- Release Year: 2021
- Platforms: Windows
- Publisher: Idle System, Inc.
- Developer: Tennpa Games
- Genre: Idle
- Perspective: 3rd-person
- Game Mode: Single-player
- Gameplay: Point and select, Real-time
- Average Score: 68/100

Description
Incremental Cubes is a cube-based idle game where players collect and grow cubes to defeat enemies and progress through a deep, incremental system. Developed by Tennpa Games and published by Idle System, Inc., the game features a 3rd-person perspective with a fixed flip-screen visual style, blending simple mechanics with strategic depth, including prestige systems, challenges, and helpers to enhance gameplay.
Gameplay Videos
Where to Buy Incremental Cubes
PC
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Incremental Cubes Reviews & Reception
steambase.io (68/100): This score is calculated from 989 total reviews which give it a rating of Mixed.
store.steampowered.com (68/100): All Reviews: Mixed (990) – 68% of the 990 user reviews for this game are positive.
Incremental Cubes: A Deep Dive into the Addictive, Flawed, and Fascinating World of Cube-Based Idle Gaming
Introduction: The Allure of the Infinite Cube
Incremental Cubes (2021), developed by Tennpa Games and published by Idle System, Inc., is a deceptively simple yet mechanically dense idle game that tasks players with one core objective: collect cubes, defeat enemies, and ascend through an ever-expanding tier system. At first glance, it appears to be just another entry in the oversaturated “clicker” genre—a genre often dismissed as shallow or exploitative. However, beneath its minimalist surface lies a surprisingly deep progression system, a punishing prestige mechanic, and a community-driven challenge culture that has kept a niche but dedicated player base engaged for years.
This review will dissect Incremental Cubes in exhaustive detail, exploring its development history, narrative (or lack thereof), gameplay systems, artistic direction, reception, and legacy. We will also critically examine its flaws, strengths, and cultural impact within the broader context of idle games. By the end, we will determine whether Incremental Cubes is a hidden gem, a flawed experiment, or a cautionary tale about the addictive nature of incremental design.
Development History & Context: The Rise of the Idle Game
The Studio Behind the Cubes: Tennpa Games & Idle System, Inc.
Incremental Cubes was developed by Tennpa Games, a small indie studio with a focus on incremental and idle games. The publisher, Idle System, Inc., has a portfolio that includes other titles like Incremental Epic Hero (2020) and Incremental Adventures (2019), suggesting a specialized niche in the genre. The game was built using Unity, a common choice for indie developers due to its accessibility and cross-platform capabilities.
The development team appears to be small, likely consisting of just a few developers, which explains both the game’s polished core mechanics and its lack of narrative depth or extensive content updates. The game’s Steam release on November 3, 2021, came at a time when the idle/clicker genre was already well-established, with classics like Cookie Clicker (2013) and Adventure Capitalist (2014) having long since defined the space.
The Gaming Landscape in 2021: Idle Games as a Cultural Phenomenon
By 2021, idle games had evolved beyond simple clickers into complex progression systems with prestige mechanics, automation, and meta-progression. Games like Melvor Idle (2020) and NGU Idle (2018) had proven that the genre could support deep RPG elements, while mobile titles like AFK Arena (2019) demonstrated the monetization potential of idle mechanics.
Incremental Cubes entered this landscape as a free-to-play title with optional in-app purchases, a model that has become standard for the genre. However, unlike many mobile-focused idle games, Incremental Cubes was PC-exclusive at launch, targeting a more hardcore audience willing to engage with long-term progression and challenging endgame content.
Technological Constraints & Design Philosophy
The game’s minimalist 2D visuals and fixed/flip-screen perspective suggest a deliberate choice to prioritize gameplay over graphical fidelity. The Unity engine allowed for rapid prototyping, but the lack of animations, voice acting, or dynamic environments indicates a development philosophy centered on mechanical depth rather than aesthetic polish.
One of the most notable technical limitations is the input bug in Tier 8, where players cannot input numbers beyond a certain threshold, forcing them to use autoclickers or manual repetition to allocate skill points. This oversight highlights the small team’s struggle to anticipate endgame scaling issues, a common problem in incremental games where exponential growth often outpaces UI design.
Narrative & Thematic Deep Dive: The Silence of the Cubes
The Absence of Story: A Deliberate Choice?
Incremental Cubes is completely devoid of traditional narrative elements. There are no characters, no dialogue, no lore, and no overarching plot. The game’s Steam description simply states:
“This is a simple but very deep incremental game! All you need is to collect more cubes and keep going!”
This lack of narrative is not necessarily a flaw—many idle games thrive on pure mechanical engagement—but it does raise questions about player motivation. Without a story, the game relies entirely on progression systems, prestige rewards, and challenge modes to retain players.
Themes: Addiction, Progression, and the Illusion of Growth
While Incremental Cubes lacks explicit storytelling, it implicitly explores themes common to the idle genre:
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The Addiction of Incremental Progress
- The game’s core loop (collect cubes → upgrade → defeat enemies → prestige) is designed to trigger dopamine responses through constant, measurable growth.
- The prestige system, which resets progress in exchange for permanent bonuses, plays into the psychological concept of “sunk cost fallacy”—players feel compelled to keep going because they’ve already invested time.
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The Illusion of Control in a Deterministic System
- Despite the randomness of cube drops and enemy spawns, the game is highly deterministic—every action leads to a predictable outcome.
- The lack of player agency (beyond clicking and upgrading) reinforces the idle genre’s core appeal: automation as a form of relaxation.
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The Futility and Satisfaction of Endless Grinding
- The Tier 8 endgame (where players face exponential scaling issues) mirrors real-world concepts of diminishing returns.
- The community’s frustration with input limitations (e.g., the Tier 8 input bug) highlights how game design can inadvertently create artificial barriers that feel unfair rather than challenging.
The Role of Community in Filling the Narrative Void
Since the game itself provides no lore or context, the player community has stepped in to create meaning. Steam guides like:
– “No More Cubes: A Guide to Defeat” (Aurora Latios)
– “Just Kill: A Guide to Defeat Incremental Cube’s ‘Hardest’ Challenge” (Aurora Latios)
– “Kermit’s Guide to Cubing” (OriTheWanderer)
These guides frame the game’s challenges as epic battles, turning mechanical grind into a shared struggle. The lack of official narrative has, in a way, empowered players to craft their own stories around the game’s systems.
Gameplay Mechanics & Systems: The Cube’s Core Loop
The Fundamental Gameplay Loop
At its core, Incremental Cubes follows a classic idle game structure:
- Collect Cubes – The primary resource, obtained by clicking or via automated helpers.
- Upgrade Cube Production – Reduce the interval between cube drops to accelerate collection.
- Defeat Enemies – Enemies spawn periodically; defeating them grants skill points.
- Prestige for Permanent Bonuses – Resetting progress unlocks prestige points, which can be spent on a 3D skill tree for exponential power increases.
- Unlock Helpers & Challenges – Automated assistants reduce manual grinding, while challenge modes offer risk vs. reward scenarios.
Combat & Enemy Mechanics: A Minimalist Approach
Combat is extremely simplistic:
– Enemies appear at fixed intervals.
– Players click to attack, dealing damage based on current cube tier.
– Bosses appear at milestone tiers, requiring strategic prestige timing to defeat.
The lack of tactical depth is intentional—Incremental Cubes is not an action game, but rather a resource management simulator where combat serves as a gateway to progression.
Prestige & the Skill Tree: The Game’s True Depth
The prestige system is where Incremental Cubes distinguishes itself from simpler clickers. Key features include:
- Prestige Points – Earned by resetting progress, used to permanently boost cube production, damage, and helper efficiency.
- 3D Skill Tree – A visually impressive (if functionally basic) node-based upgrade system where players allocate points to unlock new mechanics.
- Tier Scaling – Each prestige increases the cube tier cap, allowing access to stronger enemies, better helpers, and higher challenges.
However, the endgame (Tier 8) suffers from severe scaling issues, where:
– Skill point allocation becomes tedious due to the input bug (players cannot input large numbers efficiently).
– Progression slows to a crawl, forcing players to AFK for hours or use external autoclickers.
Helpers & Automation: The Double-Edged Sword
Helpers are automated assistants that:
– Collect cubes passively.
– Attack enemies automatically.
– Unlock via prestige or challenges.
While they reduce grind, they also trivializes early-game engagement, making the first few hours feel slow before automation kicks in.
Challenge Modes: The Game’s True Test
The challenge system is where Incremental Cubes shines. Examples include:
– “No More Cubes” (NMC) – A brutal mode where players cannot collect cubes manually, forcing pure automation strategy.
– “Just Kill” – Requires defeating a boss in one hit, demanding perfect prestige and skill tree optimization.
– “Tier 1: Normal, Broken, and White Only” – Restricts players to early-game mechanics, testing efficiency over brute force.
These challenges add replayability and encourage community collaboration, as players share strategies in Steam guides.
UI & Quality-of-Life Issues
The game’s UI is functional but flawed:
– No bulk-upgrade options for late-game prestige skills.
– Input limitations in Tier 8 force manual repetition.
– Lack of save cloud integration (despite Steam Cloud being listed as a feature).
– No resolution scaling, making the game unplayable in windowed mode for some users.
These oversights hurt the long-term experience, especially for hardcore players who reach endgame.
World-Building, Art & Sound: Minimalism as a Design Choice
Visual Design: The Aesthetic of Simplicity
Incremental Cubes embraces a retro 2D pixel-art style with:
– Color-coded cubes (each tier has a distinct hue).
– Fixed/flip-screen perspective (no camera movement).
– Basic enemy sprites (bosses are slightly more detailed).
The lack of animation (beyond cube drops and enemy deaths) reinforces the game’s focus on mechanics over spectacle. The 3D skill tree is the only “modern” visual element, standing out as a jarring but interesting contrast to the otherwise flat design.
Sound Design: The Silence of the Grind
The game features:
– No background music (only ambient clicks and collection sounds).
– No voice acting (expected, given the lack of narrative).
– Minimal sound effects (cube collection, enemy defeat, prestige activation).
The absence of audio immersion makes the game feel more like a spreadsheet simulator than a traditional video game. Some players may find this relaxing, while others may see it as underwhelming.
Atmosphere: The Zen of Incrementalism
Despite its lack of polish, Incremental Cubes cultivates a unique atmosphere—one of meditative repetition. The absence of distractions (no story, no cutscenes, no complex controls) allows players to focus solely on progression, making it ideal for background play while working or studying.
However, this minimalism also limits its appeal—players seeking narrative depth or sensory engagement will find it severely lacking.
Reception & Legacy: A Mixed but Enduring Reputation
Critical & Commercial Reception
Incremental Cubes has no professional critic reviews (as per Metacritic and MobyGames), but Steam user reviews paint a mixed picture:
| Positive Aspects (68% Approval) | Negative Aspects (32% Disapproval) |
|---|---|
| ✅ Addictive gameplay loop | ❌ Slow progression in late-game |
| ✅ Deep prestige & skill tree | ❌ Unbalanced challenge difficulty |
| ✅ Relaxing, low-stress design | ❌ Input bugs (Tier 8 limitations) |
| ✅ Free-to-play with no paywalls | ❌ Lack of content updates |
| ✅ Active community guides | ❌ Repetitive, grindy endgame |
Steam Review Breakdown (990 Reviews, 68% Positive)
– Addictive Gameplay (8%) – Players praise the compulsive nature of cube collection.
– Fun & Relaxing (6%) – Many enjoy it as a background idle game.
– Visual Appeal (2%) – The colorful cubes are a minor highlight.
– Technical Issues (4%) – Input bugs, crashes, and UI problems frustrate endgame players.
– Slow Progression (7%) – The grind becomes tedious without automation.
– Lack of Content (3%) – Some feel the game lacks depth beyond prestige.
Monetization & Player Sentiment
The game is free-to-play with optional in-app purchases, but no reviews mention aggressive monetization, suggesting a fair approach compared to mobile idle games.
However, some players criticize the lack of post-launch support, with no major updates since 2021.
Influence & Legacy: A Niche but Dedicated Following
While Incremental Cubes is not a mainstream hit, it has cultivated a small but passionate community that:
– Creates detailed guides (e.g., Aurora Latios’ challenge walkthroughs).
– Shares optimization strategies (e.g., prestige timing, helper prioritization).
– Engages in speedrunning and challenge completions.
Its legacy lies in its mechanical depth—it proves that even the simplest games can offer complex, rewarding systems if designed thoughtfully.
Conclusion: The Verdict on Incremental Cubes
The Good
✔ Deep prestige & skill tree system – Offers real strategic depth for idle game fans.
✔ Addictive, satisfying progression – The dopamine hit of watching numbers grow is well-executed.
✔ Free-to-play without predatory monetization – A rare fair approach in the genre.
✔ Strong community engagement – Players create meaning through guides and challenges.
The Bad
✖ Severely lacking in polish – UI bugs, input limitations, and no bulk upgrades hurt long-term play.
✖ No narrative or audio immersion – Feels more like a spreadsheet than a game.
✖ Endgame becomes a grind – Tier 8 input issues make late-game tedious rather than rewarding.
✖ No post-launch support – No updates since 2021 suggest abandoned development.
Final Verdict: A Flawed but Fascinating Idle Experiment
Rating: 7/10 – “Good, but only for hardcore idle fans”
Incremental Cubes is not a game for everyone. It lacks the narrative depth, audio design, and polish of mainstream titles, but what it does, it does well. Its prestige system, challenge modes, and community-driven meta make it one of the deeper idle games available—if you can tolerate its rough edges.
For whom is this game?
– ✅ Idle/clicker enthusiasts who love prestige mechanics and optimization.
– ✅ Players who enjoy background games with minimal attention requirements.
– ✅ Completionists who thrive on unlocking every challenge and achievement.
For whom is this game not?
– ❌ Players who need narrative or immersion—this is pure mechanics.
– ❌ Those who dislike grind—the endgame becomes a slog.
– ❌ Casual gamers—the lack of tutorials and UI quirks make it unfriendly to newcomers.
Its Place in Gaming History
Incremental Cubes will not be remembered as a classic, but it serves as an important case study in:
– How minimalist design can create addictive gameplay.
– The power of community to fill narrative voids.
– The dangers of neglecting endgame scaling in incremental titles.
It is a game that rewards patience and persistence, but punishes those who seek instant gratification. In the pantheon of idle games, it stands as a flawed diamond—rough around the edges, but brilliant in its core mechanics.
Final Recommendation:
Try it if you love idle games—just be prepared for the grind.