Hexcraft: Harlequin Fair

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Description

Hexcraft: Harlequin Fair is an experimental action RPG and immersive sim set in a dark, contemporary fantasy version of 1990s Toronto. Players navigate a shadowy urban world, casting powerful spells, engaging in combat, and making impactful choices as they explore an open-ended narrative. The game blends first-person action with deep role-playing elements, offering a gritty, atmospheric experience where survival depends on wits, magic, and the occasional firearm.

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Hexcraft: Harlequin Fair Guides & Walkthroughs

Hexcraft: Harlequin Fair Reviews & Reception

pcgamer.com : A small, bizarre mix of Deus Ex’s gameplay, Bloodlines’ vibe, and Morrowind’s stats.

store.steampowered.com (87/100): Positive (87% of the 49 user reviews for this game are positive).

steambase.io (89/100): HEXCRAFT: Harlequin Fair has earned a Player Score of 89 / 100.

Hexcraft: Harlequin Fair: A Haunting Masterpiece of Immersive Simulation

Introduction: A Game That Defies Convention

Hexcraft: Harlequin Fair is not just a game—it’s an experience, a fever dream of Toronto’s underbelly, and a love letter to the immersive sim genre. Released in 2021 by the enigmatic Oleander Garden and published by Hex Code Coven, this title defies easy categorization. It’s a first-person action RPG, a sandbox survival horror, and a nonlinear narrative experiment all rolled into one. With its cryptic storytelling, deep simulation mechanics, and unapologetically opaque design, Harlequin Fair stands as a testament to the power of player agency and emergent gameplay.

This review will dissect every facet of the game, from its development history to its lasting impact on the immersive sim genre. By the end, you’ll understand why this game is both a cult classic and a polarizing enigma.


Development History & Context: The Birth of a Nightmare

The Studio Behind the Madness

Oleander Garden is a small, independent studio with a penchant for the bizarre. Their previous work, Hexcraft: Eventide Sigil (2020), laid the groundwork for Harlequin Fair’s unique blend of occult horror and systemic gameplay. The studio’s ethos is rooted in creating games that feel alive, where every playthrough is a new story.

The Vision: A Living, Breathing Toronto

The developers sought to craft a game where the world reacts to the player in meaningful ways. Inspired by classics like Deus Ex, Vampire: The Masquerade – Bloodlines, and The Elder Scrolls III: Morrowind, Harlequin Fair aimed to merge deep simulation with RPG mechanics. The result is a game that feels less like a scripted experience and more like a living, breathing entity.

Technological Constraints & Design Choices

Built in Unity, Harlequin Fair is a technical marvel given its scope. The game’s agent-based simulation system tracks NPCs with their own goals, routines, and reactions, creating a dynamic world. However, this ambition came with trade-offs:
Performance Issues: Some players reported hitching and frame drops, particularly in densely populated areas.
UI Quirks: The inventory system and saving mechanics (which boot you to the main menu) are clunky by modern standards.
Limited Budget: The game’s lo-fi aesthetic is both a stylistic choice and a necessity, giving it a gritty, indie charm.

The Gaming Landscape in 2021

At the time of its release, the immersive sim genre was experiencing a renaissance. Games like Deathloop and Prey had reignited interest in systemic gameplay, but Harlequin Fair carved its own niche. It wasn’t a AAA blockbuster—it was a niche, experimental title that demanded patience and curiosity from its players.


Narrative & Thematic Deep Dive: A Story of Masquerades and Madness

Plot Overview: What Is Harlequin Fair About?

You play as Vivian, an enigmatic protagonist who awakens in a surreal, moonlit Toronto. The game’s opening line—“USER [VIVIAN] IS LOGGING OFF”—sets the tone: this is a world where reality is fragile, and the digital bleeds into the physical.

The narrative is deliberately obscure. There’s no traditional quest log or hand-holding. Instead, you’re thrust into a world of occult conspiracies, rogue AI, and supernatural horrors. Your goal? To escape the “baleful masquerade” by collecting the four Ace tarot cards, each held by rival factions.

Characters & Dialogue: The Denizens of Dark Toronto

The NPCs in Harlequin Fair are some of the most memorable in modern gaming. They’re not just quest-givers—they’re simulated entities with their own agendas. Some highlights:
The Indolent Friend: A melancholic figure who mutters, “I am a fatal virus, I am a circuit fault. Were it up to me, I’d be nothing, nothing at all.”
The Witches of Chinatown: Mysterious figures who trade in esoteric knowledge and dangerous potions.
The Werewolves of the Railyard: Brutal, unpredictable foes who embody the game’s survival horror elements.

Dialogue is sparse but impactful, often delivered in cryptic, poetic fragments. The writing leans into themes of alienation, identity, and the blurred line between human and machine.

Themes: What Does It All Mean?

Harlequin Fair is a game about:
Isolation & Connection: Vivian is both a participant in and an observer of the masquerade. The game explores the tension between loneliness and the desire for belonging.
Reality & Illusion: The “servers going dark” suggest a world where digital and physical realities collide. Is Vivian a hacker? A witch? A glitch in the system?
Survival & Transformation: The game’s alchemy and spellcasting mechanics reinforce themes of adaptation. You’re constantly mixing potions, learning spells, and evolving to survive.


Gameplay Mechanics & Systems: A Sandbox of Chaos

Core Gameplay Loop: Explore, Experiment, Die, Repeat

Harlequin Fair is a game of discovery. There’s no map, no waypoints, and no hand-holding. You’re dropped into Toronto and left to fend for yourself. The core loop involves:
1. Exploring the Zones: Six major areas (e.g., Chinatown, the Railyard, the PATH tunnels) each with their own factions and secrets.
2. Gathering Resources: Herbs, chemicals, and weapons are scattered everywhere. Mixing them creates potions with temporary buffs.
3. Engaging (or Avoiding) Combat: Combat is brutal and unforgiving. Guns are powerful but scarce, and melee combat is risky.
4. Uncovering Secrets: The game rewards curiosity. Hidden cults, NPC routines, and environmental storytelling make each playthrough unique.

Combat & Progression: A Delicate Balance

  • Combat: The game blends first-person shooting with magic. Spells like Benediction (healing) and Lunar Invocation (full moon-dependent) add variety, but firearms are often more reliable.
  • Progression: There’s no traditional leveling system. Instead, you progress by:
    • Finding Tarot Cards: Each Ace card unlocks new abilities or areas.
    • Crafting Potions: Mixing ingredients (e.g., gasoline + mustard for a speed boost) is essential.
    • Looting & Trading: Money is tight, but robbing cash registers (risk-free if no one sees you) is a viable strategy.

UI & Quality-of-Life Issues

The game’s UI is functional but janky:
Inventory Management: Clunky and unintuitive. Saving kicks you to the main menu, which is frustrating.
No Map: You’ll get lost—often. This is by design, but it can be alienating.
Limited Feedback: The game doesn’t always explain mechanics clearly. For example, the Benediction spell’s effects are ambiguous.

Innovation & Flaws

Innovations:
Dynamic NPC Simulation: NPCs have their own schedules and reactions. Kill a shopkeeper, and their absence will be noticed.
Emergent Gameplay: The game encourages creative problem-solving. One player set fire to a bedroom by accident, killing an NPC and looting their guns.
Multiple Endings: Your choices matter, and the game’s “Sweet Dream” ending is just one of many.

Flaws:
Lack of Direction: The game’s obscurity can be overwhelming. Some players bounce off it entirely.
Technical Issues: Performance hitches and bugs (e.g., negative money exploits) detract from the experience.
Steep Learning Curve: The game assumes you’ll experiment, but it doesn’t always reward that experimentation clearly.


World-Building, Art & Sound: A Nightmare You Can’t Look Away From

Setting: Toronto as a Character

The game’s version of Toronto is a grotesque, moonlit labyrinth. The six major zones each have a distinct identity:
Chinatown: A hub for witches and alchemists.
The Railyard: A den of werewolves and danger.
The PATH Tunnels: A maze of secrets and cultists.
The Ravine: A rat-infested warren of horrors.

The world feels alive, with NPCs moving dynamically and reacting to your actions. If you kill a key figure, their absence will ripple through the world.

Visual Direction: Ugly-Beautiful

The game’s lo-fi aesthetic is polarizing but effective. The environments are grimy and detailed, with a handcrafted feel. Character models are simple but expressive, and the lighting—especially the ever-present moonlight—creates a haunting atmosphere.

Sound Design: The Silence is Deafening

The audio design is minimalist but immersive:
Ambient Noise: The hum of the city, distant gunshots, and eerie whispers create tension.
Music: Sparse but effective. The soundtrack leans into synthwave and dark ambient, reinforcing the game’s cyber-occult themes.
Voice Acting: Limited but impactful. NPCs mutter cryptic phrases that linger in your mind.


Reception & Legacy: A Cult Classic in the Making

Critical Reception: A Polarizing Gem

Harlequin Fair didn’t receive widespread critical coverage, but the reviews it did get were overwhelmingly positive. Players praised its ambition, depth, and atmosphere, while critics noted its jank and obscurity.

  • Steam Reviews: 87% positive (49 reviews).
  • Player Score on Steambase: 89/100.
  • PC Gamer: Joshua Wolens called it “a small, bizarre mix of Deus Ex’s gameplay, Bloodlines’ vibe, and Morrowind’s stats.”

Commercial Performance: A Niche Hit

The game sold modestly but found a dedicated fanbase. Its $12.99 price point and availability on Steam and Itch.io made it accessible to indie RPG fans.

Influence & Legacy

Harlequin Fair is part of a growing trend of immersive sims that prioritize systemic depth over scripted storytelling. Its influence can be seen in:
The Revival of Immersive Sims: Games like The Front and Ultrakill owe a debt to Harlequin Fair’s design philosophy.
Indie RPG Innovation: The game’s alchemy and simulation systems have inspired other indie developers to experiment with emergent gameplay.
Cult Following: The game’s obscurity and depth have made it a darling of the “sicko” gaming community—players who love punishing, rewarding experiences.


Conclusion: A Masterpiece of the Obscure

Harlequin Fair is not for everyone. It’s janky, obscure, and unapologetically difficult. But for those who embrace its chaos, it’s one of the most rewarding experiences in modern gaming.

Final Verdict: 9/10 – A flawed but brilliant immersive sim that rewards patience, curiosity, and a willingness to get lost in the dark.

Who Should Play It?
– Fans of Deus Ex, Vampire: The Masquerade – Bloodlines, and Morrowind.
– Players who love emergent gameplay and systemic depth.
– Those who enjoy being dropped into a world with no hand-holding.

Who Should Avoid It?
– Players who prefer linear, story-driven experiences.
– Those who dislike janky UI or performance issues.
– Anyone who needs clear objectives and feedback.

Harlequin Fair is a game that lingers in your mind long after you’ve logged off. It’s a testament to the power of player agency, a love letter to the immersive sim genre, and a haunting exploration of a city that feels alive. If you’re willing to embrace its madness, it will reward you in ways few games can.

Final Score: ★★★★★★★★★☆ (9/10) – A modern cult classic.

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