- Release Year: 2016
- Platforms: iPad, Macintosh, Windows
- Publisher: Big Fish Games, Inc, Domini Games Ltd.
- Developer: Domini Games Ltd.
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Hidden object, Puzzle elements

Description
In Labyrinths of the World: Forbidden Muse, you are tasked with uncovering the mystery behind an ancient evil force. This Collector’s Edition of the first-person adventure game includes the base game, an additional bonus adventure, a strategy guide, achievements, collectibles for customization, a costume gallery, and the soundtrack. Players will explore immersive environments and engage in hidden object scenes and puzzle-solving gameplay.
Labyrinths of the World: Forbidden Muse (Collector’s Edition): A Collector’s Curio in a Crowded Labyrinth
In the vast, often overlooked catacombs of the hidden object adventure genre, few titles manage to carve out a distinct identity. They are the comfort food of gaming: reliably formulaic, satisfying in the moment, and quickly forgotten. Labyrinths of the World: Forbidden Muse (Collector’s Edition), a 2016 release from Domini Games, stands as a prime artifact of this specific niche—a game that embodies both the genre’s dependable charms and its inherent limitations.
Introduction: A Portal to a Familiar Realm
For aficionados of point-and-click adventures and hidden object scenes (HOS), the Labyrinths of the World series needs little introduction. Published by the genre titan Big Fish Games, these titles are the backbone of a digital ecosystem that thrives on episodic mystery and methodical puzzle-solving. Forbidden Muse arrives not as a revolutionary entry, but as a polished, expanded iteration of a well-established formula. This review posits that the Collector’s Edition of Forbidden Muse is the definitive way to experience the game, not because it elevates it to masterpiece status, but because it fully delivers on the specific, content-rich promises its genre audience expects. It is a competent, if unambitious, execution of a classic format, perfect for a rainy afternoon but unlikely to linger long in the memory.
Development History & Context: The Domini Method
Developed by Domini Games Ltd. and published by Big Fish Games, Forbidden Muse was born into a highly structured and commercially optimized environment. By 2016, the hidden object adventure (HOA) genre had long passed its peak popularity on PC, but had found a robust second life on mobile platforms like the iPad, where the game first launched on June 1st. Domini Games established itself as a reliable workhorse within this space, producing a steady stream of titles characterized by a first-person perspective, fantasy-tinged narratives, and a strict adherence to the genre’s core loops.
The “technological constraints” for a game like this are less about pushing hardware limits and more about adhering to a functional, accessible framework that runs on a wide range of systems, from low-end PCs to tablets. The development vision was clearly focused on iterative refinement rather than innovation. The goal was to produce a satisfying, self-contained experience that could be completed in a handful of sittings, with the Collector’s Edition serving as the premium product for the most dedicated fans. In a gaming landscape increasingly dominated by open-world epics and competitive multiplayer, Forbidden Muse represents a steadfast commitment to a specific, comfort-driven style of play.
Narrative & Thematic Deep Dive: The Muse’s Mystery
While the provided source material does not detail the specific plot, the title Forbidden Muse and the series’ conventions suggest a narrative framework. One can reliably infer a storyline involving a protagonist—likely an investigator or someone with a unique talent—drawn into a supernatural mystery centered around a muse who has been silenced, captured, or otherwise transgressed against. The promise of an “ancient evil force” in the bonus adventure further cements this as a tale of light versus darkness, art versus entropy.
The narrative in games of this ilk typically serves as a scaffold for the gameplay, providing context for journeying between locations and solving puzzles. Depth is often found in the environmental storytelling of the meticulously crafted, often eerie scenes the player investigates. Themes of forgotten history, the power of creativity, and battling supernatural corruption are standard fare, executed to provide a sense of purpose rather than profound philosophical exploration. The dialogue is expected to be functional, guiding the player toward their next objective, with character development taking a backseat to the mechanics of discovery and puzzle resolution.
Gameplay Mechanics & Systems: The Comforting Loop
This is where Forbidden Muse undoubtedly finds its core identity. The gameplay is a classic fusion of two primary elements:
- Hidden Object Scenes (HOS): The bread and butter of the experience. Players are presented with a list of items to find within a densely cluttered, static scene. This tests observation and pattern recognition. The “Collector’s Edition” includes additional collectibles that can be used to customize the menu and the player’s wardrobe, adding a minor layer of meta-progression and personalization.
- Puzzle Solving: Between HOS segments, players navigate various environments, picking up items to add to their inventory and using them in logical (or occasionally moon-logic) sequences to overcome obstacles. This involves classic adventure game tropes: finding keys, repairing mechanisms, and combining items. The “puzzle elements” noted in the specs include standalone brainteasers like sliding tile puzzles, code-breaking, and pattern matching.
The UI is designed for clarity and ease of use, especially on touchscreens. The first-person perspective immerses the player in each environment, with a cursor changing to indicate interactivity. The inclusion of a “Strategy Guide” within the Collector’s Edition is a tacit acknowledgment of the genre’s occasional frustrating leaps in logic, offering a safety net for players who wish to maintain momentum.
The “additional adventure” promised in the CE extends the core gameplay loop, offering more of what players enjoy rather than introducing new mechanics. Similarly, “Achievements” provide a set of extrinsic goals to pursue, encouraging replayability or more thorough exploration.
World-Building, Art & Sound: Aesthetic Consistency
The art direction for Domini Games’ titles typically leans toward a polished, slightly cartoonish realism that is visually clear and pleasing. Environments are richly detailed to facilitate the hidden object scenes but are also crafted to build a specific atmosphere—likely gothic and mysterious given the title. The “Harlequin’s Costume Gallery” suggests a theatrical or carnivalesque aesthetic in parts, a common and effective theme for hiding secrets in plain sight.
The inclusion of a standalone “Soundtrack” in the CE highlights the importance of audio in building atmosphere. The score is likely composed of ambient, melodic pieces that heighten tension without distracting from the task at hand. Sound effects serve a crucial functional role, providing satisfying auditory feedback for successful interactions, a key element in the genre’s rewarding feedback loop. World-building is achieved not through lengthy exposition but through the visual and auditory details of each location, suggesting a history and a life beyond the player’s immediate puzzle-solving needs.
Reception & Legacy: A Quiet Niche
The available data suggests Labyrinths of the World: Forbidden Muse did not set the world on fire. With no critic reviews archived and a MobyScore of “n/a,” it exists in a space largely ignored by mainstream gaming press, instead being reviewed and consumed by its dedicated target audience on platforms like Big Fish Games. Its commercial success would have been measured not in blockbuster sales but in its performance within the subscription services and digital storefronts that cater to casual and adventure game fans.
Its legacy is intrinsically tied to the Labyrinths of the World series and the HOA genre as a whole. It is a testament to the enduring demand for a specific type of linear, puzzle-focused experience. It did not influence the industry at large but instead helped sustain a viable ecosystem for smaller developers like Domini Games. The series’ continued output through subsequent years (Fool’s Gold in 2019, The Wild Side in 2020) demonstrates that there is a consistent audience for this reliable formula. Forbidden Muse is a single thread in a much larger tapestry, unremarkable on its own but part of a pattern that has persisted for over a decade.
Conclusion: The Definitive Edition for the Devotee
Labyrinths of the World: Forbidden Muse (Collector’s Edition) is the quintessential “more” for those who want “more.” It does not seek to redefine its genre or convert the uninitiated. Instead, it offers a complete and content-rich package for the exact audience it was designed for: players who find deep satisfaction in the methodical scrutiny of a hidden object scene and the logical click of a puzzle solved.
The bonus adventure, strategy guide, soundtrack, and collectibles add tangible value, making the CE the recommended version for any fan. It is a well-executed, professionally crafted example of its kind. However, its lack of ambition, narrative depth, or mechanical innovation prevents it from being considered a classic. Its place in video game history is as a footnote—a reliable, enjoyable, and utterly conventional entry in a specialized genre. It is a comforting labyrinth to get lost in for an evening, its walls built from familiar, well-worn stones.