- Release Year: 2010
- Platforms: iPad, Macintosh, Windows
- Publisher: Big Fish Games, Inc
- Developer: Elephant Games AR LLC
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Hidden object, Puzzle elements
- Setting: Horror

Description
In ‘Lost in the City: Post Scriptum,’ players follow a protagonist and their girlfriend Ann as they attempt to escape a cursed town after relinquishing an ancient sphere that reveals the future. Separated by mysterious dark forces, they must solve hidden object puzzles, navigate first-person point-and-click challenges, and survive horror-themed narratives. The game blends traditional adventure mechanics with interactive mini-adventures inspired by choose-your-own-path storytelling, all while hunting for concealed items and using tools like magnifying glasses and limited hint systems to progress.
Lost in the City: Post Scriptum Guides & Walkthroughs
Lost in the City: Post Scriptum Reviews & Reception
gamezebo.com : I was impressed.
Lost in the City: Post Scriptum: Review
In the pantheon of hidden object games, few titles manage to transcend their genre’s limitations to offer a genuinely compelling narrative experience. Lost in the City: Post Scriptum, released in 2010 by Elephant Games, is one such rarity. This review delves into the intricate layers of this game, exploring its development history, narrative depth, gameplay mechanics, world-building, critical reception, and enduring legacy.
Introduction
Lost in the City: Post Scriptum is a hidden object game that masterfully blends elements of traditional point-and-click adventures with a rich, atmospheric narrative. Set in a cursed city, the game follows the protagonist and their girlfriend, Ann, as they navigate a series of mysterious events that separate them and force them to confront dark forces. The game’s unique blend of horror, puzzle-solving, and a first-person perspective sets it apart from typical hidden object fare, making it a standout title in the genre.
This review argues that Lost in the City: Post Scriptum is a hidden gem that deserves recognition for its innovative storytelling and atmospheric design. Despite its rough edges and dated graphics, the game’s gripping narrative and immersive world-building make it a must-play for fans of the genre.
Development History & Context
Lost in the City: Post Scriptum was developed by Elephant Games, a studio known for its hidden object and adventure games. The game was published by Big Fish Games, a prominent distributor of casual games. The development team behind Post Scriptum included a mix of experienced and emerging talents, each contributing to the game’s unique vision.
The creators’ vision for Post Scriptum was to create a game that went beyond the typical hidden object formula. They aimed to craft a narrative-driven experience that would immerse players in a dark, atmospheric world. The game’s first-person perspective was a bold choice, allowing players to see the world through the protagonist’s eyes and enhancing the sense of immersion.
The technological constraints of the era limited the game’s visual fidelity, but the developers compensated with a strong focus on atmosphere and storytelling. The game’s horror elements were inspired by classic horror films and literature, adding a layer of depth to the gameplay.
The gaming landscape in 2010 was dominated by casual games, with hidden object titles being particularly popular. Post Scriptum stood out by offering a more complex and engaging narrative, appealing to players who sought something beyond the usual puzzle-solving mechanics.
Narrative & Thematic Deep Dive
The narrative of Lost in the City: Post Scriptum is its strongest asset. The game’s story unfolds through a series of diary entries, hidden object scenes, and environmental storytelling. The protagonist and Ann are initially free from their duties as Guardians of the Future, but their freedom is short-lived as they are separated by mysterious events.
The game’s themes revolve around love, loss, and redemption. The protagonist’s journey is driven by their desire to reunite with Ann, navigating a world filled with dark forces and supernatural threats. The narrative is non-linear, with players uncovering pieces of the story through exploration and puzzle-solving.
The characters in Post Scriptum are well-developed, with Ann serving as a central motivator for the protagonist. Their relationship is portrayed with depth and emotion, adding a layer of personal stakes to the gameplay. The dialogue is often poetic and introspective, enhancing the game’s atmospheric tone.
The game’s setting is a cursed city, filled with eerie locations and haunting imagery. The city itself is a character, with its decaying architecture and mysterious inhabitants contributing to the overall sense of dread. The narrative is enriched by environmental storytelling, with clues and secrets hidden within the game’s various locations.
Gameplay Mechanics & Systems
Lost in the City: Post Scriptum combines hidden object gameplay with traditional point-and-click adventure mechanics. The core gameplay loop involves exploring various locations, solving puzzles, and uncovering hidden items. The game’s first-person perspective adds a layer of immersion, allowing players to interact with the environment in a more intuitive way.
The hidden object scenes are the game’s bread and butter, with players tasked with finding a list of items hidden within cluttered environments. The scenes are well-designed, with a good balance of challenge and accessibility. The hint system is generous, with players able to collect extra hints as pink butterflies concealed within the scenes.
The puzzles in Post Scriptum are varied and engaging, ranging from simple item-based challenges to more complex mechanical puzzles. The game’s mini-adventures, which occur when moving between locations, add a layer of depth to the gameplay. These sequences are reminiscent of Choose-Your-Own-Adventure books, with players making choices that ultimately lead to the same outcome.
The game’s UI is intuitive, with inventory items displayed at the bottom of the screen. The custom cursor changes to indicate available interactions, making it easy for players to understand what actions are possible. The diary updates at the beginning of each chapter, providing players with a sense of progression and context.
World-Building, Art & Sound
The world of Lost in the City: Post Scriptum is a testament to the developers’ attention to detail. The game’s setting is a cursed city, filled with decaying architecture and eerie imagery. The art direction is consistent, with a focus on creating a dark and atmospheric world.
The visuals, while dated, are effective in conveying the game’s mood. The use of first-person perspective enhances the sense of immersion, allowing players to explore the environment in a more intimate way. The game’s color palette is muted, with a emphasis on blues, greys, and dark tones, contributing to the overall sense of dread.
The sound design in Post Scriptum is exceptional. The game’s soundtrack is haunting and atmospheric, with music that complements the game’s dark tone. The sound effects are well-integrated, with environmental sounds adding to the immersion. The voice acting is minimal but effective, with dialogue that is poetic and introspective.
Reception & Legacy
Upon its release, Lost in the City: Post Scriptum received mixed reviews. Critics praised the game’s narrative and atmospheric design but noted its rough edges and dated graphics. The game’s score on Metacritic was not available at the time of this review, but it received a 60% rating from GameZebo, indicating a generally favorable reception.
Players, however, responded more positively to the game. The average player score was 3.0 out of 5, with many praising the game’s story and immersion. The game’s legacy has grown over time, with retrospective reviews highlighting its unique qualities and enduring appeal.
Lost in the City: Post Scriptum has influenced subsequent games in the genre, with its focus on narrative and atmospheric design. The game’s use of first-person perspective and environmental storytelling has been emulated by other developers, contributing to the evolution of the hidden object genre.
Conclusion
Lost in the City: Post Scriptum is a hidden gem in the world of hidden object games. Despite its rough edges and dated graphics, the game’s gripping narrative and immersive world-building make it a standout title. The game’s legacy has grown over time, with retrospective reviews highlighting its unique qualities and enduring appeal.
In conclusion, Lost in the City: Post Scriptum is a must-play for fans of the hidden object genre. Its innovative storytelling, atmospheric design, and engaging gameplay mechanics make it a standout title that deserves recognition. The game’s influence on subsequent titles in the genre is a testament to its enduring appeal, cementing its place in video game history.