- Release Year: 2020
- Platforms: Macintosh, Windows
- Publisher: Sokpop Collective
- Developer: Sokpop Collective
- Genre: Puzzle
- Perspective: Diagonal-down
- Game Mode: Single-player
- Setting: Fantasy
- Average Score: 68/100

Description
Labyrinth is a puzzle game developed by Sokpop Collective, released in 2020. Set in a fantasy world, the game features a diagonal-down 2D scrolling perspective where players navigate through intricate mazes, solving puzzles and overcoming obstacles. The game emphasizes direct control and strategic thinking, offering a visually engaging and challenging experience for fans of the puzzle genre.
Where to Buy Labyrinth
PC
Labyrinth Free Download
Labyrinth Cracks & Fixes
Labyrinth Mods
Labyrinth Guides & Walkthroughs
Labyrinth Reviews & Reception
metacritic.com (68/100): Shadow Labyrinth is a fast-paced metroidvania that stands out for its atmospheric tone and the quirky presence of a yellow ball.
Labyrinth Cheats & Codes
Roblox
Launch Labyrinth on Roblox. Click the Menu button in the bottom-left corner of the screen. Click the Settings icon. Paste a code into the text box. Hit Redeem to get the reward.
| Code | Effect |
|---|---|
| WELOVEDENI | Reroll |
| DENIGIFT2 | Reroll |
| fixesfixesfixes | Clan Reroll |
| genesislowkbuns | Clan Reroll |
| hopefullyyougetsecret | Clan Reroll |
| xboxfixeslmk | Talent Reroll |
| imgettinglazy | Talent Reroll |
| talentrerollig | Talent Reroll |
| oneracereroll | Race Reroll |
| tworacereroll | Race Reroll |
| HAIRCOLORREROLL | Hair Color Reroll |
| STOPBEGGINGFORRACEREROLLS | Race Reroll |
| GIFTFRMSENKU | MagicType Reroll |
| WELCOMETESTERS | Race Reroll |
| COMPENSATION<3 | Talent Reroll |
| WINDMAGICOUT | MagicType Reroll |
| CLANRR | Clan Reroll |
| Trayvonchoppedskin | Talent Reroll |
| OGREsenku | Race Reroll |
| BALANCES | MagicType Reroll |
| labyrinth2029 | Race Reroll |
| imuchakkv2 | Race Reroll |
| sinbadoflaby | Clan Reroll |
| firstclasssingulary | Clan Reroll |
| ighimdone | Passive Reroll |
| TRUEBLOODFANALIS | Race Reroll |
| PEAKTIMES | Race Reroll |
| STRESSTEST | Race Reroll |
| senkubadthegoat | Race Reroll |
| iprayedfortimeslikethis | Talent Reroll |
| plzgetsenkuoutthetrenches | Talent Reroll |
| gapwapwap | Talent Reroll |
| mehmeh | MagicType Reroll |
| freedjinnequipcode | MagicType Reroll |
Labyrinth: A Pioneering Adventure in Digital Storytelling
Introduction
In the annals of video game history, few titles have left as indelible a mark as Labyrinth: The Computer Game. Released in 1986 by Lucasfilm Games (now LucasArts), this graphic adventure game was not just a tie-in to the cult classic film Labyrinth, but a groundbreaking experiment in interactive storytelling. It was the first adventure game developed by Lucasfilm, setting the stage for future classics like Maniac Mansion and The Secret of Monkey Island. This review delves deep into the game’s development, narrative, gameplay mechanics, and its lasting legacy in the gaming industry.
Development History & Context
The Birth of a Legend
Labyrinth: The Computer Game was conceived in 1985, during the production of the film Labyrinth, directed by Jim Henson and produced by George Lucas. Lucasfilm Games, under the leadership of George Lucas, was tasked with creating a video game adaptation. The project was led by designer David Fox, who sought to innovate within the adventure game genre.
Technological Constraints and Innovations
The game was developed for the Commodore 64, Apple II, and MSX platforms, which imposed significant technical limitations. Unlike other adventure games of the era, which relied on text parsers and command-line interfaces, Fox introduced a revolutionary “word wheel” system. This interface allowed players to construct commands by selecting verbs and nouns from scrolling menus, eliminating the need for complex syntax guessing.
The Influence of Douglas Adams
Early in development, the team collaborated with Douglas Adams, the renowned author of The Hitchhiker’s Guide to the Galaxy. Adams, who had previously worked on the 1984 video game adaptation of his book with Infocom, brought his unique brand of humor and creativity to the project. His contributions included the game’s opening sequence, which transitioned from a text-based adventure to a graphical one, inspired by The Wizard of Oz.
Visual and Artistic Direction
The game’s visual design was influenced by Habitat, a massively multiplayer online game under development at Lucasfilm at the time. The art direction was led by Gary Winnick, who would later lead the production of Maniac Mansion. The game’s aesthetic was a blend of the film’s fantastical elements and the technical capabilities of the platforms it was developed for.
Narrative & Thematic Deep Dive
Plot and Characters
Labyrinth: The Computer Game tasks the player with navigating a maze while solving puzzles and evading dangers. The player’s goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. The game begins with the player entering their name, sex, and favorite color, which determine the appearance of the player character. The narrative then unfolds in a text-based adventure sequence, where the player enters a movie theater to watch the film Labyrinth. Jareth appears on the projection screen and transports the protagonist to a labyrinthine prison.
Themes and Motifs
The game explores themes of adventure, puzzle-solving, and the struggle against time. The labyrinth itself is a metaphor for the challenges and obstacles one must overcome in life. The game’s narrative is deeply intertwined with its gameplay mechanics, creating a cohesive and immersive experience.
Dialogue and Interaction
The game’s dialogue is witty and engaging, reflecting the influence of Douglas Adams. The word wheel system allows for a wide range of interactions, from simple commands like “open door” to more complex and humorous ones like “congratulate Jareth”. The context-sensitive nature of the word wheels ensures that the available verbs and nouns change based on the player’s items and location, adding depth to the gameplay.
Gameplay Mechanics & Systems
Core Gameplay Loop
The core gameplay loop of Labyrinth revolves around exploring the maze, solving puzzles, and evading or overcoming obstacles. The player must navigate through a series of scrolling hallways, each containing doors, enemies, and other interactive elements. The game’s “radar” bar allows the player to see each hallway in miniature form, displaying the locations of all doorways, items, and characters.
Combat and Character Progression
Unlike traditional adventure games, Labyrinth does not feature a combat system in the conventional sense. Instead, the player must use their wits and the items they collect to overcome challenges. The game’s progression is tied to the player’s ability to solve puzzles and navigate the maze, with the ultimate goal of defeating Jareth.
User Interface and Controls
The game’s user interface is a departure from the command-line interfaces of other adventure games. The word wheel system is intuitive and user-friendly, making the game accessible to newcomers while still offering depth for experienced players. The controls are responsive, and the game’s pacing is well-balanced, ensuring a smooth and enjoyable experience.
Innovative Systems
One of the most innovative aspects of Labyrinth is its word wheel system. This interface eliminates the need for complex syntax guessing, streamlining the gameplay without hampering the player’s freedom. The context-sensitive nature of the word wheels ensures that the available commands are always relevant to the player’s current situation, adding a layer of depth to the gameplay.
World-Building, Art & Sound
Setting and Atmosphere
Labyrinth is set in a fantastical maze filled with puzzles, traps, and enemies. The game’s world is richly detailed, with each hallway and room offering unique challenges and interactions. The atmosphere is immersive, drawing the player into the game’s narrative and gameplay.
Visual Direction
The game’s visual direction is a blend of the film’s fantastical elements and the technical capabilities of the platforms it was developed for. The art direction, led by Gary Winnick, is a testament to the creativity and innovation of the Lucasfilm Games team. The game’s visuals are detailed and engaging, contributing to the overall experience.
Sound Design
The game’s sound design is minimal but effective, with each action and interaction accompanied by appropriate sound effects. The game’s soundtrack, composed by Russell Lieblich, is atmospheric and immersive, enhancing the player’s experience.
Reception & Legacy
Critical and Commercial Reception
Labyrinth: The Computer Game received positive reviews upon its release. Critics praised its puzzle design, detailed graphics, and newcomer-friendly interface. The game was a commercial success, outselling the film upon which it was based in the United States. Its design influenced Lucasfilm’s subsequent adventure title, Maniac Mansion, whose “SCUMM” engine was reused in many Lucasfilm adventure games.
Influence on Subsequent Games
The game’s technology and mechanics influenced the company’s subsequent title, Maniac Mansion, whose “SCUMM” engine was reused in many Lucasfilm adventure games. The word wheels were a predecessor to that game’s point-and-click interface. Gary Winnick, an artist for Labyrinth, went on to lead the production of Maniac Mansion with Ron Gilbert. David Fox contributed to Maniac Mansion as well, and he later directed Lucasfilm’s Zak McKracken and the Alien Mindbenders.
Evolution of Reputation
Over the years, Labyrinth has been regarded as a solid first attempt by Lucasfilm Games, but as inferior to the classics that followed. However, its influence on the adventure game genre is undeniable, and it remains a beloved title among fans of the genre.
Conclusion
Labyrinth: The Computer Game is a pioneering title in the adventure game genre, setting the stage for future classics like Maniac Mansion and The Secret of Monkey Island. Its innovative word wheel system, engaging narrative, and immersive world-building have left a lasting impact on the gaming industry. While it may not be as polished as later Lucasfilm Games titles, its influence and legacy are undeniable. For fans of adventure games and interactive storytelling, Labyrinth is a must-play title that offers a unique and engaging experience.
Final Verdict: Labyrinth: The Computer Game is a groundbreaking adventure game that set the stage for future classics. Its innovative mechanics, engaging narrative, and immersive world-building make it a must-play title for fans of the genre. While it may not be as polished as later Lucasfilm Games titles, its influence and legacy are undeniable.