- Release Year: 2001
- Platforms: Windows
- Publisher: Microsoft Corporation
- Developer: Access Software, Inc.
- Genre: Golf, Sports
- Perspective: 3rd-person
- Game Mode: LAN, Online PVP, Single-player
- Gameplay: Ball Physics, Course design, Custom club distances, Golf simulation, Graphics engine, Online Play
- Setting: Golf Course
- Average Score: 64/100

Description
Links 2001 is a golf simulation game developed by Access Software and published by Microsoft Corporation. Released in October 2001, it features enhanced graphics and ball physics, a variety of world-class courses, and the inclusion of famous golfers like Arnold Palmer, Sergio Garcia, and Annika Sörenstam. Players can enjoy customizable club distances, faster online play, and the Arnold Palmer Course Designer to create their own dream courses. The game also offers free downloadable courses and supports multiplayer options via the internet, LAN, or modem.
Gameplay Videos
Links 2001 Free Download
PC
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Links 2001 Reviews & Reception
metacritic.com (86/100): This, as of right now, is the de facto standard in high-end golf games, and no golf-game fan should be without it.
mobygames.com (83/100): A sports game simulating golf games. The authors focused on realism and built an engine that reproduces the real physical conditions affecting golf.
gamepressure.com (2.8/100): This is another version of the well-known Microsoft golf series, updated to 2001.
monstercritic.com (86/100): The 3D accelerated graphics are a big boost in my eyes and the addition of the APCD is going to give this sim the legs it’s been lacking in recent years.
Links 2001 Cheats & Codes
PC
Press [Caps Lock] during gameplay, then enter the code.
| Code | Effect |
|---|---|
| HITMANIA | Power swing / Power Stroke |
| LIGHTER | Lighter golf balls |
| PEOPLE | Gallery cheers louder, taunts opponent |
| VBCOURSES | Unlocks additional courses |
| MAGENT | Lessen wind effect on ball |
| LOWER | Unknown |
Links 2001: Review
Introduction
When Links 2001 launched in October 2001, it wasn’t just another entry in the long-running golf simulation series—it was a statement. At a time when the genre was dominated by titles like PGA Championship Golf 2000, Access Software and Microsoft sought to reclaim the throne with a game that combined technical mastery with unprecedented creative freedom. This review argues that Links 2001 not only restored the series’ reputation after the mixed reception of Links LS 2000 but also set a new standard for golf simulations through its groundbreaking course designer, meticulous physics, and robust multiplayer offerings.
Development History & Context
Developed by Access Software (acquired by Microsoft in 1999) and published under the Microsoft Games Group banner, Links 2001 arrived during a transformative era for PC gaming. The early 2000s saw rapid advancements in 3D graphics and online connectivity, and the team leveraged these innovations to deliver what they called “the most comprehensive upgrade to the series since Links: The Challenge of Golf in 1990.”
The game was built on a revamped graphics engine and utilized GPS data from real-world courses to create centimeter-accurate greens—a feat that demanded hefty hardware for the time. Technical constraints, including a multi-CD installation and compatibility issues with certain video cards, highlighted the challenges of balancing photorealism with accessibility. Yet, these sacrifices underscored Access’s ambition: to create the definitive golf experience.
Narrative & Thematic Deep Dive
As a sports simulation, Links 2001 lacks a traditional narrative. Instead, its “story” lies in the player’s journey to master the sport—a theme amplified by the inclusion of golf legends like Arnold Palmer, Sergio García, and Annika Sörenstam (the first LPGA golfer in the series). Their digitized presence, complete with voice lines, added a layer of authenticity, though critics noted that the repetitive and occasionally stiff delivery from García and Sörenstam undercut immersion.
The game’s true narrative ambition lies in its customization tools. Players could craft their own golfers, adjust club attributes, and even design tournaments with up to 63 AI opponents. This focus on player agency transformed Links 2001 from a game into a platform for creativity, foreshadowing the user-generated content boom of the 2010s.
Gameplay Mechanics & Systems
At its core, Links 2001 retained the series’ signature three-click swing system (Easy, Classic, and PowerStroke modes), but refined its physics to account for variables like wind, turf conditions, and ball spin. The putting grid, enhanced with color-coded elevation cues, became a staple for precision play.
The Arnold Palmer Course Designer was the game’s crown jewel. This tool, identical to the one used by developers, allowed players to sculpt every detail of a course, from terrain textures to water hazards. While its complexity intimidated casual users, it offered unparalleled depth for dedicated fans—a trade-off critiqued by outlets like AllGame, which called its documentation “hopelessly inept.”
Multiplayer options were equally robust, supporting LAN, modem, and online play via the Microsoft Gaming Zone. The Virtual Golf Association (VGA) tournaments extended the game’s lifespan, fostering a competitive community that rivaled PGA Championship Golf 2000.
World-Building, Art & Sound
Links 2001’s six included courses—ranging from Hawaii’s Prince Course to Scotland’s St. Andrews Old Course—were rendered with photorealistic detail. Critics praised the environments as “Reiseprospekt für einen Golfurlaub” (“travel brochures for golf vacations,” per PC Games Germany), though the static backgrounds and occasional pop-in reminded players of the era’s hardware limitations.
Sound design proved divisive. While ambient crowd murmurs and environmental effects were lauded, the golfer voice-overs—particularly García’s and Sörenstam’s—were criticized as robotic. Eurogamer noted that the audio “breathed life into the series,” but Sports Gaming Network lamented missing or delayed sound effects, calling it a step backward.
Reception & Legacy
Links 2001 earned an 83% average critic score on MobyGames and an 86/100 on Metacritic. Publications like Electric Games (100%) hailed it as “the king of golf simulations,” while GameSpot (8.7/10) praised its physics but noted it still trailed PGA Championship Golf 2000 in challenge. The game won a Codie Award for Best Sports Game in 2001 and sold approximately 240,000 copies in the U.S., cementing its commercial success.
Its legacy lies in its influence on course creation tools. The Arnold Palmer Course Designer inspired future iterations in the Links series and paved the way for community-driven content in games like Tony Hawk’s Pro Skater and Super Mario Maker. While later titles surpassed it graphically, Links 2001 remains a benchmark for marrying simulation depth with creative expression.
Conclusion
Links 2001 is a time capsule of early-2000s ambition—a game that pushed technical boundaries while empowering players to shape their own experiences. Its flaws, from repetitive commentary to a steep learning curve for its editor, are overshadowed by its innovations. For historians, it represents a turning point in sports simulations; for players, it remains a nostalgic testament to the golden age of PC golf. Access Software didn’t just make a game—they built a sandbox where the spirit of golf could thrive, pixel by pixel.