- Release Year: 2020
- Platforms: Windows
- Publisher: Big Fish Games, Inc, S.A.D. Software Vertriebs- und Produktions GmbH
- Developer: Domini Games Ltd.
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Hidden object, Puzzle elements
- Setting: Fantasy
- Average Score: 86/100

Description
Labyrinths of the World: The Wild Side (Collector’s Edition) is a first-person fantasy adventure game featuring hidden object scenes and puzzle elements, where players navigate mysterious labyrinths in a wild, enchanted world to restore peace. This special edition includes the base game, an additional adventure, strategy guide, collectibles, concept art, replayable scenes, soundtrack, videos, and wallpapers, set in a fantastical realm blending exploration, point-and-click interface, and immersive storytelling.
Gameplay Videos
Where to Buy Labyrinths of the World: The Wild Side (Collector’s Edition)
PC
Labyrinths of the World: The Wild Side (Collector’s Edition) Guides & Walkthroughs
Labyrinths of the World: The Wild Side (Collector’s Edition) Reviews & Reception
store.steampowered.com (90/100): 90% of the 11 user reviews for this game are positive.
steambase.io (83/100): has earned a Player Score of 83 / 100.
Labyrinths of the World: The Wild Side (Collector’s Edition): Review
Introduction
Imagine a serene vacation in India abruptly shattered by a sly thief, plunging you into a fantastical realm where animals rule as kings and queens, drawn from ancient myths, and a human princess holds the key to fragile peace. Labyrinths of the World: The Wild Side (Collector’s Edition), released in early 2020, embodies this whirlwind premise, serving as the eleventh installment in Domini Games’ enduring Labyrinths of the World series—a cornerstone of the casual hidden-object puzzle adventure (HOPA) genre popularized by Big Fish Games. As a historian of interactive storytelling, I view this title not as a revolutionary blockbuster, but as a meticulously crafted gem that upholds the series’ legacy of escapist fantasy while infusing fresh mythological flair. My thesis: In an era dominated by high-octane blockbusters, The Wild Side exemplifies the timeless appeal of the HOPA formula, delivering a satisfying blend of narrative whimsy, brain-teasing puzzles, and collector’s delights that reaffirms its place as essential comfort gaming for puzzle aficionados.
Development History & Context
Domini Games Ltd., a Ukrainian studio specializing in HOPA titles, developed Labyrinths of the World: The Wild Side under the publishing umbrella of Big Fish Games, Inc., with additional distribution by BFG Entertainment and S.A.D. Software in Europe. Founded in the mid-2010s, Domini Games has become a prolific force in the casual adventure space, churning out over a dozen entries in the Labyrinths series alone, each building on a template of point-and-click exploration laced with hidden-object scenes (HOPs) and mini-puzzles. This game, launched on January 3, 2020, for Windows (with mobile as the sole version for some platforms), arrived amid a casual gaming renaissance fueled by digital distribution platforms like Steam and Big Fish’s own storefronts.
The creators’ vision centered on weaving Indian animal mythology into the series’ signature “labyrinthine” worlds—hidden realms accessed via everyday portals. Drawing from Panchatantra fables and Hindu lore (elephant queens, tiger kings), the narrative echoes Rudyard Kipling’s The Jungle Book but with a puzzle-adventure twist. Technologically, it adheres to modest constraints typical of HOPAs: requiring only a 2.0 GHz processor, 1 GB RAM, and DirectX 9, it runs smoothly on Windows 7/8/10 systems. This low barrier reflected the 2020 casual market’s shift toward accessible, browser-like downloads amid the COVID-19 lockdowns, where players craved bite-sized escapism over demanding AAA titles.
The gaming landscape at release was bifurcated: blockbuster open-world epics like Cyberpunk 2077 (delayed but looming) contrasted with a booming indie casual scene on Steam, where HOPAs thrived via bundles and sales. Big Fish’s model—free trials leading to full purchases—mirrored mobile freemium trends, positioning The Wild Side as a budget-friendly ($3.99–$9.99) entry in a niche sustaining millions of downloads annually. As the series’ “Wild Side,” it innovated subtly by emphasizing animal anthropomorphism, differentiating from prior ethereal or geological themes like Hearts of the Planet.
Narrative & Thematic Deep Dive
At its core, The Wild Side unfolds a classic hero’s journey recast in a vibrant animal kingdom. You, the unnamed protagonist, arrive in India for a tour, only to be pickpocketed into a parallel realm via a peacock box and magical mehndi tattoos. Recruited by Nanda, the benevolent elephant queen, your quest safeguards Princess Manu—the sole human in this beastly domain—from Jagan, the tyrannical Tiger King, whose “fearsome cohorts” (snakes, lemurs, crocodiles, monkeys) embody savage betrayal and dangerous prophecies.
The plot spans six chapters plus a bonus: Palace of Winds (entry and elephant alliance), Snake’s Path (venomous treks), Lemur Castle Hall (avian intrigue), City on Crocodile (reptilian politics), Monkey World (chaotic mischief), and Temple Ruins (climactic showdown). Key characters shine: Nanda exudes regal wisdom, dispensing healing potions from Parijaat leaves; Manu, vulnerable yet pivotal, evokes themes of interspecies harmony; Jagan roars as a prophecy-fueled despot. Allies like peacock nestlings, wise lemurs (King Lorius via diary), and crocodile prophets add layers, with dialogue crisp and lore-rich—e.g., “Laws of the Jungle” scrolls reveal caste-like animal hierarchies.
Thematically, it delves into balance vs. tyranny, mirroring Indian myths where animals symbolize dharma (order) disrupted by adharma (chaos). Prophecies drive tension: Manu’s human blood as a “bridge” between worlds critiques xenophobia. Betrayal motifs (thief’s lure, traitorous beasts) underscore cunning (fox-like player agency). Dialogue is functional yet flavorful—hints via talking animals, journals unpacking lore like the “Fruit of Life.” Pacing masterfully alternates exposition (cutscenes, books) with action, culminating in a bonus chapter defeating a “last tyrant,” reinforcing redemption arcs. Flaws? Predictable tropes (evil king defeated by artifacts), but the mythic tapestry elevates it beyond formulaic HOPAs.
Gameplay Mechanics & Systems
The Wild Side epitomizes HOPA purity: point-and-click 1st-person exploration, inventory puzzles, list-based HOPs, and mini-games form interlocking loops. Core cycle: Explore → Collect → Combine → Solve → Advance. No combat—tension arises from environmental hazards (e.g., sleep bombs for guards)—focusing progression via 100+ inventory items like lassos, sitars, and flying carpets.
HOPs vary replayably in CE (morphing objects, silhouettes), yielding tools (e.g., incense from first HOP). Puzzles dazzle: mosaic rotations (Palace), bamboo pipe mazes (Lemur), random mini-games (canyon zipline dodging). Inventory shines with logical combos—e.g., henna + water + brush = magical mehndi; damaged sitar + strings + pegs = functional instrument. Character progression is light: collectibles (animal figurines, butterfly plates) unlock boudoir galleries; strategy guide aids stumped players.
UI is intuitive—hint button (recharges via sparkles), task book tracks objectives, zoomable scenes prevent pixel-hunting. Innovations: Animal codes (rubbing charcoal sketches), physics-lite puzzles (kite assembly for lightning). Flaws: Occasional backtracking (e.g., Monkey City loops), non-skippable HOPs early on, and random elements (scorpion figurines) frustrate perfectionists. CE extras—replayable scenes, bonus adventure—extend 4-6 hour runtime to 8+, with family sharing on Steam enhancing value.
World-Building, Art & Sound
The game’s fantasy setting—a labyrinthine animal kingdom blending Indian opulence (palaces, mehndi) with jungle surrealism (crocodile cities, monkey metropolises)—creates immersive atmosphere. Chapters transition fluidly: windy elephant spires to venomous paths, lemur halls to ruined temples, evoking a living Panchatantra fable.
Visuals pop in hand-painted 2D: lush palettes (emerald vines, golden howdahs) detail 50+ scenes. Sparkling interactivity guides eyes; animations (flying carpets, sitar strums) add whimsy. Collector’s art (wallpapers, concepts) reveals evolution from sketches to polish. Sound design enchants: orchestral scores with sitar/flute motifs evoke Rajasthan; beastly SFX (roars, chirps) heighten immersion. Full English voiceovers (cutscenes) deliver gravitas, though sparse. Morphing HOPs and particle effects (fireflies, pollen) amplify wonder, making the wild side feel alive and perilous.
Reception & Legacy
Launch reception was quietly positive in casual circles: Steam’s 90% approval (11 reviews, now 83/100 from 12) praises “captivating story” and “challenging puzzles,” with minor gripes on repetition. MobyGames lacks scores/reviews; Big Fish/GameHouse thrive on user trials, but no Metacritic aggregate. Commercially, it bundled in Labyrinths Collection (six titles for ~$50), hitting lows of $2.45 on Steam sales, cementing Big Fish’s model.
Reputation evolved modestly: niche cult status among HOPA fans, with series spanning 2015–2024 influencing clones (Dark Romance, Secret City). No industry-wide impact—HOPAs remain siloed—but it exemplifies Domini Games’ reliability, paving for sequels like The Game of Minds. In history, it preserves casual gaming’s democratizing force, accessible amid 2020 isolation.
Conclusion
Labyrinths of the World: The Wild Side (Collector’s Edition) masterfully distills HOPA essence: a prophetic tale of animal intrigue, ingenious puzzles (mehndi mazes to marimba melodies), and extras elevating replayability. Domini Games honors its legacy without reinvention, flaws (backtracking, linearity) offset by thematic depth and polish. Verdict: Essential for HOPA enthusiasts (9/10), a definitive series peak securing its niche in video game history as whimsical, myth-infused escapism. If you crave brains over brawn, take this wild walk—peace awaits.