- Release Year: 2019
- Platforms: Windows
- Genre: Action, Horror
- Perspective: 1st-person
- Game Mode: Single-player
- Average Score: 81/100

Description
Marginalia is a first-person horror game set in the eerie, secluded valley of Kestlebrook, where time and reality blur. After receiving a cryptic letter from a missing friend, you journey into a haunting landscape filled with eldritch mysteries, intertwining past and present. The game features a rich, atmospheric narrative about loss and obsession, handcrafted environments, and a chilling ambient soundtrack, all delivered through a stark, stylized visual aesthetic reminiscent of classic horror cinema.
Where to Buy Marginalia
PC
Marginalia Patches & Updates
Marginalia Guides & Walkthroughs
Marginalia Reviews & Reception
steambase.io (82/100): A triumphant return to form for the series.
store.steampowered.com (82/100): Stark stylised flair in a ‘realistic’ forest is a great look. It can feel like how old horror movies used lighting, fog, and lens filters to blast otherworldliness, which is great… Good stuff
steamscore.io (80/100): Marginalia has 8/10 rating, for more details check out https://steamscore.io/game/marginalia-889280
Marginalia: A Haunting Masterpiece of Atmospheric Horror and Narrative Depth
Introduction: The Unseen Gem of Horror Gaming
In the vast, often oversaturated landscape of indie horror games, Marginalia emerges as a quiet, unsettling masterpiece—a game that eschews jump scares and cheap thrills in favor of a slow-burning, atmospheric dread. Released in 2019 by Connor Sherlock and Cameron Kunzelman, Marginalia is a first-person horror experience that transports players to the eerie, time-bending valley of Kestlebrook. Here, the boundaries between past and present blur, and the weight of loss lingers like fog over a forgotten forest. This review will dissect Marginalia in exhaustive detail, exploring its development, narrative, gameplay, and lasting impact on the horror genre.
Development History & Context: The Birth of a Nightmare
The Creators and Their Vision
Marginalia is the brainchild of Connor Sherlock, a UK-based game designer, developer, and musician, and Cameron Kunzelman, an Atlanta-based designer and writer. Both creators have a history of crafting experimental, narrative-driven games, with Sherlock’s previous works including The Rapture Is Here And You Will Be Forcibly Removed From Your Home and Condor, while Kunzelman has contributed to titles like Catachresis and Alpaca Run. Their collaboration on Marginalia reflects a shared passion for atmospheric storytelling and psychological horror, drawing inspiration from Lovecraftian mythology, New Weird Horror, and cinematic pacing.
Technological Constraints and Evolution
Originally conceived in October 2014, Marginalia underwent a complete overhaul before its 2017 remake and eventual 2019 release. Built in Unity, the game leverages the engine’s capabilities to craft a hand-crafted, immersive environment—a sprawling New England woodland that feels both real and otherworldly. The developers’ decision to avoid jump scares was a deliberate choice, aiming instead for a creeping, existential dread that permeates every aspect of the game.
The Gaming Landscape at Release
At the time of Marginalia’s release, the horror genre was dominated by high-octane survival horror (e.g., Resident Evil 7) and multiplayer-focused experiences (e.g., Dead by Daylight). Marginalia stood apart as a narrative-driven, single-player experience, aligning more closely with walking simulators like Gone Home and Dear Esther, but with a horror twist. Its minimalist approach—focusing on atmosphere, sound, and storytelling—resonated with players seeking depth over spectacle.
Narrative & Thematic Deep Dive: A Story of Loss and Time
Plot Overview
Marginalia follows an unnamed protagonist who receives a cryptic letter from their missing friend, Eric, urging them to travel to Kestlebrook, a secluded valley shrouded in mystery. Upon arrival, the player discovers that Kestlebrook is not just a place but a nexus of time and memory, where the past and present intertwine. The game’s narrative unfolds through two interwoven plotlines, revealing the dark history of the valley and the protagonist’s personal connection to it.
Characters and Dialogue
The game’s characters are sparse but deeply impactful:
– Eric: The missing friend whose disappearance drives the narrative. His presence is felt through letters, voice recordings, and environmental clues.
– The Porter: A shadowy figure who provides cryptic guidance, embodying the game’s themes of uncertainty and fate.
– The Protagonist: A silent vessel for the player, whose emotions and memories are conveyed through environmental storytelling and subtle audio cues.
The dialogue is minimalist yet poetic, with voice acting (provided by Marshall Ruffin) adding a layer of haunting realism. The game’s subtitles ensure accessibility while preserving its atmospheric tension.
Themes: Loss, Memory, and the Uncanny
Marginalia explores several profound themes:
1. Loss and Grief: The protagonist’s journey is a metaphor for coping with loss, as they navigate a landscape that mirrors their emotional turmoil.
2. Time and Memory: Kestlebrook exists outside of linear time, with echoes of the past manifesting in the present. This reflects the subjective nature of memory and how trauma lingers.
3. The Uncanny Valley of Nature: The forest is both familiar and alien, evoking the Lovecraftian horror of the unknown lurking within the known.
4. Isolation and Madness: The protagonist’s solitude amplifies the game’s psychological horror, as they question their own sanity.
Gameplay Mechanics & Systems: A Deliberate, Immersive Experience
Core Gameplay Loop
Marginalia is a walking simulator at its core, but its gameplay is far from passive. The player’s primary actions include:
– Exploration: Navigating the dense, non-linear forest of Kestlebrook, uncovering hidden paths and clues.
– Environmental Interaction: Examining objects, reading notes, and listening to audio logs to piece together the narrative.
– Puzzle-Solving: Deciphering runes, symbols, and cryptic messages that hint at the valley’s dark history.
Combat and Progression
Unlike traditional horror games, Marginalia lacks combat entirely. The horror stems from atmosphere and discovery, not enemy encounters. The game’s progression is tied to narrative revelation, with the player’s understanding of Kestlebrook deepening as they explore.
UI and Accessibility
The game’s UI is minimalist, with subtitles and controller support (including Xbox) ensuring accessibility. The lack of a traditional HUD enhances immersion, forcing players to rely on environmental cues and sound design to navigate.
Innovations and Flaws
Innovations:
– Dual Plotlines: The interwoven narratives create a rich, layered story that rewards careful exploration.
– Ambient Soundtrack: The sound design (composed by Sherlock) is a masterclass in tension-building, using droning tones and eerie silence to unsettle the player.
– No Jump Scares: The game’s reliance on psychological horror sets it apart from contemporaries.
Flaws:
– Pacing Issues: Some players may find the slow burn too deliberate, leading to moments of tedium.
– Limited Replayability: Once the narrative is uncovered, the game offers little incentive for repeat playthroughs.
World-Building, Art & Sound: Crafting a Nightmare
Setting and Atmosphere
Kestlebrook is a character in its own right—a living, breathing entity that shifts and changes as the player progresses. The forest is dense, fog-laden, and oppressive, with lighting and shadows used to create a sense of unease. The game’s visual style draws from classic horror films, using fog, lens flares, and muted colors to evoke a dreamlike dread.
Art Direction
The game’s art direction is stark and stylized, blending realism with surrealism. The hand-crafted environments feel organic yet deliberate, with every tree, rock, and ruin serving a narrative purpose. The runes and symbols scattered throughout the valley add a mythological depth, hinting at ancient, forgotten rituals.
Sound Design
The ambient soundtrack is one of Marginalia’s strongest assets. The droning, dissonant tones create a constant undercurrent of tension, while sudden silences amplify the horror. The voice acting is understated yet effective, with Marshall Ruffin’s performance adding a layer of human vulnerability to the supernatural dread.
Reception & Legacy: A Cult Classic in the Making
Critical and Commercial Reception
Marginalia received overwhelmingly positive reviews on Steam, with an 82% approval rating from players. Critics praised its atmosphere, storytelling, and sound design, with Rock Paper Shotgun calling it a “stark stylised flair in a ‘realistic’ forest” and RE:BIND hailing it as “a rich tapestry of New Weird Horror”. However, its niche appeal meant it remained under the radar for many mainstream gamers.
Influence on the Genre
While Marginalia did not revolutionize the horror genre, it refined the walking simulator subgenre, proving that horror can thrive without jump scares or combat. Its focus on atmosphere and narrative has influenced subsequent indie horror titles, such as A Lonely Cabin Trip and Drizzlepath: Deja Vu.
Conclusion: A Haunting, Unforgettable Experience
Marginalia is not a game for those seeking action or adrenaline. It is, instead, a meditative, unsettling journey into the heart of grief, memory, and the unknown. Its atmospheric horror, rich storytelling, and masterful sound design make it a standout title in the indie horror landscape. While its slow pacing and limited replayability may deter some, those who embrace its creeping dread will find a profound, haunting experience that lingers long after the credits roll.
Final Verdict: Marginalia is a masterpiece of atmospheric horror, deserving of a place alongside the greats of the genre. 9/10.
Additional Notes
- Platforms: Windows (Steam, itch.io)
- Price: $5.99
- Playtime: ~1 hour (per session)
- Recommended for: Fans of Lovecraftian horror, walking simulators, and psychological thrillers.
For those willing to venture into the unknown, Marginalia offers a journey unlike any other—one that will chill, captivate, and haunt you in equal measure.