- Release Year: 2021
- Platforms: Windows
- Publisher: Witte´s Studio
- Developer: Witte´s Studio
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: RPG elements
- Setting: Caribbean, Sea pirates

Description
KeepUp Pirates: RPG is a sandbox survival game set in a Caribbean pirate world where players must survive alone or with others on an island, battling enemy skeletons while building shelters, gathering resources, and utilizing systems for crafting, farming, cooking, and combat. The game features a skill tree, quests, and multiplayer support for up to 64 players, blending action and RPG elements in a behind-view perspective.
Gameplay Videos
KeepUp Pirates: RPG Guides & Walkthroughs
KeepUp Pirates: RPG Reviews & Reception
kotaku.com : There was, I would argue, no genre-defining role-playing game this year, but there were still a hell of a lot of good ones.
KeepUp Pirates: RPG – A Hidden Gem or a Forgotten Experiment?
Introduction: The Pirate Survival RPG That Slipped Through the Cracks
In the vast ocean of indie survival games, KeepUp Pirates: RPG (2021) is a curious artifact—a free-to-play, multiplayer-focused pirate survival sandbox that arrived with little fanfare and even less critical attention. Developed by the obscure Witte’s Studio, this game blends Rust-style survival mechanics with Sid Meier’s Pirates!-inspired Caribbean adventuring, all wrapped in a budget-friendly, asset-flipped aesthetic. Yet, despite its ambitious feature list—including base-building, farming, combat, and a skill tree system—it remains one of the most overlooked titles in the pirate genre.
This review seeks to answer a fundamental question: Is KeepUp Pirates: RPG a diamond in the rough, or a half-baked experiment that failed to capture the imagination of players? By dissecting its development, mechanics, world-building, and legacy (or lack thereof), we’ll determine whether this game deserves a second look—or if it’s better left buried in the sands of Steam’s free-to-play graveyard.
Development History & Context: The Mystery of Witte’s Studio
Who Made This Game?
KeepUp Pirates: RPG was developed and published by Witte’s Studio, a small indie team with virtually no prior track record. The studio’s Steam page describes the game as “NOT a complete in-house development,” hinting at a modular, asset-heavy approach—a common strategy among solo or micro-team developers. This raises questions about originality, as the description explicitly states:
“Parts of this game may also appear in other games. Any changes or additions to (Pirates) will be made by Witte’s Studio.”
This suggests that KeepUp Pirates may be a re-skinned or retooled version of an existing survival template, possibly from an asset store like Unity’s marketplace. While not inherently damning (many indie games use pre-made assets), it does explain the game’s janky animations, repetitive environments, and lack of polish.
The Gaming Landscape in 2021: A Crowded Sea of Survival Games
2021 was a golden year for RPGs, with heavyweights like Disco Elysium: The Final Cut, Mass Effect Legendary Edition, and Tales of Arise dominating discussions. Meanwhile, the survival genre was already oversaturated, with Valheim (released earlier that year) setting a new standard for open-world crafting adventures.
KeepUp Pirates entered this market as a free-to-play Steam title, competing not just with AAA RPGs but also with established survival games like:
– Rust (multiplayer PvP survival)
– The Forest (horror survival)
– Stranded Deep (oceanic survival)
– Atlas (pirate-themed MMO survival)
Given its lack of marketing, minimalist presentation, and asset-flipped origins, it’s no surprise that KeepUp Pirates failed to make waves.
Technological Constraints & Design Philosophy
The game’s Steam description emphasizes its sandbox nature, promising:
– Multiplayer support (up to 64 players)
– Building, crafting, farming, and fishing systems
– A skill tree and quest system
– Combat against skeletons and other players
However, the behind-the-view perspective and direct control scheme suggest a simplistic, arcade-like approach rather than a deep RPG experience. The absence of voice acting, complex AI, or procedural generation further reinforces the idea that this was a passion project with limited resources.
Narrative & Thematic Deep Dive: A Pirate Story Without a Plot
The Premise: Survival Over Story
KeepUp Pirates makes no pretenses about its narrative ambitions. The Steam description succinctly summarizes the experience:
“You are a pirate on an island, survive alone or with other players and fight against enemy skeletons. Build a shelter and gather resources to ensure your survival.”
This is survival 101—no grand tale of mutiny, buried treasure, or naval warfare. Instead, the game leans into emergent storytelling, where player interactions (or lack thereof) dictate the experience.
Themes: Isolation, Cooperation, and the Myth of Pirate Freedom
While the game lacks a structured narrative, its setting and mechanics inadvertently explore themes common to pirate fiction:
1. Isolation vs. Community – The game can be played solo or in multiplayer, but the lack of NPCs or faction systems means that human interaction is the only source of conflict or camaraderie.
2. Survival as a Pirate’s True Curse – Unlike romanticized pirate tales (Sea of Thieves, Assassin’s Creed IV), KeepUp Pirates strips away the glamour, reducing piracy to scavenging, farming, and fending off skeletons.
3. The Illusion of Freedom – The open-world Caribbean setting promises adventure, but the repetitive gameplay loop (gather, build, fight, repeat) underscores the monotony of survival.
Characters & Dialogue: The Silent Protagonist
There are no named characters, no dialogue trees, and no quest-givers. The closest thing to “NPCs” are hostile skeletons, which exist solely as combat fodder. This minimalist approach may appeal to players who prefer mechanics over storytelling, but it also makes the world feel empty and lifeless.
Gameplay Mechanics & Systems: A Survival Sandbox with Rough Edges
Core Gameplay Loop: Gather, Build, Fight, Repeat
KeepUp Pirates follows the standard survival game formula:
1. Resource Gathering – Chop trees, mine rocks, fish, and farm.
2. Crafting & Building – Construct shelters, tools, and weapons.
3. Combat – Fight skeletons (PvE) or other players (PvP).
4. Progression – Level up skills via a skill tree system.
Combat: Simple but Functional
- Melee & Ranged Weapons – Swords, axes, and guns (though the latter feel underwhelming).
- Skeleton Enemies – Basic AI that swarms the player in predictable waves.
- PvP Potential – Multiplayer servers allow for raiding and alliances, but the lack of persistent factions or objectives limits depth.
Progression & Skill Trees: A Shallow but Serviceable System
The game features a skill tree that allows players to specialize in:
– Combat (melee, ranged, defense)
– Crafting (building, cooking, farming)
– Survival (health, stamina, resource efficiency)
However, the lack of meaningful rewards (e.g., unique abilities, rare loot) makes progression feel grindy rather than rewarding.
Multiplayer: Chaos Without Structure
The game supports up to 64 players, but without dedicated servers, moderation tools, or persistent worlds, multiplayer devolves into either:
– Cooperative survival (if players are friendly)
– Toxic PvP griefing (if players are hostile)
The absence of a server browser or matchmaking means that finding a populated server is a matter of luck.
UI & Controls: Clunky but Functional
- Inventory management is basic but serviceable.
- Building mechanics suffer from imprecise placement and limited snap-to-grid functionality.
- Movement and combat feel stiff, with no dodge-rolling or advanced maneuvers.
World-Building, Art & Sound: A Caribbean Sandbox on a Budget
Setting: A Generic Tropical Archipelago
The game takes place on procedurally generated islands with:
– Beaches, forests, and caves
– Day-night cycles and dynamic weather
– No towns, NPCs, or points of interest (beyond resource nodes)
The lack of landmarks or unique biomes makes exploration repetitive and unrewarding.
Visuals: Asset-Flipped Aesthetics
The game’s art style is functional but uninspired, with:
– Low-poly models (likely sourced from Unity asset packs)
– Repetitive textures (palm trees, rocks, and sand tiles repeat ad nauseam)
– Basic animations (characters move stiffly, combat lacks impact)
Sound Design: The Silence of the Sea
- Ambient sounds (waves, wind, bird calls) are minimal but effective.
- Combat sounds (clashing steel, gunshots) are generic and unremarkable.
- No soundtrack – The game relies on silence and environmental noise, which can be immersive or eerie, depending on the player’s mood.
Reception & Legacy: The Game That Never Was
Critical Reception: A Ghost in the Machine
- Metacritic: No critic reviews.
- OpenCritic: No listings.
- Steam Reviews: Mixed (50% positive at time of writing) – Players either praise its free-to-play nature and multiplayer potential or criticize its janky mechanics and lack of content.
Commercial Performance: A Free-to-Play Afterthought
- Released December 11, 2021, with no marketing push.
- Peak player count: ~500 (per SteamDB).
- Current player count: Near-zero (as of 2025).
Legacy: A Footnote in Pirate Gaming History
KeepUp Pirates has had no discernible influence on the survival or pirate genres. It exists as:
– A curiosity for completionist pirate game fans
– A cautionary tale about asset-flipped indie development
– A missed opportunity—what if a larger studio had taken its multiplayer pirate survival concept and polished it?
Conclusion: A Flawed Experiment Worth Preserving?
KeepUp Pirates: RPG is not a great game, but it is an interesting one. It represents:
✅ A rare attempt at a multiplayer pirate survival sandbox (a niche even Sea of Thieves doesn’t fully occupy).
✅ A free-to-play experience with surprising depth (for those willing to overlook its jank).
❌ A victim of its own limitations—asset-flipped, buggy, and lacking in polish.
❌ A game that arrived too late in a year dominated by superior RPGs and survival titles.
Final Verdict: 5/10 – “A Rough Diamond in a Sea of Mediocrity”
KeepUp Pirates: RPG is not a masterpiece, but it’s not without merit. For patient, creative players who enjoy emergent multiplayer survival, it offers a unique (if unpolished) experience. For everyone else, it’s a forgettable footnote—a game that could have been great with more time, money, and vision.
Should you play it?
– Yes, if: You love pirate survival games, enjoy janky indie experiments, or want a free multiplayer sandbox.
– No, if: You expect polish, storytelling, or deep mechanics.
In the end, KeepUp Pirates is a game that deserves to be remembered—not for what it achieved, but for what it could have been.
Final Score:
★★★★★★★☆☆☆ (5/10) – “A Flawed but Fascinating Failure”
Would you like a follow-up analysis comparing it to other pirate survival games like Atlas or Raft? Let me know!