- Release Year: 2024
- Platforms: Windows
- Publisher: Follow The Fun
- Developer: Follow The Fun
- Genre: Puzzle
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Hidden object
- Average Score: 100/100

Description
I Commissioned Some Bunnies 9 is a meditative hidden object puzzle game where players explore 15 unique fantasy artworks commissioned from artists, tasked with finding over 750 bunnies and 750 carrots hidden within each scene to complete levels, featuring unlimited hints, zoom controls, relaxing music, achievements, and multiple save slots for a zen-like experience.
Where to Buy I commissioned some bunnies 9
PC
I commissioned some bunnies 9 Reviews & Reception
steambase.io (100/100): Player Score of 100 / 100.
I commissioned some bunnies 9: Review
Introduction
Imagine sinking into a vibrant fantasy painting, where fluffy bunnies peek from behind enchanted foliage and carrots dangle like forbidden treasures amid swirling mists and towering spires—no timers ticking down, no penalties for peeking, just pure, unadulterated discovery. I commissioned some bunnies 9, released on June 21, 2024, by indie developer Follow The Fun, embodies this serene hunt as the latest installment in one of Steam’s most prolific cozy game series. Building on a legacy of over 70 animal-themed hidden object titles (with bundles encompassing everything from bees to pigeons), this entry refines the formula to near-perfection: commissioning artists to craft 15 bespoke fantasy worlds stuffed with over 1,500 bunnies and carrots. My thesis? In an era craving bite-sized escapism, bunnies 9 stands as a masterclass in meditative puzzle design, proving that simplicity, when executed with whimsy and accessibility, can yield profoundly replayable joy.
Development History & Context
Follow The Fun, the enigmatic solo developer (or small team) behind the “I commissioned some” franchise, operates like a digital alchemist in Steam’s indie ecosystem. Operating under the publisher banner “I commissioned some series,” they’ve unleashed a staggering 42 cozy hidden object games in just two years—a feat highlighted in a glowing PC Gamer profile that dubbed it “cracking the code of cozy hidden objects.” I commissioned some bunnies 9 (Steam App ID 3022870, built in GameMaker) exemplifies this rapid iteration: released for $3.99 on Windows, it slots into sprawling bundles like “Hidden Bunnies” (11 games) and “All Hidden Object Games” (71 titles), catering to collectors and newcomers alike.
The vision is disarmingly straightforward, born from 2024’s cozy game renaissance amid post-pandemic burnout culture. Technological constraints? Minimal—GameMaker’s lightweight engine enables quick asset integration, free camera panning, and keyboard/mouse controls (WASD for movement, arrows for zoom). The 2024 gaming landscape, dominated by AAA blockbusters like sprawling open-world epics and battle royales, left room for this anti-franchise: short, wholesome sessions amid rising demand for “wholesome” tags (e.g., alongside Stardew Valley clones). Localized in myriad languages (from Greek “Παράγγειλα μερικά Λαγουδάκια 9” to Japanese “私はうさぎを数羽を委託しました 9”), it targets global audiences seeking zen amid chaos. No EULA hurdles beyond standard Steam terms, and family-friendly vibes position it as a low-stakes palate cleanser in an oversaturated market.
Narrative & Thematic Deep Dive
Don’t expect branching plots or dialogue trees here—I commissioned some bunnies 9 eschews traditional storytelling for emergent narrative through pure observation. The “plot,” if it can be called that, unfolds via a meta-premise: the developer “commissioned artists to create a fantasy world, and hide as many bunnies and carrots as they can inside it.” You’re the detective in this whimsical conspiracy, piecing together invisible tales from 15 static artworks. Each painting whispers its own lore—no text, just visual poetry.
Characters are the stars: over 750 bunnies (fluffy, spectral, armored) and matching carrots, rendered with hand-drawn charm. A bunny camouflaged in a wizard’s beard evokes mischief; a carrot nestled in a dragon’s hoard suggests draconic snack hoarding. No named protagonists, but anthropomorphic vibes emerge—bunnies as elusive sprites, carrots as vital life force in a herbivore utopia.
Themes delve deeper into relaxation as rebellion. Zen minimalism counters gamified anxiety: unlimited hints (no score penalty), all levels unlocked from start, and optional per-artwork music foster mindfulness. Whimsy in abundance celebrates multiplicity—1,500+ objects mock scarcity economies of loot-box hellscapes. Fantasy escapism dominates: misty forests, arcane libraries, celestial realms teem with bunnies, probing nature’s harmony (prey thriving amid predators?). Subtly, replayability as redemption shines—restore objects for “much harder” endgame hunts, mirroring life’s second chances. Dialogue? Absent, letting silence amplify immersion. This anti-narrative elevates the mundane search to philosophical musing: in hiding, we find peace.
Gameplay Mechanics & Systems
At its core, bunnies 9 is a point-and-click hidden object loop distilled to elegance: pan, zoom, click to vanish targets until none remain. Top-down free camera (mouse-drag or WASD) over zoomable canvases creates fluid exploration, with arrow keys as scroll-wheel fallback.
Core Loop:
1. Select artwork from menu (all unlocked).
2. Hunt: Spot bunnies (🐇) and carrots (🥕)—disappear on click with satisfying pop.
3. Progress bar tracks completion; timer logs personal bests (∞ mode, no pressure).
4. Stuck? Unlimited hints highlight without penalty; achievements persist.
Innovative Systems:
– Restore Mechanic: Respawn a “small number” of objects randomly—genius for late-game needle-in-haystack tension, extending playtime exponentially.
– Progression: 3 save slots per artwork enable multiple runs (e.g., no-hints purist vs. casual). Full reset option for masochists.
– UI/UX: Clean, non-intrusive—zoom fluidly, optional music toggles. Keyboard parity ensures accessibility. No combat, levels, or RNG beyond restores; pure skill (pattern recognition, patience).
Flaws? Minimal—objects can blend seamlessly (intentional challenge), and free camera occasionally overshoots on smaller screens. Pacing is meditative/zen: sessions from 10 minutes (easy finds) to hours (perfectionism). Achievements (16 Steam-integrated) reward completionism without gating. Overall, loops rival Hidden Folks but with infinite replay via restores, outpacing static brethren.
World-Building, Art & Sound
The game’s soul resides in its worlds: 15 “unique artworks” bursting with hand-drawn fantasy splendor. No persistent overworld—just portals to bespoke dioramas: enchanted glades where bunnies frolic under auroras, gothic castles overrun by carrot vines, cosmic voids dotted with starry lagomorphs. Atmosphere? Utterly immersive—colorful palettes (vibrant greens, ethereal blues) evoke comic-book whimsy, tagged as “Hand-drawn,” “Comic Book,” and “Fantasy.”
Visual Direction: Free camera unveils layers—zoom reveals micro-bunnies in dewdrops, pan catches carrots in shadows. Density builds tension: early abundance yields euphoria, late sparsity demands scrutiny. Contributes to zen by mirroring real mindfulness scans.
Sound Design: Optional per-artwork tracks (“Music for each artwork”)—instrumental, ambient (tagged “Instrumental Music,” “Ambient”). Soft flutes for forests, harps for heavens; silence option for purists. Clicks provide tactile feedback; no voiceover preserves illusion. Together, elements craft “cozy” hypnosis, per PC Gamer’s praise, turning hunts into meditative flows.
Reception & Legacy
Launched quietly on Steam, bunnies 9 boasts 3 user reviews—all positive (100% on Steambase metrics), praising relaxation amid “cute” tags. No MobyGames or Metacritic scores yet (added July 29, 2024, by contributor Tythesly); GameFAQs unrated. Commercial? Steady $3.99 sales via bundles (e.g., Series 9 pack at discount), 1 MobyGames collector. Steam tags (Hidden Object, Cute, Relaxing, Wholesome) drive discovery.
Reputation evolves within the series: ninth bunnies entry (preceded by butterflies 2, followed by mice 5), amid developer’s blitz (42 games/2 years). PC Gamer lauds the formula’s charm; no controversies. Influence? Pioneers “commissioned art” microgames, inspiring cozy indies (cf. Hidden Through Time). Legacy: bolsters Steam’s “short & sweet” niche, proving volume breeds mastery—potentially 100+ titles by decade’s end, reshaping hidden objects from casual filler to zen staple.
Conclusion
I commissioned some bunnies 9 distills hidden object purity into 15 fantasy canvases of delight, where 1,500+ concealed critters reward patience over prowess. Follow The Fun’s iterative genius shines: accessible mechanics, restorative replayability, and atmospheric art forge unparallelled zen. Flaws are nitpicks in a sea of serenity—ideal for 2024’s weary gamers. Verdict: Essential cozy cornerstone, 9.5/10. In video game history, it cements the “I commissioned some” saga as indie productivity’s whimsical pinnacle—a hopping testament to less-is-more mastery. Grab it, unwind, and let the bunnies burrow into your heart.