- Release Year: 2015
- Platforms: Windows, Linux, Macintosh, Wii U, iPhone, iPad, Android, Nintendo Switch
- Publisher: Tomorrow Corporation, LLC, Experimental Gameplay Group, Flyhigh Works Co., Ltd., Yodo1, Ltd.
- Developer: Tomorrow Corporation, LLC
- Genre: Puzzle
- Perspective: Third-person
- Gameplay: Puzzle
- Setting: Office
- Average Score: 85/100
Description
Human Resource Machine is a puzzle game where you program a worker to complete increasingly complex office tasks. Using a simplified programming language with commands like ‘inbox’, ‘outbox’, ‘add’, and ‘jump’, players create algorithms to solve each level. The game features a charming, doll-like art style and offers multiple challenges per level, including minimizing instructions and movements. Its satirical commentary on office work and automation adds another layer of intrigue.
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Reviews & Reception
opencritic.com (75/100): A technically excellent educational game, but dry for all but maths enthusiasts.
metacritic.com (78/100): The developers of Little Inferno reappear with the new Human Resource Machine: a great puzzle game that engage the player between mathematical logic and disquieting irony.
steambase.io (94/100): Human Resource Machine has earned a Player Score of 94 / 100.
store.steampowered.com (93/100): Program little office workers to solve puzzles. Be a good employee! The machines are coming… for your job. From the creators of World of Goo and Little Inferno.
Human Resource Machine: Review
Human Resource Machine, a deceptively simple yet profoundly engaging puzzle game released in 2015 by Tomorrow Corporation, stands as a unique testament to the power of blending educational concepts with compelling gameplay. While seemingly a niche title focused on programming fundamentals, its elegant design, charming aesthetic, and subtly subversive commentary on the nature of work and automation cement its place as a significant and enduring entry in the history of video games. This review will explore its development, thematic depth, gameplay mechanics, artistic merit, and lasting impact on the gaming landscape.
Development History & Context
Human Resource Machine emerged from Tomorrow Corporation, the studio known for its quirky and critically acclaimed titles World of Goo and Little Inferno. While sharing a similar whimsical art style with its predecessors, Human Resource Machine marked a departure in its core gameplay loop. Created by Allan Blomquist, Kyle Gabler, and Kyle Gray, the game aimed to make the fundamentals of programming accessible and enjoyable to a wider audience, demonstrating that learning can be intrinsically rewarding within the context of entertainment. Released on October 15th, 2015, for Windows, it subsequently appeared on Macintosh, Linux, Wii U, iOS, Android, and Nintendo Switch. This broad platform reach, uncommon for such a niche concept, speaks to its appeal beyond hardcore gamers. The game’s release coincided with a growing interest in indie game development and a renewed focus on innovative gameplay mechanics, setting the stage for its unique approach to be recognized and appreciated.
Narrative & Thematic Deep Dive
Unlike its predecessors, Human Resource Machine’s narrative is deliberately understated. The player controls a nameless office worker tasked with increasingly complex data-processing tasks, represented by visually simple conveyor belts and data boxes. The story unfolds through short, infrequent cutscenes and terse dialogue snippets. The overarching narrative is one of quiet, almost absurd monotony, punctuated by the occasional, often darkly humorous, comment from the player’s superiors. The character models, initially presented as diverse but ultimately interchangeable, highlight the dehumanizing nature of repetitive office work. This subtle approach, often described as minimalist, invites players to draw their own conclusions about the game’s commentary on the dehumanization of labor, the relentless march of automation, and the often-meaningless nature of tasks within the corporate machine.
The “Tell Me More” option, while providing additional information about the workplace and the broader context of the player’s role, keeps the narrative fragmented and suggestive rather than explicitly expository. The lack of extensive dialogue and plot development is a conscious choice, underscoring the game’s focus on the core gameplay loop of programming and problem-solving. The final cutscene, depicting the player’s replacement by a computer, serves as a stark but understated commentary on technological unemployment. Discussions surrounding the game frequently explore whether the seemingly sparse narrative is intentionally ambiguous, serving as a metaphor for the often-unclear purpose of office work, a deliberate absence of narrative to highlight the mechanical nature of tasks, or simply a weakness in the game’s design. The latter interpretation is challenged by the overall strong reception of the game and the thematic coherence resulting from its intentional minimalism.
Gameplay Mechanics & Systems
The core gameplay loop of Human Resource Machine revolves around programming a simple computer to solve a series of increasingly complex puzzles. The player is presented with a limited set of commands: INBOX, OUTBOX, ADD, SUB, JUMP, JUMPZ, JUMPN, COPYFROM, COPYTO. These commands are represented by visual blocks that are dragged and dropped onto a programming grid, creating a simple flowchart of instructions. Each level presents a unique challenge that requires the player to arrange these commands in the correct order to process data inputs (numbers) and generate the specified outputs. The simplicity of the commands belies the increasingly sophisticated logic required to solve later levels, introducing concepts such as loops, conditional statements, and memory management in an intuitive way.
Two secondary objectives—minimizing the number of instructions used and minimizing the total number of steps (clock cycles) the program takes—encourage players to refine their solutions, further emphasizing the importance of efficient programming practices. The game’s innovative design skillfully abstracts the complexities of real-world programming languages into an easily accessible and visually intuitive system. There is no traditional combat or character progression; mastery comes from understanding and applying the core programming principles. The user interface is clean, minimalistic, and perfectly complements the gameplay mechanics, providing a highly intuitive experience. The absence of complex systems contributes to the game’s overall elegance and focus.
World-Building, Art & Sound
The game’s visuals adopt a charming, retro-styled pixel art aesthetic. The minimalist, almost sterile office setting, the simplistic character designs, and the clean, functional interface contribute to the game’s unique atmosphere of quiet, repetitive work. The muted color palette, dominated by shades of grey, orange, and blue, emphasizes the monotonous and somewhat depressing nature of the office environment. This contrasts with the upbeat, repetitive electronic music which underscores the often frustrating but satisfying process of solving the puzzles. The sound effects, consisting of simple beeps, clicks, and whirring sounds, effectively complement the retro aesthetic and enhance the feeling of operating a vintage computer. The artistic and sonic elements work together seamlessly to create a cohesive and memorable experience that complements, and to some extent, enhances the thematic content.
Reception & Legacy
Upon its release, Human Resource Machine received widespread critical acclaim. Reviewers praised its innovative gameplay, its effective approach to teaching fundamental programming concepts, and its charming minimalist aesthetic. While some critics felt the game was too short or the difficulty curve too steep for beginners, the overall reception was overwhelmingly positive. The game’s commercial success was modest, but its impact on the gaming industry and culture was significant. Its unique blend of education and entertainment helped pave the way for similar puzzle games, solidifying its position as a pioneer in the field of educational video games. Human Resource Machine‘s positive critical reception (an average of 77% across multiple review aggregators) and a high average user score indicate its strong appeal. The continued discussion and analysis of its thematic elements decades after its release are testament to the game’s cultural impact.
Conclusion
Human Resource Machine is more than just a puzzle game; it’s a carefully crafted commentary on the nature of work in the age of automation, wrapped in a deceptively simple yet profoundly engaging experience. Its minimalist narrative, coupled with its innovative and elegantly designed gameplay, creates a memorable and impactful experience. While its educational value might appeal more to those interested in programming, its unique charm and satisfying difficulty make it a worthwhile addition to any gamer’s library. Human Resource Machine‘s success lies in its ability to seamlessly blend education and entertainment, establishing its lasting legacy as a significant and influential title in the history of video games. Its impact on subsequent games, and the continued discussions of its narrative and themes, firmly place it as a worthwhile and influential piece of interactive entertainment.