- Release Year: 2021
- Platforms: Linux, Macintosh, Windows, Xbox One, Xbox Series
- Publisher: Shadebob Games
- Developer: Shadebob Games
- Genre: Action
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Platform
- Setting: Fantasy
- Average Score: 82/100

Description
In Infinitrap: Rehamstered, players assume the role of Ohio Jack, the world’s second-best treasure hunter, who gains immortality upon entering a perilous dungeon in a futile quest for the legendary Cup of Eternity. The core twist: death is not an end but a gameplay mechanic—each demise leaves behind a corpse that can be used as a physical platform to fill deadly traps and navigate treacherous obstacles. This darkly comedic fantasy platformer features 30 story-driven dungeons, a full-featured level editor, global leaderboards, and gruesome death animations, all wrapped in a narrative filled with quirky creatures like furry rodents, snake ladies, and addled wizards.
Gameplay Videos
Where to Buy Infinitrap: Rehamstered
PC
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Infinitrap: Rehamstered Reviews & Reception
metacritic.com (80/100): With its impressive gameplay variety and frantic action, you’ll gladly play Infinitrap: Rehamstered whenever you want a quick fix of fun.
lifeisxbox.eu : Dungeons will test you, your capabilities, and patience in the funnest and yet most frustrating way possible.
halfglassgaming.com : Climbing Up the Leaderboards in Infinitrap Rehamstered Is Truly Rewarding
opencritic.com : With its impressive gameplay variety and frantic action, you’ll gladly play Infinitrap: Rehamstered whenever you want a quick fix of fun.
gamesfreezer.co.uk (85/100): fun, cute, twitchy, very addictive and extremely moreish
Infinitrap: Rehamstered: A Brutal Masterclass in Dark Comedy and Platforming Perfection
Introduction
Infinitrap: Rehamastered isn’t merely a game; it’s a sardonic grin from beyond the grave, a pixelated gauntlet where death isn’t a punishment, but a tool. Released in January 2021 by Shadebob Games, this top-down platformer thrusts players into the rotting boots of Ohio Jack – the self-proclaimed “world’s 2nd best treasure hunter” – on a quest for the mythical Cup of Eternity in a dungeon designed by a sadistic architect. Its legacy lies in its paradoxical fusion of punishing difficulty and infectious dark humor, where every corpse becomes a stepping stone toward victory. This exhaustive review deconstructs how a small, globally distributed team crafted a title that stands as a testament to the enduring power of minimalist design, precise mechanics, and unapologetic challenge, carving a niche in the crowded indie platformer landscape as both a masochistic triumph and a comedic masterpiece.
Development History & Context
Infinitrap: Rehamstered emerged from the crucible of modern indie development, where ambition often outstrips resources. Shadebob Games, a trio of developers scattered across continents, conceived this as their collaborative debut, channeling years of solo passion projects into a unified vision. Their goal was explicit: to create a “brutal speedrun platformer where every death is a new strategy.” This ethos was born from observing the resurgence of hardcore platformers in the late 2010s, titles like Super Meat Boy and I Wanna Be The Guy having redefined the genre’s ceiling for challenge. Yet, Shadebob sought differentiation – not through graphical fidelity, but through mechanical innovation and a distinct personality.
Technologically, the project was constrained yet liberated by Unity. The engine provided cross-platform compatibility (Windows, macOS, Linux, Xbox) out of the box, crucial for the team’s distributed nature. This allowed them to focus on the core gameplay loop, resulting in a remarkably lean package (500 MB) that runs on modest hardware, even an NVIDIA GTX 1050. The Early Access phase, beginning in June 2019, was instrumental. Community feedback directly shaped the addition of the global leaderboards and the refinement of the corpse mechanic, transforming it from a novelty into a strategic linchpin. The game entered full release on January 19, 2021, arriving in a market saturated with indie platformers, armed only with its unique hook: “Death is only a step closer to success.” This positioning was deliberate – targeting a niche audience of masochists and speedrunners willing to embrace a game that wears its frustration as a badge of honor.
Narrative & Thematic Deep Dive
Infinitrap: Rehamstered’s narrative operates on a deliciously meta level, eschewing grand epics for self-aware, fourth-wall-breaking comedy. The plot is deceptively simple: Ohio Jack, a perpetually mustachioed adventurer, plunges into a dungeon to claim the Cup of Eternity, a quest framed as both heroic and absurd. The true storyteller is W, a sarcastic skeleton chained to the dungeon walls. W serves as the game’s narrator, guide, and chief tormentor, addressing the player directly with monologues that oscillate between faux-helpful advice and gleeful schadenfreude. His dialogue is a masterclass in dark humor, dripping with irony as he describes the gruesome fates awaiting adventurers (“Furry Rodents, strange Snake Ladies with questionable tastes in Explorers, Addled Wizards”) while Ohio Jack’s corpse piles up around him. This establishes a central theme: the futility of heroism in a world designed for failure. Jack isn’t a noble hero; he’s a hamster wheel enthusiast, dying repeatedly for a cup he might never grasp.
The narrative structure is intentionally fragmented. Progression isn’t linear in the traditional sense; it’s earned through trial, error, and the macabre utility of one’s own remains. Each death adds a layer to the dungeon’s architecture, literally building bridges from failure. This mirrors the game’s core philosophical stance: success isn’t about avoiding death, but mastering it. The Cup of Eternity itself becomes a MacGuffin, its secret less about reward and more about the journey – the countless failed attempts, the strategic corpse placements, the fleeting moments of triumph when a previously insurmountable trap is bypassed through sheer persistence. The themes of persistence and absurdity are amplified by the game’s world, where zombies munch on your remains and wizards lose their minds, reinforcing the idea that this dungeon isn’t just a challenge; it’s a parody of adventure tropes, a place where “immortality” is achieved through the infinite recycling of your own demise.
Gameplay Mechanics & Systems
Infinitrap: Rehamstered’s gameplay is a distilled essence of precision and consequence, built on a foundation of five core actions: run, jump, slide, crouch, and interact. The controls are famously tight, with acceleration mechanics rewarding momentum – the longer you run, the faster you go, turning sections requiring pinpoint timing into exhilarating high-speed dashes. However, this speed is a double-edged sword; it demands absolute spatial awareness, as overstepping can send plummeting into a pit of spikes or lava. The game’s signature mechanic, corpse utilization, elevates it beyond simple platforming. Upon death, Ohio Jack’s remains persist, becoming physical platforms that can be used to reach new areas, bypass traps, or create safe paths. This transforms death from a setback into a strategic resource. Need to cross a spike pit? Die once. Need to reach a high ledge? Die twice, stacking your corpses. This mechanic is brilliantly simple yet profoundly deep, encouraging players to “plan” their deaths as part of the solution.
Progression is governed by a brutal economy of risk and reward:
* Coin System: Collecting coins provides extra lives (a “life” is essentially a buffer death). Getting hit causes you to drop coins, adding tension to risky maneuvers. Hitting zero coins triggers an instant level restart.
* Hourglasses: Found in levels, these reduce your overall completion time, driving speedrunners to optimize routes.
* Keys: Some levels require collecting keys in a specific sequence to unlock doors, demanding memory and backtracking.
* Checkpoints: Introduced in later levels, these act as respawn points, a concession to accessibility that some hardcore players felt softened the intended punishment.
The Dungeon Editor is the game’s longevity engine, allowing players to craft, share, and rate fiendish custom levels. While initially missing on Xbox (added later via patch), it became a cornerstone of the community, ensuring the supply of new ways to die never runs dry. The UI, functional but sparse, shows time, deaths, and coins. Its major flaw, noted by multiple reviewers, is the absence of a mini-map or camera panning in larger levels, making complex key hunts frustratingly opaque. Ultimately, the gameplay loop is one of obsessive-compulsive perfectionism: die, learn, use your corpse, rinse and repeat. The satisfaction comes not from completing a level in one go, but from dismantling it piece by piece through failure.
World-Building, Art & Sound
The dungeon of Infinitrap: Rehamstered is a character in its own right, a malevolent, ever-evolving labyrinth designed to showcase thematic variety and mechanical challenge. It’s not a cohesive location but a series of themed gauntlets: fiery pits with rising lava, icy landscapes with treacherous slides, acid baths with dissolving floors, and claustrophobic chambers with spike walls. This segmentation ensures each level introduces a new hazard or environmental puzzle. The world-building is conveyed through environmental storytelling: the chained skeletons (like W) hint at previous adventurers’ fates, the diverse enemies (zombies, snake ladies, indestructible ghosts) populate the lore, and the sheer variety of traps speaks to a dungeon crafted by an intelligence that finds humor in suffering. The atmosphere oscillates between comical absurdity and genuine dread, perfectly aligning with the game’s tone.
The art direction is a triumph of constrained design. Built in pixel art, it eschews 4K pretension for clarity, contrast, and personality. Each level’s dominant color (red for fire, green for acid, blue for ice) instantly communicates its primary hazard. Character animations are simple but expressive – Ohio Jack flosses idly, enemies lurch comically, and death animations are gloriously over-the top (zombies munching on your corpse is a standout). The retro aesthetic feels modern and polished, avoiding pixelation while retaining charm. It’s a world that looks inviting from a distance but reveals its teeth up close.
The sound design is equally effective. The soundtrack, while looped, is catchy and contextually appropriate – buoyant tunes for early levels, spookier melodies for deeper dungeons. Sound cues are critical for survival: the clink of a coin, the sizzle of approaching lava, the thud of a trap springing. These audio signals are as important as visual ones. The death sounds are a highlight, ranging from squelches to crunches, delivered with a dark comedic flair. The voice acting for W (presumably by the developers) is perfect – gravelly, deadpan, and dripping with sarcasm, making even the most frustrating death feel like part of a joke. The overall soundscape guides the player, warns of danger, and reinforces the game’s absurd, punishing charm.
Reception & Legacy
Infinitrap: Rehamstered entered a crowded market, but its unique identity carved out a dedicated niche. Critical reception at launch was cautiously positive, hovering around the 70-80% mark. Video Chums awarded it 80%, praising its “impressive gameplay variety and frantic action,” while TheXboxHub noted it was a “frantic little adventure game that almost makes dying fun” but lamented the Xbox version’s initially “meagre offering” (missing editor). LifeisXbox gave it 74% on PC, calling it “an insanely overlooked game worth every penny” for fans of the genre, though noting a lack of permanent upgrades for casual players. Games Freezer scored it 8.5/10, calling it “fun, cute, twitchy, very addictive and extremely moreish.” On Steam, the community was warmer, with 100% positive user reviews (at the time of data) highlighting its addictive nature and value. However, it wasn’t a blockbuster, suffering from a lack of mainstream visibility despite its quality.
Its legacy, however, is more nuanced. It became a cult favorite among the hardcore platforming community, celebrated for its innovative corpse mechanic and punishing-yet-fair design. The global leaderboards fostered intense competition, with players like “RampageBunneh” becoming legendary for their no-death runs. The dungeon editor ensured its longevity, creating a near-infinite supply of user-generated content. It stands as a testament to how small teams can create focused, mechanically brilliant experiences that resonate deeply with a specific audience. While it didn’t spawn a direct sequel or revolutionize the genre, it solidified Shadebob Games’ reputation for crafting tight, clever, and thematically unique indie titles. Its influence is subtle, seen in the continued appreciation for mechanics that turn failure into strategy and for games that wear their dark heart on their sleeve. It remains a go-to “quick fix of fun” for those seeking a challenge wrapped in a shroud of humor, proving that sometimes, the best way to win is to embrace the beauty of the fall.
Conclusion
Infinitrap: Rehamstered is more than just a difficult game; it’s a philosophical statement wrapped in pixel art and dark comedy. Shadebob Games crafted an experience where every death is a lesson, every corpse a tool, and every failure a step closer to the Cup of Eternity – or at least, a better leaderboard score. Its genius lies in its elegant simplicity: tight controls, a brilliantly dark twist on death, and a world designed to be both beautiful and brutal. While minor flaws like the absence of a mini-map and the contentious checkpoint system prevent perfection, they are minor blemishes on a diamond of design.
The game’s true achievement is its synthesis of challenge and charm. It respects the player’s intelligence enough to present complex puzzles, but rewards persistence with genuine satisfaction and humor. It doesn’t apologize for its difficulty; it revels in it, turning frustration into fuel. For fans of precision platforming, speedrunning, or games that find comedy in catastrophe, Infinitrap: Rehamstered is an essential, overlooked masterpiece. It stands as a vibrant, if bloody, monument to the idea that the most rewarding victories are often the ones earned through the most spectacular failures. In the annals of indie game history, it won’t be remembered for changing the world, but for perfectly capturing the dark, hilarious, and endlessly rewarding essence of the platforming grind. It earns a resounding 8.5 out of 10 – a brutal, beautiful, and unforgettable descent into digital damnation.