- Release Year: 2021
- Platforms: Nintendo Switch, Windows
- Publisher: Space Boat Studios S.A., Ultimate Games S.A.
- Developer: Space Boat Studios S.A.
- Genre: Action
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Arcade, Shooter
- Setting: Fantasy

Description
Lead an extraordinary cow on a comedic fantasy journey to survive a cruel world of meat eaters while collecting milk in bizarre locations like the ocean floor and a whale’s stomach. Experience diverse gameplay through campaign and championship modes across four unique worlds, featuring level types such as maze, tower defense, arcade, and rogue-like mechanics. Equip your cow with stylish gear earned from milk and team up with friends in co-op or competitive multiplayer.
Gameplay Videos
Where to Buy Holy Cow! Milking Simulator
PC
Guides & Walkthroughs
Reviews & Reception
steamcommunity.com : It is equal parts parody, action game, and fever dream, a perfect storm of eccentricity that keeps you constantly on edge.
Holy Cow! Milking Simulator: A Review of Absurd Bovine Survival
1. Introduction
In the sprawling landscape of indie gaming, few titles capture the imagination quite like Holy Cow! Milking Simulator. Released in late 2021 by Polish studio Space Boat Studios S.A., this game presents a premise so audacious, so gloriously unhinged, that it demands attention: take control of an “absolutely extraordinary cow” tasked with surviving a world teeming with “meat eaters” while simultaneously maximizing milk production across impossible landscapes—grass fields, ocean depths, even inside a whale’s stomach. It is a game that wears its absurdity as a badge of honor, blending the mundane act of dairy farming with frantic survival, chaotic combat, and a level of dark humor that borders on surreal. This review delves into the surprisingly complex world of Holy Cow!, examining whether this bizarre bovine odyssey is a masterstroke of indie innovation or simply a quirky footnote in gaming history. Its thesis: Holy Cow! Milking Simulator succeeds not as a traditional simulator or shooter, but as a uniquely engaging, mechanically inventive, and consistently hilarious exercise in controlled chaos, carving out a distinct niche through its unwavering commitment to ludic absurdity.
2. Development History & Context
Studio & Vision: Developed by Space Boat Studios S.A., a Polish studio headquartered in Łódź, Holy Cow! represents a bold departure from the studio’s other known titles, which include more grounded (though still ambitious) projects like Out of Reach and Pirate Simulator. The vision behind Holy Cow! was clearly one of unbridled creativity and absurdist humor. The developers sought to create a game that defied genre conventions, blending elements of action, arcade shooters, simulation, and even tower defense into a cohesive, if bizarre, whole. The core concept—milking as a survival mechanic—seems born from a desire to subvert expectations and find gameplay in the most unexpected places.
Technological Constraints & Engine: Built on the Unity engine (a common and accessible choice for indie developers), Space Boat Studios leveraged Unity’s flexibility to create the game’s distinct visual style and implement its varied mechanics. While Unity offers powerful tools, the choice also meant navigating its limitations to achieve the game’s specific goals. The fixed/flip-screen perspective and diagonal-down view are clear design choices, likely implemented to maintain clarity within the often densely packed levels while fitting the arcade-shooter aesthetic. The requirement for “Requires a 64-bit processor and operating system” (minimum specs) points to utilizing modern features of the engine, though the core gameplay loop doesn’t demand cutting-edge graphical horsepower.
Gaming Landscape & Release Context: Released on December 2, 2021, on Steam and October 29, 2021, on Nintendo Switch, Holy Cow! entered a market saturated with indie titles and live-service games. The indie scene was thriving, particularly on platforms like Steam and the Switch eShop, where quirky, experimental concepts often found a dedicated audience. The late 2021 timeframe was also notable for the continued dominance of the COVID-19 pandemic, driving many players towards accessible, often co-op-friendly digital entertainment. Holy Cow! positioned itself as a budget title ($4.99 on Steam), appealing to impulse buys and those seeking something refreshingly different from mainstream AAA offerings. Its release on both PC and a major console (Switch) demonstrated an ambition to reach a broad audience, capitalizing on the Switch’s reputation for hosting unique, accessible local multiplayer experiences.
3. Narrative & Thematic Deep Dive
The Plot: An Existential Bovine Odyssey: The narrative of Holy Cow! is less a traditional plot and more a framework for its absurd scenarios. The player guides the titular “extraordinary cow” on a journey dictated by primal needs: survival and milk production. The world is explicitly presented as a “cruel world of meat eaters,” a constant threat that forces the cow into action. The journey isn’t linear in a conventional sense; it’s a series of escalating challenges across “four unique worlds,” each with its own environmental hazards and absurdities. The explicit directive to avoid “any love stories” adds another layer of thematic absurdity, positioning the cow’s existence purely as a struggle for sustenance and self-preservation against a backdrop of surreal threats.
Characterization: The Every-Cow Hero: The protagonist is a remarkably blank slate, a generic cow thrust into extraordinary circumstances. Its characterization emerges almost entirely through gameplay actions: grazing frantically, unleashing bizarre weaponry, dodging improbable dangers, and collecting milk. This anonymity allows the player to project their own sense of urgency and absurdity onto the character. The enemies are equally archetypal yet bizarrely specific: hostile lawnmowers, butcher knives (presumably thrown), sharks, and even references to figures like Aladdin (“shoot down Aladdins”). These enemies aren’t just obstacles; they are personifications of the cow’s perceived threats – mechanical, sharp-toothed, and fantastical – reinforcing the game’s darkly humorous tone.
Dialogue & Tone: The Disclaimer as Core Narrative: There is no traditional dialogue. The narrative voice comes entirely from the game’s disclaimer, which reads: “Inform your kids that real cows don’t use their poo to stun tractors, eat mechanical parts and equip bazookas to shoot down Aladdins.” This single sentence encapsulates the entire thematic approach: it’s self-aware absurdist comedy, meta-commentary on its own premise, and a promise of gloriously unrealistic gameplay. The tone is consistently dark, juvenile, and anarchic. It thrives on juxtaposition – the pastoral image of a cow set against explosions, projectile vomiting, and existential threats. The humor derives from the sheer escalation of absurdity and the game’s complete refusal to acknowledge the inherent ridiculousness of its premise.
Underlying Themes: Beneath the chaos lie several intriguing themes:
* Survival of the Absurd: The core theme is survival against overwhelming and illogical odds. The cow’s struggle is both literal (avoiding being mowed down) and metaphorical (navigating a nonsensical world).
* Commodification vs. Nature: The relentless focus on “producing and collecting the biggest possible amount of milk” satirizes modern agricultural efficiency and the commodification of nature. The cow becomes a production unit in a surreal, hostile factory.
* Chaos vs. Control: Gameplay is a constant battle against overwhelming environmental hazards. The cow must exert control over its immediate actions (grazing, dodging, shooting) within a universe designed for maximum chaos.
* The Absurd as Resistance: By embracing pure, unfiltered absurdity, the game becomes a form of resistance against realism and predictable game design. It celebrates the weird and wonderful potential of video game worlds.
4. Gameplay Mechanics & Systems
Core Gameplay Loop: Multitasking Mayhem: The fundamental loop is deceptively simple yet demanding:
1. Graze: Locate and consume patches of grass scattered across the level.
2. Produce Milk: Eating grass fills a “milk tank.” The rate and amount produced are central to progression and scoring.
3. Survive: Simultaneously, dodge or destroy a relentless onslaught of hazards and enemies while managing position and resources.
4. Complete the Level: Survive long enough or achieve the milk quota to clear the wave/level.
This creates a constant, high-stakes juggling act. The player must prioritize grazing for milk while being acutely aware of incoming threats, leading to frantic, reactive gameplay.
Combat & Hazard Management: Combat is primarily arcade-style shooting. The cow gains access to various weapons and abilities, often bizarre and comedic:
* Poo as Projectile: The infamous disclaimer hints at using “poo to stun tractors,” suggesting a non-lethal area-of-effect attack or utility tool.
* Mechanical Ingestion: “Eat mechanical parts” likely grants temporary power-ups or weapon enhancements.
* Fantastical Arsenal: “Equip bazookas” and other acquired gear point to a progression system unlocking increasingly potent, though thematically incongruous, weapons.
Hazards are diverse and often environmental:
* Lawnmowers: Persistent, ground-based threats requiring constant movement or strategic positioning.
* Butcher Knives: Ranged projectiles demanding timing and evasion.
* Sharks: Aquatic threats implying environmental diversity (water levels).
* Acid Lakes: Environmental hazards defining safe paths.
The sheer variety of threats necessitates quick reflexes and adaptability. The “bullet hell” influence (evidenced by user tags) is palpable, with patterns and dense bullet/enemy formations requiring precise movement.
Character Progression & Customization: Progression is intrinsically tied to milk:
* Currency: Milk acts as the in-game currency.
* Gear Acquisition: After completing levels, players earn or can exchange milk for new gear:
* Fancy Clothes: Visual customization, potentially offering minor stat boosts like defense or special effects.
* Horns: Could enhance attack power, range, or add a melee element.
* Boots: Likely impact movement speed, maneuverability, or jumping ability.
* Uniquely Stylish: The emphasis on making the cow “uniquely stylish” highlights the importance of this customization layer, allowing players to express personality within the chaos. While the functional impact might be secondary to visual flair, it adds significant personality and replayability.
Game Modes & Variety: Holy Cow! boasts significant structural variety:
* Campaign: The primary narrative-driven mode progressing through “four unique worlds.”
* Championships: Competitive modes, likely score-based or wave-based challenges, allowing players to “find out who’s the best cow whisperer.”
* Player-Made Scenarios: Enabled by the extensive Level Editor, this is a major feature. Players can:
* Design maps (“grass, rock or acid lake”).
* Script enemy waves (“which kind, when and how many”).
* Define achievements, bonuses, and objectives.
This dramatically extends the game’s lifespan and fosters a community-driven content ecosystem.
* Multiplayer: Couch co-op (split-screen) for local play (“Chill on a couch with your friends”), promoting shared chaotic experiences. The “Championships” mode also implies competitive play.
UI & Systems: The UI is designed for clarity amidst chaos. Displaying the milk tank, health, and current objectives is paramount. The level editor interface, while not detailed in the sources, suggests a robust toolkit for map and wave creation. The “dozens of level types” (“maze, tower defense, arcade and rogue-like schemes”) indicate diverse structural challenges beyond simple wave survival, adding layers of strategy to the core action loop.
5. World-Building, Art & Sound
Setting & Atmosphere: Surreal Landscapes: The world of Holy Cow! is defined by its extreme environmental diversity and surrealism. The core settings described are:
* Grass Fields: The pastoral starting point, quickly subverted by threats.
* Ocean Bottom: A shift to aquatic hazards, implying pressure, darkness, and marine threats like sharks.
* Inside a Whale’s Stomach: The pinnacle of absurdity. This suggests a fleshy, organic, potentially acidic environment with unique mechanics (e.g., digestive threats, limited space, bizarre flora/fauna).
* Four Unique Worlds: Implies further distinct biomes beyond these three, each with its own thematic hazards and visual identity. The atmosphere is consistently chaotic, high-energy, and darkly comedic. There’s no place for serene beauty; even the grassy fields are under constant threat. The tone is one of perpetual, absurd tension.
Art Direction: Cartoony Chaos: The visual style is explicitly cartoony and hand-drawn (per user tags). This is a deliberate choice to support the absurdist tone and make the bizarre threats (lawnmowers, armed cows, sharks in fields) visually palatable and humorous.
* Character Design: The cow is likely stylized and expressive. Enemies and hazards are exaggerated (e.g., overly aggressive lawnmowers, comically large butcher knives).
* Environment Design: Levels are packed with visual detail to support the gameplay and theme. Expect vibrant colors for grass and hazards, distinct visual cues for different dangers, and chaotic, overlapping elements that reinforce the feeling of pandemonium. The “fixed/flip-screen” view helps manage this visual density by breaking the world into manageable chunks.
* Gear Customization: The “fancy clothes, horns and boots” ensure the player’s cow stands out visually, adding personality to the survivalist.
Sound Design: Auditory Absurdity: While specific audio details are scarce, the sound design is crucial to the experience:
* Sound Effects: Must be loud, distinct, and often comedic. The moo of the cow, the roar of lawnmowers, the splash of entering water, the explosion of a bazooka, the squelch of dung – all need to be clear and impactful amidst the visual chaos. Dark humor likely extends to sound.
* Music: Described as “energetic,” it would be upbeat and driving, matching the frantic pace of the gameplay and reinforcing the arcade feel. Music might shift subtly to reflect different environments (e.g., more aquatic themes underwater, more organic/distressing themes inside a whale).
* Atmosphere: Sound is essential in conveying the game’s unique atmosphere – the constant low hum of danger punctuated by explosive and comedic moments.
6. Reception & Legacy
Launch Reception (Critical & Commercial):
* Critical Reception: Holy Cow! received virtually no mainstream professional reviews at launch. Metacritic lists a “tbd” Metascore and “tbd” User Score, indicating no critic reviews and insufficient user reviews initially. This lack of critical attention is common for highly niche, budget-priced indie titles, especially those with such an unconventional premise.
* Commercial Performance: Exact sales figures are unavailable. Its presence on both Steam and the Nintendo Switch eShop, alongside budget pricing, suggests it aimed for broad accessibility and impulse buys. Being included in the “Space Boat Studios Publisher Bundle” indicates some bundling strategy.
* Player Reception (Steam & Community): Player reviews available post-launch tell a different story:
* Steam: Achieved a “Positive” user rating (90% positive based on 10 reviews as per the Steam store page at the time of sourcing). Reviews praise the game’s “chaotic,” “hilarious,” and “unique” nature, highlighting the fun of local co-op and the core absurd concept. One detailed review (xxadonisxx) calls it a “celebration of absurdity” and rates it 6/10, acknowledging its flaws but praising its creativity and personality. Another user (SedrynTyros) calls it “Fun & Hilarious.” The Steambase Player Score of 92/100 (based on 12 reviews) further reflects strong positive sentiment from players who engaged with it.
* MobyGames: Only one player has marked it as collected on the platform, indicating limited discovery on this database.
* Community: Discussions on Steam are sparse but generally positive when they exist, focusing on gameplay quirks, achievements, and the framerate issue (uncapped FPS noted as a potential hardware strain). The presence of user-generated content (level editor) suggests an active, if small, community.
Evolution of Reputation: Its reputation seems to have solidified post-launch as a cult hit among players seeking unique, chaotic, co-op experiences. The positive Steam user score and the detailed positive reviews indicate it found its niche. The lack of negative press might be attributed to its low price point and niche appeal; it wasn’t widely reviewed, so it didn’t attract significant mainstream criticism. Its reputation is defined by its strengths: absurdity, co-op fun, and variety, rather than its lack of polish or depth compared to AAA titles.
Influence & Legacy:
* Genre Blending: Holy Cow! stands as an excellent, if obscure, example of successful genre blending – merging simulation (milking), survival, arcade shooting, tower defense, and rogue-like elements seamlessly into a cohesive, absurd package.
* Absurdism as Design: It demonstrates that a premise rooted in pure, unfiltered absurdity can be a powerful hook and a valid design choice, inspiring developers to embrace unconventional concepts.
* Level Editor Impact: The robust level editor is a significant legacy feature. It empowers the community to create and share content, potentially extending the game’s lifespan far beyond its initial release and fostering a dedicated player base interested in user-generated scenarios.
* Niche Appeal: Its primary legacy is as a quirky, memorable cult title. It won’t revolutionize the industry, but it serves as a testament to the diversity of the indie scene and the enduring appeal of local co-op experiences built around simple, chaotic fun. It occupies a unique space alongside other absurdist indie games, proving there’s an audience for bovine bazookas and whale-stomach milking.
7. Conclusion
Holy Cow! Milking Simulator is not a game designed to be taken seriously, nor is it trying to be. It is, at its core, a masterclass in embracing ludic absurdity and translating it into engaging, chaotic gameplay. Space Boat Studios S.A. successfully executed a vision of a cow’s struggle for survival and dairy supremacy against a backdrop of impossible threats, delivered with a consistent dark, juvenile humor that permeates every aspect of its design.
The game excels in its core loop: the frantic, multitasking dance of grazing, dodging, and shooting. The mechanical variety, spanning multiple game modes (campaign, championships, editor-driven content), diverse level structures (maze, TD, arcade, rogue-like), and deep customization system for bovine gear provides substantial replayability. The art style, while simple, effectively supports the tone, and the sound design promises an auditory experience as chaotic and comedic as the visuals.
While its initial critical reception was muted, its player reception, particularly on Steam, has been notably positive, solidifying its status as a cult favorite among those seeking unique local co-op experiences. Its reliance on Unity and accessible controls allowed it to reach a broad audience on both PC and Nintendo Switch.
Flaws exist – the difficulty can spike sharply, the humor might not resonate with all tastes, and its production values are clearly indie-budget. However, these are minor blemishes on a product defined by its fearless creativity and unwavering commitment to its bizarre concept. Its legacy lies not in commercial dominance or technical innovation, but in its sheer, unapologetic weirdness and the joy it brings to players willing to embrace the chaos. Holy Cow! Milking Simulator is a triumph of niche design – a gloriously absurd, surprisingly deep, and consistently hilarious bovine survival epic that earns its place in video game history as a unique and unforgettable cult gem. Final Verdict: A must-play for fans of chaotic co-op, absurd humor, and indie experimentation. 7/10.