- Release Year: 2020
- Platforms: Windows
- Publisher: lamb of game
- Developer: lamb of game
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Visual novel
- Setting: Fantasy

Description
Hunting Moon Vol.2 is a first-person visual novel set in a fantasy world with anime-style art, where the protagonist receives a life-like doll from Lilith after she returns to her hometown of Devil. The doll mysteriously comes to life at night, leading to an unconventional cohabitation with a nameless, heartless puppet. The story unfolds with a single character and one ending over approximately two hours of gameplay.
Gameplay Videos
Where to Buy Hunting Moon Vol.2
PC
Hunting Moon Vol.2: Review
Introduction
In the crowded digital bazaar of indie visual novels, Hunting Moon Vol.2 (subtitled Nameless Doll) emerges not as a sprawling epic, but as a meticulously crafted miniature. Released on August 1, 2020, by the enigmatic developer lamb of game, this two-hour experience defies expectations with its singular focus: a nameless, heartless puppet brought to life. Its premise—receiving an unsettlingly lifelike doll that stirs nocturnally—combines the uncanny with the mundane, creating a haunting intimacy. While its scale is modest, its impact resonates through its delicate exploration of companionship, identity, and the fragile boundary between object and being. This review dissects Hunting Moon Vol.2‘s ambitious minimalism, arguing that within its constrained framework lies a profound meditation on loneliness and connection, executed with quiet artistry.
Development History & Context
Hunting Moon Vol.2 is the product of lamb of game, a shadowy independent studio with no publicized prior acclaim and a portfolio confined to niche visual novels. The developer’s vision, explicitly stated in the Steam description, was to craft a “Galgame/visual novel with a single character and a single ending,” a radical constraint in a genre often defined by branching narratives and multiple routes. This choice reflects a deliberate rejection of convention, prioritizing narrative depth over breadth. Technologically, the game operates on lean specifications: Windows 7 SP1/8/10/XP support, an Intel Core 2 Duo 2GHz processor, and DirectX 9.0 compatibility. These requirements hint at a development ethos that prioritizes accessibility over graphical fidelity, ensuring the game could reach audiences on modest hardware.
Released in August 2020, amidst a saturated Steam market flooded with visual novels, Hunting Moon Vol.2 arrived as a quiet counterpoint to the industry’s trend toward monetization of adult content. Its disclaimer—“All characters are adults; no adult-only scenes”—positions it as a subversive entry, rejecting titillation for emotional authenticity. The timing, coinciding with the global pandemic’s surge in digital escapism, may have amplified its appeal for players seeking intimate, contemplative experiences. As the second entry in the Hunting Moon series (following a 2020 predecessor), it stands as a standalone vignette, disconnected from any overarching lore but unified by the studio’s signature blend of fantasy and surrealism.
Narrative & Thematic Deep Dive
The narrative unfolds with deceptive simplicity. The unnamed protagonist receives a life-sized doll from Lilith, a friend who has returned to her hometown, “Devil.” Initially dismissed as an eccentric gift, the doll awakens nightly, initiating a cohabitation with a “living puppet without a name and no heart.” This premise, drawn from the Steam store description, evolves into a profound exploration of existential isolation. The doll’s lack of a name and heart becomes a potent metaphor for the protagonist’s own emotional void, while its mechanical yet lifelike nature evokes the uncanny valley—simultaneously familiar and alien.
Characters are deliberately sparse. Lilith exists only as a distant memory, while the doll is the narrative’s sole interactive element. Her dialogue, implied through the protagonist’s perspective, is sparse but layered. Her mechanical movements—described as “active at night”—suggest a childlike curiosity, contrasted with her silent, porcelain stillness. This duality fuels the story’s tension: is she a sentient being or an automaton? The absence of a romantic or sexual subtext (despite user tags like Dating Sim) is noteworthy. Instead, the narrative leans into platonic, almost parental affection, as the protagonist grapples with caring for a being who cannot reciprocate. Themes of loneliness permeate the experience. The doll’s presence alleviates the protagonist’s solitude but highlights the asymmetry of their bond—a relationship built on one-way care. This culminates in a poignant question: what does it mean to “live” when one lacks a name, a heart, or agency? The single, predetermined ending reinforces the narrative’s tragic beauty, suggesting that meaning can be forged even in imperfection.
Gameplay Mechanics & Systems
As a visual novel, Hunting Moon Vol.2 rejects traditional gameplay in favor of narrative immersion. Core mechanics revolve around passive observation: players read text, view static character sprites, and occasionally navigate simple dialogue choices. The first-person perspective, noted in MobyGames’ database, fosters intimate immersion, placing players directly into the protagonist’s shoes. Character progression is non-existent—there are no stats, skills, or inventory systems. Instead, progression is emotional, tracking the evolving dynamic between the protagonist and the doll.
The UI is minimalistic, prioritizing readability. Text boxes overlay anime-styled character art, with the doll’s expressive eyes serving as the primary visual cue for her “emotions.” However, the lack of interactivity beyond reading may frustrate players seeking agency. The game’s greatest strength lies in its “slice-of-life” mechanics: mundane activities like shared meals or nocturnal walks become profound rituals, emphasizing the beauty in ordinary moments. Innovative, yet flawed, is the reliance on the doll’s silent presence to convey narrative weight. This minimalist approach risks monotony but succeeds when paired with atmospheric writing. The single-ending structure, while divisive, ensures narrative cohesion, free from the dilution of multiple routes. Ultimately, the gameplay is a vessel for its themes, prioritizing emotional resonance over engagement.
World-Building, Art & Sound
Hunting Moon Vol.2’s world-building is intentionally narrow, focusing on a single domestic space to amplify intimacy. The fantasy setting—Lilith’s hometown of “Devil”—is shrouded in mystery, with no lore dumps or exposition. This ambiguity enhances the doll’s uncanny aura; her origins remain unknown, fostering player imagination. The mundane setting contrasts with the supernatural, grounding the story in relatable domesticity while imbuing the doll’s movements with quiet horror.
The art direction, classified as Anime/Manga on MobyGames, is defined by its delicate linework and expressive character designs. The doll, a porcelain-skinned figure with large, soulful eyes, dominates the visual palette. Her design straddles the line between cute and unsettling, a deliberate choice to evoke the uncanny. Backgrounds, though sparse, are rich in detail, with soft lighting that enhances the nocturnal atmosphere. Sound design, while not extensively detailed in sources, is inferred through the game’s voice acting in Simplified Chinese. The doll’s subtle creaks, the protagonist’s inner monologue, and ambient silence create a soundscape that mirrors the narrative’s emotional beats. The absence of a musical score, except perhaps during key moments, amplifies the sense of isolation, making the doll’s presence all the more impactful. Together, art and sound forge an atmosphere that is both melancholic and strangely comforting.
Reception & Legacy
Upon release, Hunting Moon Vol.2 achieved a “Mostly Positive” rating on Steam, with 75% of 48 user reviews favorable. This reception underscores its appeal to a niche audience seeking contemplative experiences. User-defined tags—RPG, Visual Novel, Cute, Comedy, Romance—highlight its hybrid identity, blending traditional visual novel tropes with emotional depth. Critically, the game remains largely undocumented on major platforms like Metacritic, reflecting its status as a cult favorite rather than a mainstream darling.
Its legacy lies in its influence on the indie visual novel scene. By rejecting adult content and branching narratives, lamb of game demonstrated the viability of shorter, thematically rich experiences. The game’s inclusion in the lamb of game全集 bundle alongside titles like Our world has not decayed suggests a cohesive artistic vision focused on surreal, character-driven stories. While it may not have revolutionized the genre, it carved a distinct space for minimalist storytelling, inspiring developers to experiment with constrained narratives. Its enduring popularity, evidenced by consistent Steam sales (priced at $0.59–$1.99), attests to its resonance as a hidden gem in the visual novel landscape.
Conclusion
Hunting Moon Vol.2 is a masterclass in restrained storytelling. Within its two-hour runtime, lamb of game crafts a poignant parable about loneliness, identity, and the fragile nature of connection. The doll’s nameless, heartless form becomes a canvas for exploring what it means to “live,” while the game’s minimalist mechanics—sparse dialogue, static visuals, and a single ending—serve its themes with unwavering focus. Though its lack of interactivity may alienate some, its emotional authenticity is undeniable.
As a historical artifact, Hunting Moon Vol.2 represents a bold counterpoint to the commercial excesses of its genre. It proves that profound impact can reside in brevity, and that the most compelling narratives often emerge from the quietest corners of the human experience. For players willing to embrace its melancholic charm, this is not merely a game, but a haunting meditation on the relationships we forge with the uncanny and the unknown. In the pantheon of indie visual novels, Hunting Moon Vol.2 stands not as a titan, but as a luminous, unforgettable whisper.