- Release Year: 2006
- Platforms: Macintosh, Windows
- Publisher: EMME Interactive SA
- Genre: Compilation
- Game Mode: Single-player

Description
Lucky Luke: Coffret 2 jeux + 1 cadeau is a 2006 Western-themed compilation for Windows and Macintosh, featuring two games: ‘Lucky Luke: Le fil qui chante’ and ‘Lucky Luke: Terreur sur Black Jack City’. Players join the iconic cowboy Lucky Luke in Wild West adventures, complete with action-packed missions and humor. The bundle also includes a physical bonus—a deck of playing cards—enhancing the nostalgic appeal of this commercial CD-ROM release.
Lucky Luke: Coffret 2 jeux + 1 cadeau Cheats & Codes
PlayStation (PS1)
Enter one of the following level passwords in the password menu, listed from top-left to bottom-right.
| Code | Effect |
|---|---|
| Dalton Dalton Lucky Luke Jolly Jumper | Train 1 Level |
| Lucky Luke Lucky Luke Jolly Jumper Rantamplan | Train 2 Level |
| Dalton Jolly Jumper Lucky Luke Rantamplan | Pueblos Level |
| Lucky Luke Jolly Jumper Dalton Rantamplan | Mine Level |
| Rantamplan Rantamplan Dalton Jolly Jumper | Indian Desert Level |
| Dalton Dalton Jolly Jumper Rantamplan | Saloon Level |
| Dalton Lucky Luke Lucky Luke Jolly Jumper | Waterfall 1 Level |
| Rantamplan Dalton Lucky Luke Lucky Luke | Waterfall 2 Level |
| Rantamplan Dalton Dalton Jolly Jumper | Wagon Race Level |
| Jolly Jumper Dalton Rantamplan Rantamplan | Bush Wackers Level |
| Jolly Jumper Jolly Jumper Lucky Luke Rantamplan | Dalton City Level |
PC (Lucky Luke)
Enter one of the following level passwords in the password menu on the title screen, structure goes from top to bottom, then press Enter.
| Code | Effect |
|---|---|
| JOE 4000$ – JACK 3000$ – WILLIAM 1000$ – AVERELL 0000$ | Revolt In The Penitentiary (Easy) |
| JOE 7000$ – JACK 1000$ – WILLIAM 4000$ – AVERELL 9000$ | The Fort (Easy) |
| JOE 1000$ – JACK 8000$ – WILLIAM 3000$ – AVERELL 9000$ | The Indian Camp (Easy) |
| JOE 5000$ – JACK 3000$ – WILLIAM 7000$ – AVERELL 1000$ | The Pacific Railroad Part 1 (Easy) |
| JOE 6000$ – JACK 8000$ – WILLIAM 1000$ – AVERELL 5000$ | The Saloon in Coyote Gulch (Easy) |
PC (Lucky Luke on the Dalton’s Trail)
Enter one of the following level passwords in the password menu on the title screen. Note: You must purchase the passwords from a traveling merchant after completing the level and beating the boss first.
| Code | Effect |
|---|---|
| Lucky Luke – Jolly Jumper – Lucky Luke – Rantanplan | Level 10 |
| Rantanplan – Jolly Jumper – Dalton – Lucky Luke | Level 11 |
| Jolly Jumper – Dalton – Rantanplan – Lucky Luke | Level 2 |
| Dalton – Lucky Luke – Dalton – Jolly Jumper | Level 3 |
| Lucky Luke – Dalton – Jolly Jumper – Lucky Luke | Level 4 |
| Rantanplan – Lucky Luke – Dalton – Dalton | Level 5 |
| Dalton – Rantanplan – Rantanplan – Dalton | Level 6 |
| Dalton – Dalton – Lucky Luke – Jolly Jumper | Level 7 |
| Lucky Luke – Rantanplan – Dalton – Lucky Luke | Level 8 |
| Jolly Jumper – Rantanplan – Rantanplan – Dalton | Level 9 |
PC (Western Fever)
Enter one of the following passwords in the password menu on the title screen.
| Code | Effect |
|---|---|
| Dalton, Hund, Hund, Dalton | Level 4 |
| Dalton, Lucky, Dalton, Pfred | Level 1 |
| Dalton, Dalton, Lucky, Pfred | Level 5 |
| Hund, Lucky, Dalton, Dalton | Level 3 |
| Lucky, Dalton, Pfred, Lucky | Level 2 |
| Lucky, Pfred, Lucky, Hund | Level 7 |
| Pfred, Hund, Hund, Dalton | Level 6 |
Game Boy Color (GBC)
Enter one of the following level passwords at the password screen.
| Code | Effect |
|---|---|
| Dog Horse Luke Prospector Prospector | Buffalo Level |
| Prospector Dog Luke Horse Dog | Cheyenne Mountains Level |
| Dog Horse Luke Prospector Dog | Jail Level |
| Dog Dog Prospector Prospector Luke | Painful Gulch Level |
| Luke Horse Dog Prospector Dog | Ranch Level |
| Horse Horse Luke Dog Prospector | Rapids Level |
| Horse Prospector Horse Prospector Dog | Saloon Level |
| Dog Prospector Horse Luke Horse | Stagecoach Level |
| Prospector Luke Luke Dog Horse | The Prairie Level |
| Luke Luke Dog Prospector Horse | Tornado Level |
| Luke Horse Horse Prospector Luke | Train Level |
Game Boy Color (GBC) – Original
Enter one of the following passwords at the password screen.
| Code | Effect |
|---|---|
| Luke Horse Horse Old Man Luke | Level 1 |
| Coyote Horse Luke Old Man Old Man | Level 2 |
| Old Man Coyote Luke Horse Coyote | Level 3 |
| Coyote Horse Luke Old Man Coyote | Level 4 |
Game Boy Advance (GBA)
Enter one of the following passwords at the password screen.
| Code | Effect |
|---|---|
| 0711 | Level 2 |
| 4011 | Level 3 |
| 0401 | Level 4 |
| 8841 | Level 5 |
| 4241 | Level 6 |
| 0631 | Level 7 |
| 2571 | Level Select |
Super Nintendo (SNES)
Enter one of the following level passwords at the start screen in the Options > Password menu.
| Code | Effect |
|---|---|
| Joe 4000 Jack 3000 William 1000 Avrell 0000 | Revolt in the Penitentiary (Easy) |
| Joe 7000 Jack 1000 William 4000 Avrell 9000 | The Fort (Easy) |
| Joe 1000 Jack 8000 William 3000 Avrell 9000 | The Indian Camp (Easy) |
| Joe 5000 Jack 3000 William 7000 Avrell 1000 | The Pacific Railroad Part 1 (Easy) |
| Joe 6000 Jack 8000 William 1000 Avrell 5000 | The Saloon in Coyote Gulch (Easy) |
| Joe 4000 Jack 5000 William 2000 Avrell 6000 | The Indian Camp (Medium) |
| Joe 0000 Jack 6000 William 3000 Avrell 9000 | The Pacific Railroad Part 2 (Medium) |
| Joe 1000 Jack 9000 William 5000 Avrell 7000 | The Saloon in Coyote Gulch (Medium) |
Game Boy (GB)
In the options menu, select ‘password’, enter the password, and press start.
| Code | Effect |
|---|---|
| Bandit Horse Lucky Dog Dog | Buffalo Level |
Game Boy (GB) – Skip Levels
At the title screen enter Down,Up,Down,Up,Left,Right,Left,Right, then start the game. While playing press B, A, Select simultaneously to skip the current level.
| Code | Effect |
|---|---|
| Down Up Down Up Left Right Left Right | Activate skip levels code |
| B A Select (simultaneous) | Skip Current Level |
Super Nintendo (SNES) – Cheat Mode
At the first screen after booting, hold down each button until the entire code is entered. The words ‘CHEAT MODE’ and the number will appear if entered correctly.
| Code | Effect |
|---|---|
| Left A L R | Cheat Mode 01 (view cutscenes) |
| Left A L R X | Cheat Mode 02 (debug mode, press Select to open menu) |
| Left A L R X Y | Cheat Mode 03 (view ending) |
Philips CD-i
Pause the game and press Up, Right, Down, Left, Down to enable cheat mode with options like unlimited ammunition, unlimited lives, and level select.
| Code | Effect |
|---|---|
| Up Right Down Left Down | Cheat Mode (unlimited ammo, lives, level select) |
Game Genie Codes (PS1)
Use with an Action Replay, CodeBreaker, or GameShark device.
| Code | Effect |
|---|---|
| 800A1A64 03E8 | Infinite Money |
| 800A1A66 0009 | Dynamite |
| 800A1A60 0009 | Infinite Lives |
| 300A1A68 0063 | Infinite B’s |
Lucky Luke: Coffret 2 jeux + 1 cadeau: Review
Introduction
In the sun-bleached canyons of video game history, few comic book legacies have ridden as far or as fast as Lucky Luke, the lanky cowboy who “shoots faster than his shadow.” Born from the iconic Franco-Belgian comic series by Morris and René Goscinny in 1946, Luke’s laconic charm and satirical take on the American West spawned over 80 albums, animated films, and a constellation of video game adaptations. Yet few encapsulate the series’ chimeric nature—part homage, part parody—like Lucky Luke: Coffret 2 jeux + 1 cadeau (2006), a modest but emblematic compilation from French publisher EMME Interactive SA. Bundling two early-2000s PC titles (Le fil qui chante and Terreur sur Black Jack City) with a physical deck of playing cards, this package is less a definitive anthology than a dusty time capsule of European licensed gaming. It reflects both the earnest ambition to digitize Morris’ ink-and-paper wit and the technological growing pains of the era. This review will dissect its legacy, mechanics, and cultural footprint to answer: does this Currier & Ives-meets-CD-ROM oddity deserve a place on the shelf of Western gaming greats?
Development History & Context
Coffret 2 jeux + 1 cadeau emerged from a tumultuous era for licensed games. By the mid-2000s, studios like Infogrames had already mined Lucky Luke for platformers (Lucky Luke 1998) and mobile shooters (Outlaws, 2006), but EMME Interactive SA—a lesser-known French publisher specializing in budget compilations—sought to capitalize on the IP’s enduring European appeal. The studio operated in a landscape dominated by PlayStation 2 blockbusters, where PC compilations were niche, cost-conscious affairs targeting nostalgic fans rather than cutting-edge gamers.
Technologically, the included games—Le fil qui chante (2004) and Terreur sur Black Jack City (2005)—were constrained by the limitations of early 2000s home computing. Designed for Windows 98/XP systems, they relied on 2D point-and-click interfaces with minimal 3D rendering, prioritizing accessibility over innovation. Le fil qui chante, based on the 1977 comic The Singing Wire (which dramatizes the construction of the First Transcontinental Telegraph), spliced adventure puzzles with railroad-management sim elements. Terreur sur Black Jack City, meanwhile, leaned into action, tasking players with liberating a mining town from bandits—a callback to the comics’ frequent Dalton brothers chaos.
EMME’s decision to bundle these titles with a deck of cards wasn’t arbitrary. Physical bonuses were a staple of European compilations (e.g., Coffret Malédiction: 3 jeux), evoking the tactile joy of comic collectibles while justifying the commercial ask. Yet this package lacked the marketing muscle of contemporaries like GTA: San Andreas (2004), relegating it to bargain bins and specialty retailers. Its existence speaks to a bygone era when licensed games were artifacts of fandom first, profit vehicles second.
Narrative & Thematic Deep Dive
True to Morris and Goscinny’s spirit, both games in Coffret balance frontier mythmaking with winking satire. Le fil qui chante adapts one of the series’ most politically charged arcs: the race to connect America via telegraph wires in the 1860s. Players guide Luke as he mediates conflicts between Native tribes, corrupt businessmen, and bumbling laborers—mirroring the comic’s critique of Manifest Destiny. Key scenes, like Luke outsmarting a saboteur by ricocheting bullets off Morse code transmitters, distill the source material’s cheeky pragmatism. Dialogue (translated stiffly from French) retains Luke’s dry wit (“Seems justice arrives slower than the Pony Express”), though voice acting is absent, relying on text bubbles that echo comic panels.
Terreur sur Black Jack City, conversely, embraces burlesque. Its plot—the Daltons hijacking a gold rush town—is pure farce, filled with idiomatic gags (Averell Dalton’s pie thefts, Joe’s malapropisms) lifted from albums like The Daltons Redeem Themselves (1965). Yet thematic depth peeks through: the mining town’s class divide (greedy barons vs. exploited workers) recalls Goscinny’s socialist leanings, while Luke’s refusal to kill (disarming foes via shot-to-the-hat) reinforces his anti-violence ethos.
Beneath the slapstick lies the series’ quintessential tension: Luke as a solitary arbiter of order in a chaotic West. Both games frame him as a reluctant savior, cleaning up others’ messes—a narrative loop that mirrors the comics’ episodic structure but risks repetitiveness without Goscinny’s punchy scripting.
Gameplay Mechanics & Systems
As a compilation, Coffret showcases two distinct gameplay philosophies, united by clunky execution.
• Le fil qui chante (2004): This hybrid management-adventure game tasks players with overseeing telegraph construction across 15 stages. Core loops involve resource gathering (wood, wire), mini-games (quick-time wire-tightening, tower defense against “saboteurs”), and detective-style puzzles (interrogating NPCs to uncover plot-critical clues). The UI—a cluttered toolbar of blueprints and inventory items—feels dated, with unintuitive drag-and-drop mechanics. Progression gates behind trial-and-error puzzles (e.g., aligning telegraph poles to avoid “short circuits”) that frustrate more than challenge. Yet its ambition is admirable: morphing the comic’s labor-vs-capital themes into strategic gameplay.
• Terreur sur Black Jack City (2005): A top-down action-adventure reminiscent of Commander Keen, this title pits Luke against waves of Dalton henchmen in shootouts, horseback chases, and saloon brawls. Combat relies on mouse-aimed shooting (left-click to fire, right-click to ricochet), with a cover system allowing peeks around barrels and wagons. However, imprecise hit detection and sluggish movement dilute the “fastest gun” fantasy. Mission design is repetitive—clear bandits, rescue hostages, repeat—though diversions like poker mini-games (tying to the included deck of cards) offer fleeting fun.
Both games suffer from technical anemia: 640×480 resolutions, MIDI-rendered cowboy tunes, and save systems limited to password codes. Yet quirks like Le fil qui chante’s telegraph management—a rare simulation of 19th-century infrastructure—hint at unrealized potential.
World-Building, Art & Sound
Visually, these games are love letters to Morris’ ligne claire style. Le fil qui chante recreates the ochre plains and skeletal telegraph poles of the comic with pixel-art fidelity, while Terreur’s Black Jack City evokes a bustling boomtown chock-full of caricatured shopkeeps and drunken outlaws. Backgrounds are static but richly detailed: wanted posters parody real Dalton escapades, and saloon signs wink at albums like Fingers (1983).
Character models, however, betray budget constraints. Luke’s animations (a six-frame walk cycle, rigid gun-draw) lack the fluidity of contemporaneous titles like Broken Sword, and NPCs repeat the same three expressions ad nauseam. The Daltons fare better, their gangly limbs and exaggerated scowls capturing Morris’ slapstick artistry.
Sound design leans on genre tropes: twangy guitars, whip-cracks, and canned saloon pianos evoke The Good, the Bad and the Ugly, though repetitive loops grate over time. The absence of voice acting amplifies the comics’ text-driven charm but isolates players accustomed to full audio immersion.
Notably, the included deck of playing cards—illustrated with Luke, Jolly Jumper, and the Daltons—transcends the digital experience. It bridges the gap between game and artifact, inviting players to engage with the IP beyond the screen—a tactile nod to the series’ board game adaptations.
Reception & Legacy
Upon release, Coffret 2 jeux + 1 cadeau slipped under critical radar. No professional reviews exist on MobyGames or Metacritic, reflecting its narrow, Euro-centric retail footprint. Player reception, where documented, was muted: praised for affordability (€19.99 at launch) and nostalgia bait but criticized for dated mechanics. Its commercial fate mirrored most EMME compilations—modest sales in Franco-Belgian markets, then obscurity.
Yet its legacy is twofold. First, it preserved two overlooked Lucky Luke titles during PC gaming’s transition to digital distribution, ensuring their survival beyond physical decay. Second, it exemplified early-2000s European licensing strategies—bundling middling games with physical premiums to offset quality gaps. Follow-up compilations like Coffret Malédiction: 3 jeux (2015) iterated on this model, targeting collectors over gamers.
Industry-wide, Coffret foreshadowed the “value pack” trend later exploited by publishers like Focus Multimedia. Its inclusion of Le fil qui chante—a rare management sim in an action-heavy franchise—also hinted at the genre experimentation now common in licensed games (The Great Ace Attorney, Marvel’s Midnight Suns).
Conclusion
Lucky Luke: Coffret 2 jeux + 1 cadeau is neither a hidden gem nor a train robbery. It is, instead, a fascinating relic of licensed gaming’s awkward adolescence—a package trapped between reverence for its source material and the limitations of its era. The games within (Le fil qui chante’s ambitious but clumsy management, Terreur’s repetitive shootouts) are elevated by their devotion to Morris’ aesthetic and themes, yet hamstrung by dated design and technical anemia. The deck of cards, while charming, feels like a consolation prize for enduring their flaws.
For historians, Coffret offers a lens into 2000s Euro-game pragmatism: budget titles as Keepers of the Flame for regional IP. For players, it’s best approached as a curiosity—a double-feature DVD with bonus swag for completists. In the pantheon of Lucky Luke adaptations, it gallops far behind classics like Go West! A Lucky Luke Adventure (2007) but ahead of cash-grab mobile spinoffs. As Luke himself might say, tipping his hat to a setting sun: it’s a lonesome cowboy, but not entirely lost.
Final Verdict: A 2.5/5 for gameplay, a 4/5 as a cultural artifact—worth a glance for Western or comic historians, but no draw for the uninitiated.