- Release Year: 2017
- Platforms: Android, iPad, iPhone, Linux, Macintosh, Nintendo Switch, Windows
- Publisher: LKMAD Ltd
- Developer: LKMAD Ltd
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Graphic adventure, Point and select, Puzzle
- Setting: Futuristic, Sci-fi
- Average Score: 60/100

Description
In a future where Earth’s resources are dwindling, the Kosmonavtes program seeks to colonize a new planet. Help Vala realize her dream of becoming an astronaut by solving puzzles and collecting items in this sci-fi point-and-click adventure.
Gameplay Videos
Where to Buy Kosmonavtes: Escape Reality
PC
Kosmonavtes: Escape Reality Guides & Walkthroughs
Kosmonavtes: Escape Reality Reviews & Reception
steambase.io (60/100): Kosmonavtes: Escape Reality has achieved a Steambase Player Score of 60 / 100.
Kosmonavtes: Escape Reality: Review
Introduction
In the vast and often overlooked landscape of mobile adventure gaming circa 2017, “Kosmonavtes: Escape Reality” emerged as a curious artifact—a meticulously crafted, if modestly scaled, point-and-click puzzle experience designed explicitly for touchscreen interfaces. Developed by the solo entrepreneur Lydia Kovalenko under her studio LKMAD Ltd., this game represents a fascinating case study in the adaptation of traditional escape-room mechanics for the mobile market during a period of intense competition and shifting player expectations. While lacking the critical acclaim of contemporaries like “Monument Valley” or “The Room,” “Escape Reality” offers a surprisingly deep and cohesive pocket-sized adventure. Its thesis is simple yet ambitious: to provide a satisfying, narrative-driven puzzle experience that authentically captures the wonder and isolation of space exploration, delivered through the perspective of a relatable young protagonist. This review will dissect its development context, narrative structure, intricate puzzle systems, artistic direction, and its enduring, if niche, legacy within the evolving adventure genre.
Development History & Context
“LKMAD Ltd.” was effectively a one-person operation led by Lydia Kovalenko, handling design, programming, and additional art. This indie bootstrapping was characteristic of the late 2010s mobile adventure scene, where the barrier to entry was low but standing out required distinctive design or narrative focus. The game launched exclusively on iOS (iPhone and iPad) on June 7th, 2017, followed by Android in 2018, and a comprehensive PC port (Windows, Mac, Linux) in February 2021. This staggered release pattern highlights the common strategy of mobile-first indie developers validating a concept before seeking broader PC audiences. Technologically, it was built using Unity and the FMOD sound engine, standard tools for cross-platform indie development at the time. Visually, it employed a fixed/flip-screen perspective with 1st and 3rd-person views, a holdover from earlier adventure conventions optimized for touch. The game’s core presentation was “Slideshow,” meaning players navigated discrete scenes sequentially rather than a continuous 3D space. This design choice, while limiting in movement freedom, offered distinct advantages for puzzle organization and artistic consistency on smaller screens. Released amidst a mobile gaming market saturated with hyper-casual titles and increasingly polished 3D action games, “Kosmonavtes” carved its niche in the more thoughtful, slower-paced “room escape” subgenre, competing with titles like “Academy: Escape Games” and “Room Escape Mysteries.” Its free-to-play model with in-app purchases or ad-watching for chapter access reflected the monetization realities of the mid-2010s mobile market.
Narrative & Thematic Deep Dive
The narrative of “Kosmonavtes: Escape Reality” is character-driven and straightforward, focusing on the aspirational dreams of its protagonist, Vala. Earth faces severe resource depletion, prompting the creation of the “Kosmonavtes” program – a mission to find a new home planet. Vala, a determined young cadet, seeks to prove herself worthy of becoming an astronaut. The story unfolds across eight chapters, each representing a series of challenges or puzzles she must overcome to advance her training and earn her place on the team. While dialogue is minimal and primarily functional (driving puzzles or providing context), the narrative voice is consistent and relatable, emphasizing themes of perseverance, self-discovery, and the sacrifices inherent in pursuing grand dreams in the face of global adversity. The sci-fi setting isn’t used for complex world-building or political intrigue but serves as a compelling backdrop that justifies the game’s puzzle scenarios and provides a sense of scale and purpose. The underlying theme is arguably one of incremental progress and problem-solving as a pathway to achieving seemingly impossible goals – mirroring the real-life challenges of space exploration and personal ambition. The narrative’s primary function is to provide motivation and context for the puzzles themselves, functioning effectively as a framework rather than aiming for high-concept sci-fi drama. This focus on personal journey within a larger cosmic struggle offers a comforting, if predictable, narrative structure that appeals to players seeking a focused adventure without overwhelming plot complexity.
Gameplay Mechanics & Systems
At its core, “Kosmonavtes: Escape Reality” is a graphic adventure/puzzle game employing a point-and-click interface, meticulously adapted for touchscreens. Players interact by tapping objects, combining items in their inventory, and solving logic-based puzzles presented in fixed-screen environments. The core gameplay loop is cyclical: explore the current scene, find a clue or object, use it elsewhere, solve a puzzle to unlock the next area or chapter. The puzzle design is diverse and often intricate, relying on logic, pattern recognition, spatial reasoning, and observation. Key puzzle types include:
* Combination Locks: E.g., Chapter 1’s stepping stones (7,3,6,4).
* Logic Dilemmas: E.g., Chapter 1’s classic “fox, goose, beans” style puzzle with the dog, cat, and hot dog, requiring careful item transport sequencing.
* Ciphers & Codes: E.g., Chapter 1’s hidden shapes revealed by crayon on stained letters; Chapter 2’s mail slot codes based on shapes (A1, C3, B3, D1, A2, C2); Chapter 5’s “VENUS” code based on planetary names.
* Sequence Puzzles: E.g., Chapter 2’s colored magnet drawer; Chapter 3’s light sequence from the oven mitt; Chapter 3’s nonogram puzzle on the computer; Chapter 6’s gem arrangement puzzle; Chapter 5’s panel light sequence based on punched cards.
* Visual Perception & Pattern Matching: E.g., Chapter 3’s magnet count and fridge code (4,7,3); Chapter 7’s light flicker counts; Chapter 8’s symbol path puzzle.
* Physical Manipulation: E.g., Chapter 4’s suitcase packing; Chapter 8’s craft-based solution using cork, nail, and stone.
The game features 10 Steam achievements, primarily acknowledging completion of specific chapters or solving particularly challenging puzzles. The UI is clean and functional, designed for touch, with an inventory system and clear object highlighting. A notable strength is the puzzle design’s internal logic and lack of arbitrary “click on everything” sections; solutions are almost always discoverable through observation and logical deduction, though some combinations (like the suitcase packing) can feel slightly finicky. The pacing, however, is uneven. The first chapter serves as a thorough tutorial, while later chapters introduce more complex and layered puzzles, demanding sustained focus. The lack of save states between chapters (requiring in-app purchases or ads) was a point of contention for some players, impacting the flow for longer play sessions.
World-Building, Art & Sound
The game’s setting is predominantly grounded in relatable, everyday spaces – a dorm room, an office environment, a garden, a greenhouse, a living room – which then subtly transition into more fantastical or surreal locations (like the geometrically complex paths in Chapter 8). This progression from mundane to slightly bizarre mirrors Vala’s journey from everyday life to the extraordinary path of a space cadet. The sci-fi elements are woven in through thematic props (e.g., planetary name keys, space-themed puzzles) and the overarching narrative context, rather than grandiose alien worlds. Atmosphere is achieved through careful art direction. The graphics are “hand-illustrated” and “beautiful,” employing a distinct, stylized aesthetic with clean lines, vibrant colors (though not overly saturated), and a sense of whimsical charm. Environments are detailed enough to reward exploration but not so complex as to overwhelm the interface or distract from puzzles. The fixed-screen perspective enhances this focus, allowing for tight composition and clear visual cues. Sound design is a significant strength. The original soundtrack by David Decker (Neosonic Productions) is genuinely effective, using electronic and ambient motifs to create a sense of quiet tension, curiosity, and futuristic wonder. The sound effects are precise and well-placed, providing satisfying auditory feedback for interactions and puzzle solutions. The voice, while sparse, is clear and functional when present. Together, the art and sound create a cohesive, immersive, and importantly, comforting atmosphere, perfectly suited to the game’s puzzle-solving focus. The world-building is modest but highly effective within its scope, creating a believable and engaging environment for Vala’s journey.
Reception & Legacy
Upon its initial mobile release in 2017, “Kosmonavtes: Escape Reality” received no formal critic reviews, as was common for many mobile indie titles at the time. Player reception on platforms like iOS and Android was mixed, reflected in its low star ratings and comments about pacing and monetization (though no specific widespread criticism was documented in the provided sources). The Steam port in 2021 offered a wider audience but similarly garnered mixed player reviews (58% positive based on 12 reviews). Critic reviews for the PC version are absent from major aggregators like Metacritic, indicating it didn’t achieve significant critical attention upon or following its console revival. Commercially, it remained a niche title, part of a small but dedicated indie catalog. Its legacy is primarily defined by its role as the foundational entry in the “Kosmonavtes” series. The sequel, “Kosmonavtes: Academy Escape” (2020), suggests a continued commitment to expanding this specific puzzle adventure universe. Within the broader industry, “Escape Reality” exemplifies the late-2010s mobile adventure genre: polished, focused puzzle experiences designed for short sessions on portable devices. Its clean interface, logical puzzle design, and strong audiovisual presentation (especially the soundtrack) were considered positive aspects by players who engaged with it. However, its linear structure, linear progression, and lack of branching narratives or complex systems prevented it from becoming a genre highlight. Its influence is limited, existing primarily within the context of LKMAD’s own subsequent work and as an example of the mobile adventure landscape of its specific historical moment.
Conclusion
“Kosmonavtes: Escape Reality” is a well-crafted, if ultimately modest, entry in the point-and-click adventure genre. It excels in providing a coherent, logical, and visually appealing puzzle-solving experience designed thoughtfully for touchscreen devices. Lydia Kovalenko’s vision as a solo developer shines through in the game’s consistent art style, engaging soundtrack, and the intricate, deduction-based puzzle design that rarely relies on trial-and-error. While its narrative is simple and its scope limited, it effectively captures the aspirational spirit of space exploration through the relatable journey of Vala. Its primary legacy lies in its successful port to PC, broadening its audience, and its role as the inaugural game in the “Kosmonavtes” series. In the broader tapestry of video game history, it represents a competent and detailed artifact of the mobile adventure renaissance of the late 2010s – a game that prioritized player satisfaction over complexity, offering a focused, puzzle-centric escape into a beautifully realized, if relatively contained, sci-fi world. For players seeking a straightforward, well-designed room escape experience with solid audiovisual presentation, it remains a recommendable, if niche, title. However, it lacks the critical breakthrough, narrative ambition, or innovative gameplay that would elevate it to historic status. It is, instead, a testament to the enduring appeal of well-constructed puzzles and a polished, immersive atmosphere.