Mafia II

Description

Mafia II follows the story of Vito Scaletta, an Italian immigrant and WWII veteran who returns to the fictional city of Empire Bay in the 1940s-1950s. Burdened by family debts, Vito and his childhood friend Joe Barbaro delve into organized crime, navigating a life of heists, shootouts, and betrayals. The game blends third-person cover-based combat with driving missions, set against a meticulously recreated mid-20th-century urban landscape, offering a gritty narrative of loyalty, ambition, and the consequences of criminal life.

Gameplay Videos

Where to Buy Mafia II

Mafia II Free Download

Mafia II Cracks & Fixes

Mafia II Patches & Updates

Mafia II Mods

Mafia II Guides & Walkthroughs

Mafia II Reviews & Reception

metacritic.com (77/100): Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism.

ign.com (85/100): Mafia II is an excellent return of a franchise with great promise. Vito and his associates are memorable characters in a city bursting with subtle visual details and violent undertones.

imdb.com (80/100): A game you won’t forget! Mafia II is an excellent game for those who enjoy real time video games.

engadget.com (85/100): Mafia II is an excellent return of a franchise with great promise. Vito and his associates are memorable characters in a city bursting with subtle visual details and violent undertones.

opencritic.com (80/100): All in all, I thoroughly enjoyed it. 8/10.

Mafia II Cheats & Codes

PS3

Pause the game, select Extras, then choose Codes and type the code.

Code Effect
BAKERSDOZEN Get infinite ammo
TWEED Unlock the Linen Suit
SPARTAN Unlock the Spartan suit

Xbox 360

At the title screen, press LB LB RB LB RB RB RB LB RB LB LB RB to enable cheats. Then in the main menu, go to Options and press Y to enter cheat phrases.

Code Effect
BAKERSDOZEN Get infinite ammo
TWEED Unlock the Linen Suit
SPARTAN Unlock the Spartan suit
am a invsisble Infinite Health
big big ammo Infinite ammo
want get lot a money Get $1000

PC

Pause the game, select Extras, then choose Codes and type the code.

Code Effect
BAKERSDOZEN Get infinite ammo
TWEED Unlock the Linen Suit
SPARTAN Unlock the Spartan suit

Mafia II: A Cinematic Mob Saga in a Hollow Open World

Introduction
When Mafia II arrived in 2010, it bore the weight of eight years of anticipation. The sequel to 2002’s cult classic Mafia promised a gripping narrative set against a meticulously crafted mid-century American backdrop. Yet, beneath its polished surface lay a paradox: a game that delivered one of the medium’s most compelling crime dramas while faltering as an interactive experience. This review dissects Mafia II’s journey from troubled development to critical reception, exploring how it straddles the line between cinematic brilliance and gameplay mediocrity, ultimately cementing its place as a flawed but unforgettable entry in video game history.


Development History & Context

Mafia II’s development saga was as fraught as its protagonist’s rise through the ranks. Spearheaded by 2K Czech (formerly Illusion Softworks), the project began in 2003, aiming for a 2005 release on PS2 and Xbox. However, after the collapse of their licensed engine partner, the team pivoted to the PlayStation 3 and Xbox 360, building the proprietary Illusion Engine from scratch. This technological reboot delayed the game until 2010, coinciding with a gaming landscape dominated by Grand Theft Auto IV and Red Dead Redemption.

The studio’s ambition was clear: craft a narrative-driven epic that refined the original Mafia’s strengths while embracing modern design. Yet, compromises emerged early. As noted in player reviews (MobyGames), the shift from PC-first development to multi-platform accessibility diluted mechanics like driving realism—a hallmark of the first game—replacing manual gear shifts with simplified arcade handling to accommodate console controls. Early builds showcased expansive Sicilian missions and destructible environments, but these were scaled back or repurposed as DLC (Joe’s Adventures), fueling accusations of content fragmentation.


Narrative & Thematic Deep Dive

Mafia II’s crowning achievement is its Shakespearean mob tale. Set between 1943–1951, the story follows Vito Scaletta, a Sicilian immigrant turned WWII vet drawn into Empire Bay’s underworld to settle familial debts. Written by Daniel Vávra, the script—spanning 700 pages—imbues every character with moral complexity, from Vito’s reckless confidant Joe Barbaro (voiced by Steven Jay Blum) to the Machiavellian consigliere Leo Galante (Robert Costanzo).

Thematic threads of loyalty, disillusionment, and sacrifice weave through 15 tightly scripted chapters. Early acts juxtapose wartime trauma with petty crimes, while later segments plunge Vito into a vortex of betrayals, drug trades, and shifting allegiances. A standout prison sequence—devoid of guns—forces players into visceral brawls, mirroring Vito’s psychological unraveling. Yet, the narrative’s momentum is occasionally undermined by abrupt pacing (e.g., a decade-long prison skip) and an infamous cliffhanger ending, criticized as “rushed” by IGN and Eurogamer.

Unlike GTA’s satire, Mafia II leans into period authenticity, unflinchingly portraying racism, misogyny, and post-war moral decay. The game’s refusal to romanticize the mob—Vito’s soul hollows with each murder—echoes Goodfellas and The Godfather, culminating in a finale where power proves pyrrhic.


Gameplay Mechanics & Systems

Mafia II’s gameplay is a study in unfulfilled potential. The third-person shooter mechanics, while functional, lack innovation. A Gears of War-inspired cover system dominates firefights, but enemy AI often devolves into repetitive “hide-and-peek” routines (per MobyGames user *Unicorn Lynx). Melee combat fares better, with weighty punches and contextual takedowns in prison brawls.

The driving model epitomizes the game’s identity crisis. While period-accurate vehicles—like the 1946 Shubert Frigate—handle authentically on icy roads, the removal of Mafia’s traffic-law enforcement (except for speed limits) reduces immersion. Police chases, while tense, lack the dynamism of GTA’s wanted system, though bribery mechanics add strategic depth.

Open-world design is Mafia II’s Achilles’ heel. Empire Bay—a stunning fusion of New York’s skyline and Chicago’s grit—is a “wasted canvas” (GameSpot). Beyond主线 missions, the city offers trivial distractions: collectible Playboy magazines (historically anachronistic in the 1940s) and petty theft. The absence of side quests, mini-games, or persistent economies renders exploration meaningless—a stark contrast to Mafia’s taxi missions or property management.


World-Building, Art & Sound

Empire Bay is Mafia II’s silent protagonist. The city transitions seamlessly from 1945’s snowy gloom to 1951’s neon-drenched prosperity, with districts reflecting ethnic enclaves (Little Italy, Chinatown) and socioeconomic divides. Weather systems—slush-covered streets, foggy docks—add tactile realism, while interiors brim with Art Deco furnishings and period ads.

The soundtrack is a masterclass in curation. Radio stations feature 100+ licensed tracks—Dean Martin’s “Let It Snow!” in winter, Ritchie Valens’ “La Bamba” in summer—interspersed with era-appropriate newsreels (e.g., Truman’s presidency). Voice acting elevates the script, with Gregory Cann’s Vito exuding weary gravitas, while ambient sounds (squealing tires, distant jazz) deepen immersion.

Artistically, Mafia II leverages the Illusion Engine for stunning character models—facial animations capture subtle rage during interrogations—and destructible environments (via NVIDIA PhysX on PC). The Definitive Edition (2020) enhanced textures and lighting but drew ire for bugs and unstable performance on consoles.


Reception & Legacy

Upon release, Mafia II earned mixed acclaim. Critics praised its narrative (Game Informer: 9/10) and atmosphere (GameSpot: 8.5/10) but lamented its “empty open world” (IGN: 7/10). The PC version (Metacritic: 77) outperformed consoles due to superior physics and graphics, while the PS3’s exclusive Betrayal of Jimmy DLC sparked platform debates. Player reviews (MobyGames) echoed this divide: many lauded its “poignant storytelling” (Unicorn Lynx), while others derided it as “a film masquerading as a game” (Kaddy B.).

Commercially, it sold 5+ million copies, but its legacy is complex. The Definitive Edition (2020) introduced new players but failed to address core critiques. Historically, Mafia II influenced narrative-driven titles like LA Noire with its cinematic focus, yet its squandered open world became a cautionary tale. The Mafia series’ identity crystallized here—less a GTA rival, more an interactive crime epic.


Conclusion

Mafia II remains a paradox. As a visual and auditory time capsule, it is unparalleled, offering a haunting portrayal of post-war Americana. Its narrative—anchored by Vito’s tragic arc—stands among gaming’s finest crime stories. Yet, as an interactive experience, it falters, shackled by half-baked mechanics and a lifeless open world.

For all its flaws, Mafia II’s ambition is undeniable. It dared to prioritize story over sandbox, even if that choice alienated some. In the pantheon of mob tales, it earns its place—not as a kingpin, but as a respected soldier: deeply flawed, yet impossible to forget.

Final Verdict: A masterpiece of atmosphere and narrative hamstrung by missed opportunities—essential for story lovers, cautionary for designers.

Scroll to Top