- Release Year: 2017
- Platforms: Windows
- Publisher: Strange Company
- Developer: Strange Company
- Genre: Action RPG, Role-playing
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Direct control
- Setting: Fantasy, Horror
- Average Score: 76/100
- VR Support: Yes

Description
Left-Hand Path is a dark fantasy VR role-playing game that immerses players in a haunting, medieval-inspired world filled with horror elements. As a first-person action RPG, it emphasizes spellcasting through motion-controlled rune drawing, challenging combat, and atmospheric exploration. Drawing inspiration from Dark Souls, the game pits players against terrifying enemies and punishing mechanics, wrapped in a narrative of occult mystery. Designed for room-scale VR, it blends teleportation and smooth locomotion, with a lengthy 15-hour campaign crafted by a small but ambitious development team.
Where to Buy Left-Hand Path
PC
Left-Hand Path Guides & Walkthroughs
Left-Hand Path Reviews & Reception
opencritic.com (78/100): It’s great to see more polish on VR games and Left-Hand Path is certainly a step in the right direction towards immersive game play.
uploadvr.com : Left-Hand Path is just as ambitious as it is unpolished.
Left-Hand Path: Review
Introduction
In the early days of VR gaming, few titles dared to marry the visceral immersion of virtual reality with the depth of a sprawling RPG. Left-Hand Path, released in 2017 by indie studio Strange Company, stands as a flawed yet fascinating artifact of this era—a Dark Souls-inspired gauntlet of horror, magic, and relentless challenge. Set in a bleak, arcane world where players wield spells through intricate hand gestures, Left-Hand Path promised a 15-hour journey steeped in dread and hermetic lore. Though marred by technical limitations and uneven execution, it remains a bold experiment in VR’s potential for narrative and systemic complexity. This review argues that while Left-Hand Path falters under the weight of its ambition, its innovative spellcasting and atmospheric design cement its status as a cult classic for VR enthusiasts.
Development History & Context
Left-Hand Path emerged during a transitional period for VR. In 2017, the market was saturated with short-form “experiences” and tech demos, but few developers tackled ambitious, story-driven RPGs. Strange Company, a one-person studio led by developer Hugo Bille, sought to defy this trend by creating a game that leveraged room-scale VR not as a gimmick but as a core mechanic. Inspired by Dark Souls’ unforgiving combat and The Elder Scrolls’ exploration, Bille aimed to craft a game where “magic felt real” through motion-controlled spellcasting.
The game spent over a year in Early Access, with updates refining its gesture-based systems and adding accessibility features like arachnophobia mode and lower difficulty settings. Technological constraints of the era—limited VR adoption, hardware demands for room-scale play, and the infancy of motion-control precision—shaped its design. Released for HTC Vive and Oculus Rift, Left-Hand Path targeted a niche audience willing to endure its punishing difficulty and janky edges for a uniquely immersive dark fantasy.
Narrative & Thematic Deep Dive
Left-Hand Path casts players as a disoriented amnesiac trapped in the Well of All Rewards, a labyrinthine realm blending gothic castles, Lovecraftian voids, and decaying crypts. The plot unfolds through fragmented lore scattered across scrolls, ghostly echoes, and encounters with figures like Lord Byron and Samuel Taylor Coleridge, reimagined as tragic seekers of forbidden power. The narrative’s core themes—hubris, sacrifice, and the corrupting allure of knowledge—echo the “left-hand path” of esoteric tradition, which prioritizes individualism and transgressive rituals.
Dialogue is sparse but purposeful, with NPCs delivering cryptic warnings in haunting voice acting. The true story, however, resides in environmental storytelling: a corpse clutching a spellbook implies a failed ritual; a mural depicts a cult’s demise. This approach reinforces the game’s oppressive atmosphere, though key plot beats occasionally suffer from obscurity. Thematically, Left-Hand Path excels in interrogating power’s cost, but its narrative ambition outpaces its clarity, leaving players to piece together coherence from shadowy fragments.
Gameplay Mechanics & Systems
At its heart, Left-Hand Path is a game about embodied sorcery. Players cast spells by drawing runes in the air—a fireball requires tracing a circle, while a protective ward demands a pentagram. These gestures, tracked via motion controllers, are tactile and immersive but inconsistently responsive, leading to frantic retries mid-combat. A “Grimoire” (summoned by tapping a staff to the head) catalogues spells, rituals, and lore, though its UI feels clunky compared to modern VR standards.
Combat is brutally Souls-like: enemies hit hard, telegraph attacks minimally, and punish mistakes mercilessly. Players must dodge, weave, and strategize spell combos while managing limited mana. Unfortunately, difficulty spikes—like sudden enemy swarms or instant-kill traps—often feel cheap rather than earned, undermining Dark Souls’ ethos of “tough but fair” design.
Progression hinges on collecting “Husks” from fallen foes, which unlock new spells and abilities. Exploration rewards curiosity with secret paths and optional bosses, but checkpointing—via ritual circles—can frustrate due to sparse placement.
The game supports both teleportation and smooth locomotion, accommodating VR newcomers and veterans. Yet, its insistence on room-scale play (crawling under traps, ducking arrows) demands physical space, limiting accessibility.
World-Building, Art & Sound
Left-Hand Path’s greatest strength lies in its atmosphere. The Well of All Rewards oozes dread: corridors plunge into abyssal darkness, broken only by the dim glow of a magical staff; stone gargoyles loom with malign sentience; distant whispers hint at unseen horrors. Visuals are functional but dated, with low-poly assets and textures that resemble “black smudges” (per UploadVR) in darker areas. Lighting, however, is masterful—flickering torchlight and spell effects cast dynamic shadows that heighten tension.
Sound design amplifies the horror. Chanting rituals reverberate with eerie authenticity, while enemy growls and skittering footsteps trigger primal unease. The score, a minimalist blend of drones and choral lamentations, evokes Hellraiser’s cosmic dread. That said, audio mixing falters at times—spells sometimes lack punch, and voice lines clip—reminding players of the game’s indie roots.
Reception & Legacy
At launch, Left-Hand Path earned mixed reviews. Critics praised its ambition (Metascore: 72) but critiqued its roughness. UploadVR’s 6/10 review encapsulated the divide: “Just as ambitious as it is unpolished… worth your while if you’re a sucker for dark-themed RPGs.” Players, however, embraced its depth, awarding it a “Very Positive” Steam rating (84/100) for its spellcasting innovation and scale.
Its legacy is twofold:
1. VR RPG Pioneering: It proved that VR could sustain lengthy, systemic RPGs, paving the way for titles like The Mage’s Tale and Asgard’s Wrath.
2. Gesture-Based Magic: The rune-casting system remains influential, echoed in games like SoulKeeper VR and The Wizards.
Yet, Left-Hand Path never escaped its cult status. Strange Company’s subsequent inactivity left the game without expansions, and its jankiness deterred mainstream audiences. Still, it endures as a touchstone for VR’s potential—a flawed gem revered by those who tolerated its edges for unparalleled immersion.
Conclusion
Left-Hand Path is a study in contradictions: a game teeming with groundbreaking ideas yet hamstrung by technical limitations, a Dark Souls homage that misunderstands its inspiration’s elegance, and a horror RPG that terrifies despite its budgetary constraints. Its spellcasting mechanics and world-building remain peerless in VR’s early pantheon, but clunky UI, uneven difficulty, and dated visuals hold it back from greatness.
For VR historians and masochistic mages, Left-Hand Path is essential—a testament to indie daring in an era of cautious experimentation. For others, it’s a fascinating relic, best appreciated as a stepping stone toward more polished VR adventures. In the annals of gaming history, it occupies a singular niche: a flawed, fearless trek into the dark heart of virtual sorcery.