- Release Year: 2017
- Platforms: PS Vita, Windows
- Publisher: Beijing Happy Entertainment Technology, Rejet Co., Ltd.
- Developer: Rejet Co., Ltd.
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Visual novel
- Setting: Fantasy
- Average Score: 61/100
Description
Liar Moon Shangri-La is a fantasy romance visual novel set in the eternal night capital of Shangri-La. The story begins when a young girl with no family falls into a lake during a total solar eclipse and awakens in this mysterious world. Under a pale blue full moon, she is believed to be the prophesied ‘Liar’s Moon’ who can save the world. She becomes entangled with a group of scorned figures known as the Calamity Brothers, who are based on Norse mythology, and must navigate a tragic story of love and lies with five male protagonists as the moon’s cycles affect the inhabitants’ spirits.
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Reviews & Reception
steambase.io (68/100): A triumphant return to form for the series.
store.steampowered.com (55/100): Mixed reviews with 55% positive user feedback.
mobygames.com : A visual novel game based on Norse mythology with multiple endings.
playtracker.net : Stats and player estimates for Liar Moon Shangri-La.
Liar Moon Shangri-La: A Norse Mythos of Love, Lies, and Lunar Cycles
In the vast, often overlooked archives of the PlayStation Vita’s library lies a gem that exemplifies the unique narrative and artistic ambitions of its era. Liar Moon Shangri-La, known in Japan as Usotsuki Shangri-La, is not merely a visual novel; it is a poignant exploration of myth, memory, and the very nature of truth, wrapped in the elegant, melancholic trappings of a Norse-inspired fantasy. Developed by Rejet, a studio renowned for its deep commitment to the otome genre and high-production values, this 2017 title presents a complex tapestry of interpersonal drama set against a backdrop of eternal night. Its journey from a Vita exclusive to a Steam port in 2022 represents a fascinating case study in the preservation and accessibility of niche Japanese games. This review will delve into the intricate layers of its creation, its mechanics, its profound thematic core, and its contested legacy, arguing that Liar Moon Shangri-La is a flawed yet unforgettable experience that stands as a testament to the narrative potential of its genre.
Development History & Context
To understand Liar Moon Shangri-La, one must first understand the ecosystem that birthed it. The year was 2017. The PlayStation Vita, Sony’s handheld console, had long been declared a commercial failure in the West, but in Japan, it thrived as a haven for a specific type of experience: the dedicated visual novel and otome game. Studios like Otomate and Rejet cultivated a dedicated audience on the platform, creating experiences designed for on-the-go immersion with touchscreen functionality and portable-friendly play sessions.
Rejet Co., Ltd. was already an established name, having created the Dance with Devils franchise, among others. Their signature style involved high-concept narratives, often drawing from mythological or supernatural sources, and pairing them with top-tier seiyuu (voice actor) talent. Liar Moon Shangri-La fit perfectly within this mold. The game was built using the Unity engine, a common but powerful choice that allowed for crisp 2D art and smooth menu navigation, with middleware from CRI for audio handling, ensuring the game’s extensive voice work and soundtrack were delivered with fidelity.
The technological constraints of the Vita were both a limitation and a creative catalyst. The fixed, first-person perspective and flip-screen visual style were genre standards, but they forced a focus on what mattered most: character art, dialogue, and atmosphere. There was no budget for sprawling 3D environments; the world of Shangri-La had to be built through evocative descriptions, detailed character sprites, and carefully crafted CGs. This limitation ultimately served the game’s strengths, concentrating its resources on its narrative and artistic heart.
Upon its release on November 30, 2017, it entered a crowded field of Vita visual novels. Its unique selling point was its deep integration of Norse mythology, not as a simple aesthetic but as a foundational element of its world-building and character identities—naming its central love interests after figures like Fenrir, Jormungandr, and Hel was a deliberate and meaningful choice. The subsequent PC port in 2022, published by Beijing Happy Entertainment Technology, broadened its reach significantly, adding Simplified and Traditional Chinese support and bringing the title to a new, albeit still niche, global audience on Steam.
Narrative & Thematic Deep Dive
Liar Moon Shangri-La begins with a powerful, almost archetypal premise: a nameless, family-less young girl, gazing at the reflection of a pale blue moon during a total solar eclipse, falls into a lake and awakens in Shangri-La, a capital city shrouded in eternal night. She is immediately identified as the “Liar’s Moon,” a prophesized figure believed to be the world’s salvation. This sets the stage for a narrative that is less about grand battles and more about intimate, psychological exploration.
The core of the game is its five romanceable characters, primarily the three “Calamity Brothers”:
* Fenrir (Voiced by Tatsuhisa Suzuki): The eldest, a brash but deeply responsible member of the city’s security force, the Lantern Wolves, who harbors a hidden gentleness and a tragic past-driven ambition.
* Jorm (Voiced by Hiro Shimono): The second brother, whose playful, easygoing exterior masks a profound and often self-destructive perfunctoriness towards life, unnerving even his family.
* Hel (Voiced by Daisuke Namikawa): The youngest brother,冷静沉着 (cool-headed) and intelligent, whose striking looks have granted him favor with nobles despite his ominous namesake.
* Hati (Voiced by Soma Saito): A gentle nobleman with amnesia, adopted by the eccentric Ende, who rejects aristocratic pretense.
* Ende (Voiced by Tomokazu Sugita): The powerful noble who defies social convention by adopting Hati and associating with the feared Calamity Brothers.
The narrative structure is methodical. A common prologue introduces all characters before branching into individual routes. The game’s central mechanic—the choice to lie or tell the truth—is brilliantly thematically resonant. It’s not a simple binary of “good” or “evil” choices. Lies are presented as tools of survival, compassion, and sometimes, self-preservation. The fluctuating affections of the characters, tied directly to these choices, mirror the game’s other central motif: the moon’s endless, quiet shift from full to full, which causes the inhabitants’ spirits to be in a state of flux. The protagonist’s identity as the Liar’s Moon directly ties her fate to this lunar cycle and the act of deception itself.
Thematically, the game is rich with exploration. It delves into:
* The Nature of Truth and Deception: Is a lie that protects someone more valuable than a painful truth? The game constantly challenges the player’s morality.
* Stigma and Otherness: The Calamity Brothers are scorned and revolted by society for their names and origins, a clear allegory for prejudice and the struggle for acceptance.
* Memory and Identity: This is most explicit in Hati’s route but echoes through all characters, each haunted by their pasts and the personas they’ve been forced to adopt.
* Found Family: The protagonist begins utterly alone, and her journey is about finding connection and belonging amidst a cast of other outcasts and eccentrics.
Unlocking all 20 endings (a mix of romantic and “ruinous” fates) and the final, truth-revealing “Liar’s Moon” section requires a significant investment, rewarding diligent players with a complete understanding of the world’s intricate mythology and the heartbreakingly beautiful “sad tale of love and lies” promised at the outset.
Gameplay Mechanics & Systems
As a pure visual novel, Liar Moon Shangri-La‘s gameplay is intentionally minimalist, centered on reading and making choices. The core loop involves progressing through text, making key decisions at branching points, and managing invisible affection meters that determine the story’s path and final outcome.
The UI and control scheme are functional and typical of the genre, with options for mouse, keyboard, and Xbox controller support. The port from Vita to PC is competent, with standard features like:
* Auto-play and fast-forward functions for re-reading sections.
* A history log to review past dialogue.
* Quick save/load shortcuts (Q and P keys, respectively).
* A comprehensive gallery for reviewing unlocked CGs, music, and character-specific short stories.
The most innovative system is the aforementioned lie/truth mechanic. While other visual novels use choice-based narratives, framing every major decision around this specific philosophical dichotomy is unique and ensures the theme remains at the forefront of the player’s mind. However, the game is not without its flaws. The lack of an English translation in the Steam version severely limited its accessibility and potential audience in the West, a point of significant contention in the game’s Steam community forums. Furthermore, the “Word Game” tag found on Steam is somewhat misleading; this is not a game about vocabulary puzzles but a fully narrative-driven experience.
The progression is gated, requiring players to complete the four initial routes before unlocking the fifth (Ende’s) and, subsequently, the final story section that ties the entire narrative together. This design encourages comprehensive play but can feel restrictive to those drawn to a specific character from the outset.
World-Building, Art & Sound
The world-building is where Liar Moon Shangri-La truly excels. Shangri-La is not a generic fantasy city but a place defined by its eternal night and its unstable, ever-full moon. This setting creates a pervasive atmosphere of melancholy and mystery. The influence of Norse myth is deeply woven into the fabric of society, from the names and roles of the characters to the underlying rules that govern their world.
The art direction is classic, high-quality anime/manga style. The character designs are detailed and expressive, crucial for a game that relies so heavily on character interaction. The CGs are beautifully rendered, capturing key emotional and dramatic moments. The first-person perspective and fixed-screen visuals firmly root the player in the protagonist’s viewpoint, enhancing immersion.
The sound design is arguably the game’s greatest technical achievement. Featuring a cast of legendary seiyuu—including Tomokazu Sugita (Gintama, JoJo’s Bizarre Adventure), Hiro Shimono (Demon Slayer), and Daisuke Namikawa (Bleach, Hunter x Hunter)—the voice acting is exceptional across the board. Each performance brings immense depth and nuance to their characters, elevating the written dialogue and conveying subtleties of emotion that text alone cannot. The soundtrack complements the mood perfectly, likely utilizing CRI middleware to ensure high-quality audio playback that underscores the game’s romantic and tragic tones.
Reception & Legacy
The reception of Liar Moon Shangri-La is a tale of two platforms. In its native Japan on the PS Vita, it was reportedly “widely acclaimed” within its niche. It catered perfectly to an audience that appreciated Rejet’s production values, complex narratives, and star-studded vocal performances.
The 2022 Steam release, however, garnered a mixed reception, currently sitting at a 55% positive rating from user reviews. This disparity is almost entirely due to the lack of an English localization. The positive reviews largely come from Japanese and Chinese-speaking players who can fully appreciate the narrative. Negative reviews are predominantly from Western players frustrated by the language barrier, feeling excluded from an experience that visually appealed to them. This highlights a persistent issue in the gaming industry: the gap between the release of niche Japanese titles and their localization for global audiences.
Despite this, the game has maintained a small, dedicated international fanbase that creates guides and discussions online, a testament to the compelling nature of its core concept. Its legacy is that of a quintessential, high-quality Vita-era otome title—a beloved specimen for collectors and genre enthusiasts. While it may not have achieved the breakout influence of titles like Hakuoki or Code: Realize, it stands as a robust example of Rejet’s narrative ambition and the creative heights the genre could reach on Sony’s handheld. Its port to PC ensures it will not be lost to hardware obsolescence, preserving it for future discovery.
Conclusion
Liar Moon Shangri-La is a game of profound contrasts. It is a beautifully crafted, emotionally resonant narrative shackled by its limited language support. It is a product of its time, perfectly tailored for the PlayStation Vita, yet its themes of love, lies, and finding one’s place in a world that fears you are timeless.
For those who can access it—through language or the determination to use translation tools—it offers a deeply satisfying experience. Its integration of Norse mythology is thoughtful, its character writing is nuanced, and its central mechanic is a masterclass in thematic design. The art and voice work are top-tier, creating an atmosphere of haunting beauty.
Ultimately, Liar Moon Shangri-La is a poignant reminder of the rich, narrative-driven games that flourished on the Vita. It is a flawed gem, its brilliance partially obscured for a global audience, but for those who can see it, it shines with a pale, blue, and unforgettable light. It secures its place in video game history not as a revolutionary title, but as an exceptionally well-executed one within its genre—a captivating, sad tale of lies and understanding that deserves to be remembered.