- Release Year: 2019
- Platforms: Nintendo Switch, Windows, Xbox One
- Publisher: Ichigoichie AB
- Developer: Ichigoichie AB
- Genre: Action, Strategy, Tactics
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Arcade, Music, Party game, rhythm
- Setting: Fantasy
- Average Score: 77/100

Description
Hexagroove: Tactical DJ is a unique blend of rhythm and strategy where players create music by combining loops from 15 dance genres while following six core rules of music production. Set in a vibrant fantasy world, the game challenges players to perform DJ tricks, maximize scores, and customize tracks with 720 instrumental loops across eight virtual clubs. Its innovative gameplay balances accessibility with depth, offering both a structured campaign and an endless Freestyle mode for creative experimentation.
Gameplay Videos
Where to Buy Hexagroove: Tactical DJ
PC
Hexagroove: Tactical DJ Patches & Updates
Hexagroove: Tactical DJ Guides & Walkthroughs
Hexagroove: Tactical DJ Reviews & Reception
metacritic.com (75/100): Hexagroove: Tactical DJ may take just a little time to explore, but I found it super engaging.
nintendo-insider.com (70/100): Hexagroove: Tactical DJ is flawed – from one minigame and a lack of guidance. The problem is, that minigame is a big part of truly nailing a set.
nintendolife.com (80/100): The feeling of artistic expression is front and centre in Hexagroove, and the 420 included instrumental loops suggest you’re welcome to perform as creatively as you wish.
nintendoworldreport.com (85/100): Hexagroove: Tactical DJ may take just a little time to explore, but I found it super engaging.
Hexagroove: Tactical DJ – A Masterclass in Musical Strategy
Introduction: The Unconventional DJ Simulator
Hexagroove: Tactical DJ is a game that defies easy categorization. At its core, it is a strategic music creation tool disguised as a rhythm game, blending real-time decision-making with the euphoria of live DJing. Developed by Ichigoichie, a studio founded by veterans of iNiS (creators of Elite Beat Agents and Gitaroo Man) and Linden Lab, Hexagroove is a passion project that merges game design, music theory, and interactive performance into a singular experience.
Unlike traditional rhythm games—where success hinges on rote memorization and precision timing—Hexagroove demands creative improvisation, crowd reading, and tactical loop management. It is less about hitting notes and more about crafting a dynamic musical journey while adhering to six fundamental rules of music production. The result is a game that feels both cerebral and visceral, appealing to aspiring DJs, music enthusiasts, and strategy gamers alike.
This review will dissect Hexagroove’s development history, narrative structure, gameplay mechanics, artistic design, critical reception, and lasting legacy, arguing that it stands as one of the most innovative and underappreciated music games of the modern era.
Development History & Context: From Propellerhead to the Dance Floor
The Studio Behind the Groove
Ichigoichie was founded by David Ventura (Creative Director) and Magnus Hallin (Technical Director), both of whom previously worked at Propellerhead Software, the creators of Reason and mobile music apps like Figure and Take. Their background in interactive music technology is evident in Hexagroove’s design, which treats music as a dynamic, player-driven system rather than a static soundtrack.
The team also includes alumni from iNiS, the studio behind Ouendan/Elite Beat Agents and Gitaroo Man Lives!, games that redefined rhythm-based gameplay. This pedigree explains Hexagroove’s unconventional approach—it is not a Guitar Hero clone but a strategic DJ simulator that teaches players the fundamentals of electronic music production without them realizing it.
Technological & Design Constraints
Hexagroove was built in Unity and designed to run on Nintendo Switch, Xbox One, and PC. The game’s minimalist 2D scrolling visuals were a deliberate choice, ensuring smooth performance while keeping the focus on audio reactivity and player agency. The developers faced challenges in balancing real-time music mixing with accessible gameplay, leading to the six core rules of music-making that govern the experience:
- Energy Management – Keeping the crowd engaged without overloading them.
- Loop Variety – Avoiding repetition by cycling through different instrumental layers.
- Timing & Transitions – Ensuring seamless shifts between sections.
- Crowd Feedback – Responding to visual cues from the audience.
- DJ Tricks – Using filters, effects, and scratches to enhance performances.
- Structural Flow – Building and releasing tension like a real DJ set.
The Gaming Landscape in 2019
When Hexagroove launched on October 3, 2019, the rhythm game genre was dominated by VR experiences (Beat Saber) and traditional note-highway games (Taiko no Tatsujin, Muse Dash). The market lacked a *strategy-driven music game, making Hexagroove a bold experiment. Its closest relatives were:
– DJ Hero (2009) – A rhythm game with turntable mechanics.
– Audiosurf (2008) – A music-driven puzzle game.
– Soundodger (2013) – A bullet-hell game synced to music.
Hexagroove distinguished itself by not being a rhythm game at all—it was a real-time music composition tool with game-like progression.
Narrative & Thematic Deep Dive: The Art of the DJ Set
The “Story” – A Journey Through Dance Music History
Hexagroove does not have a traditional narrative. Instead, it frames the player’s progression as a DJ’s rise through the club scene, starting from humble pool parties and ascending to high-energy nightclubs and festivals. Each venue represents a different subgenre of electronic music, including:
– House
– Techno
– Trance
– Synthwave
– Psytrance
– Electro
– Chillout
– Dubstep
– Drum & Bass
– Breakbeat
The progression system mirrors a real DJ’s career—unlocking new loops, venues, and techniques as the player’s skills improve. The crowd’s reactions serve as the primary storytelling device, with geometric avatars pulsing to the beat, cheering for drops, and groaning at missteps.
Themes: Creativity, Improvisation, and the DJ as Conductor
Hexagroove explores several key themes:
1. The DJ as a Live Composer – Unlike a guitarist or pianist, a DJ’s artistry lies in selection, timing, and crowd interaction. The game captures this by making loop choice and transitions the core mechanics.
2. The Psychology of a Crowd – The audience’s energy meter fluctuates based on the player’s decisions, teaching pacing and tension-building.
3. Music Theory Through Play – The game subtly educates players on song structure, BPM, and harmonic mixing without explicit tutorials.
4. Collaboration vs. Solo Performance – The local multiplayer mode allows players to split DJ duties, reinforcing the idea that music is a shared experience.
Dialogue & Presentation: Minimalist but Effective
Since Hexagroove has no traditional characters, its “dialogue” comes from:
– UI prompts (e.g., “Crowd wants more energy!”)
– Visual feedback (color-coded loops, crowd reactions)
– Audio cues (cheers, boos, and the six musical rules enforced by the game’s systems)
This minimalist approach keeps the focus on player expression rather than scripted storytelling.
Gameplay Mechanics & Systems: The DJ’s Toolkit
Core Gameplay Loop: From Loop Selection to Crowd Euphoria
Hexagroove’s gameplay revolves around three primary phases:
1. The Loop Wheel (Main Performance Screen)
- Players control a circular menu divided into instrument categories (bass, drums, melodies, etc.).
- Each instrument has four loop variations, selected via face buttons (A/B/X/Y).
- The outer ring of the wheel pulses with the beat, indicating the optimal moment to switch loops.
- Crowd feedback appears as color-coded icons:
- Blue = Current loop is working well.
- Green = Crowd wants a change.
- Red = Loop is stale; switch immediately.
2. The Bounce Minigame (Crowd Interaction)
- A beach ball appears in the crowd, and players must bounce it between audience members by pressing a button in time with the music.
- This keeps the crowd engaged and adds a light rhythm-game element to the experience.
3. Transition Minigames (Song Structure)
Between major sections, players must complete two types of minigames:
– Drum Roll (Button-Mashing Sequence) – A Guitar Hero-style input test where players press two buttons in alternating patterns.
– Wavelength (Path-Tracing Challenge) – Players guide a hexagonal cursor along a winding path using the left stick, simulating scratch DJing.
Failure in these minigames can reset the entire set, adding high-stakes tension.
Progression & Unlocks
- Campaign Mode – A short but replayable tour through 8 venues, each with unique musical styles.
- Freestyle Mode – An endless sandbox where players can experiment with all 720 loops without pressure.
- Multiplayer (1-4 Players) – Players can collaborate as DJs or take on support roles (e.g., controlling effects).
Innovative Systems
✅ Dynamic Music Generation – Loops automatically sync in key and tempo, allowing non-musicians to create cohesive tracks.
✅ Crowd AI – The audience reacts organically to the player’s choices, making each performance feel unique.
✅ Six Rules of Music – The game enforces real DJ techniques (e.g., not overloading the mix, building drops) without explicit tutorials.
Flaws & Frustrations
❌ Steep Learning Curve – The lack of in-depth tutorials makes early stages confusing.
❌ Minigame Sensitivity – The wavelength path-tracing can feel unfairly precise, especially with Joy-Con drift.
❌ Short Campaign – The main tour can be completed in under 2 hours, though Freestyle Mode adds longevity.
World-Building, Art & Sound: A Sensory Experience
Visual Design: Minimalism Meets Psychedelia
Hexagroove’s art style is deliberately abstract, using:
– Geometric crowd avatars (cubes, pyramids, spheres) that pulse with the music.
– Neon-colored UI elements that react to the beat.
– 2D scrolling club environments that evoke retro rave flyers.
This minimalist approach ensures that nothing distracts from the music, while still providing visual feedback for the player’s actions.
Sound Design: A Love Letter to Electronic Music
The 720 instrumental loops were composed by a global collective of electronic artists, including:
– Legowelt (Dutch electro pioneer)
– Yuji Takenouchi (Mr. YT / missingsoul) (Japanese techno producer)
– Runners Club 95 (Swedish synthwave)
– Junya Nakano & Yasuo Sato (Japanese composers, known for Final Fantasy and Kingdom Hearts)
Each genre has a distinct sonic identity, and the loops are designed to mix seamlessly, allowing players to create professional-sounding tracks with minimal effort.
Atmosphere: The Illusion of a Live DJ Set
The game’s crowd reactions, lighting cues, and dynamic transitions create the illusion of a real club performance. The euphoric highs of a well-timed drop and the frustration of a botched transition mirror the emotional rollercoaster of live DJing.
Reception & Legacy: Critical Praise and Cult Following
Critical Reception (2019-2020)
Hexagroove received strong reviews but limited mainstream attention, earning:
– Nintendo Life – 8/10 – “A wholly unique take on the rhythm genre… immensely satisfying.”
– Nintendo World Report – 8.5/10 – “Super engaging… joyous to mix and match loops.”
– Nintendo-Online.de – 9/10 – “The creators have reached a perfection that you would not expect in the music genre anymore.”
– Metacritic – 75/100 (Based on 5 critics)
Common Praise:
✔ Innovative blend of strategy and music.
✔ Addictive loop-mixing mechanics.
✔ Fantastic soundtrack with deep customization.
Common Criticisms:
✖ Steep learning curve.
✖ Short campaign.
✖ Frustrating minigame precision.
Commercial Performance & Community
Despite positive reviews, Hexagroove remained a niche title, selling modestly due to:
– Limited marketing (Ichigoichie is a small indie studio).
– Misleading genre classification (many expected a traditional rhythm game).
– High price point at launch ($29.99).
However, it developed a dedicated fanbase, particularly among:
– Aspiring DJs who appreciated its educational value.
– Music producers who enjoyed its loop-based creativity.
– Strategy gamers who liked the real-time decision-making.
Legacy & Influence
While Hexagroove did not spawn direct sequels, its design philosophy influenced later music games:
– Backbeat (2023, by Ichigoichie) – A drumming-focused follow-up with similar strategic elements.
– Spin Rhythm XD (2020) – A rhythm game with DJ mechanics.
– Riff Racer (2021) – A music-driven racing game with dynamic track generation.
It also proved that music games could be more than just note-highway challenges, paving the way for experimental titles like BPM: Bullets Per Minute and Metal: Hellsinger.
Conclusion: A Hidden Gem in the Music Game Pantheon
Hexagroove: Tactical DJ is not for everyone. It is not a rhythm game, nor is it a full-fledged DJ simulator. Instead, it is a hybrid experience—a strategic music puzzle that teaches real DJ skills while delivering euphoric, player-driven performances.
Final Verdict: 8.5/10 – A Masterful Experiment
✅ Pros:
– Innovative fusion of strategy and music.
– Deep customization with 720 loops.
– Addictive, replayable Freestyle Mode.
– Genuinely teaches music production concepts.
❌ Cons:
– Steep learning curve with minimal tutorials.
– Short campaign (but Freestyle compensates).
– Minigames can feel overly punishing.
Who Should Play It?
- Music lovers who want a creative, interactive experience.
- Strategy gamers who enjoy real-time decision-making.
- Aspiring DJs looking for a low-pressure way to learn mixing.
- Rhythm game fans willing to try something different.
Where Does It Stand in Gaming History?
Hexagroove is not a commercial juggernaut, but it is a cult classic—a game that redefined what a music game could be. It proved that interactive music creation could be both accessible and deep, and its legacy lives on in the growing trend of strategy-driven rhythm experiences.
For those willing to embrace its unconventional design, Hexagroove: Tactical DJ is one of the most rewarding music games ever made—a testament to the power of player creativity in game design.
Final Score: 8.5/10 – “A Brilliant, Underappreciated Masterpiece”
Hexagroove: Tactical DJ is available on Nintendo Switch, Xbox One, and PC (Steam). A demo is available for those curious to try before buying.
Now, go drop the bass. 🎧🔥