History Warriors

History Warriors Logo

Description

History Warriors is a 2D beat ’em up fighting game featuring eight iconic historical figures, including Abraham Lincoln, Joan of Arc, and Cleopatra, battling against Adolf Hitler in an epic clash through time. Players can engage in story mode, versus mode, tournament mode, or the unique one-punch mode, offering a mix of strategy and action.

Where to Buy History Warriors

PC

History Warriors Reviews & Reception

steambase.io (14/100): History Warriors has achieved a Steambase Player Score of 14 / 100 based on 7 total reviews.

History Warriors: Review

1. Introduction

In the crowded landscape of fighting games, few concepts are as audaciously ambitious as History Warriors, a 2019 indie title from Clipstories, Inc. that thrusts eight legendary historical figures—Abraham Lincoln, Joan of Arc, Cleopatra, Shaka Zulu, William Shakespeare, Che Guevara, Napoleon, and Mozart—into a 2D brawler. Its premise is electrifying: Adolf Hitler, frozen in time and resurrected in the present, seeks to rewrite history, forcing these icons into an “ultimate clash.” Yet, while the game’s core idea—a panhistorical tournament—invites comparisons to Super Smash Bros. or the Warriors series, History Warriors ultimately collapses under the weight of its own ambition. This review will dissect its development, narrative, gameplay, and legacy to uncover why a concept bursting with potential results in a curio rather than a classic.

2. Development History & Context

Clipstories, Inc., a small independent studio, developed and published History Warriors for Windows on October 27, 2019. The game emerged during a period where indie fighters like Brawlhalla and Rivals of Aether thrived, but the market was dominated by polished AAA titles. History Warriors’s genesis lies in a bold, almost reckless vision: to merge education with action by reimagining historical figures as combatants. Technologically, it adheres to a minimalist 2D side-scrolling approach, eschewing the 3D complexity of contemporaries like Dragon Ball FighterZ. The choice to feature Adolf Hitler as the final boss—described as “frozen and awakened in present time”—was a deliberate risk, aiming for edgy shock value but inviting inevitable controversy. Released on Steam for $14.99, it positioned itself as a budget alternative to established fighters, though its execution would prove this ambition severely mismatched to its capabilities.

3. Narrative & Thematic Deep Dive

The narrative is paper-thin yet politically charged. Hitler’s “evil plan to change history” serves as the central conflict, pitting the eight heroes against him in a story mode that lacks cohesive plot threads. Characters exist as archetypes rather than developed personas: Lincoln symbolizes justice, Napoleon embodies ambition, and Mozart represents creativity. Dialogue is sparse and functional, reduced to pre-fight quips (““Shall we duel, Lincoln? My pen is mightier than your sword!“”) that fail to explore the rich histories of these figures. Thematically, the game grapples with moral absolutism—heroes vs. tyranny—but avoids nuance. Hitler’s portrayal as a cartoonish villain (““kick some butt in Story mode”) trivializes history, while the juxtaposition of figures like Guevara (a revolutionary) and Cleopatra (a monarch) creates a disjointed clash of eras. Ultimately, the narrative feels like a shallow justification for the combat, prioritizing spectacle over substance.

4. Gameplay Mechanics & Systems

History Warriors’s core gameplay is a rudimentary beat ’em up with fighting-game aspirations. Controls are direct but unresponsive, relying on basic punches, kicks, and special moves tied to each character’s historical niche (e.g., Shakespeare’s “sonnet shock” or Shaka Zulu’s “spear thrust”). The combat system lacks depth, with no combos, parries, or advanced mechanics, reducing matches to repetitive mashing.

  • Modes:
    • Story Mode: A linear, boss-rush campaign ending with Hitler.
    • Versus Mode: Local multiplayer for two players.
    • Tournament Mode: Supports up to 8 players in elimination brackets—a feature that highlights local appeal but exposes the game’s thin content.
    • One Punch Mode: A novelty mode where one hit wins, emphasizing luck over skill.

Character balance is abysmal; Napoleon’s range gives him an unfair edge, while Mozart’s “melody blast” specials feel underpowered. The UI is cluttered and unintuitive, with a health bar and super meter that add little strategic value. Though the idea of historical “clashes” is novel, the gameplay loop is monotonous, failing to evolve beyond its initial concept.

5. World-Building, Art & Sound

The game’s art direction is its most competent aspect. The 2D sprites are charmingly simplistic, with distinct silhouettes for each fighter—Lincoln’s top hat, Joan of Arc’s armor, Che’s beret. Backgrounds are generic arenas (e.g., a Roman coliseum or a jungle battlefield) that lack historical detail. Animation is stiff, with characters moving like cardboard cutouts, and special effects are minimal (e.g., glowing fists or brief flashes of light).

Sound design is equally barebones. An upbeat, generic electronic score plays in all modes, failing to evoke the characters’ eras. Voice acting is absent, replaced by text boxes, while sound effects are punchy yet repetitive. The atmosphere never coheres; the juxtaposition of Lincoln and Mozart in a modern fighting ring feels less like a celebration of history and more like a disjointed fever dream. The game’s world-building is limited to character select screens and brief victory poses, failing to immerse players in its “what if?” scenario.

6. Reception & Legacy

Upon release, History Warriors was met with near-universal derision. Steam reviews (6 negative, 1 positive) lambasted its “0/10 execution,” with players noting its broken mechanics, poor optimization, and offensive portrayal of Hitler. One Steam user lamented: “Look up how a real fighting game looks and steal their ♥♥♥♥.” OpenCritic and Metacritic scores are non-existent, reflecting its obscurity. Commercially, it failed to chart, selling poorly despite its $14.99 price point.

Legacy-wise, History Warriors is a footnote in gaming history. It lacks the cultural impact of historical games like Assassin’s Creed or Civilization, which use history as a springboard for rich narratives. Instead, it’s remembered as a cautionary tale of concept-over-execution—a novelty for “so bad it’s good” YouTube compilations. Its only enduring relevance is as a case study in tone-deaf historical revisionism, overshadowing any technical ambition.

7. Conclusion

History Warriors is a fascinating failure. Its premise—a “what if” tournament of history’s greatest icons—could have birthed a cult classic if executed with nuance, polish, or even basic competence. Instead, Clipstories, Inc. delivered a game with unresponsive combat, a trivialized narrative, and a disrespectful treatment of historical figures. While its roster of Lincoln, Joan of Arc, and Guevara is undeniably creative, the game’s flaws—from clunky controls to Hitler’s cartoonish villainy—render it unplayable for all but the most masochistic curio hunters.

In the pantheon of historical video games, History Warriors ranks among the least inspired. It lacks the educational depth of Assassin’s Creed and the mechanical rigor of Street Fighter II, leaving players with a hollow experience. For aspiring developers, it serves as a stark reminder: ambition without polish is a recipe for obscurity. History Warriors is not a warriors’ legacy—it’s a cautionary tale of a great idea wasted.

Verdict: 3/10

Scroll to Top