- Release Year: 2006
- Platforms: iPad, iPhone, Windows
- Publisher: Big Fish Games, Inc, Boomzap Pte. Ltd.
- Developer: Boomzap Pte. Ltd.
- Genre: Action, Puzzle
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Falling block puzzle, Tile matching puzzle
- Setting: Egypt (Ancient)
- Average Score: 70/100

Description
Jewels of Cleopatra is a match-three puzzle game set in ancient Egypt, where players guide Dr. Felicity Tumstone through temple chambers to find the exit. The objective is to match tiles to create a path of gilded tiles for Tumstone to walk on, while avoiding obstacles and enemies. The game features mini-games, power-ups, and a competitive end-of-level challenge against a thief named Shady McGrady.
Gameplay Videos
Jewels of Cleopatra Free Download
Jewels of Cleopatra Reviews & Reception
gamezebo.com : A well-made, enjoyable gem-matching romp in full Egyptian garb.
mobygames.com (70/100): A match-three game with an Egyptian archaeology theme.
Jewels of Cleopatra: A Golden Path Through Forgotten Tombs
Introduction
In the crowded pantheon of match-three puzzle games, Jewels of Cleopatra (2006) stands as a mummified relic—a title that wrapped familiar mechanics in the golden veneer of Egyptian adventure. Developed by Boomzap Entertainment and published by Big Fish Games, this indie gem sought to innovate by merging tile-matching with light exploration, starring the plucky archaeologist Dr. Felicity Tumstone. While not a revolutionary entry, its charm lies in its thematic cohesion and dedication to casual fun, even if it occasionally stumbles over its own cobwebs. This review excavates the game’s legacy, from its nostalgic appeal to its missed opportunities.
Development History & Context
A Studio Carving Its Niche
Boomzap Entertainment, founded in 2005, was a fledgling Singapore-based studio when it developed Jewels of Cleopatra. Directors Christopher Natsuume (design) and Allan Simonsen (technology) aimed to create a title that married the addictive simplicity of match-three puzzles with the allure of exploration. Released in late 2006, the game debuted during a boom in casual gaming, alongside titans like Bejeweled 2 and Zuma. However, Boomzap distinguished itself by leaning into narrative and environmental storytelling—a rarity in the genre.
Technological Constraints and Ambitions
Built for Windows and later ported to iOS, Jewels of Cleopatra leveraged straightforward tech: fixed-screen visuals, point-and-click controls, and lightweight animations. Its design reflected the limitations of early casual gaming hardware, prioritizing accessibility over graphical fidelity. Yet, the team’s ambitions shone through in its localization efforts, with translations into French, German, Japanese, Korean, and Spanish—a sign of its global aspirations.
Narrative & Thematic Deep Dive
Pulp Adventure Meets Puzzle Solving
The plot is a lighthearted riff on Indiana Jones tropes: Dr. Felicity Tumstone, a whip-smart (if not whip-wielding) archaeologist, races against the villainous art dealer Shady McGrady to loot nine temples along the Nile. The story unfolds through comic-style cutscenes, with Tumstone quipping her way through peril. While the narrative lacks depth, it serves its purpose—providing context for the treasure-hunting loop.
Themes of Persistence and Rivalry
Beneath the surface, Jewels of Cleopatra explores themes of perseverance and competition. Each temple culminates in a timed chase against McGrady, rewarding players who master the puzzle mechanics. The game’s humor—epitomized by McGrady’s mustache-twirling antics—softens the stakes, ensuring a family-friendly tone.
Gameplay Mechanics & Systems
Core Loop: Matching Tiles, Forging Paths
At its heart, Jewels of Cleopatra is a match-three puzzler with a twist. Players swap adjacent gems to create matches of three or more, transforming stone tiles beneath into gold paths for Tumstone to traverse. The goal is to guide her to the exit, but strategic depth comes from:
– Tile Types: Regular (1 match), dark (2 matches), and metal (3 matches).
– Obstacles: Rocks (unmatchable, removable via pickaxe power-ups), spider webs (immobilize Tumstone), and locust swarms (revert gold tiles to stone).
– Enemies: Scorpions, snakes, and mummies reset the level upon contact.
Power-Ups and Mini-Games
Power-ups, earned through five-tile matches or scarab race victories, add variety:
– Dynamite: Explodes a 3×3 grid.
– Insecticide: Kills all enemies.
– Exorcism: Banishes mummies.
Mini-games—jigsaw puzzles and scarab races—break up the pacing but feel underdeveloped compared to the core gameplay.
Critiques: Repetition and Lack of Challenge
While charming, the gameplay suffers from monotony. Enemy attacks (scorpions, snakes, mummies) all trigger the same penalty—level reset—limiting strategic tension. The absence of a time-attack mode further reduces replayability, as noted by critics like GameZebo (70/100).
World-Building, Art & Sound
Aesthetic: Cartoon Egyptology
The game’s visual identity is its strongest asset. Each temple chamber features sandstone pillars, hieroglyph-etched walls, and flickering torchlight, evoking a playful pseudo-historical vibe. Tumstone’s exaggerated animations (fist pumps, panicked jumps) contrast with the more static environments, lending her personality.
Sound Design: Sands and Synths
SomaTone Interactive Audio’s soundtrack blends Middle Eastern motifs with upbeat synths, enhancing the adventurous tone. Sound effects—gem clinks, scorpion hisses—are crisp but repetitive.
Reception & Legacy
Mixed Reviews, Niche Appeal
Upon release, Jewels of Cleopatra earned lukewarm praise. Critics applauded its “addictiveness” (GameZebo) but lamented its “stale air” of repetition. Commercial success was modest, yet it spawned a sequel—Jewels of Cleopatra 2: Aztec Mysteries (2008)—and found a cult following among casual gamers.
Influence on the Genre
Though overshadowed by giants like Puzzle Quest, Jewels of Cleopatra contributed to the “adventure-puzzle” hybrid trend. Its integration of light exploration and power-ups foreshadowed later titles like Monument Valley.
Conclusion
Jewels of Cleopatra is neither a buried treasure nor a cursed artifact. It is a solid, if unremarkable, match-three game elevated by its Egyptian theme and playful design. While its repetitive mechanics and lack of challenge prevent it from reaching classic status, its charm and accessibility make it a worthwhile dig for casual puzzle enthusiasts. In the grand excavation of gaming history, Jewels of Cleopatra remains a footnote—but a gleam of gold in the sand.
Final Verdict: A flawed but fondly remembered relic of casual gaming’s golden age. ★★★☆☆ (3/5)