- Release Year: 2002
- Platforms: Windows
- Publisher: Interplay Entertainment Corp.
- Developer: Black Isle Studios
- Genre: Compilation
- Perspective: Isometric
- Game Mode: LAN, Online Co-op, Single-player
- Setting: Fantasy
- Average Score: 84/100

Description
Icewind Dale: The Collection is a budget compilation bundling the original Icewind Dale (2000) and its Heart of Winter expansion (2001). Set in Dungeons & Dragons’ frostbitten Forgotten Realms region, players lead a customizable party through strategic combat encounters to uncover a plot threatening Icewind Dale’s Ten Towns. This edition includes PDF strategy guides, game manuals, and a soundtrack CD with 51 tracks, though the free Trials of the Luremaster add-on requires separate download. The collection emphasizes tactical real-time combat using AD&D 2nd Edition rules within a party-based RPG framework.
Gameplay Videos
Icewind Dale: The Collection Patches & Updates
Icewind Dale: The Collection Mods
Icewind Dale: The Collection Reviews & Reception
metacritic.com (87/100): A triumphant return to form for the series.
mobygames.com (81/100): Old times recaptured in a straight line.
Icewind Dale: The Collection Cheats & Codes
PC
Enable console by editing icewind.ini: Add ‘Cheats=1’ under [Game Options]. Press Ctrl+Tab during gameplay to open console. For cheat keystrokes, first enter ‘CHEATERSDOPROSPER:EnableCheatKeys();’ (base game) or ‘GETYOURCHEATON:EnableCheatKeys();’ (Heart of Winter expansion).
| Code | Effect |
|---|---|
| CHEATERSDOPROSPER:ExploreArea(); | Full map |
| CHEATERSDOPROSPER:AddGold([#]); | Gives # gold |
| CHEATERSDOPROSPER:Midas(); | Gives 500 gold |
| CHEATERSDOPROSPER:SetCurrentXP([#]); | Gives selected characters # exp |
| CHEATERSDOPROSPER:CreateItem([item name]); | Spawn given item |
| CHEATERSDOPROSPER:Hans(); | Teleport to pointer |
| CHEATERSDOPROSPER:FirstAid(); | Gives 5 healing potions, 5 antidotes, and 1 scroll of Stone to Flesh |
| CHEATERSDOPROSPER:EnableCheatKeys(); | Enable cheat keys (base game) |
| GETYOURCHEATON:EnableCheatKeys(); | Enable cheat keys (Heart of Winter expansion) |
| Ctrl+J | Moves party to position under mouse pointer |
| Ctrl+R | Heals character under mouse pointer |
| Ctrl+Y | Kills character under mouse pointer |
| Ctrl+4 | Shows triggers and traps |
| Ctrl+9 | Shows boxes around characters |
| Ctrl+6 | Goes through character icons backwards |
| Ctrl+7 | Goes through character icons forwards |
Icewind Dale: The Collection: Review
Introduction
In the pantheon of late-’90s and early-’00s CRPGs, Icewind Dale: The Collection stands as a frostbitten gem—a combat-centric, atmospheric dungeon crawl that trades the narrative depth of Planescape: Torment or the open-world ambition of Baldur’s Gate for unrelenting tactical battles and a richly realized frozen wasteland. Released in 2002, this compilation bundles Icewind Dale (2000), its Heart of Winter expansion (2001), digital strategy guides, and a haunting soundtrack CD into a single package. While often overshadowed by its siblings in Black Isle Studios’ Infinity Engine lineup, Icewind Dale carves its own identity as a love letter to D&D’s crunchier, more merciless roots. This review unpacks its legacy, design, and enduring appeal.
Development History & Context
Black Isle’s Frosty Experiment
Icewind Dale emerged from Black Isle Studios, then riding high on the success of Baldur’s Gate (1998) and Planescape: Torment (1999). However, it was conceived as a smaller-scale project. With Baldur’s Gate II already in development, Icewind Dale repurposed BioWare’s Infinity Engine to focus on linear, combat-heavy gameplay. Director Feargus Urquhart pitched it as a “dungeon romp” (per GameSpy), prioritizing tactical encounters over companion-driven storytelling.
Technological Constraints and Ambitions
Built on the aging Infinity Engine, Icewind Dale leveraged pre-rendered 2D backgrounds and sprite-based characters, a hallmark of late-’90s CRPGs. While visually similar to Baldur’s Gate, it introduced subtle tweaks: enhanced particle effects for spells like Chain Lightning and a streamlined UI for party management. The game’s focus on six custom-created characters (rather than recruiting NPCs) minimized scripting workloads, allowing Black Isle to concentrate on set-piece battles and environmental storytelling.
The 2000 CRPG Landscape
Icewind Dale launched June 30, 2000—the same day as Diablo II. This timing, coupled with Baldur’s Gate II’s release just three months later, relegated it to a niche audience. Yet it found success, selling 400,000 copies by 2001 (Wikipedia). Its budget-friendly development—reusing assets and avoiding voice-heavy scenes—helped it turn a profit despite stiff competition.
Narrative & Thematic Deep Dive
A Tale of Two Demons
Diverging from R.A. Salvatore’s Icewind Dale Trilogy, the game follows a player-created party ensnared in a conflict between two exiled fiends: the marilith Yxunomei and the devil Belhifet (posing as the priest Poquelin). Their vendetta threatens the Ten Towns, with players unraveling a plot involving stolen artifacts, possessed druids, and a portal to the Nine Hells. While the story lacks Planescape’s philosophical depth, it compensates with pulp grandeur—epitomized by Tony Jay’s booming voicework as the undead warlord Kresselack.
Themes of Isolation and Futility
Thematically, Icewind Dale embodies the harshness of its setting. Quests often end in pyrrhic victories: saving Kuldahar’s tree only delays its decline, while retrieving the Heartstone Gem inadvertently empowers Belhifet. The expansion, Heart of Winter, doubles down on this bleakness, tasking players with stopping a white dragon’s resurrection—a quest that underscores the Dale’s cyclical suffering.
Twist Ending and Legacy
The game’s narrator—revealed in the finale to be Belhifet himself—frames the adventure as a chronicle of his imprisonment, teasing future vengeance. This metatextual flourish, voiced by David Ogden Stiers, adds a layer of irony to the party’s triumphs.
Gameplay Mechanics & Systems
Combat as King
Icewind Dale is a战术 RPG first and foremost. Players control a six-member party, pausing to issue commands in real-time battles against hordes of frost giants, yuan-ti, and undead. Difficulty spikes—like Yxunomei’s multi-armed boss fight—demand careful positioning and spell selection. The game’s AD&D 2nd Edition ruleset punishes recklessness: careless mages are squishy, and paladins will fall to level drain.
Party Creation and Progression
Unlike Baldur’s Gate, which doles out companions gradually, Icewind Dale lets players craft their entire squad at the outset. This freedom encourages experimentation: a party of six clerics is viable (if masochistic), while multiclassed gnomes and dwarves shine in the expansion’s high-level content. However, the lack of interparty banter—a hallmark of Black Isle’s other titles—leaves the group feeling impersonal.
Flaws and Innovations
The UI, while functional, struggles with inventory management for six characters. Pathfinding glitches occasionally break immersion, as party members bottleneck in doorways. Yet the game innovates with its Trials of the Luremaster free DLC (excluded from The Collection but downloadable), which introduced randomized loot—a precursor to modern roguelikes.
World-Building, Art & Sound
A Desolate Canvas
Icewind Dale’s pre-rendered backdrops—crumbling dwarven cities, ice-encrusted temples—are masterclasses in mood. The Severed Hand’s elven ruins evoke The Lord of the Rings’ Moria, while Dragon’s Eye’s caverns ooze reptilian menace. Environmental storytelling thrives: journals in Dorn’s Deep reveal a dwarven civil war, while frozen corpses hint at prior doomed expeditions.
Jeremy Soule’s Arctic Symphony
The soundtrack, composed by a young Jeremy Soule (The Elder Scrolls), blends choir hymns with shivering strings. Tracks like “Kuldahar” and “Easthaven” evoke warmth amid desolation, while battle themes thrum with urgency. The CD included in The Collection remains a collector’s item, showcasing Soule’s early genius.
Voice Acting and Ambiance
From Tara Strong’s venomous Yxunomei to Jim Cummings’ world-weary Hrothgar, the voice cast elevates sparse dialogue. Ambient sounds—howling winds, crackling campfires—make the Dale feel lethally alive.
Reception & Legacy
Critical and Commercial Performance
Icewind Dale earned an 87/100 on Metacritic, praised for its combat and score but critiqued for repetitive encounters (GameSpot). It topped UK sales charts upon release (PC Zone), outselling Diablo II briefly, and moved 145,564 copies in the U.S. by 2000 (PC Data).
Expansions and Sequels
Heart of Winter (2001) and Icewind Dale II (2002) refined the formula, with the latter introducing D&D 3rd Edition rules. While the franchise faded after Black Isle’s 2003 closure, 2014’s Enhanced Edition revived it for modern platforms, introducing Quality-of-Life fixes and new content.
Influence on the Genre
Icewind Dale’s focus on customizable parties and challenging combat inspired later titles like Divinity: Original Sin and Pathfinder: Kingmaker. Its modding community remains active, with fan remakes using Neverwinter Nights 2’s engine.
Conclusion
Icewind Dale: The Collection is a time capsule of CRPG design—flawed, unapologetically hardcore, yet brimming with atmosphere. While it lacks the narrative heft of Black Isle’s other works, its strengths lie in its unrelenting combat, haunting art direction, and Jeremy Soule’s score. For fans of tactical D&D gameplay or those craving a voyage into frozen myth, it remains essential. As Belhifet himself might rasp: History remembers the victorious. And in the annals of dungeon crawlers, Icewind Dale stakes its claim.
Final Verdict: A frostbitten classic, best enjoyed with a party of hearty adventurers and a tolerance for save-scumming. 8/10.