- Release Year: 2021
- Platforms: Stadia, Windows, Xbox One, Xbox Series
- Publisher: Craftshop Arts Inc.
- Developer: Craftshop Arts Inc.
- Genre: Action
- Perspective: 3rd-person
- Game Mode: Hotseat, Single-player
- Gameplay: Beat ’em up, brawler, Party game
- Setting: Comedy, Contemporary
- Average Score: 65/100

Description
Mad Streets is a chaotic, physics-driven multiplayer party game that blends brutal yet comedic fist-fighting with wild, over-the-top brawls. Set in a contemporary urban environment, players compete in various local and online modes, battling it out in fast-paced, physics-based combat to prove who’s the toughest on the block. With support for 1-4 players, the game emphasizes hilarious, exaggerated violence and frenetic action, making it a perfect pick for competitive or casual group play.
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Mad Streets Reviews & Reception
metacritic.com (70/100): Mad Streets is a crazy physics-based arena brawler. With an array of levels to tackle, massive fighters to take down, and ridiculous tasks to overcome, it’ll keep you busy. Furthermore, it is great fun with friends and this makes the lack of an online community a real disappointment.
opencritic.com (70/100): Mad Streets is a crazy physics-based arena brawler. With an array of levels to tackle, massive fighters to take down, and ridiculous tasks to overcome, it’ll keep you busy. Furthermore, it is great fun with friends and this makes the lack of an online community a real disappointment.
thexboxhub.com (40/100): There just isn’t that much to Mad Streets. You’ve seen everything it has to offer within the space of an hour. Playing with friends and laughing for a bit at the idea of “haha! That character fell down funny!” gets old insanely fast, and it does so even quicker when playing alone. Not to mention that even when you manage to make a hit connect in a way that you actually wanted it to, it’s as satisfying as wiping someone’s face with a rubber chicken.
steambase.io (83/100): Mad Streets has earned a Player Score of 83 / 100. This score is calculated from 232 total reviews which give it a rating of Very Positive.
Mad Streets: A Physics-Driven Party Brawler That Punches Above Its Weight
Introduction: A Brawler Born from Chaos
Mad Streets is a game that defies easy categorization. At its core, it’s a physics-based party brawler, but it’s also a comedic spectacle, a multiplayer playground, and—at times—a frustrating exercise in ragdoll-induced anarchy. Released in 2021 by Craftshop Arts Inc., Mad Streets arrived in a crowded fighting game landscape, positioning itself as a lighthearted alternative to the likes of Street Fighter and Mortal Kombat. But does it succeed in carving out its own niche, or does it stumble under the weight of its own ambitions?
This review will dissect Mad Streets from every angle—its development history, narrative quirks, gameplay mechanics, artistic direction, and legacy—to determine whether it’s a hidden gem or a missed opportunity.
Development History & Context: Crafting Chaos
The Studio Behind the Madness
Craftshop Arts Inc., the developer and publisher of Mad Streets, is a relatively small studio with a clear vision: to create accessible, physics-driven multiplayer experiences. Their previous work includes Gang Beasts-inspired titles, and Mad Streets continues that tradition, blending slapstick humor with brutal (yet cartoonish) combat.
Technological Constraints & Design Philosophy
Built in Unity, Mad Streets leverages the engine’s physics system to create its signature ragdoll combat. The game’s development was likely influenced by the rise of party brawlers like Gang Beasts and Fall Guys, which proved that chaotic, physics-based gameplay could resonate with audiences. However, unlike those games, Mad Streets attempts to incorporate a deeper combat system, allowing players to target specific body parts and execute combo attacks.
The Gaming Landscape at Launch
When Mad Streets debuted on Xbox One in August 2021 (with a PC release in March 2022), the fighting game genre was dominated by polished, competitive titles. Meanwhile, party games like Overcooked and Moving Out thrived on cooperative chaos. Mad Streets attempted to bridge these worlds, offering both competitive and cooperative modes. However, its lack of online multiplayer at launch (a feature later added) and its niche appeal made it a tough sell in a market saturated with more established franchises.
Narrative & Thematic Deep Dive: A World of Fists and Follies
The Premise: Gutsford University’s Brawl for Dominance
Mad Streets is set in the fictional Gutsford University, a chaotic campus where rival factions—Jocks, Punks, Frats, and Bouncers—clash in absurd, over-the-top brawls. There’s no overarching story, but each faction has its own motivations, delivered through Mad Rush Mode, a campaign-like structure where players complete a series of fights and mini-games.
Characters & Personality
The game’s roster is a mix of stereotypical college archetypes:
– Jocks (brute force)
– Punks (agile and unpredictable)
– Frats (privileged and smug)
– Bouncers (tanky and slow)
Each character has unique move sets, but the differences are often superficial. The real charm comes from the physics-driven animations, which turn every punch into a slapstick spectacle.
Themes: Comedy Over Competition
Mad Streets doesn’t take itself seriously. The humor is derived from:
– Exaggerated ragdoll physics (characters flailing wildly after a hit)
– Absurd objectives (e.g., washing a car while fighting)
– Over-the-top KO animations (think Mortal Kombat fatalities, but goofy)
The game’s tone is self-aware and irreverent, making it more of a party experience than a competitive fighter.
Gameplay Mechanics & Systems: Physics, Fists, and Frustration
Core Combat: A Mix of Depth and Jank
Mad Streets attempts to blend precision combat with physics-based chaos. Players can:
– Target specific body parts (head, torso, legs)
– Execute combo attacks (button-mashing with directional inputs)
– Use environmental objects (throwing chairs, bins, even other players)
– Activate “Mad Attacks” (special moves that turn the tide of battle)
However, the physics system often undermines this depth. Hits don’t always register as intended, and the ragdoll effects can make fights feel unpredictable and unfair.
Game Modes: Variety with Mixed Success
- Mad Rush Mode – A campaign-like experience where players complete fights and mini-games to unlock factions.
- Rumble Mode – A traditional versus mode with different victory conditions.
- Random Matches – Quick, objective-based brawls.
- ONE PUUUUUNCH – A one-hit KO mode (think Super Smash Bros.’s “Sudden Death”).
- Stadium Mode – A free-for-all sandbox.
Best Mode: Random Matches (for quick, chaotic fun)
Worst Mode: Mad Rush (due to unhelpful AI teammates)
Multiplayer: Where the Game Shines (and Stumbles)
- Local multiplayer (1-4 players) is the best way to experience Mad Streets. The chaos is infectious when playing with friends.
- Online multiplayer was added post-launch but suffers from lag and connection issues.
- AI opponents are either too easy or frustratingly unpredictable.
Progression & Unlockables
- Unlock new characters and arenas by playing through Mad Rush and Rumble Mode.
- However, the lack of meaningful progression makes grinding feel pointless.
World-Building, Art & Sound: A Stylized Brawl
Visual Design: Cartoonish and Chaotic
- Art Style: A mix of low-poly 3D models and exaggerated animations.
- Environments: Ranging from locker rooms to cruise ships, each arena has interactive elements.
- Character Designs: Over-the-top and humorous, but lacking in detail.
Sound & Music: A Missed Opportunity
- The sound effects (punches, grunts, impacts) are satisfying.
- The music is forgettable, with repetitive tracks that don’t enhance the experience.
Reception & Legacy: A Mixed Bag of Reviews
Critical Reception
- Metacritic (Xbox One): Mixed or Average (5.6/10)
- Steam Reviews: Very Positive (83/100)
- Common Praise: Fun with friends, hilarious physics.
- Common Criticism: Shallow gameplay, frustrating controls, lack of depth.
Commercial Performance
- Niche appeal limited its mainstream success.
- Steam sales were decent, but console versions struggled.
Legacy: A Cult Classic in the Making?
Mad Streets hasn’t left a major mark on the fighting game genre, but it has found a small, dedicated fanbase who appreciate its chaotic charm. It’s unlikely to spawn sequels, but it remains a fun, if flawed, party game.
Conclusion: A Game That’s More Fun Than It Has Any Right To Be
Mad Streets is not a great fighting game, but it doesn’t aspire to be. Instead, it’s a physics-driven party brawler that thrives on chaos, humor, and multiplayer mayhem. Its flaws—janky controls, shallow progression, and repetitive gameplay—are outweighed by its sheer entertainment value when played with friends.
Final Verdict:
⭐⭐⭐☆☆ (3/5) – A flawed but fun party game best enjoyed in short bursts with friends.
Who Should Play It?
– Fans of Gang Beasts and Fall Guys looking for something more combat-focused.
– Groups seeking a laugh-out-loud multiplayer experience.
– Players who enjoy physics-based chaos over competitive depth.
Who Should Avoid It?
– Fighting game purists expecting tight controls.
– Solo players (the AI is frustrating).
– Those who dislike repetitive gameplay.
Mad Streets may not be a masterpiece, but in a world of overly serious fighters, its unapologetic silliness is a breath of fresh air. Just don’t expect it to last beyond a few wild nights with friends.