- Release Year: 2015
- Platforms: Windows
- Publisher: Piko Interactive LLC
- Developer: Loriciel SA
- Genre: Action, Compilation
- Perspective: Side view, Top-down
- Game Mode: Single-player
- Gameplay: Platform, Shooter
- Average Score: 63/100

Description
The 2015 PC compilation ‘Jim Power: The Lost Dimension’ bundles the original DOS and SNES versions of the notoriously challenging 1993 platformer, alongside an enhanced SNES edition with gameplay improvements and display optimizations. This action title seamlessly blends side-scrolling platforming, top-down exploration, and horizontal shoot ’em up stages, originally utilizing parallax scrolling and included 3D glasses for a pseudo-3D experience via the Pulfrich effect. Created by Loriciel and scored by Chris Hülsbeck, it remains a cult classic for its extreme difficulty and innovative visual design.
Gameplay Videos
Where to Buy Jim Power: The Lost Dimension
PC
Jim Power: The Lost Dimension Mods
Jim Power: The Lost Dimension Reviews & Reception
familyfriendlygaming.com (66/100): All in all Jim Power The Lost Dimension is a decent 2D side scrolling video game.
metacritic.com (60/100): A curious package of new versions of an old game that, despite being heavily flawed, has something compelling about it.
howlongtobeat.com : An absolutely dreadful entry in the Super Nintendo library.
Jim Power: The Lost Dimension Cheats & Codes
Super NES
Enter codes at main menu or during gameplay as specified.
| Code | Effect |
|---|---|
| X, A, B, Y, A, B, Y, X, B, Y, X, A, Y, X, A, B (Controller 2) | Enable cheat mode |
| L (Controller 2 after enabling cheat mode) | Skip to next level |
| Left (Controller 2 after enabling cheat mode) | Get nine keys |
| Up (Controller 2 after enabling cheat mode) | Get nine lives |
| Down (Controller 2 after enabling cheat mode) | Get nine smart bombs |
| Right (Controller 2 after enabling cheat mode) | Reset timer to 5:59 |
| C9AD-CF0D | Infinite Lives (Game Genie) |
| C920-3FA5 | Infinite Time (Game Genie) |
| C93F-4764 | Infinite Smart Bombs (Game Genie) |
| CEAB-1D0D | Invincibility (Game Genie) |
| 7E003F09 | Unlimited Lives (Pro Action Replay) |
| 7E0043FF | Unlimited Time (Pro Action Replay) |
| 7E003D09 | Unlimited Keys (Pro Action Replay) |
| 7E004109 | Unlimited Smart Bombs (Pro Action Replay) |
| 7E074E39 | Invulnerability (Pro Action Replay) |
| 7E077E10 | Jump as high as you want & fly through walls (Pro Action Replay) |
Genesis
Enter codes at main menu or during gameplay as specified.
| Code | Effect |
|---|---|
| Up, Up, Down, Down, Circle | Invincibility |
| Up, Up, Down, Down, Triangle | Level Select |
| Pause and Press A | Level Skip |
| Press A+B+C at the options menu | Unlimited Lives and Keys |
| Hold SELECT + A + B then press START | Sound Test (on title screen) |
Jim Power: The Lost Dimension: Review
Introduction
Jim Power: The Lost Dimension in 3D stands as a peculiar relic of 1990s game design—a hyper-ambitious platformer that blends side-scrolling action, top-down shooting, and run-and-gun segments, all wrapped in a sci-fi narrative. Despite its reputation as one of the most difficult games ever made, its legacy has been resurrected through modern re-releases by Piko Interactive. This review argues that Jim Power is a fascinating, albeit deeply flawed, artifact of 16-bit era ambition. It represents a bold experiment in gameplay variety and pseudo-3D visual effects, undermined by punishing difficulty and design inconsistencies. Yet, its preservation by modern publishers underscores its cult status among retro enthusiasts and its place in gaming history as a cautionary tale of creative overreach.
Development History & Context
Studio Vision and Origins
Developed by French studio Loriciel and published by Electro Brain in 1993, Jim Power began as a sequel to the Amiga/Atari ST title Jim Power in Mutant Planet. However, it evolved into a radical reinterpretation, repurposing core elements while introducing new mechanics. Loriciel aimed to create a spiritual successor to Factor 5’s Turrican series, even recruiting Turrican composer Chris Hülsbeck to craft the soundtrack. This ambition was tempered by technological constraints: the SNES and MS-DOS versions relied on multi-layered parallax scrolling to simulate depth, as polygonal 3D graphics were prohibitively expensive for the era. The game’s infamous “3D glasses,” designed around the Pulfrich effect, were a clever workaround to create a pseudo-3D illusion, though this gimmick polarized players.
Technological Constraints and Platform Fragmentation
The SNES and DOS versions were the only releases in 1993, but a completed Sega Genesis port, titled Jim Power: The Arcade Game, was shelved despite being near-finished. This version replaced top-down stages with additional shoot-’em-up levels and featured minor graphical tweaks but lacked an ending and used placeholder sound effects from Mega Turrican. The cancellation left the game’s legacy fractured for decades until Piko Interactive rescued the Genesis prototype in 2021, restoring its missing content and crowdfunding its release alongside a new NES port. Modern re-releases on Switch, PS4, and PC (via GOG and Steam) have made the game accessible anew, though the PC compilation includes the original DOS/SNES versions alongside a tweaked SNES build without parallax scrolling.
Gaming Landscape of 1993
Released during the SNES’s peak, Jim Power competed with genre-defining titles like Contra III: The Alien Wars and Super Metroid. Its hybrid gameplay—alternating between platforming, top-down action, and shooters—reflected a trend of genre experimentation in early ’90s gaming. However, while contemporaries like Contra III polished such mechanics, Jim Power’s unrefined design and extreme difficulty positioned it as a cult curiosity rather than a mainstream hit.
Narrative & Thematic Deep Dive
Plot and Characters
The narrative is boilerplate sci-fi: the alien tyrant Vaprak threatens Earth to unlock a “fifth, lost dimension,” which mutates organic life. Players control Special Agent Jim Power, a silent protagonist tasked with assassinating Vaprak and closing the dimensional vortex. The plot, detailed in the game’s manual and Steam synopsis, emphasizes urgency and cosmic stakes, but it serves primarily as a framework for action. Jim is a blank slate—a typical lone hero archetype—while Vaprak remains a generic villain, defined by his destructive ambition. Dialogue is minimal, limited to on-screen text during level transitions, reinforcing the era’s focus on gameplay over storytelling.
Thematic Undertones
Jim Power explores themes of dimensional transcendence and the corruption of power. The “lost dimension” symbolizes unchecked scientific ambition, with Vaprak’s mutagenic force reflecting fears of technological hubris. Jim’s role as a “dimensional assassin” adds a layer of moral ambiguity, positioning him as both protector and destroyer of realities. However, these themes are underdeveloped, overshadowed by the game’s relentless pace and difficulty. The narrative’s brevity highlights Loriciel’s primary goal: delivering action-packed spectacle over narrative depth.
Gameplay Mechanics & Systems
Core Gameplay Loops
Jim Power’s defining feature is its genre-blending structure:
– Side-Scrolling Platforming: Jim navigates treacherous stages with jumping, shooting, and grappling mechanics. Levels feature spikes, moving platforms, and instant-death hazards like “lethal drops of water” (a notorious design flaw referenced in contemporary critiques).
– Top-Down Shooter: Jim transforms into a mech for overhead segments, emphasizing precision dodging and rapid-fire combat.
– Horizontal Shoot-’Em-Up: Flying sections replace top-down stages in the Genesis version, increasing the game’s arcade-like intensity.
These shifts create a disjointed experience, as the game struggles to balance varied mechanics. The SNES version’s top-down stages suffer from awkward camera angles and collision detection, while the Genesis version replaces them with smoother shoot-’em-up sequences.
Combat and Progression
Combat is simple: Jim wields a rapid-fire weapon, augmented by power-ups like spread shots and temporary invincibility. Enemies spawn relentlessly, often from off-screen, creating a “bullet hell” dynamic. Progression is linear, with no save points or checkpoints, demanding flawless level memorization. This design, cited in sources like HowLongToBeat and Family Friendly Gaming, contributed to the game’s infamy for unforgiving difficulty.
UI and Innovative Systems
The UI is rudimentary, featuring health meters and score displays typical of the era. The “innovative” element is the parallax scrolling, which creates depth by layering backgrounds moving at different speeds. Combined with Pulfrich-effect glasses, this simulated 3D was a technical novelty but often caused visual disorientation. The Genesis version’s omission of top-down stages in favor of shoot-’em-ups streamlined the experience but sacrificed the “3D” selling point.
World-Building, Art & Sound
Setting and Atmosphere
The game’s sci-fi setting ranges from alien fortresses to “mutant planets,” rendered in vibrant but chaotic visuals. Stages are cluttered with environmental details—organic structures, neon grids, and industrial machinery—that create a sense of alienation. The tone is dystopian, with dark palettes punctuated by explosions and gunfire, heightening the tension. However, the art direction is inconsistent; the SNES version’s parallax-heavy backgrounds often obscure foreground elements, leading to frustrating missteps.
Visual Design
Jim Power’s art is a product of 16-bit limitations and ambition. Character sprites are small and indistinct, while backgrounds are hyper-detailed, sometimes to a fault. The SNES version’s parallax layers create a sense of depth but also cause visual noise, as noted in Family Friendly Gaming’s critique. The Genesis version simplifies backgrounds, improving clarity at the cost of atmosphere. Both versions, however, feature bright, saturated colors that pop against the dark sci-fi settings, creating a unique visual identity.
Sound Design and Music
Chris Hülsbeck’s soundtrack is the game’s standout element. Tracks like “Forgotten Path” blend melodic chiptune with driving rhythms, drawing subtle inspiration from the Ys series (as Hülsbeck admitted in interviews). The music elevates the action, but its quality is inconsistent—some tracks feel derivative, while others are immersive. Sound effects are functional but generic, with the Genesis version recycling audio from Mega Turrican. Modern re-releases preserve the soundtrack faithfully, ensuring its legacy as a highlight of the era’s chiptune scene.
Reception & Legacy
Launch Reception
Upon release, Jim Power received middling reviews. Nintendo Power scored it 3.125/5, praising its graphics but criticizing its difficulty, while Electronic Gaming Monthly averaged 6/10, noting its genre shifts and technical flaws. Contemporary sources like GameRankings reflect this ambivalence, with the game fading into relative obscurity after its initial run. Its difficulty and niche design limited its commercial appeal, though it gained a cult following among hardcore platformer fans.
Modern Re-releases and Critical Reappraisal
Piko Interactive’s re-revivals in 2021–2022 have reignited interest. The Switch/PS4 collection earned a 60/100 score on Metacritic from TouchArcade, which called it a “curious package” with “heavily flawed” but “compelling” alternate-history appeal. Steam player reviews are mixed (64/100), with some praising the preservation effort and others decrying the unrefined gameplay. HowLongToBeat highlights player frustration with its “nauseating” parallax effects and one-hit deaths.
Legacy and Influence
Jim Power endures as a symbol of 90s experimental game design. Its hybrid gameplay presaged genre-blending titles like Gunstar Heroes, but its execution was too uneven to influence mainstream trends. Its greatest legacy lies in its preservation: Piko Interactive’s efforts to resurrect the Genesis port and create an NES version underscore a growing appreciation for gaming’s lost history. Culturally, the game is remembered for its difficulty and Hülsbeck’s soundtrack, with retro gaming communities debating its merits as a “so-bad-it’s-good” classic versus a genuinely ambitious failure.
Conclusion
Jim Power: The Lost Dimension in 3D is a game of contradictions—a technical marvel marred by punishing design, a genre experiment lacking cohesion, and a cult classic that challenges players’ patience. Its narrative is forgettable, its mechanics are inconsistent, and its “3D” effect is more gimmick than innovation. Yet, its ambition and Hülsbeck’s soundtrack make it a compelling artifact of the 16-bit era. Modern re-releases have cemented its status as a niche treasure for retro enthusiasts, offering a window into a time when developers pushed hardware limits with unconventional ideas. While Jim Power is unlikely to win over newcomers, its place in gaming history is secure: a flawed but fascinating testament to the creative risks and failures that define the medium. For those who embrace its challenges, it remains a rewarding, if frustrating, journey into the “lost dimension” of 90s game design.