- Release Year: 2015
- Platforms: Linux, Macintosh, Wii U, Windows
- Publisher: Petite Games
- Developer: Petite Games
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Arcade
- Average Score: 63/100
Description
Land it Rocket is a side-view arcade action game where players pilot a rocket through 28 perilous levels filled with hazards like mines, lasers, and turrets. The objective is to carefully navigate these obstacles and land the rocket safely on the platform. Players can test their skills further in an Endless mode and strive to earn a 3-star rating by completing each level in the shortest possible time.
Where to Buy Land it Rocket
PC
Crack, Patches & Mods
Guides & Walkthroughs
Reviews & Reception
steambase.io (73/100): Land it Rocket has achieved a Steambase Player Score of 73 / 100. This score is calculated from 22 total reviews on Steam — giving it a rating of Mostly Positive.
purenintendo.com (50/100): Too Simple. Not the most exciting game, but if you need something short to keep you busy for a couple days you might enjoy Land it Rocket.
familyfriendlygaming.com (70/100): Land It Rocket is a cheap indie game on the Wii U selling for $2.99. I enjoyed my time playing this home console video game. I like the idea behind Land It Rocket.
mobygames.com (60/100): Average score: 60% (based on 3 ratings)
Land it Rocket: Review
In the vast cosmos of video game history, countless titles blaze across the sky, leaving trails of innovation, profit, and cultural impact. But for every supernova, there are countless smaller, quieter stars—games whose legacy is not defined by blockbuster sales or genre-defining mechanics, but by their earnest attempt to capture a specific, simple joy within the technological and commercial constraints of their time. Land it Rocket, a modest 2015 release from indie studio Petite Games, is one such star. A deceptively simple physics-based puzzle game, it serves as a poignant case study of the Wii U eShop era, a love letter to arcade classics, and a title whose ultimate legacy is as divided as its critical reception.
Introduction: A Flicker in the Indie Firmament
The Wii U’s eShop was a curious digital frontier. A platform struggling for an identity became an unlikely haven for small indie developers, offering a space for experimental, often minimalist, experiences to find a niche audience. Into this landscape, Petite Games launched Land it Rocket, a game with a premise so pure it felt almost archetypal: guide a rocket to its landing pad. Not through complex narratives or sprawling open worlds, but through the meticulous application of thrust, momentum, and patience. This review posits that Land it Rocket is a flawed but mechanically earnest execution of a classic concept, a game whose value is intrinsically tied to its budget price point and the player’s appetite for unadulterated, friction-filled challenge. It is not a revolution, but a respectful, if occasionally frustrating, evolution of the Lunar Lander formula for a modern digital marketplace.
Development History & Context: Petite Games in a Petite Market
The Studio: Petite Games, as their name implies, carved a niche by specializing in small-scale, accessible arcade-style experiences. Prior to Land it Rocket, they had developed titles like Toon Tanks and Super Destronaut—games known for their pick-up-and-play simplicity and retro aesthetics. Their development philosophy was clearly geared towards creating concise experiences that evoked the spirit of classic arcade cabinets and early home computer games, a philosophy perfectly suited for the digital storefronts of the 2010s.
The Technological & Commercial Landscape: Released on July 9, 2015, Land it Rocket debuted on a Wii U console that was, by then, widely considered a commercial failure. However, its unique GamePad controller and Nintendo’s concerted effort to court indie developers created a unique ecosystem. For a small studio, developing for the Wii U offered visibility amidst a less crowded marketplace compared to Steam or mobile app stores. The technological constraints were likely minimal; the game’s simplistic 2D visuals and physics required little more than what the modest Wii U hardware could easily provide. This was a game built not to push polygons, but to test a player’s mettle. Its subsequent releases on Linux, Windows, and Macintosh in 2017 further illustrate its low-overhead, engine-agnostic design, allowing it to find additional life on PC storefronts like Steam, where it often sold for a deeply discounted price.
The Vision: The vision for Land it Rocket was not one of grandiose ambition, but of refined focus. The developers aimed to resurrect the tense, skill-based gameplay of momentum-management games like the original Lunar Lander, but package it with modern elements like structured levels, a star-based scoring system, and an endless mode. It was an attempt to translate a foundational video game concept into a digestible, budget-priced package for a new generation.
Narrative & Thematic Deep Dive: The Austerity of Space
To discuss the narrative of Land it Rocket is to acknowledge its deliberate and almost total absence. There is no story, no characters, and no dialogue. The narrative is the one you create through your own actions: the tale of a lone pilot (implied, not shown) battling against physics and a hostile environment to achieve a singular goal.
Thematically, however, the game is rich with meaning. It is a game about precision, control, and consequence. Every burst of thrust is a commitment; every miscalculation is punished instantly and decisively. The core theme is one of mastery over chaos. The world is not just empty space; it is filled with “dangers like mines, lasers and turrets,” as the official description states. These are not enemies with motive, but impersonal, mechanical obstacles. The conflict is not good versus evil, but order versus entropy, skill versus misfortune.
This thematic austerity is its greatest strength and weakness. It creates a pure, unadulterated gameplay loop free from narrative pretension. However, it also contributes to a feeling of sterility. As noted by reviewers, the experience can feel repetitive and lacking a sense of progression beyond the escalating difficulty. The theme is the mechanics themselves—a stark meditation on cause and effect.
Gameplay Mechanics & Systems: The Delicate Art of Crashing
At its heart, Land it Rocket is a game of exquisite, often maddening, simplicity.
The Core Loop: The objective is consistently clear: navigate a side-view, single-screen environment and land your rocket on a designated pad. The journey to that pad is where the challenge lies. The player must deftly navigate narrow passages, avoid static obstacles like walls and mines, and evade dynamic threats such as homing missiles and laser turrets.
Control and Physics: The control scheme is brutally minimalist. The player presses a single button (A on the Wii U) to apply thrust. The direction of thrust is determined entirely by the orientation of the rocket, which is controlled with the analog stick or D-pad. This is the game’s masterstroke and its central point of contention. There is no brake. Deceleration is only achieved by counter-thrusting—pointing the rocket in the opposite direction of travel and applying thrust to kill momentum.
This creates a constant, tense dance with physics. As Pure Nintendo’s review noted, “I found myself tapping A quite a bit so I wouldn’t get too much speed and slam into a wall, but going too slow can sometimes cause you to hit the obstacles.” This friction is the soul of the game. It demands finesse, patience, and perfect timing. A community discussion on Steam bemoaning the difficulty of “Level 14” stands as a testament to the precise skill ceiling the game establishes.
Progression and Systems: The game offers 28 handcrafted levels, each increasing in complexity and danger. Completion is rewarded with a 1-to-3-star rating based on the speed of the landing, adding a layer of replayability for perfectionists. Beyond the main campaign, an “Endless Mode” tasks players with surviving for as long as possible against a continuous onslaught of obstacles.
The core criticism of these systems, echoed by multiple reviewers, is a lack of depth and variety. Nintendo Enthusiast pointed out that the “concepts aren’t fleshed out,” and once the three-star ratings are earned, the only remaining allure is the high-score chase in Endless Mode. The absence of power-ups—a shield to block missiles, for instance, as wished for by Family Friendly Gaming—is a deliberate design choice that maintains purity but limits strategic options.
World-Building, Art & Sound: A Minimalist Palette
The aesthetic of Land it Rocket is best described as functional minimalism. The visual direction employs a clean, colorful, and highly simplistic art style. The backdrop for the action is often a static, pleasant scene of a landscape with small ambient animations, such as leaves falling from trees or branches swaying in the wind, as noted by Family Friendly Gaming. These touches add a slight bit of life but do little to vary the experience from level to level.
The rocket and obstacles are rendered with clear, recognizable shapes, ensuring the gameplay remains readable. However, this simplicity led to criticism that it felt more akin to a mobile app store game than a dedicated console experience. Nintendo Life called the music “monotonous,” a sentiment that highlights the game’s significant shortcoming in audio design. The soundscape is sparse, dominated by the constant thrum of the rocket’s engine and the explosive consequences of failure. It effectively conveys the loneliness of the task but fails to elevate the experience or provide much-needed auditory variety.
The world-building is therefore abstract. You are not in a specific universe; you are in a digital physics sandbox designed to test a specific skill set. The atmosphere is one of focused isolation, punctuated by moments of intense frustration and brief triumph.
Reception & Legacy: A Divisive Landing
Land it Rocket’s reception was mixed, reflecting the divisive nature of its uncompromising design.
Critical Reception: On aggregation sites, it holds a lukewarm 60% average from critics based on three reviews. The scores tell the story of its split personality:
* GameGravy (75%) praised it as a “very fun, well polished, albeit short experience” and a great point of entry for the genre.
* Nintendo Enthusiast (65%) found it “pretty solid” with pleasant visuals and a good idea, but criticized its short length and lack of fleshed-out concepts.
* Nintendo Life (40%) was far harsher, declaring it a failure in execution, citing frustrating controls, monotonous music, and a failure to find a satisfying “sweet spot.”
User reviews on Steam have been more forgiving, settling at a “Mostly Positive” rating based on 22 reviews. This discrepancy suggests the game found a more appreciative audience on PC, perhaps due to even lower price points and different player expectations.
Legacy and Influence: Land it Rocket did not set the industry ablaze. Its legacy is subtle. It stands as a quintessential example of the thousands of small-scale indie projects that flourished on digital storefronts in the mid-2010s. It is a preserved artifact of the Wii U’s indie scene and a testament to Petite Games’ specific development ethos.
Its true influence is in its role as a keeper of the flame for the Lunar Lander genre. It introduced a classic formula to a new audience on modern platforms, demonstrating that the simple tension of managing thrust and momentum remains a compelling gameplay hook. It didn’t redefine the genre it belonged to, but it faithfully carried its principles forward into a new era of gaming.
Conclusion: A Niche for the Patient Pilot
Land it Rocket is not a game for everyone. It is a specialized tool designed for a specific type of player: one who finds satisfaction in mastering unforgiving systems, who values precision over spectacle, and who appreciates a challenge devoid of hand-holding. Its flaws are evident—its short length, repetitive aesthetics, and occasionally punitive difficulty can feel more frustrating than rewarding.
However, to dismiss it entirely would be to overlook its earnest accomplishments. Within its extremely narrow scope, it executes its core premise with mechanical clarity and purpose. It is a game utterly confident in what it is: a pure, uncomplicated test of skill. For players seeking a quick, budget-friendly challenge that hearkens back to gaming’s arcade roots, Land it Rocket can provide a few hours of tense, focused engagement. For others, its lack of depth and polish will be immediately apparent.
In the final analysis, Land it Rocket secures its small but definite place in video game history not as a landmark, but as a footnote—a perfectly executed example of a particular kind of game from a particular moment in time. It is a solid, if unspectacular, tribute to the games that came before it and a reminder that sometimes, the simplest journeys are the hardest to complete.