- Release Year: 2022
- Platforms: Windows
- Developer: Busy Cat Games
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Shooter
- Setting: Fantasy, Post-apocalyptic

Description
K.F.Z. is a first-person shooter set in a post-apocalyptic fantasy world where players battle against hordes of zombies. Combining fast-paced action with survival elements, the game focuses on intense combat in a desolate, atmospheric environment. Released on Windows in 2022, it immerses players in a dark, chaotic setting while navigating eerie landscapes and fending off relentless undead threats.
Where to Buy K.F.Z.
PC
K.F.Z.: Review
An indie wave-based shooter that survives on simplicity rather than innovation, delivering bite-sized carnage for budget-conscious fans of undead-slaying chaos.
Introduction
In the saturated landscape of zombie shooters, K.F.Z. (2022) carves out a modest niche as a no-frills, first-person survival experience. Developed by Busy Cat Games, this $1.99 Steam title leans into the primal satisfaction of mowing down hordes of the undead across nine compact levels. Though dwarfed by narrative-driven contemporaries like The Last of Us or Stray, K.F.Z. thrives on unapologetic arcade simplicity—a thesis proven by its laser-focused design and refusal to overcomplicate its grindhouse-inspired premise.
Development History & Context
Busy Cat Games, a small studio with scant public footprint, positioned K.F.Z. as a passion project amid 2022’s blockbuster-heavy roster (Elden Ring, Horizon Forbidden West). The game’s development was likely constrained by budget limitations, evident in its rudimentary visuals and reliance on genre staples. Released October 4, 2022, K.F.Z. arrived during a resurgence of retro shooters (Prodeus, Cultic), yet its stripped-down mechanics (closer to House of the Dead than Call of Duty) reflect a “garage dev” ethos. In an era where AAA titles embraced cinematic storytelling and open worlds, K.F.Z. defiantly resurrected the arcade spirit of early 2000s wave-based shooters, prioritizing accessibility over ambition.
Narrative & Thematic Deep Dive
K.F.Z. sidesteps narrative depth for carnage-centric immediacy. Unlike Days Gone or The Walking Dead, which explore survivor trauma, K.F.Z. offers only skeletal context: players battle “endless zombie waves” in a vaguely post-apocalyptic wasteland with fantasy-tinged weaponry. The absence of named characters or dialogue reduces the stakes to pure survival—a thematic echo of grindhouse films where story exists solely to justify chaos.
Characters & Worldbuilding
The game’s worldbuilding exists through environmental shorthand: crumbling urban ruins and fog-choked landscapes imply collapse, while enemies range from standard shamblers to grotesquely mutated “Glamor Zombies” (a nod to its fantasy inspirations). Though lacking the lore density of Dark Souls or Elden Ring, K.F.Z. embraces B-movie aesthetics, weaponizing absurdity (e.g., “laser guns, ray guns, glamor guns”) to offset its grim setting.
Gameplay Mechanics & Systems
K.F.Z.’s core loop mirrors classical wave survival: hold position, manage ammo, and obliterate escalating enemy waves.
Core Loop & Combat
- Weapon Arsenal: The game’s standout feature is its eclectic armory, blending shotguns, SMGs, and sci-fi tools like “Glitch Rifles” that distort enemy physics. Each weapon feels distinct, with exaggerated feedback (chunky headshots, dismemberment) lending weight to the combat.
- Progression: No skill trees or meta-progression exist; players unlock weapons organically per wave, emphasizing adaptability over long-term strategy.
- Difficulty Spikes: Later levels introduce “swarm rushes” and armored zombies, demanding frantic spatial awareness. Unfortunately, repetitiveness creeps in due to static level design and minimal AI variety.
UI & Controls
The interface is minimalist: a health bar, ammo counter, and wave tracker. While functional, mouse sensitivity issues (per some Steam user reports) occasionally mar precision. Movement feels floaty, lacking the tactile polish of Left 4 Dead or Back 4 Blood—a trade-off for its budget price.
World-Building, Art & Sound
K.F.Z.’s aesthetic channels PS2-era FPS titles, with low-poly zombie models and murky, texture-light environments.
Visual Design
- Environments: Maps veer from claustrophobic factories to foggy graveyards, unified by a drab color palette (rotting greens, gunmetal grays). Lighting is utilitarian, with dynamic shadows rarely utilized.
- Enemy Design: Zombies riff on genre staples—rotting civilians, bloated “Tank” variants—but lack the grotesque detail of Resident Evil foes.
Sound Design
Gunfire carries satisfying heft, though zombie groans recycle stock sounds. The absence of a soundtrack amplifies tension but risks monotony during prolonged sessions. K.F.Z.’s audio-visual package is best described as “competently rudimentary”—functional, not evocative.
Reception & Legacy
K.F.Z. flew beneath mainstream radar, earning no critic reviews on Metacritic or OpenCritic. User impressions on Steam paint a fractured picture: praised for its “cheap thrills” and weapon variety but criticized for janky controls and repetitive structure. Its legacy is niche, appealing to:
1. Budget hunters seeking mindless action.
2. Indie horror completists intrigued by its fusion of fantasy and apocalypse tropes.
While K.F.Z. lacks the cultural footprint of 2022 darlings like Stray or God of War Ragnarök, it exemplifies a trend of microbudget shooters thriving on Steam—proving minimalism can coexist with addictive gameplay.
Conclusion
K.F.Z. is a paradox: simultaneously forgettable and fiercely adherent to its vision. It offers no narrative twists, no graphical marvels, and no mechanical innovations. Yet, for $1.99, it delivers precisely what it promises—uncomplicated zombie slaughter with a toybox of absurd weapons. In a landscape cluttered with open-world bloat and live-service grind, K.F.Z.’s brevity feels almost rebellious. It won’t reshape the genre like Elden Ring or The Last of Us Part I, but as a digital stress ball for genre diehards, it earns its place in the pantheon of “turn off your brain and shoot” curios.