- Release Year: 2019
- Platforms: Android, Windows
- Publisher: New IDEA Games
- Developer: New IDEA Games
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Setting: Contemporary
- Average Score: 66/100

Description
Hijacker Jack is a first‑person, live‑action FMV adventure where players take on the role of Jack, an off‑the‑grid drifter abducted, transformed and thrust into a glittering celebrity life. As Jack navigates intense pursuit and combat sequences—including fist‑fight combos, gun battles, car chases, parkour, and skydiving—players must make split‑second choices that influence Jack’s moral trajectory and drive the story toward one of four possible endings.
Gameplay Videos
Where to Buy Hijacker Jack
PC
Cracks & Fixes
Guides & Walkthroughs
Reviews & Reception
steambase.io (66/100): Mixed
Hijacker Jack: A Modern FMV Experiment Between Ambition and Execution
Introduction
In an era dominated by photorealistic 3D engines, Hijacker Jack (2019) dares to resurrect the FMV (full-motion video) genre, blending live-action filmmaking with real-time player interaction. Developed by Hungarian studio New IDEA Games, this first-person adrenaline rush invites players into a high-stakes identity crisis, where every punch, jump, and moral choice dictates your path to fame or infamy. But does its ambition to modernize 1990s-era FMV tropes succeed? This review explores how Hijacker Jack straddles the line between nostalgic innovation and technical turbulence, cementing its place as a flawed yet fascinating footnote in interactive cinema.
Development History & Context
A Studio’s FMV Obsession
New IDEA Games, a small Hungarian studio, cut its teeth with SOV1 and SOV2—low-budget FMV experiments that garnered over 4 million mobile downloads. Hijacker Jack emerged as their magnum opus, aiming to fuse the tactile immediacy of first-person shooters (FPS) with the narrative depth of choose-your-own-adventure films. Built in Unity and released on Android (2019) and Windows (2020), the game faced technical hurdles: the original Android version’s lost source code and keystore necessitated a full rebuild for Steam, highlighting indie developers’ precarious balancing act between creativity and sustainability.
FMV’s Rocky Revival
Arriving during a niche resurgence of FMV titles (Her Story, Late Shift), Hijacker Jack leaned into ’90s camp while leveraging modern tech. However, the genre’s inherent constraints—limited interactivity, reliance on pre-recorded footage—clashed with contemporary expectations for fluid controls and replayability. The studio’s gamble? To offset these limitations with breakneck pacing and a “karma” system offering four divergent endings.
Narrative & Thematic Deep Dive
Identity Theft and Moral Ambiguity
Players embody Jack, a jungle-dwelling recluse kidnapped and surgically altered to impersonate a celebrity. The premise—a blend of Face/Off and The Bourne Identity—explores themes of commodified identity and the corrupting allure of wealth. Early chapters thrive on juxtaposition: tranquil yacht parties dissolve into brutal fistfights, while romantic encounters mask sinister agendas.
Karma as a Double-Edged Sword
Dialogue choices and combat outcomes feed a karma meter, steering Jack toward altruism or hedonism. For example, sparing a foe might unveil a conspiratorial ally, while looting valuables could trigger a tragic betrayal. However, the binary morality system often feels superficial, reducing complex ethical dilemmas to “good vs. greedy” prompts.
Plotting the #HighLife
The story’s FMV format shines in globe-trotting set pieces—skydiving escapes, rooftop parkour—but stumbles in pacing. Lengthy, unskippable cutscenes (unless players purchase a premium version) disrupt momentum, a critical flaw in a game marketing itself as “action-packed.”
Gameplay Mechanics & Systems
Real-Time Interaction: A Hit-and-Miss Experiment
The core loop demands split-second decisions: swipe to dodge bullets, tap combos during brawls, or aim shotguns in FPS segments. While novel, controls often feel unresponsive—a death sentence in sequences demanding pixel-perfect timing (e.g., helicopter jumps). The mobile version’s touchscreen interface exacerbates frustration, with players citing “clunky” inputs leading to unfair failures.
The Illusion of Choice
Despite touting four endings, paths converge too frequently. A “karma” score tipping toward materialism might unlock a lavish mansion finale, while humility routes culminate in solitude—a valiant but underbaked attempt at branching narratives. Replayability suffers when repetitive quick-time events (QTEs) overshadow meaningful variation.
Monetization Missteps
The free-to-play mobile version gatekeeps quality-of-life features (e.g., cutscene skipping) behind a paywall, alienating players already grappling with performance issues.
World-Building, Art & Sound
FMV: Charmingly Rough Edges
Shot on location in Hungary and Thailand, the live-action footage oscillates between B-movie charm and janky green-screen backdrops. Performances range from earnestly campy (a snarling crime lord) to wooden (Jack’s love interest), yet the raw immediacy of real actors grounds the absurd plot.
Sound Design: A Mixed Bag
Pulsing electronic beats elevate chase sequences, but uneven voice acting and recycled sound effects (e.g., generic gunfire) undermine immersion. The lack of ambient noise in “jungle” scenes highlights budget constraints.
Reception & Legacy
A Divisive Rollout
The Android version (4.3/5 from 2M+ downloads) earned praise for its novelty but drew ire for crashes and localization gaps (e.g., missing Arabic support). On Steam, reviews sit at a “Mixed” 66/100, with players applauding its Hardcore Henry-esque ambition while lambasting technical hiccups.
Indie FMV’s Quiet Trailblazer
Though overshadowed by polished contemporaries, Hijacker Jack demonstrated FMV’s viability on mobile and inspired indie devs to experiment with live-action hybrids. Its Steam port, generating “five times the development investment” per developer Mate Pataki, proved a financial bright spot.
Conclusion
Hijacker Jack is a paradox: a game bursting with inventive concepts yet hamstrung by execution. Its FMV core delivers moments of visceral thrill—a shotgun blast captured in shaky-cam realism, a moral choice that lingers—but stumbles over clunky controls and underdeveloped systems. For genre enthusiasts, it’s a flawed yet vital artifact of FMV’s modern resurgence. For others, it’s a reminder that ambition alone can’t offset technical shortcomings. New IDEA Games’ passion radiates through every frame, cementing Hijacker Jack as a cult curiosity—a game that tried, stumbled, but ultimately carved its own path in the annals of interactive cinema.
Verdict: A bold, uneven love letter to FMV’s past, worth experiencing for its audacity but best approached with tempered expectations.