- Release Year: 2018
- Platforms: Macintosh, Windows
- Publisher: 8floor Ltd.
- Developer: Creobit
- Genre: Puzzle
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Cards, Tile matching puzzle, Tiles
- Setting: Fantasy
- Average Score: 53/100
Description
Mahjong Magic Journey 2 is a tile-matching puzzle game set in a beautiful fantasy kingdom. Players embark on a magical adventure through six unexplored worlds, including the Crystal Cave, Air Harbor, and Frozen Desert, solving over 120 unique mahjong solitaire levels. The game offers varied gameplay with classical levels, super-fast timed challenges, complex 15-layer puzzles, and huge 200-tile layouts, providing over seven hours of gameplay with special tasks and golden tiles to discover.
Guides & Walkthroughs
Reviews & Reception
steambase.io (54/100): Mahjong Magic Journey 2 has earned a Player Score of 54 / 100. This score is calculated from 24 total reviews which give it a rating of Mixed.
store.steampowered.com (52/100): All Reviews: Mixed (23) – 52% of the 23 user reviews for this game are positive.
metacritic.com : There are no user reviews yet for Mahjong Magic Journey 2. Be the first to rate and review this product.
Mahjong Magic Journey 2: A Journey of Diminishing Returns
In the vast and often overlooked archipelago of casual puzzle games, few genres are as enduring or as comfortingly familiar as Mahjong Solitaire. It is a digital mainstay, a fixture on countless devices, offering a specific brand of cerebral relaxation. Into this well-trodden space, developer Creobit and publisher 8floor Ltd. launched Mahjong Magic Journey 2 in late 2018, a direct sequel to a game released mere months prior. Promising a magical tour through fantastical realms, it represents not a bold evolution, but a curious case study in the economics and expectations of the digital casual game market. This is a story of a functional but uninspired sequel, a port caught between platforms, and a product whose greatest magic trick might be convincing players to pay for what was once free.
Development History & Context: The Assembly Line of Casual Gaming
To understand Mahjong Magic Journey 2, one must first understand its creators. Creobit, a developer, and 8floor Ltd., a publisher, operate within a specific stratum of the industry often referred to as the “casual games mill.” This is not a pejorative so much as a business descriptor; their output is prolific, consistent, and formulaic. A glance at the credits on MobyGames reveals a compact team of nine, including Producer Vitaly Kuzmin, Project Manager Daniil Dzhumajlo, and Artist Polina Muratova. These same individuals appear across a slew of nearly identical titles—Sakura Day Mahjong, Halloween Night Mahjong, Pirate’s Solitaire—indicating a highly efficient, template-driven development pipeline.
The technological constraints were not those of hardware limitation, but of design philosophy. Built using PlayJin Technologies, the game was engineered for low-barrier entry, with minimum system requirements calling for a Windows XP machine with a 1500 MHz processor and 512 MB RAM. This was a game designed to run on anything, aiming for the broadest possible audience.
The most critical piece of context, however, and the one that defines the entire perception of the title, is its origin. As noted in the Kinthdom review, Mahjong Magic Journey 2 is a port of a free-to-play mobile game. Its release on Steam in November 2018 (with a listed original date of December 2014 on some store pages, suggesting a prior mobile launch) was a straightforward adaptation, stripping out mobile-centric microtransactions and offering the content for a single upfront fee of $14.99. This placed it in a crowded marketplace on Steam, surrounded by both earnest indie passion projects and countless other low-effort ports, forcing it to be judged not as a mobile time-waster, but as a premium PC product.
Narrative & Thematic Deep Dive: The Illusion of Adventure
The Steam store page for Mahjong Magic Journey 2 invokes a grand premise: “Travel through a fantasy kingdom! Visit the magical Crystal Cave. Have fun relaxing in the Air Harbor and don’t freeze in the Frozen Desert.” It speaks of “six fantastic and unexplored worlds” and a “magical universe,” implying a narrative journey. This promise is the game’s most significant failure.
Upon actual play, this purported narrative evaporates completely. There is no story. There are no characters. There is no dialogue or sense of progression beyond moving from one level select screen to the next. The “fantasy kingdom” is merely a thematic backdrop—a static level selection map depicting vague, caged creatures. The Crystal Cave, Air Harbor, and Frozen Desert are nothing more than titles for groups of levels, with no textual or visual world-building to flesh them out.
This dissonance between marketing and reality is a central critique. The game glories in the idea of a fantasy adventure but provides none of its substance. The “magic” is purely aesthetic, limited to the art on the tiles and the background images. For a player seeking even a minimal narrative framework to contextualize their puzzle-solving, the experience feels hollow and misleading. The journey is purely mechanical, not magical.
Gameplay Mechanics & Systems: A Competent but Uninspired Foundation
At its core, Mahjong Magic Journey 2 is a competent execution of classic Mahjong Solitaire (Shanghai) rules. Players are presented with a multi-layered arrangement of tiles and must match identical free tiles (those with at least one long side exposed) to remove them from the board. The primary goal is to clear all tiles.
However, the game introduces a secondary objectives system to add challenge and replayability. Each of the 120 levels has three tasks to earn stars:
1. Complete the level.
2. Find all special “golden tiles.”
3. Achieve a high score by completing the level quickly and with a low number of non-matching tile clicks (using the reshuffle button penalizes this score).
This star-based progression is the game’s primary driver, gating access to later worlds. The variation in levels is the title’s strongest mechanical suit. It offers:
* Classic layouts: Standard arrangements.
* 15-layer levels: Complex, tall stacks for a greater cognitive challenge.
* 200-tile levels: Large, sprawling layouts for a longer session.
* Themed levels: Tiles arranged in shapes like an hourglass or butterfly.
Yet, this strength is undermined by significant flaws. The tutorial is mandatory and overly restrictive, forcing specific moves rather than teaching principles, a frustration for series veterans. Furthermore, the game suffers from a inherent luck-based problem. Layouts can often become blocked, leaving no valid moves and forcing the player to use the reshuffle button—a mechanic that feels less like a strategic tool and more like an admission of poor level design when used frequently. Achieving three stars often requires multiple attempts, not through improved skill, but through hoping for a more favorable tile distribution after a reshuffle, grinding the pace to a halt.
World-Building, Art & Sound: Aesthetic Pleasantries and Repetitive Strains
The presentation is where Mahjong Magic Journey 2 makes its best case. The art style is bright, colorful, and cartoonish. The tile sets are well-drawn and thematic, and the background images for each level are genuinely pleasant, depicting serene fantasy landscapes. Artists Polina Muratova and Alexander Davtyan delivered work that is technically proficient and fits the intended casual, relaxing vibe.
However, the Kinthdom review rightly points out that much of this art is recycled from the first Mahjong Magic Journey, diminishing the sense of a new adventure. Furthermore, the thematic connection is often weak; a level in a “forest world” might be shaped like an hourglass for no discernible reason, breaking immersion.
The audio, composed by Maxim Ermolaev (a veteran of over 100 games according to MobyGames), follows a similar pattern. The music consists of calm, soothing, looped tracks of generic fantasy fare. While initially effective in creating a relaxed atmosphere, the extreme lack of variety means these few tracks become repetitive and grating over the purported “seven hours of gameplay.” Most players will likely mute the sound entirely before the journey is complete, a testament to the lack of auditory depth.
Reception & Legacy: The Stain of a Lazy Port
Mahjong Magic Journey 2 was met with a lukewarm and mixed reception. On Steam, it holds a “Mixed” rating overall, with only 52% of its 23 user reviews being positive. The discourse around it is minimal—it has no critic reviews on MobyGames and no user reviews on Metacritic, indicating it made very little cultural impact.
The consensus, perfectly captured in the detailed Kinthdom review, hinges on its nature as a port. The criticism is not that the game is broken, but that it is a bare-minimum effort. Key points of contention include:
* Lazy Porting: The Steam version lacks achievements and trading cards, features that were present in the first game and are standard expectations for the platform. This felt like a step backward.
* Value Proposition: A $15 price tag for a game that was free on mobile, and offered little new content over its predecessor, was seen as unjustified.
* False Advertising: The promised “story” was entirely absent.
Its legacy is therefore negligible. It did not advance the genre, influence other developers, or leave a mark on the medium. It exists as a footnote in the extensive catalogs of Creobit and 8floor, a sequel that offered more of the same while somehow offering less in terms of platform-specific polish. It exemplifies the pitfalls of straightforward, low-effort ports in an era where players expect more value and attention to detail, even in casual titles.
Conclusion: A Functional Puzzle Buried by Its Own Context
Mahjong Magic Journey 2 is not a bad game. Its core Mahjong gameplay is functional, its art is pleasant, and it offers a substantial number of levels for dedicated puzzle fans. As a free mobile title, it would be a perfectly adequate way to pass the time.
But games cannot be reviewed in a vacuum. As a paid product on PC, it fails to meet the basic expectations of its new platform. It is a content-deficient sequel and a lazy port, one that actively removed features from its predecessor while asking for money for a experience many players had already accessed for free. The complete absence of its advertised narrative is the final blow, revealing the hollow core beneath the pretty facade.
Its place in video game history is as a cautionary tale: a reminder that in the digital marketplace, context is everything. A functional mechanic is not enough; value, honesty, and respect for the platform and the player are paramount. Mahjong Magic Journey 2 is a magical journey only in the sense that its promised adventure disappears upon closer inspection, leaving behind a serviceable but utterly forgettable puzzle game that asked for too much and gave too little in return.