- Release Year: 2017
- Platforms: Macintosh, Windows
- Publisher: Drunken Apes
- Developer: Drunken Apes
- Genre: Driving, Racing
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Arcade

Description
Hyper Drive is an arcade racing game released in 2017 by Drunken Apes, featuring 13 unique tracks and 9 cars with varying handling and speed. The game emphasizes stylized speed experiences with hyper gravity mechanics and offers multiple modes including a challenging Hyper Mode, Practice Mode, and an upcoming Time Mode.
Gameplay Videos
Hyper Drive Mods
Hyper Drive Guides & Walkthroughs
Hyper Drive Cheats & Codes
Arcade
Enter codes at the main menu.
| Code | Effect |
|---|---|
| While selecting Track, press and hold view 1 | Mirror Track |
| While selecting Track, press and hold view 2 | Expert Mode |
| While selecting Racer, press and hold view 1 | No Drones |
Arcade
Enter codes during gameplay.
| Code | Effect |
|---|---|
| Tap the gas twice | Turbo Boost |
Arcade
Enter codes at the racer select screen.
| Code | Effect |
|---|---|
| Hold the view 1 button when making your selection | Time attack mode (no computer controlled opponents) |
Hyper Drive: A Forgotten Arcade Flash in the Pan
Introduction: A Brief Spark in the Futuristic Racing Void
In the late 1990s, the futuristic racing genre was dominated by titans like Wipeout and F-Zero. Into this neon-lit arena, Midway Games launched Hyperdrive in 1998—a bold, arcade-bound experiment that promised gravity-defying hovercraft racing through open space. With custom sit-down cabinets, 3Dfx-powered graphics, and a premise that sounded ripped from a sci-fi blockbuster, Hyperdrive seemed poised to carve out its own niche. Yet, despite its ambitious vision, the game became a footnote in arcade history—a cautionary tale of innovation undone by execution. This review explores why Hyperdrive failed to ignite the racing scene, and why, decades later, it remains a curiosity for completists and Midway historians.
Development History & Context: Midway’s High-Stakes Gamble
By 1998, Midway was riding high on the success of NFL Blitz and Mortal Kombat 4, both built on the same 3Dfx-based hardware that powered Hyperdrive. The studio sought to diversify its portfolio, aiming to capture the burgeoning futuristic racing market. The game’s development team envisioned a racer that broke free from track-bound conventions, allowing players to soar above, below, and around courses in open space. Four hovercrafts, each with distinct handling, and three tracks of escalating difficulty were designed to offer variety.
However, the arcade landscape was shifting. Home consoles were rapidly improving, and the arcade industry was contracting. Midway’s gamble on a niche genre, combined with the technical limitations of 1998 hardware, meant Hyperdrive was fighting an uphill battle from the start. The game’s greyish, texture-starved visuals and lack of a memorable soundtrack further hampered its appeal, especially when compared to the lush, techno-infused worlds of Wipeout.
Narrative & Thematic Deep Dive: Style Over Substance
Hyperdrive offers little in the way of narrative. There are no characters, no story arcs, and no dialogue—just the promise of high-speed racing in a futuristic setting. The game’s theming is purely aesthetic: sleek hovercrafts, asteroid mines, and deep-space tracks evoke a sense of sci-fi adventure, but without context or lore, these elements feel hollow. The absence of a compelling narrative or memorable world-building leaves players with little reason to invest emotionally in the experience.
Gameplay Mechanics & Systems: Innovation Meets Frustration
At its core, Hyperdrive attempts to innovate with its flight-based racing mechanics. Players can boost speed by flying low to the track, and the ability to pass opponents by flying above or below them adds a layer of strategic depth. The four hovercrafts offer different handling characteristics, from beginner-friendly autopilot to expert-level maneuverability.
Yet, the execution falters. The yoke-style steering, while novel, often feels imprecise and unresponsive, making tight maneuvers a battle against the controls. The sense of speed is inconsistent—sometimes exhilarating, sometimes sluggish—breaking immersion. The lack of respawn mechanics when flying off-track compounds frustration, as players are left adrift in space with no clear path back to the race. The three tracks, while varied in theme, quickly become repetitive, and the absence of multiplayer (beyond local split-screen) limits replay value.
World-Building, Art & Sound: A Budget Aesthetic
Visually, Hyperdrive struggles to impress. The space tracks are functional but lack the polish and vibrancy of its contemporaries. Greyish textures, sparse environmental details, and a general lack of visual flair make the game feel dated even by 1998 standards. The absence of a memorable soundtrack further diminishes the experience—there’s no thumping techno to elevate the adrenaline, no iconic audio cues to anchor the action.
The game’s world-building is minimal. Tracks are set in generic space environments—asteroid fields, orbital speedways—but without narrative context or environmental storytelling, they feel interchangeable. The hovercrafts themselves are sleek but unremarkable, lacking the personality or customization options that might have made them memorable.
Reception & Legacy: A Forgotten Curiosity
Upon release, Hyperdrive received middling reviews. Critics praised its ambition and the novelty of its flight-based mechanics, but lambasted its clunky controls, lackluster visuals, and absence of speed feedback. The game failed to make a significant impact commercially, quickly fading from arcades as players gravitated toward more polished experiences.
Today, Hyperdrive is remembered—if at all—as a footnote in Midway’s history. It’s a game for arcade completists and historians, a curiosity that illustrates the risks of chasing trends without the resources to execute them fully. Its influence on the genre is negligible; no subsequent racing game owes a debt to Hyperdrive’s innovations, which were quickly overshadowed by more successful titles.
Conclusion: A Bold Idea, Poor Execution
Hyperdrive is a game that should have been great. Its premise—a gravity-defying, flight-based racer set in open space—was ahead of its time. Yet, poor execution, technical limitations, and a lack of polish doomed it to obscurity. It’s a reminder that innovation alone is not enough; without solid gameplay, compelling visuals, and a memorable identity, even the boldest ideas can fall flat.
For most players, Hyperdrive is best left in the annals of arcade history—a cautionary tale of ambition outstripping ability. But for those fascinated by the quirks of gaming’s past, it remains a fascinating, if flawed, relic of a bygone era. File under: bold idea, poor execution.