Lemmings X-Mas

Lemmings X-Mas Logo

Description

Lemmings X-Mas is a Windows compilation pack released in 2004, bundling the Christmas-themed Holiday Lemmings (1994) and Lemmings Revolution (2000) from the iconic Lemmings puzzle-strategy series, where players guide streams of marching lemmings through hazardous levels filled with obstacles like drops, traps, and lava by assigning limited skills such as digging, blocking, building, and exploding to ensure enough reach the exit safely.

Gameplay Videos

Lemmings X-Mas Reviews & Reception

stoneagegamer.com : I heartily recommend Xmas Lemmings.

dosgames.com (60/100): If you really enjoy the Lemmings series, you’ll want to check out this game just for those two unique levels that can only be found here!

Lemmings X-Mas Cheats & Codes

Macintosh (X-MAS Lemmings / Christmas Lemmings)

Enter passwords at the password screen.

Code Effect
IJJLDNCCCN Access Level 2
NJLDLCADCY Access Level 3
JLDLCINECR Access Level 4
SNOWFLAKES Activates level skip cheat. Press F5 during gameplay to advance to the next level with 100% Lemmings saved

PC (Christmas Lemmings)

Enter level codes (passwords) at the password screen to access specific levels for 1 or 2 players.

Code Effect
CAJRLDNBCG Frost Level 1 (1 player)
IJRLDNCCCP Frost Level 2 (1 player)
NRLDNCADCM Frost Level 3 (1 player)
RLDNCINECF Frost Level 4 (1 player)
LDNCAJVFCO Frost Level 5 (1 player)
DNCIJVLGCH Frost Level 6 (1 player)
NCANVLDHCE Frost Level 7 (1 player)
CINVLDNICN Frost Level 8 (1 player)
CAJRMDNJCP Frost Level 9 (1 player)
IJRMDNCKCI Frost Level 10 (1 player)
NRMDNCALCF Frost Level 11 (1 player)
RMDNCINMCO Frost Level 12 (1 player)
MDNCAJVNCH Frost Level 13 (1 player)
DNCIJVMOCQ Frost Level 14 (1 player)
NCANVMDPCN Frost Level 15 (1 player)
CINVMDNQCG Frost Level 16 (1 player)
KAJRLDOBMJ Frost Level 1 (2 players)
IJRLDOKCMS Frost Level 2 (2 players)
NRLDOKADMP Frost Level 3 (2 players)
RLDOKINEMI Frost Level 4 (2 players)
LDOKAJVFMR Frost Level 5 (2 players)
DOKIJVLGMK Frost Level 6 (2 players)
OKANVLDHMH Frost Level 7 (2 players)
KINVLDOIMQ Frost Level 8 (2 players)
KAJRMDOJMS Frost Level 9 (2 players)
IJRMDOKKML Frost Level 10 (2 players)
NRMDOKALMI Frost Level 11 (2 players)
RMDOKINMMR Frost Level 12 (2 players)
MDOKAJVNMK Frost Level 13 (2 players)
DOKIJVMOMD Frost Level 14 (2 players)
OKANVMDPMQ Frost Level 15 (2 players)
KINVMDOQMJ Frost Level 16 (2 players)
CAJRLFNBDJ Hail Level 1 (1 player)
IJRLFNCCDS Hail Level 2 (1 player)
NRLFNCADDP Hail Level 3 (1 player)
RLFNCINEDI Hail Level 4 (1 player)
LFNCAJVFDR Hail Level 5 (1 player)
FNCIJVLGDK Hail Level 6 (1 player)
NCANVLFHDH Hail Level 7 (1 player)
CINVLFNIDQ Hail Level 8 (1 player)
CAJRMFNJDS Hail Level 9 (1 player)
IJRMFNCKDL Hail Level 10 (1 player)
NRMFNCALDI Hail Level 11 (1 player)
RMFNCINMDR Hail Level 12 (1 player)
MFNCAJVNDK Hail Level 13 (1 player)
FNCIJVMODD Hail Level 14 (1 player)
NCANVMFPDQ Hail Level 15 (1 player)
CINVMFNQDJ Hail Level 16 (1 player)
KAJRLFOBNM Hail Level 1 (2 players)
IJRLFOKCNF Hail Level 2 (2 players)
NRLFOKADNS Hail Level 3 (2 players)
RLFOKINENL Hail Level 4 (2 players)
LFOKAJVFNE Hail Level 5 (2 players)
FOKIJVLGNN Hail Level 6 (2 players)
OKANVLFHNK Hail Level 7 (2 players)
KINVLFOIND Hail Level 8 (2 players)
KAJRMFOJNF Hail Level 9 (2 players)
IJRMFOKKNO Hail Level 10 (2 players)
NRMFOKALNL Hail Level 11 (2 players)
RMFOKINMNE Hail Level 12 (2 players)
MFOKAJVNNN Hail Level 13 (2 players)
FOKIJVMONG Hail Level 14 (2 players)
OKANVMFPND Hail Level 15 (2 players)
KINVMFOQNM Hail Level 16 (2 players)
CAJRLDOBEJ Flurry Level 1 (1 player)
IJRLDOCCES Flurry Level 2 (1 player)
NRLDOCADEP Flurry Level 3 (1 player)
RLDOCINEEI Flurry Level 4 (1 player)
LDOCAJVFER Flurry Level 5 (1 player)
DOCIJVLGEK Flurry Level 6 (1 player)
OCANVLDHEH Flurry Level 7 (1 player)
CINVLDOIEQ Flurry Level 8 (1 player)
CAJRMDOJES Flurry Level 9 (1 player)
IJRMDOCKEL Flurry Level 10 (1 player)
NRMDOCALEI Flurry Level 11 (1 player)
RMDOCINMER Flurry Level 12 (1 player)
MDOCAJVNEK Flurry Level 13 (1 player)
DOCIJVMOED Flurry Level 14 (1 player)
OCANVMDPEQ Flurry Level 15 (1 player)
CINVMDOQEJ Flurry Level 16 (1 player)
OAJRLDNBOO Flurry Level 1 (2 players)
IJRLDNOCOH Flurry Level 2 (2 players)
NRLDNOADOE Flurry Level 3 (2 players)
RLDNOINEON Flurry Level 4 (2 players)
LDNOAJVFOG Flurry Level 5 (2 players)
DNOIJVLGOP Flurry Level 6 (2 players)
NOANVLDHOM Flurry Level 7 (2 players)
OINVLDNIOF Flurry Level 8 (2 players)
OAJRMDNJOH Flurry Level 9 (2 players)
IJRMDNOKOQ Flurry Level 10 (2 players)
NRMDNOALON Flurry Level 11 (2 players)
RMDNOINMOG Flurry Level 12 (2 players)
MDNOAJVNOP Flurry Level 13 (2 players)
DNOIJVMOOI Flurry Level 14 (2 players)
NOANVMDPOF Flurry Level 15 (2 players)
OINVMDNQOO Flurry Level 16 (2 players)
CAJRLFOBFM Blizzard Level 1 (1 player)
IJRLFOCCFF Blizzard Level 2 (1 player)
NRLFOCADFS Blizzard Level 3 (1 player)
RLFOCINEFL Blizzard Level 4 (1 player)
LFOCAJVFFE Blizzard Level 5 (1 player)
FOCIJVLGFN Blizzard Level 6 (1 player)
OCANVLFHFK Blizzard Level 7 (1 player)
CINVLFOIFD Blizzard Level 8 (1 player)
CAJRMFOJFF Blizzard Level 9 (1 player)
IJRMFOCKFO Blizzard Level 10 (1 player)
NRMFOCALFL Blizzard Level 11 (1 player)
RMFOCINMFE Blizzard Level 12 (1 player)
MFOCAJVNFN Blizzard Level 13 (1 player)
FOCIJVMOFG Blizzard Level 14 (1 player)
OCANVMFPFD Blizzard Level 15 (1 player)
CINVMFOQFM Blizzard Level 16 (1 player)
OAJRLFNBPR Blizzard Level 1 (2 players)
IJRLFNOCPK Blizzard Level 2 (2 players)
NRLFNOADPH Blizzard Level 3 (2 players)
RLFNOINEPQ Blizzard Level 4 (2 players)
LFNOAJVFPJ Blizzard Level 5 (2 players)
FNOIJVLGPS Blizzard Level 6 (2 players)
NOANVLFHPP Blizzard Level 7 (2 players)
OINVLFNIPI Blizzard Level 8 (2 players)
OAJRMFNJPK Blizzard Level 9 (2 players)
IJRMFNOKPD Blizzard Level 10 (2 players)
NRMFNOALPQ Blizzard Level 11 (2 players)
RMFNOINMPJ Blizzard Level 12 (2 players)
MFNOAJVNPS Blizzard Level 13 (2 players)
FNOIJVMOPL Blizzard Level 14 (2 players)
NOANVMFPPI Blizzard Level 15 (2 players)
OINVMFNQPR Blizzard Level 16 (2 players)

Lemmings X-Mas: Review

Introduction

Imagine a horde of green-haired, blue-robed critters—adorable yet suicidally oblivious—marching lockstep toward doom, only to be saved by your frantic cursor-clicking genius. This is the chaotic charm of Lemmings, the 1991 puzzle masterpiece from DMA Design that sold over 15-20 million copies across ports and redefined real-time strategy puzzles. Lemmings X-Mas (2004), a niche Windows compilation from Dice Multi Media Europe, bundles the festive Holiday Lemmings (1994) with the experimental Lemmings Revolution (2000), offering a holiday-flavored retrospective on the series’ enduring appeal. My thesis: This unassuming pack is a festive time capsule, preserving the addictive, skill-juggling core of Lemmings while highlighting its evolution from 2D mayhem to cylindrical innovation—proving the formula’s timeless holiday spirit even two decades later.

Development History & Context

DMA Design, founded by David Jones in Dundee, Scotland, birthed the Lemmings phenomenon from a lunch-hour doodle: programmer Mike Dailly’s 8×8 pixel walking man animation in Deluxe Paint, refined by artist Gary Timmons. What started as a Blood Money side project exploded into a Psygnosis-published hit on Amiga in 1991, leveraging the era’s hardware limits—Amiga 500s animating 100 sprites via efficient blitter code—for groundbreaking crowd control.

Holiday Lemmings (aka X-Mas or Christmas Lemmings) emerged as annual goodwill gestures (1991-1994), starting with free four-level demos bundled in magazines like Amiga Format. The 1993-1994 retail versions expanded to 32 levels each (“Flurry/Blitz” and “Frost/Hail”), reskinning core mechanics with Santa-suited lemmings amid snowmen and icicles. No base game required; it was pure seasonal fan service, born from Psygnosis’s post-Lemmings boom (55,000 Amiga copies Day 1).

Lemmings Revolution, developed by Psygnosis Leeds (post-Sony acquisition), arrived in 2000 amid 3D dominance (Half-Life, Unreal). Take-Two published this Windows exclusive, innovating with rotatable cylindrical levels to mimic 3D depth on 2D roots. Tech constraints? Pentium-era PCs handled rotatable vistas smoothly, but it bucked trends—no full 3D like 3D Lemmings (1995)—echoing DMA’s original ethos amid a post-Tetris puzzle drought.

Released in 2004 by obscure Dice Multi Media, Lemmings X-Mas targeted nostalgic Europeans (PEGI 3, CD-ROM), compiling these amid Lemmings‘ fading spotlight (Sony owned IP post-Psygnosis fold). In a landscape shifting to online multiplayer (Counter-Strike), it evoked 16-bit purity.

Narrative & Thematic Deep Dive

Lemmings eschews dialogue or cutscenes; its “plot” is emergent chaos: trapdoors disgorge lemmings into deathtraps (pits, lava, crushers), demanding salvation via skills. Themes? Survival instinct versus blind herd mentality, satirizing lemming suicide myths (debunked IRL). No characters beyond faceless hordes—voiced by Scott Johnston’s mum (“Oh no!”) or sped-up samples—yet each lemming’s pixelated panic (flailing falls, explosive doom) humanizes them.

Holiday Lemmings infuses Yuletide whimsy: red-hatted lemmings trudge snowy vistas with bouncing snowmen, twinkling lights, and gift-wrapped traps. Levels like festive reskins evoke holiday peril—icicles as blades, chimneys as pits—mirroring themes of festive frenzy amid mortality. No overt story, but implied “home for Christmas” quest amplifies urgency.

Lemmings Revolution adds superficial lore: tribes reclaim worlds on spinning cylinders, but it’s window dressing. Dialogue? Absent. Themes evolve to spatial manipulation, pondering perspective in survival—rotate the world, rewrite fate. Subtle critique of 3D hype: 2D puzzles triumph via clever rotation.

Analytically, the compilation underscores Lemmings‘ existential minimalism: no heroes, just collective salvation. Holiday cheer tempers doom, making failure (exploding lemmings) comically poignant—a balm for button-mashing frustration.

Gameplay Mechanics & Systems

Core loop: Real-time puzzle-strategy. Lemmings spawn (1-99/min, adjustable), march blindly; assign eight skills (Climber, Floater, Bomber, Blocker, Builder, Basher, Miner, Digger) via cursor to sculpt paths. Limited allocations per level demand triage—save X% before time-up nukes all. UI? Icon panel tracks counts; pause for scouting, nuke button aborts. Genius: Indirect control fosters emergent solutions (e.g., bomber-sacrifice Blockers).

Holiday Lemmings (standalone): Four demos (1991-1992: 4 levels each; 1993-1994: 32×2) mirror original—Fun/Tricky/Taxing/Mayhem tiers—but Christmas-twisted (snow-blocked tunnels). No innovations; pure refinement, with steel barriers and timed releases testing skill economy. Flaw: Repetitive for veterans, but brevity shines.

Lemmings Revolution innovates: 100 levels on rotatable cylinders—drag to spin, revealing hidden paths/obstacles. Original skills persist; mouse-drag UI intuitive. Progression: Post-level stats unlock extras. Strengths: Cylinder adds depth (bash one side, build opposite); flaws: Rotation induces nausea, occasional pixel-precision fails.

Multiplayer? Absent here (original had split-screen). Compilation flaw: No integration—separate executables. Still, exhaustive: 100+ festive levels reward replays, gold medals for 100% saves.

Skill Function Holiday Twist Revolution Innovation
Builder 12-step ramps Bridge snowdrifts Circumferential stairs
Bomber 5s explosion Blast igloos Radial blasts
Digger/Miner/Basher Vertical/diagonal/horizontal tunnels Melt ice Wraparound digs
Floater/Climber/Blocker Safe fall/wall-scale/stop herd Umbrellas on flurries Cylinder exploits

Innovative yet flawed: Cylinder genius, but dated controls.

World-Building, Art & Sound

Settings: Abstract terrains—dirt, rock, steel, holiday hellscapes. Holiday Lemmings excels: Blizzard backdrops, swaying toys, jiggling snowmen create immersive Noel noir. Santa-lemmings wiggle hats; parallax snow evokes warmth amid peril. Revolution‘s cylinders? Textured 3D-ish wraps (circus, space), rotatable for god-view immersion—atmospheric vertigo.

Art: Pixel perfection—Gary Timmons’ fluid walks (stiff-to-smooth evolution), Scott Johnston’s detailed BGs. Holiday palettes pop: Crimson suits, azure skies. Revolution’s pre-rendered vistas hold up, though low-poly.

Sound: Tim Wright’s sampled classics (Doggie in the Window—ironically sued). Holiday jingles (Jingle Bells remix) amplify joy; lemming squeals (“Yay!”, splats) iconic. Revolution? Orchestral loops, satisfying crunches. Contributes urgency—timers tick, explosions boom—elevating tension to festive frenzy.

Reception & Legacy

Lemmings X-Mas: Obscure—no Metacritic/MobyGames critics (one player: 5/5). Components shone: Original Lemmings (Next Gen’s #8 all-time, 20M sales); Holiday Lemmings (“funny, frustrating, addictive”—Amiga Format); Revolution (praised innovation, mixed on gimmick—Eurogamer). Commercial? Niche 2004 hit for Dutch/Euro nostalgia.

Legacy: Lemmings pioneered RTS (“indirect control”—Amiga Power), inspired Warcraft, The Humans, Pingus. Holiday editions cemented seasonal gaming (pre-Christmas NiGHTS). Compilation? Revived amid 2000s remakes, influencing mobile Lemmings (2018). Evolved rep: From 90s ubiquity to cult classic—NP-hard puzzles proved depth. Industry: Proved puzzles viable mass-market.

Conclusion

Lemmings X-Mas distills the series’ genius: Addictive skill-juggling, emergent narratives, festive flair bridging 2D purity and 3D daring. Holiday Lemmings‘ cozy peril and Revolution‘s rotatable reinvention shine, flaws (dated UI, disjointed pack) notwithstanding. Verdict: Essential for historians—9/10. A holiday heirloom securing Lemmings‘ pantheon spot, where suicidal sprites taught salvation’s joy. Dig it out; save those Santas.

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