- Release Year: 2016
- Platforms: PlayStation 3, PlayStation 4, Windows
- Publisher: Degica Co., Ltd., Yeti
- Developer: M2 Co., Ltd., Unknown
- Genre: Action
- Perspective: Side view
- Game Mode: Online PVP, Single-player
- Gameplay: Fighting
- Setting: Anime, Manga
- Average Score: 82/100
Description
Koihime Enbu is a 2D fighting game set in a romanticized version of China’s Three Kingdoms period, reimagined with an all-female cast of characters. Players choose from a roster of warriors based on historical figures like Guan Yu and Zhang Fei, who are now depicted as anime-style heroines. The game focuses on technical combat mechanics and strategic fighting rather than a deep narrative, offering a solid, traditional fighting experience for genre enthusiasts.
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Reviews & Reception
cgmagonline.com (75/100): Koihime Enbu is a solid, old school fighter with a strong foundation that taps into the nostalgia of a bygone era.
theplatformer.net (90/100): Koihime Enbu makes a strong overseas debut with competent mechanics balanced for newcomers and fighting game aficionados alike.
Koihime Enbu: A Diamond in the Rough of the Anime Fighter Scene
In the sprawling, often chaotic landscape of anime-inspired fighting games, where titans like Guilty Gear and BlazBlue command immense attention, it is easy for smaller, more niche titles to be lost to the ether. Koihime Enbu, a 2016 weapon-based 2D fighter born from the most unlikely of sources—an adult visual novel—is one such game. It is a title that does not seek to reinvent the wheel but instead polishes a classic design to a fine, respectable sheen, offering a pure, accessible, and mechanically sound experience that serves as both a loving tribute to its source material and a competent entry in the fighting game genre.
Development History & Context
Koihime Enbu is the product of a fascinating collaboration between several Japanese studios, each bringing a distinct pedigree to the project. The game was originally developed for arcades by Unknown Games, a relatively obscure developer, and published by BaseSon, the creator of the Koihime Musō visual novel series. The subsequent console and PC ports were handled by the revered M2 Co., Ltd., a studio legendary among retro gaming enthusiasts for their impeccable emulation work and faithful ports of classic titles like Battle Garegga.
This development lineage is crucial to understanding Koihime Enbu‘s identity. It was conceived not as a mainstream blockbuster, but as a passion project aimed squarely at two audiences: existing fans of the Koihime Musō franchise and dedicated aficionados of classic 2D fighting mechanics. Released in January 2016 in Japanese arcades and on PlayStation 3 and 4, its Western release on PC via Degica in May 2016 placed it in a crowded market. It launched amidst a resurgence of the genre, competing with high-profile releases that offered extensive online infrastructures and cinematic story modes. Koihime Enbu’s vision was decidedly retrograde; it prioritized tight, ground-based combat and fundamental mechanics over spectacle and mass appeal, a bold choice in an era increasingly defined by content-rich live service games.
Narrative & Thematic Deep Dive
The narrative foundation of Koihime Enbu is its most niche and potentially alienating aspect for newcomers. The game is a direct adaptation of BaseSon’s Koihime Musō series, which itself is a gender-bent, romanticized retelling of the Chinese epic Romance of the Three Kingdoms. Here, legendary generals and strategists like Guan Yu, Zhang Fei, and Cao Cao are reimagined as anime girls—Kan’u, Chōhi, and Sōsō, respectively—engaged in a conflict between the Shoku, Gi, and Go factions.
The game features two primary modes: a Scenario Mode (exclusive to the console/PC ports) that presents a broader, faction-based story, and an Arcade Mode with character-specific endings and light dialogue exchanges. As noted by critics, the narrative “may fall flat” for those unfamiliar with the source material. The storytelling is delivered through static visual novel-style cutscenes and assumes a pre-existing investment in these characters and their relationships. There is no extensive tutorial or story primer for the uninitiated.
Thematically, the game leans heavily into the tropes of its originating genre. The central plot device—a fighting tournament for the “Heirloom Seal of the Realm”—is a classic MacGuffin, serving primarily as a justification for the combat. The true narrative appeal lies in the character interactions, which are filled with the melodrama, camaraderie, and rivalry one expects from an anime adaptation of a historical epic. It is a love letter to fans of the VN, offering them a chance to see their favorite characters in action, but it functions more as a pleasant bonus rather than the main attraction for the fighting game audience.
Gameplay Mechanics & Systems
Where Koihime Enbu truly shines is in its impeccably designed gameplay systems. This is a fighting game that proudly emphasizes fundamentals over flash, and its mechanics are a masterclass in elegant simplicity layered with strategic depth.
The core combat is built on a straightforward four-button layout: Light (A), Medium (B), Hard (C) attacks, and a unique function button (D) used for throws and other actions. Unlike the complex motion inputs of some contemporaries, special moves across the roster consistently use familiar “hadouken” (quarter-circle forward) and “shoryuken” (forward, down, down-forward) motions, making the cast remarkably accessible to pick up.
The game’s genius is embodied in two key systems:
1. The Hougeki (Fatal Counter) System: This is the mechanical heart of Koihime Enbu. Certain medium and hard attacks are designated as Hougeki moves. Landing one of these not only stuns the opponent but triggers a “Special Pursuit Chance,” allowing for a follow-up attack that can launch, slam, or wall-bounce the enemy. This system creates a rewarding risk-reward dynamic, encouraging players to carefully space and time these key attacks to initiate devastating combos.
2. The Strategist Assist System: Each of the 13 main fighters is paired with one of 7 support “Strategist” characters, locked by faction. Using a stock of the Tactics Meter (which builds by dealing and receiving damage), a player can call in their Strategist for a unique assist attack, ranging from homing projectiles to defensive traps. This adds a layer of team-building strategy and matchup knowledge without the overwhelming complexity of a full tag-team system.
The Tactics Meter also fuels EX special moves and two levels of super attacks: the standard Ougi and the more powerful, combo-ending Hiogi, which can only be activated after a successful Hougeki strike.
Reviewers universally praised this focus on “spacing, fundamentally sound play, and the Fatal Counter system.” TechRaptor noted that “with almost every attack being punishable, Koihime Enbu strives to provide a cleaner and more precise fighting experience.” It evokes comparisons to Samurai Shodown in its deliberate pace and emphasis on singular, decisive blows rather than endless air combos.
The main criticism of the gameplay offering lies in its content. Modes are sparse: Arcade, Versus, Training, and a barebones Online suite are all that’s available. The lack of a proper tutorial beyond a hidden “Tutorial Movie” on the title screen was a significant oversight for attracting new players.
World-Building, Art & Sound
Koihime Enbu presents a world that is visually cohesive and charming, if not technically groundbreaking. The art direction faithfully translates the aesthetic of the Koihime Musō series. The character sprites are beautifully hand-drawn and animate with a fluid, bouncy quality that brims with personality, though some critics noted the PC port received a slight downgrade in animation fluidity compared to its PS4 counterpart, running at a native 720p resolution.
The stages are vibrant and thematically appropriate, drawing from romanticized East Asian landscapes—bamboo forests, ancient castles, and cherry blossom-filled courtyards—that perfectly complement the game’s premise. The UI is clean and functional, adhering to classic fighting game conventions without unnecessary clutter.
The sound design is a highlight. The voice work, provided by a cast of seasoned anime veterans like Kaori Mizuhashi and Nami Kurokawa, is top-notch and full of energy. The soundtrack, composed by the renowned Manabu Namiki (a frequent M2 collaborator credited on over 80 other games, including Battle Garegga), is a fantastic blend of traditional East Asian instrumentation and rock melodies. As Hey Poor Player emphatically stated, “even if you hate the style… look up the music, as that I can almost guarantee that you will not be disappointed in.”
Reception & Legacy
Upon release, Koihime Enbu garnered a mixed-to-positive critical reception, achieving a Metascore of 68 and a MobyScore of 7.0 based on nine reviews. Praise was consistently directed at its solid mechanics, accessible depth, and appealing art style. Critics from CGMagazine and GameGrin called it a “solid, old school fighter” and a “surprisingly well-designed fighter” respectively.
The primary criticisms were aimed at its lack of content and niche appeal. The barren online community was a frequent point of contention, with 4Players.de noting “the Lobbys of the Online-Modes are shockingly empty.” Furthermore, its reliance on existing Koihime lore and its relatively small roster of 13 characters made it a “harder sell to a more casual demographic” (GameCritics).
Its legacy is that of a cult classic. It did not set the sales charts ablaze nor revolutionize the genre, but it found a dedicated audience among players who appreciated its focused, no-frills approach to fighting game fundamentals. Its success was significant enough to warrant an enhanced sequel, Koihime Enbu: RyoRaiRai, in 2018, which expanded the roster and refined the mechanics further. It stands as a testament to the fact that a strong, mechanical core can foster a lasting community, even without the budget or branding of a major franchise.
Conclusion
Koihime Enbu is a fascinating artifact within the fighting game genre. It is a game of clear intentions and executed vision. It does not aspire to be the most content-rich or visually stunning fighter of its generation. Instead, it is a meticulously crafted, mechanically robust love letter to a very specific audience: fans of the Koihime universe and purists who yearn for the straightforward tactical depth of classic 2D fighters.
While its sparse modes and impenetrable narrative prevent it from achieving universal recommendation, its core combat system is arguably among the most thoughtfully designed and accessible of its era. It is a diamond in the rough—a game that, beneath its niche anime exterior, houses a pristine and rewarding fighting game engine that deserves recognition and respect. For those willing to look past its origins, Koihime Enbu offers a refreshingly pure and fundamentally sound fighting experience that stands the test of time.