- Release Year: 2017
- Platforms: Windows
- Publisher: Dark Room Games
- Developer: Dark Room Games
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Stealth
- Setting: Fantasy, Horror
- Average Score: 88/100

Description
In ‘House of Velez: Part 1’, players navigate a dark fantasy world steeped in horror, blending stealth-based action with a chilling narrative. Set against a backdrop of supernatural dread, the story follows Lily, a woman entangled in demonic pacts and family secrets, with plot threads hinting at a cursed pregnancy and connections to a broader universe explored in sequels like ‘Grave Prosperity’.
Gameplay Videos
Where to Buy House of Velez: Part 1
PC
House of Velez: Part 1 Guides & Walkthroughs
House of Velez: Part 1 – A Flawed Yet Tense Descent into Gothic Horror
Introduction
In the saturated landscape of indie horror, House of Velez: Part 1 (2017) stands as a divisive relic—a low-budget passion project that defies polish with unflinching atmospheric dread. Developed by Dark Room Games, this stealth-horror experiment channels the spirit of cult classics like Haunting Ground and Hellraiser, prioritizing tension over action. Though marred by technical limitations and polarizing design choices, House of Velez carves a niche with its oppressive ambience and innovative stealth systems. This review argues that while flawed, its vision of psychological terror cements its place as a cult curiosity in horror gaming history.
Development History & Context
Studio Vision & Constraints ،
Dark Room Games—a small, enigmatic studio—crafted House of Velez as a labor of love using the Construct 2 engine, a tool better suited to 2D projects than the 3D environments demanded here. Developed over a year (per IndieDB), the game emerged during a renaissance for indie horror (2013–2017), where titles like Outlast and Amnesia redefined the genre. Yet House of Velez bucked trends by rejecting combat entirely, opting instead for pure stealth—a bold, if financially risky, choice for a studio with limited resources.
The game’s mandatory controller support (noted on Steam) reflects both ambition and constraint: a deliberate nod to console-era horror classics but a barrier for PC players. It targeted fans of “slow burn” horror, yet its October 2017 release drowned in a sea of higher-profile indies, limiting its initial reach.
The 2017 Horror Landscape
Amidst narrative-driven hits (Hellblade: Senua’s Sacrifice) and surrealist darlings (Doki Doki Literature Club), House of Velez floated under the radar. Its focus on sound design and environmental storytelling aligned with genre expectations, but its crude visuals and janky animations drew inevitable comparisons to asset-flip shovelware—a reputation exacerbated by Steam Greenlight’s waning quality control.
Narrative & Thematic Deep Dive
Plot: A Gothic Family Curse
Players inhabit Lily Velez, daughter of archaeologist Victor Velez, who returns to her decaying family estate after her father’s disappearance. Ostensibly investigating a corporate scandal, she instead awakens a demonic legacy tied to her bloodline. The plot unfolds via journals, spectral visions, and environmental clues—a trope-heavy but effective structure echoing Resident Evil’s document-driven storytelling.
Characters & Themes
Lily’s arc mirrors Gothic heroines: vulnerable yet resilient, her “good ending” (revealing her pregnancy) sparks debate. Steam forum theorists speculate the child ties to Grave Prosperity (a 2018 spiritual successor), suggesting Lily’s demonic pact corrupted her lineage. Victor Velez embodies tragic ambition, his archaeological digs unleashing ancient evils reminiscent of Hellraiser’s puzzle boxes—a metaphor for forbidden knowledge’s cost.
Themes of inherited sin and body horror dominate: lily-white corridors morph into fleshy, pulsating labyrinths, while pursuit sequences echo Silent Hill’s psychological torment. Yet narrative cohesion falters; key threads (Lily’s absent lover, the corporate subplot) dangle unresolved, relying on sequels (Part 2, 2019) to compensate.
Gameplay Mechanics & Systems
Core Stealth Loop
The game hinges on two mechanics:
1. Focus Mode: A risk/reward system displaying enemy sightlines and noise tolerance (à la Metal Gear Solid’s radar).
2. Heart Rate Suppression: Holding breath to reduce visibility—innovative but clunky, as movement locks during use.
Enemy AI oscillates between punishingly sharp and laughably inept. The primary stalker—a silent, bandaged figure—evokes Pyramid Head, yet pathfinding glitches undermine tension.
Puzzles & Progression
Puzzles involve fetch-quests and lock combinations, simplistic but serviceable. Inventory management apes Resident Evil’s grid system, though item scarcity feels arbitrary. The mandatory controller layout draws ire; menus lag, and analog movement exacerbates camera woes in tight corridors.
Flaws & Frustrations
– Visibility Issues: Low-light environments obscure threats, frustrating rather than frightening.
– Save System: Checkpoints are sparse, amplifying repetition after death.
– Bugs: Collision errors and soft-locks plague playthroughs (per Steam reviews).
World-Building, Art & Sound
Aesthetic Vision
House of Velez’s Gothic mansion channels Luigi’s Mansion by way of Saw: grand staircases crumble into blood-stained dungeons, while visual metaphors (e.g., a nursery fused with barbed wire) underscore familial decay. Yet texture quality dips into “early PS2” territory (TV Tropes criticism), with stiff animations breaking immersion.
Sound Design: The True Horror
The game’s salvation lies in audio. Ambient drones hum like distant machinery, punctuated by sudden stings (a slamming door, a distorted whisper). Enemy footsteps—deliberately delayed—keep players paranoid. Voice acting (limited to Lily’s gasps and journals) avoids melodrama, grounding the surrealism.
Hellraiser’s Shadow
From cenobite-like pursuers to sadistic traps, the game wears its Hellraiser influence brazenly. Chains rattle in unseen voids, while walls ooze as if lined with flesh—a low-budget homage to Clive Barker’s biomechanical hellscapes.
Reception & Legacy
Launch & Criticism
Upon release, House of Velez garnered a “Very Positive” Steam rating (89% of 87 reviews) but scant press coverage. Critics dismissed it as “Greenlight trash” (TV Tropes forum), citing muddy visuals and clunky controls. Yet players praised its tension and originality, with Steam reviews highlighting “genuine scares” and “old-school survival horror vibes.”
Enduring Influence
Its legacy thrives in niche circles. The “Velez Universe” expanded via Grave Prosperity (2018) and Part 2 (2019), deepening lore around Lily’s lineage and demonic pacts. Modern indie horrors like Darkwood and Mortuary Assistant echo its focus on atmospheric pressure over jump scares.
Despite flaws, it remains a case study in DIY horror ethos—proving that compelling dread can emerge from ambition, not budget.
Conclusion: A Rough Gem in Horror’s Crown
House of Velez: Part 1 is a contradiction: a game of glaring technical flaws yet undeniable soul. Its stealth systems, while imperfect, innovate within genre constraints, and its sound design alone warrants a playthrough for horror devotees. Dark Room Games’ vision—raw and unfiltered—pays homage to 80s Gothic and body horror with sincerity.
Does it belong in the pantheon of greats? No—but as a testament to indie resilience and atmospheric storytelling, it earns its cult status. For those patient enough to overlook its jank, House of Velez offers a chilling, if uneven, descent into darkness. 3/5 – flawed, but historically significant.