- Release Year: 2023
- Platforms: Macintosh, Nintendo Switch, Windows
- Publisher: room6 Inc.
- Developer: Hakababunko
- Genre: Adventure
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Japanese-style adventure, Point and select
- Setting: Detective, Mystery
- Average Score: 77/100

Description
Makoto Wakaido’s Case Files Trilogy Deluxe is a compilation of three Japanese-style adventure games where players embody the enigmatic detective Makoto Wakaido, unraveling mysterious cases filled with clever twists and atmospheric storytelling in a visually striking 2D side-scrolling world. Set in contemporary Japan, the trilogy combines point-and-click exploration with narrative-driven puzzles, emphasizing misdirection and unique perspective shifts in short, immersive tales of deduction and intrigue.
Gameplay Videos
Where to Buy Makoto Wakaido’s Case Files Trilogy Deluxe
PC
Guides & Walkthroughs
Reviews & Reception
adventuregamehotspot.com : Boasting a stylish retro aesthetic and captivating twists, the stories play with perspective in fascinating ways.
thethirstymage.com : another light but fun Switch experience.
opencritic.com (75/100): As a fan of Ace Attorney and Danganronpa, my itch for mystery gets scratched but in a way that is different from either of those series.
Makoto Wakaido’s Case Files Trilogy Deluxe: A Stylish Sleuth in Pixelated Shadows
Introduction
In the dimly lit underbelly of Japan’s fictional prefectures, where cults whisper secrets and ghosts haunt storm-lashed manors, one detective stands against the encroaching darkness: Makoto Wakaido. This anthology of bite-sized mysteries, bundled as Makoto Wakaido’s Case Files Trilogy Deluxe, revives the spirit of classic hard-boiled noir through a modern indie lens, blending retro pixel art with clever narrative twists that challenge our very perception of truth. Originally a series of mobile releases from 2020-2021, the deluxe edition—launched on October 18, 2023, for PC, Mac, and Nintendo Switch—expands the collection with a fourth tale, transforming these short-form adventures into a cohesive tribute to detective fiction. As a game historian, I’ve long admired how indie developers like Hakababunko draw from the golden age of point-and-click adventures, evoking the likes of Policenauts or early Ace Attorney prototypes while subverting expectations in profound ways. My thesis: This trilogy (plus one) is a masterclass in atmospheric storytelling that prioritizes intellectual intrigue over mechanical depth, cementing its place as a gem for mystery aficionados, though it may leave hardcore puzzlers yearning for more bite.
Development History & Context
Hakababunko, a small Japanese indie studio known for its doujin-inspired projects, birthed the Makoto Wakaido series amid the booming mobile gaming scene of the late 2010s. Founded by a tight-knit team of creators—led by pixel artist and storyteller Haf-Haf-Oden (real name undisclosed, Twitter handle @ohanhan), programmer Mochiking (@mochiking_z), and director Kikkyawa (@OvercomePeanuts)—the studio operates like a modern-day equivalent of ’80s bedroom coders, leveraging tools like Unity for quick iterations. The original trilogy debuted on iOS and Android in Japan: Wakaidō Makoto no Jikenba: Shokeinin no Kusabi (The Executioner Linchpin) in 2020, followed by Kakushigami no Mori (The Bogeyman’s Woods) later that year, and Kagebōshi no Ashi (The Phantom’s Foot) in 2021. These were conceived as “mystery puzzles completable in an hour,” a direct response to the era’s demand for bite-sized content in a market saturated by gacha games and endless runners.
The vision stemmed from a desire to homage hard-boiled detectives like Columbo or Philip Marlowe, infused with Japanese folklore and ’80s cultural anxieties—think the Aum Shinrikyo cult scandals that gripped Japan during that decade. Technological constraints played a pivotal role: Mobile-first development meant simplified mechanics, with 2D pixel art by Haf-Haf-Oden using limited palettes to mimic ’80s CRT screens, evoking the Famicom era while running smoothly on low-end devices. Programming by Mochiking focused on intuitive point-and-click systems, avoiding complex branching narratives that could bloat file sizes.
By 2023, as indie adventures proliferated on Steam and Switch amid the post-pandemic surge in cozy, narrative-driven titles (witness the success of Unpacking or Tchia), publisher room6 Inc. saw potential for a Western release. The deluxe edition optimized controls for controllers, added English/Chinese localizations, and introduced “The Weeping Hand Manor” as a Halloween-themed bonus, crafted with input from the core team plus voxel artist Urabe Rocinante (@uraberocinante) and composer Ada-P (@dunchicket). Sound design, using virtual instruments for a jazz-noir vibe, was a deliberate nod to resource limits— no voice acting to keep costs low, aligning with the indie ethos. In a landscape dominated by AAA open-world epics, this trilogy’s compact, story-first approach feels like a refreshing counterpoint, echoing how Snatcher once bridged manga and gaming in the ’90s.
Narrative & Thematic Deep Dive
At its core, Makoto Wakaido’s Case Files Trilogy Deluxe is an anthology of four standalone tales, each a self-contained whodunit that unfolds like a pulp novel chapter, rich with misdirection and psychological depth. The protagonist, Makoto Wakaido—a rumpled, cigarette-chomping detective in the prefectural police—serves as our unflappable guide, his internal monologues providing wry commentary on human folly. Without spoiling the revelations, each story masterfully layers assumptions, subverting the player’s role as “investigator” by revealing how perspective warps reality.
The Executioner Linchpin kicks off with visceral horror: a decapitated victim strung to a telephone pole, blood-scrawled cult symbols nearby, set against ’80s Japan’s urban paranoia. Wakaido navigates shady informants and zealous followers, uncovering a web of religious fervor and hidden alliances. The plot twists probe themes of fanaticism and manipulation, echoing real historical events like the aforementioned cults, while character dialogues— terse and loaded—reveal suspects’ fractured psyches, from a remorseful acolyte to a charismatic leader masking ulterior motives.
The Bogeyman’s Woods shifts to rural isolation, where villagers attribute disappearances to a forest spirit, but Wakaido suspects the influential Sendo family’s dysfunction. Interpersonal drama—inheritance feuds, illicit affairs—builds tension amid fog-shrouded woods, with dialogue choices exposing lies through subtle inconsistencies. Themes here delve into communal superstition versus personal greed, with Wakaido’s outsider status highlighting how folklore conceals human malice.
The Phantom’s Foot is the boldest, flipping the script: Wakaido awakens with a bloody knife, accused of murder, memory foggy. This meta-narrative forces players to question the detective’s reliability, blending noir introspection with identity crisis. Suspects include enigmatic figures from Wakaido’s past, their conversations laced with ambiguity, culminating in a twist that recontextualizes the entire investigation as a battle for self-preservation.
The bonus The Weeping Hand Manor adds supernatural flair: a storm-trapped hotel rife with ghost lore, where Wakaido, initially a guest, probes injuries amid power outages. Interactions with paranormal enthusiasts and staff unearth buried histories, weaving horror tropes into psychological thriller elements. Themes of haunting—literal and metaphorical—explore grief and deception, with eerie dialogues amplifying the manor’s claustrophobia.
Across all, dialogue is sparse yet poignant, written collaboratively by Haf-Haf-Oden, Mochiking, and Kikkyawa, favoring implication over exposition. Characters aren’t archetypes; the Sendo matriarch’s quiet resentment or the manor’s spectral “witness” embody nuanced motivations, driving themes of unreliable narration and perspectival truth. This isn’t just mystery-solving—it’s a meditation on how bias shapes justice, making each finale an indelible gut-punch that lingers like cigarette smoke.
Gameplay Mechanics & Systems
The trilogy’s loops are elegantly simple, prioritizing narrative flow over complexity in a point-and-click framework that’s accessible yet subtly immersive. Players guide Wakaido in side-scrolling 2D environments—click to move across discrete scenes (e.g., a foggy village path or cluttered bar), interact with hotspots (people, objects) via cursor or keyboard arrows. Travel between locations uses a clean map interface, preventing aimless wandering.
Core to the experience is the notebook system: A bottom-right menu catalogs ~10 clues per chapter as text entries with evocative icons (e.g., a bloodied tool or suspect silhouette). Clues spawn from dialogues—select options like “Ask about the symbol” or “Examine the rake”—unlocking new prompts when revisited with selected evidence. It’s intuitive, with on-screen counters (e.g., “7/10 clues found”) guiding progress, and faded checks for exhausted leads. This creates a satisfying loop of observation, interrogation, and synthesis, reminiscent of Hotel Dusk‘s flip-notebook but streamlined for mobile roots.
Deduction phases elevate the formula: Post-clue collection, enter a “mind palace”—a pillar-lined void where Wakaido poses rhetorical questions (e.g., “Why couldn’t X have done it?”). Select matching notebook entries to affirm deductions, advancing chapters. Most are straightforward, but final “pop quizzes” demand keen observation of subtle details (e.g., a background anomaly), offering real challenge without punishment—wrong answers simply retry, maintaining low stakes.
Innovations shine in subversions: One sequence removes avatar hints, forcing freer exploration; another provides direct prompts for ultra-casual play. Progression is linear per case, with no branching paths or failures, emphasizing story over trial-and-error. Flaws emerge in repetition—dialogue loops feel rote after replays—and the ease borders on visual novel territory, lacking Ace Attorney-style cross-examinations. UI is polished: Clean menus, achievement pops (24 total, like “Notebook Novice”), and controller support enhance accessibility. Character progression is absent, suiting the anthology format, but the 5-10 hour total playtime (2-3 hours per case for thorough explorers) delivers efficient satisfaction. Overall, mechanics serve the mystery beautifully, though deeper puzzles could have amplified engagement.
World-Building, Art & Sound
The trilogy’s worlds are masterfully evoked through minimalism, transforming vague Japanese locales into atmospheric tapestries that amplify unease. Settings span ’80s-inspired cities (neon-lit alleys, cult hideouts), rural hamlets (dense woods hiding family estates), and isolated manors (creaking halls amid tempests), all fostering a sense of encroaching isolation. World-building relies on inference: Scrawled graffiti hints at societal fears, while environmental storytelling—like abandoned shrines or bloodied thresholds—builds dread without overt exposition. This subtlety immerses players, making each locale feel lived-in and lore-rich, contributing to the noir fatalism.
Visually, Haf-Haf-Oden’s pixel art is a standout: Inverted silhouettes (white figures with black outlines) against green-tinted, monochromatic backdrops create a stark, pulp-comic aesthetic, evoking ’80s manga or early PC-98 games. Animations are sparse but impactful—Wakaido’s languid cigarette drags or suspects’ furtive glances convey emotion through economy. Bloody accents pop vividly, heightening crime scene horror, while voxel title art adds a tactile 3D flair to menus. The style’s retro charm not only nods to technological history but enhances themes of obscured truth, with shadows literally veiling details.
Sound design complements this perfectly: Ada-P’s virtual-instrument score channels hard-boiled jazz—mournful piano riffs and bass lines for urban sleuthing, woodwind hauntings for the woods, dissonant strings for manor chills. SFX are judicious: Rain patters, footsteps crunch, clue discoveries chime softly. No voice acting preserves the indie intimacy, letting text and music evoke Wakaido’s world-weary voice. Together, these elements forge an atmosphere that’s equal parts intimate and oppressive, turning 60-minute tales into lingering moods that elevate the experience beyond mechanics.
Reception & Legacy
Upon launch, Makoto Wakaido’s Case Files Trilogy Deluxe garnered a warm but niche reception, reflecting its indie roots. On Steam, it boasts “Mostly Positive” reviews (79% from 217 users), praised for twists and art but critiqued for simplicity—many called it “a visual novel dressed as an adventure.” The sole major critic score, 70% from Adventure Game Hotspot (July 2024), lauded its “smart deviations” and “compelling exploration of perspective” while noting “little challenge.” The Thirsty Mage echoed this with 7.5/10 (November 2023), highlighting “well-written stories” and Columbo-esque charm, though docking points for absent voice acting and translation quirks. Commercially, at $12.99 (often discounted to $7.79), it appealed to mystery fans, bundling with OSTs or sister title Urban Myth Dissolution Center boosting sales.
Initially overshadowed by 2023’s bigger indies like Dredge, its reputation evolved through word-of-mouth on forums and Twitter, where developers engaged directly (e.g., Kikkyawa thanking fans). By 2025, it’s gained cult status among visual novel enthusiasts, influencing short-form mysteries like Master Detective Archives: Rain Code in blending folklore with deduction. Historically, it bridges mobile indies to console revivals, akin to Aviary Attorney‘s niche impact, and underscores Japan’s export of narrative-driven games. Legacy-wise, it inspires efficient storytelling in an era of bloat, proving small teams can craft indelible whodunits—potentially paving for sequels or Hakababunko’s next urban myth solver.
Conclusion
Makoto Wakaido’s Case Files Trilogy Deluxe distills the essence of detective noir into four exquisite, twist-laden vignettes, where pixelated shadows hide profound questions of truth and identity. Hakababunko’s masterful art, moody sound, and subversive narratives outshine mechanical simplicity, delivering atmospheric immersion that’s intellectually rewarding without frustration. While it may not revolutionize gameplay like its Ace Attorney forebears, its unrealized potentials only heighten appreciation for what it achieves: a stylish, concise ode to sleuthing that scratches the mystery itch profoundly.
In video game history, it earns a definitive spot as a modern heir to Japanese adventure pioneers—bold, evocative, and unpretentious. Verdict: Highly recommended for fans of cerebral shorts; 8/10. Grab it on sale, light a virtual cigarette, and let Wakaido lead you into the fog.