Icewind Dale: The Collection

Icewind Dale: The Collection Logo

Description

Icewind Dale: The Collection is a budget compilation bundling the original Icewind Dale (2000) and its Heart of Winter expansion (2001). Set in Dungeons & Dragons’ frostbitten Forgotten Realms region, players lead a customizable party through strategic combat encounters to uncover a plot threatening Icewind Dale’s Ten Towns. This edition includes PDF strategy guides, game manuals, and a soundtrack CD with 51 tracks, though the free Trials of the Luremaster add-on requires separate download. The collection emphasizes tactical real-time combat using AD&D 2nd Edition rules within a party-based RPG framework.

Gameplay Videos

Icewind Dale: The Collection Patches & Updates

Icewind Dale: The Collection Mods

Icewind Dale: The Collection Reviews & Reception

metacritic.com (87/100): A triumphant return to form for the series.

mobygames.com (81/100): Old times recaptured in a straight line.

Icewind Dale: The Collection Cheats & Codes

PC

Enable console by editing icewind.ini: Add ‘Cheats=1’ under [Game Options]. Press Ctrl+Tab during gameplay to open console. For cheat keystrokes, first enter ‘CHEATERSDOPROSPER:EnableCheatKeys();’ (base game) or ‘GETYOURCHEATON:EnableCheatKeys();’ (Heart of Winter expansion).

Code Effect
CHEATERSDOPROSPER:ExploreArea(); Full map
CHEATERSDOPROSPER:AddGold([#]); Gives # gold
CHEATERSDOPROSPER:Midas(); Gives 500 gold
CHEATERSDOPROSPER:SetCurrentXP([#]); Gives selected characters # exp
CHEATERSDOPROSPER:CreateItem([item name]); Spawn given item
CHEATERSDOPROSPER:Hans(); Teleport to pointer
CHEATERSDOPROSPER:FirstAid(); Gives 5 healing potions, 5 antidotes, and 1 scroll of Stone to Flesh
CHEATERSDOPROSPER:EnableCheatKeys(); Enable cheat keys (base game)
GETYOURCHEATON:EnableCheatKeys(); Enable cheat keys (Heart of Winter expansion)
Ctrl+J Moves party to position under mouse pointer
Ctrl+R Heals character under mouse pointer
Ctrl+Y Kills character under mouse pointer
Ctrl+4 Shows triggers and traps
Ctrl+9 Shows boxes around characters
Ctrl+6 Goes through character icons backwards
Ctrl+7 Goes through character icons forwards

Icewind Dale: The Collection: Review

Introduction

In the pantheon of late-’90s and early-’00s CRPGs, Icewind Dale: The Collection stands as a frostbitten gem—a combat-centric, atmospheric dungeon crawl that trades the narrative depth of Planescape: Torment or the open-world ambition of Baldur’s Gate for unrelenting tactical battles and a richly realized frozen wasteland. Released in 2002, this compilation bundles Icewind Dale (2000), its Heart of Winter expansion (2001), digital strategy guides, and a haunting soundtrack CD into a single package. While often overshadowed by its siblings in Black Isle Studios’ Infinity Engine lineup, Icewind Dale carves its own identity as a love letter to D&D’s crunchier, more merciless roots. This review unpacks its legacy, design, and enduring appeal.


Development History & Context

Black Isle’s Frosty Experiment

Icewind Dale emerged from Black Isle Studios, then riding high on the success of Baldur’s Gate (1998) and Planescape: Torment (1999). However, it was conceived as a smaller-scale project. With Baldur’s Gate II already in development, Icewind Dale repurposed BioWare’s Infinity Engine to focus on linear, combat-heavy gameplay. Director Feargus Urquhart pitched it as a “dungeon romp” (per GameSpy), prioritizing tactical encounters over companion-driven storytelling.

Technological Constraints and Ambitions

Built on the aging Infinity Engine, Icewind Dale leveraged pre-rendered 2D backgrounds and sprite-based characters, a hallmark of late-’90s CRPGs. While visually similar to Baldur’s Gate, it introduced subtle tweaks: enhanced particle effects for spells like Chain Lightning and a streamlined UI for party management. The game’s focus on six custom-created characters (rather than recruiting NPCs) minimized scripting workloads, allowing Black Isle to concentrate on set-piece battles and environmental storytelling.

The 2000 CRPG Landscape

Icewind Dale launched June 30, 2000—the same day as Diablo II. This timing, coupled with Baldur’s Gate II’s release just three months later, relegated it to a niche audience. Yet it found success, selling 400,000 copies by 2001 (Wikipedia). Its budget-friendly development—reusing assets and avoiding voice-heavy scenes—helped it turn a profit despite stiff competition.


Narrative & Thematic Deep Dive

A Tale of Two Demons

Diverging from R.A. Salvatore’s Icewind Dale Trilogy, the game follows a player-created party ensnared in a conflict between two exiled fiends: the marilith Yxunomei and the devil Belhifet (posing as the priest Poquelin). Their vendetta threatens the Ten Towns, with players unraveling a plot involving stolen artifacts, possessed druids, and a portal to the Nine Hells. While the story lacks Planescape’s philosophical depth, it compensates with pulp grandeur—epitomized by Tony Jay’s booming voicework as the undead warlord Kresselack.

Themes of Isolation and Futility

Thematically, Icewind Dale embodies the harshness of its setting. Quests often end in pyrrhic victories: saving Kuldahar’s tree only delays its decline, while retrieving the Heartstone Gem inadvertently empowers Belhifet. The expansion, Heart of Winter, doubles down on this bleakness, tasking players with stopping a white dragon’s resurrection—a quest that underscores the Dale’s cyclical suffering.

Twist Ending and Legacy

The game’s narrator—revealed in the finale to be Belhifet himself—frames the adventure as a chronicle of his imprisonment, teasing future vengeance. This metatextual flourish, voiced by David Ogden Stiers, adds a layer of irony to the party’s triumphs.


Gameplay Mechanics & Systems

Combat as King

Icewind Dale is a战术 RPG first and foremost. Players control a six-member party, pausing to issue commands in real-time battles against hordes of frost giants, yuan-ti, and undead. Difficulty spikes—like Yxunomei’s multi-armed boss fight—demand careful positioning and spell selection. The game’s AD&D 2nd Edition ruleset punishes recklessness: careless mages are squishy, and paladins will fall to level drain.

Party Creation and Progression

Unlike Baldur’s Gate, which doles out companions gradually, Icewind Dale lets players craft their entire squad at the outset. This freedom encourages experimentation: a party of six clerics is viable (if masochistic), while multiclassed gnomes and dwarves shine in the expansion’s high-level content. However, the lack of interparty banter—a hallmark of Black Isle’s other titles—leaves the group feeling impersonal.

Flaws and Innovations

The UI, while functional, struggles with inventory management for six characters. Pathfinding glitches occasionally break immersion, as party members bottleneck in doorways. Yet the game innovates with its Trials of the Luremaster free DLC (excluded from The Collection but downloadable), which introduced randomized loot—a precursor to modern roguelikes.


World-Building, Art & Sound

A Desolate Canvas

Icewind Dale’s pre-rendered backdrops—crumbling dwarven cities, ice-encrusted temples—are masterclasses in mood. The Severed Hand’s elven ruins evoke The Lord of the Rings’ Moria, while Dragon’s Eye’s caverns ooze reptilian menace. Environmental storytelling thrives: journals in Dorn’s Deep reveal a dwarven civil war, while frozen corpses hint at prior doomed expeditions.

Jeremy Soule’s Arctic Symphony

The soundtrack, composed by a young Jeremy Soule (The Elder Scrolls), blends choir hymns with shivering strings. Tracks like “Kuldahar” and “Easthaven” evoke warmth amid desolation, while battle themes thrum with urgency. The CD included in The Collection remains a collector’s item, showcasing Soule’s early genius.

Voice Acting and Ambiance

From Tara Strong’s venomous Yxunomei to Jim Cummings’ world-weary Hrothgar, the voice cast elevates sparse dialogue. Ambient sounds—howling winds, crackling campfires—make the Dale feel lethally alive.


Reception & Legacy

Critical and Commercial Performance

Icewind Dale earned an 87/100 on Metacritic, praised for its combat and score but critiqued for repetitive encounters (GameSpot). It topped UK sales charts upon release (PC Zone), outselling Diablo II briefly, and moved 145,564 copies in the U.S. by 2000 (PC Data).

Expansions and Sequels

Heart of Winter (2001) and Icewind Dale II (2002) refined the formula, with the latter introducing D&D 3rd Edition rules. While the franchise faded after Black Isle’s 2003 closure, 2014’s Enhanced Edition revived it for modern platforms, introducing Quality-of-Life fixes and new content.

Influence on the Genre

Icewind Dale’s focus on customizable parties and challenging combat inspired later titles like Divinity: Original Sin and Pathfinder: Kingmaker. Its modding community remains active, with fan remakes using Neverwinter Nights 2’s engine.


Conclusion

Icewind Dale: The Collection is a time capsule of CRPG design—flawed, unapologetically hardcore, yet brimming with atmosphere. While it lacks the narrative heft of Black Isle’s other works, its strengths lie in its unrelenting combat, haunting art direction, and Jeremy Soule’s score. For fans of tactical D&D gameplay or those craving a voyage into frozen myth, it remains essential. As Belhifet himself might rasp: History remembers the victorious. And in the annals of dungeon crawlers, Icewind Dale stakes its claim.


Final Verdict: A frostbitten classic, best enjoyed with a party of hearty adventurers and a tolerance for save-scumming. 8/10.

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