Visual Direction
The transition to 3D graphics was a significant departure from the series’ 2D roots. The game’s environments are richly detailed, with each faction’s towns and creatures showcasing unique artistic styles. The dynamic camera allows players to explore the world from various angles, enhancing the sense of immersion.
Sound Design
The game’s soundtrack is a standout feature, featuring orchestral and operatic pieces that complement the fantasy setting. The sound effects are well-crafted, with each unit’s attacks and spells adding to the game’s atmospheric appeal. The voice acting in the cutscenes is serviceable, though some lines feel stiff.
Reception & Legacy
Critical and Commercial Reception
Heroes of Might and Magic V received generally favorable reviews, with critics praising its visuals, strategic depth, and faithfulness to the series’ roots. The game’s Metacritic score of 77 indicates a positive reception, with many reviewers highlighting its addictive gameplay and rich narrative. Commercially, the game was a success, with sales surpassing 350,000 units by the end of June 2006.
Influence on the Industry
The game’s success paved the way for future installments, including Heroes of Might and Magic VI and Heroes of Might and Magic VII. Its 3D graphics and dynamic combat system influenced other turn-based strategy games, demonstrating that the genre could evolve while retaining its core appeal.
Conclusion
Heroes of Might and Magic V (Collector’s Edition) is a triumphant return to form for the series. Despite initial criticisms of its 3D transition, the game’s rich narrative, strategic depth, and stunning visuals make it a standout title in the franchise’s history. Its legacy as a bridge between the series’ 2D roots and modern 3D strategy games is undeniable, and it remains a beloved entry for fans of the genre. Whether you’re a veteran of the series or a newcomer to turn-based strategy, Heroes of Might and Magic V offers an unforgettable adventure in the world of Ashan.