- Release Year: 2017
- Platforms: Windows Apps, Windows
- Publisher: Adult Swim Games
- Developer: Andrew Morrish
- Genre: Role-playing
- Perspective: First-person
- Game Mode: Single-player
- Gameplay: Desktop Simulation, Permadeath
- Setting: Fantasy
- Average Score: 82/100

Description
Kingsway is a fantasy role-playing game that uniquely simulates an operating system interface, presenting its gameplay through windows, folders, and spreadsheets. Players explore a fantasy realm, manage their party, and engage in turn-based combat using this unconventional desktop-based system, blending traditional RPG mechanics with innovative text-based and spreadsheet-driven gameplay.
Gameplay Videos
Where to Buy Kingsway
PC
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Kingsway Mods
Kingsway Guides & Walkthroughs
Kingsway Reviews & Reception
metacritic.com (85/100): I enjoyed the novelty of the interface along with the ability to experiment with maximizing different character classes.
rockpapershotgun.com : Kingsway is clever. It’s clever in so, so many ways.
christcenteredgamer.com : The interface is overall very intuitive.
polygon.com (80/100): Kingsway is a fantasy RPG with a peculiar goal: transporting the player into the aesthetic and interface of computer fantasy circa 1995.
Kingsway: Review
Introduction
Kingsway is not merely a game; it is a digital time machine, a meticulously crafted artifact that transports players back to the clunky, beige-dominant era of mid-90s computing. Developed by the solo developer Andrew Morrish and published by Adult Swim Games, this 2017 fantasy role-playing game (RPG) stands as a singular achievement in experimental design. Its central conceit—rendering an entire RPG through the lens of a Windows 95/98 operating system—is so audacious it could have easily been a fleeting novelty. Yet, as critics and players discovered, Kingsway transcends its gimmick, delivering a tense, strategic, and deeply nostalgic roguelike experience that reimagines the genre’s core mechanics through the familiar frustrations and efficiencies of a bygone OS. Its legacy lies not in graphical fidelity or sprawling narratives, but in its brilliant marriage of interface and gameplay, proving that even the most mundane digital artifacts can become vessels for thrilling adventure.
Development History & Context
Kingsway emerged from the mind of Andrew Morrish, a Canadian developer whose prior collaboration with Adult Swim Games on the zany Super Puzzle Platformer (2013) demonstrated a penchant for quirky, mechanics-driven concepts. Morrish drew inspiration from two distinct wells: the golden age of 1990s computer RPGs like Castle of the Winds and the dystopian interface design of Lucas Pope’s Papers, Please (2013). The latter was particularly formative, as its document-management chaos inspired Morrish to create “clutter” as a core gameplay element—players must constantly juggle windows, pop-ups, and files, mirroring the efficiency demanded by real-world tasks. The technological constraints were both a blessing and a limitation; built in GameMaker, the engine allowed Morrish to authentically replicate the pixelated, 16-bit aesthetic of Windows 95 while eschewing modern conveniences. This stripped-down approach forced players to engage directly with the OS mechanics, without hand-holding, as the familiar interface required minimal explanation.
Released on July 18, 2017, Kingsway arrived in a gaming landscape saturated with indie darlings and roguelike innovations. Titles like Darkest Dungeon and Dead Cells were redefining the genre, but Morrish’s vision was radically different. It bypassed the meta-commentary or overt deconstruction seen in peers, instead opting for a pure, unironic embrace of retro computing. This timing proved fortuitous, as players weary of AAA homogeneity eagerly embraced its novelty. E3 2017 previews highlighted its “desktop dungeon-crawler” label, and Adult Swim’s established credibility lent it visibility. The game’s development was a testament to solo ingenuity, with Morrish handling design, art, and programming, while Landon Podbielski contributed a chiptune soundtrack that amplified the retro atmosphere. This minimalist production ethos became a core part of its identity—a game that felt both meticulously crafted and delightfully primitive.
Narrative & Thematic Deep Dive
Kingsway’s narrative is deliberately sparse, serving as a framework for its gameplay experiment rather than a driving force. The player assumes the role of an unnamed adventurer on the island of Kingsway, a land perpetually threatened by the Sky Eater, an eldritch abomination described in prophecy as an “eternal being” that devours planets. The prophecy foretells an outsider arriving “days before the reckoning” to gain the power to destroy the Sky Eater, setting a classic hero’s journey against a backdrop of cosmic doom. This setup is delivered through text-based lore fragments and in-game emails, with minimal cutscenes or dialogue. Characters exist as functional icons on a map—hooded figures representing the player, static sprites for merchants, or pop-up windows for enemies—reinforcing the game’s OS-as-world metaphor.
The narrative unfolds through emergent storytelling, driven by player choices and procedural generation. Quests arrive as emails with subjects like “Work from home?” or “Exorcists Wanted,” blending humor with urgency. Players can choose to aid NPCs, plunder crypts, or even “steal and murder your way to the top,” introducing moral ambiguity. However, the game’s true thematic depth lies in its exploration of order versus chaos. The OS interface embodies 90s-era digital control—windows can be resized, minimized, and organized—yet the world is procedurally chaotic. Enemies pop up unpredictably, system errors interrupt gameplay, and the Sky Eater’s inexorable advance (a literal “advancing wall of doom”) represents entropy. This duality creates a tension between the player’s desire for workflow efficiency and the game’s insistence on digital anarchy. As TV Tropes notes, the Sky Eater is ultimately non-malicious, “unaware of the chaos it’s causing,” suggesting that the real conflict is between human attempts to impose order on an indifferent universe—a theme that resonates with the frustrations of managing a cluttered desktop.
Gameplay Mechanics & Systems
Kingsway’s gameplay is a masterclass in interface-as-mechanics, translating RPG staples into OS functions with surprising depth. The core loop revolves around exploring a randomly generated island, managing windows, and surviving permadeath. Movement occurs via a “World Navigator” browser, where clicking a location initiates a progress bar simulating travel time. This bar can be interrupted by enemy encounters, spawning pop-up “attack windows” that float erratically across the screen. Combat is a unique hybrid: real-time yet turn-based, governed by progress bars for player and enemy actions. Players must click “Attack,” “Block,” or skill buttons before their bar depletes, while enemy windows move to obscure critical UI elements. Special attacks add layers of chaos—a Sorcerer’s ice storm appears as three additional “Avoid” windows drifting vertically, demanding simultaneous multitasking. This window-management mechanic is the game’s heart, turning combat into a test of reflexes and prioritization.
Character progression is class-based (Adventurer, Warrior, Mage, Rogue, Beastkin), each with distinct stat bonuses and skills. Leveling opens a “Character” window to distribute points, and loot is organized via “File Folder” inventory, where items are icons dragged-and-dropped. Quests arrive as emails, with spam offering fake rewards, and low health/mana triggers “Error Message” pop-ups. Innovative systems include:
– Permadeath and Inheritance: Death triggers a “Blue Screen of Death,” but players earn “gems” to unlock starting perks (e.g., extra gold, weapons) or inherit one item from past runs.
– OS Customization: Windows can be resized/repositioned, but enemy abilities (e.g., Shadow Bandits minimizing windows, Phantasms closing inventory mid-combat) force adaptive play.
– Interactive Fiction: Exploration yields Choose-Your-Own-Adventure events (e.g., helping a robed figure or entering a basement), adding narrative texture.
Flaws emerge from repetition. Enemies (skeletons, cultists, Goat Men) lack variety, and dungeons often feel procedurally shallow. The most glaring flaw is the game’s failure to save window positions, forcing players to manually reset their layout after each death—a tedious ritual that betrays the OS’s supposed efficiency. Yet, these issues are mitigated by the emergent tension: managing inventory while dodging poison-dagger windows feels uniquely harrowing, and the gem system incentivizes repeated playthroughs. As Rock Paper Shotgun noted, it’s “bloody tough but brilliantly clever,” using OS foibles as gameplay strengths.
World-Building, Art & Sound
Kingsway’s world-building is minimalist yet evocative, anchored by the Sky Eater’s apocalyptic advance. The island is a patchwork of settlements, wilderness, and dungeons, each procedurally generated per run. Time pressure is literal: the Sky Eater’s shadow creeps from west to east, transforming safe zones into high-danger areas and spawning elite foes. This creates a constant risk-reward calculus—should players grind early areas or rush toward the final confrontation? The world’s tone is a blend of whimsy and dread; the “Crapsack World” (per TV Tropes) features cultists summoning demons, a church worshipping the Sky Eater, and scamming quest-givers, all rendered with deadpan humor.
Art direction is pixel-perfect nostalgia. The OS interface mimics Windows 95 with pixelated icons, a grey taskbar, and CRT-style scanlines. Character sprites are simple but expressive, with randomized names and appearances generating charm. The world map is a top-down grid, while dungeons use static backgrounds with interactive foreground elements. This aesthetic consistency extends to UI details: a Winamp-style music player, a “Console” log for events, and a “Gem Store” with a retro-shopping-cart iconography. The visual design reinforces the game’s themes, as the “ancient OS” aesthetic parallels the decaying, pre-industrial fantasy setting.
Sound design amplifies the retro experience. Landon Podbielski’s chiptune soundtrack, accessible via the in-game player, ranges from pastoral melodies to urgent battle tracks, evoking 90s shareware RPGs. Sound effects—window clicks, system chimes, and “error” beeps—trigger visceral nostalgia. As Polygon observed, the game “peppers in” nostalgic flourishes, like the “soft little whirrs” of old desktops, making the OS feel tactile and alive. This audiovisual cohesion creates an immersive bubble, where the clunky interface isn’t just a gimmick but a living, breathing world.
Reception & Legacy
Kingsway was met with critical acclaim, lauded for its innovation and tight execution. Metacritic and GameRankings scores hovered around 79-80%, with praise focused on its gameplay and presentation. Giant Bomb noted it “goes beyond being just a throwback,” while Rock Paper Shotgun hailed it as “clever in so, so many ways.” Critics highlighted the OS integration as a masterstroke, with GamesBeat calling combat “addictive” and “tense due to permadeath.” However, critiques centered on repetition and content depth. Game Informer felt the “novelty fades quickly,” and CGMagazine acknowledged the “punishing difficulty” could alienate players. User reviews were mixed (Metacritic: 6.2/10), with some praising the uniqueness (e.g., “If you feel reminiscent of Windows 95, play this”) while others lamented the lack of OS “bloat” (e.g., no calculator or text editor) and repetitive enemy designs.
Legacy-wise, Kingsway carved a niche as a cult favorite in the indie RPG space. Its influence is most evident in games that blend genre conventions with unconventional interfaces, though no direct successors have replicated its exact formula. It was nominated for “Game, Original Role Playing” at the NAVGTR Awards, underscoring its design merit. Over time, its reputation has solidified as a “love letter to 90s computing,” celebrated for proving that even the most mundane digital metaphors can drive compelling gameplay. The game’s long-term appeal is fueled by its modding community and wiki (e.g., the Kingsway Fandom Wiki), where players share strategies and lore. As Adult Swim transferred publishing rights to Morrish in 2024, the game’s enduring life showcases how a singular vision can outlast initial trends.
Conclusion
Kingsway is a triumph of design constraint and creative ingenuity. It takes the humblest artifact of 90s computing—the clunky OS interface—and transforms it into a canvas for tense, strategic RPG gameplay. While its sparse narrative and repetitive content prevent it from being a timeless epic, its OS-inspired mechanics create an experience that is as nostalgic as it is innovative. The game’s genius lies in its synthesis: the frustration of minimized windows becomes combat tension, the clutter of email inboxes becomes quest management, and the inevitability of a system crash becomes permadeath. This isn’t just a game about the past; it’s a reimagining of how we interact with digital worlds, proving that even the most archaic interfaces can foster new forms of play. For fans of roguelikes, retro aesthetics, or experimental design, Kingsway remains an essential artifact—a flawed, fascinating relic that captures the chaotic beauty of turning a spreadsheet into a sword. In the pantheon of indie RPGs, it stands not as a monument to graphical fidelity, but as a testament to the power of a single, brilliant idea.