- Release Year: 2023
- Platforms: Linux, Windows
- Publisher: 68k Studios
- Developer: 68k Studios
- Genre: Dungeon Crawler RPG, Role-playing
- Perspective: First-person
- Game Mode: Single-player
- Gameplay: Dungeon Crawler RPG, Party-based, Turn-based combat
- Setting: Classical antiquity, Europe, Fantasy
- Average Score: 89/100

Description
Ludus Mortis is a grid-based first-person dungeon crawler set in a fantastical 4th-century AD Rome, where a corrupt Senate has unleashed necromancy to summon armies of undead gladiators and demons against Emperor Diocletian, plunging the eternal city into chaos and fear. Players lead a party of customizable gladiators from an ancient training school, managing their development, equipment, and formations to explore catacombs, battle undead hordes in turn-based combat, and restore Rome’s glory through strategic RPG gameplay inspired by 1980s and 1990s classics.
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Where to Buy Ludus Mortis
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Reviews & Reception
steamcommunity.com : I love a few things of the game and another aspects in my opinion could been improved.
steambase.io (89/100): has earned a Player Score of 89 / 100… giving it a rating of Very Positive.
Ludus Mortis: A Necromantic Revival of Classic Dungeon Crawling
Introduction
In the shadowed catacombs beneath a crumbling Eternal City, where the ghosts of gladiators clash with legions of the undead, Ludus Mortis emerges as a haunting tribute to the golden age of computer RPGs. Released in full on March 6, 2024, after a promising Early Access debut in September 2023, this grid-based first-person dungeon crawler from Italian indie studio 68k Studios transports players to a dark fantasy reimagining of 4th-century AD Rome. What begins as a tale of senatorial corruption spiraling into apocalyptic necromancy quickly evolves into an epic struggle for redemption, all viewed through the lens of a party of battle-hardened gladiators. As a game journalist and historian who’s spent decades chronicling the evolution of RPGs—from the wireframe mazes of Dungeon Master to the intricate narratives of Baldur’s Gate—I find Ludus Mortis to be a masterful synthesis of nostalgia and innovation. It doesn’t merely emulate the blobber-style dungeon crawlers of the 1980s and ’90s; it reinvigorates them with a Roman flair, proving that the genre’s grid-locked charm remains timeless. My thesis: Ludus Mortis stands as a beacon for retro RPG revivalists, blending meticulous party management and tactical depth with thematic ambition to carve a niche legacy in an era dominated by open-world epics.
Development History & Context
68k Studios, a Rome-based indie outfit founded over a decade ago, has long harbored a passion for resurrecting the pixelated ghosts of yesteryear’s cRPGs. Led by developers with a clear reverence for classics like Lands of Lore and Eye of the Beholder, the studio’s portfolio includes atmospheric horror-tinged titles such as The 7th Circle: Endless Nightmare (2020) and Inferno: Beyond the 7th Circle (2021), which experimented with first-person exploration and psychological dread. Ludus Mortis represents their boldest pivot yet: a full embrace of the party-based dungeon crawler subgenre, or “blobber,” where players control a squad navigating grid-like environments. The vision, as articulated by the developers, was to infuse these mechanics with historical authenticity twisted by fantasy—drawing from Rome’s imperial decay under Emperor Diocletian (r. 284–305 AD) to craft a narrative of hubris and undeath.
Development began amid the indie RPG renaissance of the late 2010s, a landscape shaped by successes like Divinity: Original Sin (2014) and Legend of Grimrock (2012), which proved there was still an audience hungry for turn-based, grid-bound adventures. Yet Ludus Mortis faced unique constraints: as a solo-dev heavy project from a small team, it grappled with modern expectations for polish while honoring the era’s technological limitations. Early Access launched on Steam and GOG in September 2023 for Windows and Linux, priced at a modest $17.99 (with frequent discounts to $5.39), allowing iterative feedback. The studio cited inspirations from 80s/90s hardware—think fixed/flip-screen visuals reminiscent of DOS-era engines—as deliberate choices to evoke claustrophobic tension without relying on high-fidelity 3D. This was no accident; in an industry flooded with AAA open-world sprawl (e.g., Elden Ring in 2022), Ludus Mortis positioned itself as a counterpoint, emphasizing depth over breadth in a post-pandemic market craving escapist, manageable challenges. Delays pushed the full release from summer 2023 to March 2024, incorporating player input on combat pacing and skill balance, underscoring 68k’s commitment to community-driven refinement in an indie scene where Early Access has become a double-edged sword.
Narrative & Thematic Deep Dive
At its core, Ludus Mortis weaves a grim tapestry of imperial decline, where historical verisimilitude meets supernatural horror. Set in 4th-century Rome, the plot unfolds against the backdrop of Diocletian’s iron-fisted rule, a period marked by real administrative reforms amid economic strife and Christian persecutions. The Senate—historically weakened by centuries of autocracy—resorts to forbidden necromancy, summoning undead praetorians, gladiatorial shades, and demonic legions to reclaim power from the emperor. This act of desperation backfires spectacularly: the undead hordes turn on their masters, enslaving the populace in a city now choked by fear and decay. Players inherit the role of lanistae (gladiator trainers) from an ancient ludus (school), repurposing bloodsport veterans into saviors tasked with purging the catacombs and restoring Rome’s glory. The narrative is delivered through terse environmental storytelling—cryptic inscriptions on tombs, overheard whispers from spectral informants—and occasional dialogue trees during Ludus management, evoking the sparse exposition of classics like Wizardry.
Characters are archetypal yet thematically resonant, drawn from 14 customizable classes inspired by Roman archetypes: the Retiarius (net-wielding skirmisher), Murmillo (heavily armored frontline brute), or the esoteric Necromancer (an ironic twist on the enemy). Each gladiator boasts backstories hinting at personal stakes—a betrayed senator’s son seeking vengeance, a Thracian slave fighting for freedom—unlocked via progression. Dialogue is functional rather than verbose, focusing on motivational banter during party formation (“For the glory of Rome!” echoes amid the moans of the damned), but it shines in moral quandaries, such as allying with rogue undead or sacrificing a comrade to seal a rift.
Thematically, Ludus Mortis delves into corruption’s rot, mirroring Rome’s historical fall while amplifying it through gothic horror. Necromancy symbolizes unchecked ambition, with the Senate’s hubris birthing a Frankensteinian backlash that enslaves creator and creation alike. Themes of legacy and redemption permeate the gladiators’ arc: once entertainers in the Colosseum, they now embody morituri te salutamus (“We who are about to die salute you”) in a literal fight against oblivion. Subtle nods to Roman mythology—curses invoking lemures (restless spirits) or demons as warped interpretations of daimones—add layers, critiquing empire’s imperial overreach. Yet the story’s brevity (no branching paths in Early Access, though full release hints at expansions) leaves some arcs underdeveloped, a flaw common in blobbers prioritizing mechanics over melodrama. Overall, it’s a concise, atmospheric yarn that uses Rome’s grandeur to underscore the horror of its perversion, making every dungeon delve feel like a desperate reclamation of history.
Gameplay Mechanics & Systems
Ludus Mortis thrives on the rhythmic pulse of classic blobber design: explore, fight, manage, repeat. The core loop begins in your Ludus, a customizable gladiatorial school serving as the overworld hub. Here, players allocate resources to upgrade facilities—barracks for recruiting, forges for crafting, infirmaries for healing—while acquiring new gladiators via auctions or quests (the tavern feature teases future side missions). This management layer adds strategic depth, forcing trade-offs like investing in better loot generation versus skill training, echoing Dungeon Master‘s resource scarcity but with a Roman economic flavor (gold earned from arena scraps funds your anti-undead crusade).
Exploration unfolds in first-person, grid-based catacombs rendered in fixed/flip-screen views, where arrow-key movement snaps the party forward in tactical increments. Dungeons are procedurally flavored yet hand-crafted in layout—labyrinthine tunnels lined with traps, altars, and hidden chambers—demanding formation tweaks (e.g., flankers for ambushes) and skill synergies (scouting to reveal pitfalls). The UI is clean and intuitive: a radial menu for quick actions (via middle-mouse context), party portraits for status checks, and an inventory grid for equipping the game’s highlight—randomly generated loot with thousands of combinations (e.g., a gladius with poison runes or a scutum etched with warding sigils). Progression ties to leveling via XP from combats and discoveries, unlocking skill trees per class, though player feedback notes early imbalances where high-damage weapons outshine abilities.
Combat is the beating heart: turn-based, action-point driven encounters against undead Romans (skeletal legionaries, zombified gladiators) and infernal foes (demons with curse mechanics). Each party member allocates points to basic attacks, skills (e.g., a Retiarius’ entangling net for crowd control), or movement, with positioning critical—frontliners absorb hits while backline casters hurl curses. Innovative twists include formation bonuses (e.g., testudo shield walls for defense) and environmental interactions (toppling urns for area damage), but flaws persist: skills feel underpowered post-early game, leading to “spam attack” monotony, as noted in Steam discussions. The developer has buffed them in patches, adding scalability, yet healers remain essential crutches. UI quirks, like occasional loading hitches (mitigated in updates), and a lack of autosave can frustrate, but options for fast combat and adjustable difficulty cater to veterans. At 20-50 hours for a full run (per HowLongToBeat estimates), it’s replayable via class experiments and endless modes, though Early Access limitations (fewer dungeons) tempered initial loops. Ultimately, it’s a thoughtful deconstruction of blobber tropes, rewarding patience with emergent tactics.
World-Building, Art & Sound
The world of Ludus Mortis is a fever dream of imperial twilight, where the marble halls of Rome fester into necrotic underbellies. Settings evoke classical antiquity warped by fantasy: catacombs pulse with bioluminescent fungi and rune-scarred ossuaries, while surface glimpses (rare but evocative) show fog-shrouded forums patrolled by spectral cohorts. Atmosphere builds through verticality—plunging shafts into abyss-like depths—and lore drops, like journals detailing the Senate’s pacts with chthonic entities, fostering a Europe-spanning dread (though focused on Rome, hints of provincial incursions expand the scope). This world-building contributes immersion by making every crawl feel like a historical excavation turned nightmare, with undead variants (pretorians as armored ghouls, gladiators as berserk revenants) tying foes to the theme.
Visually, the fixed/flip-screen perspective channels 90s authenticity with hand-drawn 2D sprites over grid floors, rendered in a desaturated palette of ochre stones, crimson blood, and ethereal greens. Gore is visceral—limbs sever, ichor sprays—enhancing horror without modern graphical excess, though some textures feel dated (a nod to era constraints). Lighting effects, like torch flicker casting long shadows, amplify claustrophobia, and the art direction’s Roman motifs (mosaic patterns, laurel motifs on loot) ground the fantasy in gritty realism.
Sound design elevates the experience: a brooding orchestral score swells with lyre and horn motifs during exploration, morphing into dissonant chants for combats. Ambient layers—distant moans, dripping water, clanking armor—create palpable tension, praised in reviews for evoking ’90s nostalgia. Voice acting is minimal (grunts and Latin phrases), but sound effects (bone-crunching strikes, demonic howls) deliver punchy feedback. Together, these elements forge an oppressive yet alluring atmosphere, making the dungeons not just mazes, but living tombs that immerse players in Rome’s undead underbelly.
Reception & Legacy
Upon Early Access launch in September 2023, Ludus Mortis garnered a warm, if niche, reception. Steam users bestowed a “Very Positive” 89/100 rating from 74 reviews, lauding the Roman theme, loot variety, and management depth, though critiquing skill weakness and enemy repetition. Critic coverage was sparse—a Benelux outlet like Gameplay evoked fond memories of Lands of Lore without a score, while sites like RPG Codex and RPGWatch highlighted its blobber purity amid indie hype. Commercial performance was modest (collected by only 4 MobyGames users initially), bolstered by 15% launch discounts on Steam and GOG, but full release in March 2024 saw updates addressing feedback—buffed skills, more enemies, faster loading—pushing completion rates higher (Steam discussions buzz with boss tips and class guides).
Reputation has evolved positively: from Early Access teething issues (bugs, optimization woes akin to prior 68k titles) to a polished 1.0 version, it’s hailed in forums like GOG and Steam Community as a “throwback gem.” Influence is nascent but promising—reviving grid-based crawlers in a post-Grimrock wave, it inspires indies blending history with horror (e.g., potential for Roman-themed sequels). Industry-wide, it underscores the enduring appeal of accessible retro RPGs, influencing the dungeon crawler niche (grouped with Cryptmaster or Delver) by proving small studios can thrive without AAA budgets. Long-term, its legacy may lie in democratizing blobbers for modern audiences, potentially cited in academic nods to indie preservation (MobyGames already tracks it alongside “Mortis”-themed kin).
Conclusion
Ludus Mortis is a triumphant excavation of RPG history, unearthing the tactical joys of 80s/90s blobbers and adorning them with a necromantic Roman shroud. From its corruptive narrative and thematic bite to the grind of Ludus management and grid-bound skirmishes, it delivers exhaustive depth in a compact package, though not without rough edges like skill scaling and variety gaps. Art and sound craft an unforgettable descent into dread, while responsive development ensures it ages gracefully. In video game history, it claims a vital spot among indie revivals—essential for dungeon crawler aficionados, a solid 8.5/10 for its passionate homage to a bygone era. If you’re weary of endless worlds, step into the catacombs; Rome awaits its gladiators.