- Release Year: 2010
- Platforms: Linux, Macintosh, Windows
- Publisher: S2 Games, LLC
- Developer: S2 Games, LLC
- Genre: Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: Online PVP
- Gameplay: ARTS, MOBA
- Setting: Fantasy
- Average Score: 70/100
Description
Heroes of Newerth is a fantasy multiplayer online battle arena (MOBA) game set in a war-torn world where two teams of players, each controlling unique heroes with distinct abilities like fire mages or warriors, compete to destroy the enemy’s base. Players collaborate in real-time strategy battles, utilizing AI-controlled soldiers, turrets, and neutral monsters while earning experience and gold to upgrade skills and acquire gear, with tactical elements including map manipulation like clearing trees to create paths, all under a diagonal-down perspective and point-and-click interface.
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Reviews & Reception
metacritic.com (76/100): Generally Favorable
pcgamer.com : A fairly arcane design and an unfriendly community make for difficult entry barriers. The mechanics are honed and solid, though.
elder-geek.com : HoN is quite literally the spiritual successor to DotA all the way from the main map to the heroes and items.
gamewatcher.com : Frantic fantastic.
mmos.com (65/100): Heroes of Newerth is a 3D fantasy MOBA set in the Newerth universe.
Heroes of Newerth: Review
Introduction
In the chaotic dawn of the MOBA genre, where pixelated mods from Warcraft III blossomed into fully realized digital battlegrounds, Heroes of Newerth (HoN) emerged as a thunderous contender—a game that dared to codify the raw, unforgiving spirit of Defense of the Ancients (DotA) into a standalone experience. Released in 2010 by S2 Games, HoN wasn’t just another arena skirmisher; it was a love letter to the strategic depth and team-based frenzy that defined early competitive gaming. Yet, as the servers flickered to a close in June 2022, HoN left behind a legacy of innovation overshadowed by its brutal learning curve and a toxic community that mirrored the hellish wars it depicted. This review argues that Heroes of Newerth stands as a cornerstone of MOBA evolution—flawed, fierce, and foundational—whose influence on tactical depth and hero diversity resonates in every modern battle royale, even if its stars have dimmed.
Development History & Context
S2 Games, a studio born from the ashes of the experimental hybrid RTS/FPS Savage: The Battle for Newerth (2003), entered the fray with a clear vision: to elevate the fan-made DotA mod from Warcraft III’s custom map scene into a polished, proprietary title. Development kicked off in 2005, with the first 13 months dedicated to crafting the K2 Engine—a bespoke engine that promised smoother performance than Blizzard’s aging framework. By October 2009, associate designer Alan “Idejder” Cacciamani revealed that the core assets, including maps, over 60 heroes, and items, had been hammered out in just 21 months. This rapid iteration was fueled by S2’s ethos of community-driven refinement, drawing directly from DotA’s creator Icefrog for permission and inspiration.
The era’s technological constraints were palpable. In 2010, online gaming infrastructure was maturing but fragile—lag spikes and peer-to-peer woes plagued competitors like early League of Legends (LoL). HoN’s client-server model, complete with reconnection features and in-game voice chat, addressed these head-on, offering a stability that DotA players craved. The gaming landscape was a powder keg: DotA’s cult following had spawned a gold rush, with Riot’s LoL launching in 2009 as a free-to-play gateway drug to the genre. Valve’s impending Dota 2 loomed like a shadow, forcing S2 to position HoN as the “purist” alternative—paid entry ($30) for a no-frills, high-fidelity DotA clone.
Beta testing from April 2009 amassed over 3 million accounts, leveraging Facebook buzz and emails to prior S2 buyers. Launch on May 12, 2010, coincided with HoN 2.0’s casual mode and UI overhaul in December, introducing microtransactions via coins for cosmetics. By 2011, it went free-to-play, unlocking all heroes and modes by 2012. Garena’s 2015 acquisition birthed Frostburn Studios, sustaining patches until the 2022 shutdown amid declining players. HoN’s journey reflects the MOBA boom’s volatility: born from modding passion, it navigated engine limitations and monetization shifts, only to be eclipsed by free giants.
Narrative & Thematic Deep Dive
At its core, Heroes of Newerth unfolds in a post-apocalyptic fantasy realm ravaged by the “Second Corruption,” where humanity and beastkind—once bitter foes—unite as the Legion against the demonic Hellbourne invasion. This setup, inherited from S2’s Savage series, eschews linear campaigns for emergent lore woven through hero bios, alt avatars, and in-game voicelines. There’s no overwrought plot; instead, the narrative emerges from factional clashes: the radiant Legion defends the World Tree against the sacrificial Hellbourne Shrine, symbolizing a desperate alliance against existential doom.
Characters are the lore’s lifeblood, with 139 heroes by 2018 embodying archetypal heroism laced with moral ambiguity. Legion’s Jeraziah, Sol’s chosen king, rejects temptresses to avert a prophecy-fulfilling fall, his sibling rivalry with Beast Queen Ophelia highlighting fractured unity. Hellbourne’s Maliken, once Legion leader, defects in a Face–Heel Turn, wielding the cursed Sword of the Damned. Anti-villains like Artesia, a spectral archer seeking her lost lover in Hell’s depths, add tragic depth—her Arcane Bolts whisper of eternal longing amid carnage.
Dialogue crackles with ham-fisted bravado: Devourer’s guttural “YOU’RE MINE!” or Blacksmith’s bombastic “LET’S ROLL THE DICE!” inject personality, often pun-laden (e.g., Torturer’s screams evoking And I Must Scream). Themes probe dark fantasy’s underbelly—betrayal (Pestilence’s power-hungry chancellorship), redemption (Glacius’s dual faction flips), and the cost of alliance in a world of eldritch rifts and soul-vault unleashing. Expansions like the Third Corruption introduce cosmic horrors (Apex, a planetary devourer) and interdimensional threats (Riftwalker’s wormholes), subverting black-and-white morality. Yet, the narrative’s strength lies in its fragmentation: players piece together arcs via alt avatars (e.g., Rise of the Neutrals), fostering a wiki-deep engagement that rewards historians but alienates casuals. HoN’s themes—survival’s savagery, faith’s fragility—mirror DotA’s grit, but its overt macho edge (e.g., stripperiffic designs for Ophelia and Fayde) veers into dated fanservice, underscoring a world where heroism is as brutal as the demons it fights.
Gameplay Mechanics & Systems
HoN’s core loop is a symphony of escalation: two teams of 2-5 players select from a vast hero pool, lane against AI creeps, farm gold/experience, and push toward base destruction. Heroes level to 25, upgrading four abilities (QWER hotkeys) and stats (Strength for tankiness, Agility for DPS, Intelligence for mana). Matches span 30-60 minutes, blending real-time strategy with RPG progression—early game favors nukers (e.g., Pyromancer’s firestorms), while late-game empowers carries like Shadowblade, whose BFS cleaves towers.
Combat is visceral and punishing: auto-attacks can’t be dodged without evasion items (e.g., Shrunken Head’s magic immunity), but abilities like Chronos’s time-freeze Chronofield demand precise positioning. Innovations shine in systems like denying allied creeps (to deny enemy XP/gold), a DotA staple refined here for tactical denial. Matchmaking via talent scores ensures balanced lobbies, with options to ban leavers or randomize heroes. UI evolves from clunky grids (criticized for fake difficulty) to post-3.0 tutorials and bots, easing the 10-20 hour curve—yet it’s still a “hellish” entry for newcomers, per reviews.
Progression ties to items: over 50 recipes craft gear like Elder Parasite (attack speed buff with damage amp) or Portal Key (blink escapes). Flaws persist—tower-diving risks instant death from static defenses, and the fountain’s “Instant Death” radius enforces no spawn-camping. Multiplayer demands communication; poor teamwork dooms even skilled players. HoN innovates with replays, HoN Tour (automated cash tournaments from 2012), and roles (Carry for farms, Supports for wards/vision). It’s addictive yet masochistic: exhilarating teamfights reward mastery, but rage-quits and toxicity amplify frustration, making it a purist’s delight and noob’s nightmare.
World-Building, Art & Sound
HoN’s setting is a grim post-apocalypse where modern ruins mingle with fantasy—humans and evolved beasts (e.g., Wildsoul’s bear companion) versus corrupting demons in Newerth’s scarred landscapes. The map, a symmetrical river-divided arena with lanes, jungles, and Kongor’s pit, evokes a besieged world: cliffs block paths, trees hide jukes, and fog of war demands Ward of Sight placements for defogging ambushes.
Visual direction matures from 2010’s gritty, DotA-faithful sprites to 3.0’s revamped graphics (sharper heroes, dynamic lanes). Art style blends dark fantasy with schizo-tech: Legion’s bold colors (blue/teal) contrast Hellbourne’s muted palettes (pink/gray), while alt avatars like Steampunk Disciple add flair. Atmosphere is oppressive—shadowy Hellbourne bases pulse with infernal glows, Legion’s tree looms radiant yet vulnerable. Performance on the K2 Engine holds up, though 64-bit clients (2020) fixed FPS dips.
Sound design amplifies immersion: Arnej Šećerkadić’s score swells with orchestral menace during pushes, blending tribal drums for beasts and demonic choirs for Hellbourne. Hero voicelines are a highlight—Large Ham announcer barks “CHAMPION OF NEWERTH!” or “R-R-R-RAGEQUIT!”, while guests like Samuel L. Jackson’s pack add flair. Combat SFX (chainsaw revs for Chipper, ice cracks for Glacius) punctuate chaos, though repetitive taunts grate in long queues. Collectively, these elements forge a tangible dread: every gank feels like a rift-tearing incursion, heightening the stakes of survival in a world teetering on corruption.
Reception & Legacy
Upon launch, HoN garnered solid acclaim, averaging 76% on Metacritic from 21 critics—praised for technical prowess (stable servers, fluid engine) by outlets like Game Revolution (B+, “a DotA worth its price”) and Inside Mac Games (8/10, “polished and fun”). HCL.hr lauded its balance and community growth (86/100), while FZ (4/5) hailed the “finely tuned” engine over Warcraft III’s relics. Commercial success was modest: 526,000 paid accounts by 2011’s free-to-play pivot, peaking at 150,000 concurrent users in 2013, especially in Philippine internet cafes.
Criticism centered on barriers: steep curve (Jeuxvideo.com: “impitoyable,” 14/20), toxic community (Mygamer.com: “plagued by jerks,” 7.6/10), and limited maps (MMORPG.com: 5.8/10). Player scores averaged 3.2/5, with complaints of elitism deterring casuals. Reputation evolved post-free-to-play: 3.0’s bots and tutorials softened entry, earning IGF Audience Award (2010) and RTSGuru’s Best MOBA (2013). Yet, hacks (8M accounts, 2012) and Garena’s stewardship eroded trust.
HoN’s influence is profound: it popularized standardized hotkeys (QWER), denial mechanics, and talent-based matchmaking, shaping Dota 2 and Smite. Its hero diversity (e.g., Monkey King’s ascended glitches) inspired carry scaling, while HoN Tour pioneered accessible eSports. Shutdown in 2022 marked the end of official support, but private servers like Project Kongor preserve it, and 2025’s HoN: Reborn by Kongor Games signals revival. Commercially niche, HoN’s legacy is cultural—a bridge from mod to mainstream, proving MOBAs thrive on depth over accessibility.
Conclusion
Heroes of Newerth endures as a defiant artifact of MOBA’s formative years: a game of tactical brilliance and communal fire, where every ability upgrade and denied creep etched legends in digital stone. From its engine-forged stability to a lore of fractured alliances, HoN captured DotA’s soul while innovating features like replays and cosmetic economies that became genre staples. Yet, its unyielding difficulty, dated visuals, and venomous player base curbed broader appeal, dooming it to the shadows of LoL and Dota 2.
In video game history, HoN claims a vital niche—the purist’s MOBA, influencing hero design, competitive frameworks, and even modern revivals like HoN: Reborn. It’s not flawless, nor the genre’s king, but for those who braved its hells, it remains a triumphant echo of strategy’s savage heart. Verdict: Essential for MOBA historians; a 8/10 for veterans, 5/10 for newcomers—play the private servers and reclaim its glory.