Masked

Masked Logo

Description

Masked is a free 2D point-and-click escape room game where players find themselves locked in a room, communicating only with a masked woman via a TV screen. The goal is to uncover the relationship between the protagonist and the masked figure while finding a way to escape. The game is short, typically lasting 5–10 minutes, and is controlled entirely with a mouse.

Where to Buy Masked

PC

Masked Mods

Masked Guides & Walkthroughs

Masked Reviews & Reception

moddb.com (85/100): Masked is a room-escape game infused with a dark, mysterious and ambiguous story.

Masked Cheats & Codes

Super Nintendo (SNES)

Enter codes at the options screen or use Game Genie/Action Replay devices.

Code Effect
A, B, X, Y, L, R, L, A, B Displays a Cheat Menu with infinite lives, infinite energy, morphing, and level select options.
7E008F84+7E009003 Energy (Action Replay Code)
7E18AF20+7E18B003 Life (Action Replay Code)
7E5B8F01+7E5B9000 Enemy (Action Replay Code)
C282-1F0D Infinite Mask Power (Game Genie Code)
DF6E-44AD Start With 100 Mask Energy (Game Genie Code)
D76E-44AD Start With 300 Mask Energy (Game Genie Code)
DB6E-44AD Start With 900 Mask Energy (Game Genie Code)
8EBF-3DD4 Mallet Doesn’t Use Any Power (Game Genie Code)
FDC6-3707 Green Hearts Worth 10 (Game Genie Code)
7DC6-3707 Green Hearts Worth 30 (Game Genie Code)
CDC6-3707 Green Hearts Worth 100 (Game Genie Code)
C2CC-3F07 Green Hearts Worth 0 (Game Genie Code)
CB63-446D+DD63-44AD+DD63-47DD Start With 1 Life (Game Genie Code)
CB63-446D+D963-44AD+DD63-47DD Start With 5 Lives (Game Genie Code)
CB63-446D+DB63-44AD+DD63-47DD Start With 9 Lives (Game Genie Code)
C961-146F Infinite Lives (Game Genie Code)
EE88-140D Flash Longer (Game Genie Code)
DD88-140D Don’t Flash At All (Game Genie Code)
82C0-476F Get Hit And You’re Invincible (Game Genie Code)
C9C4-3467 ‘M’s Worth 0 (Game Genie Code)
FDCF-37A7 ‘M’s Worth 10 (Game Genie Code)
7DCF-37A7 ‘M’s Worth 30 (Game Genie Code)
CDCF-37A7 ‘M’s Worth 100 (Game Genie Code)

Masked: Review

Introduction

In the dimly lit confines of a locked room, you awake to find yourself facing a TV screen displaying the masked visage of a woman. She’s the only other presence in this confined space, and through her, the pieces of your past begin to surface. “Masked” is a bite-sized but emotionally resonant point-and-click escape room game that delves deep into the psychology of confinement and the memories that bind us.

Originally released as freeware by solo developer Lewis Denby in 2012, “Masked” has earned a cult following in the adventure game community for its concise yet impactful storytelling. The game’s masterstroke lies in its ability to create a tense atmosphere, unravel a psychological mystery, and leave players with a lingering emotional aftershock, all within a playtime of just 5-10 minutes.

Development History & Context

“Masked” emerged from the indie adventure game scene during an era when short, free-to-play experiences were blossoming on platforms like Armor Games and Newgrounds. Developer Lewis Denby, known for his work on other atmospheric escape room games like “Reality Falls,” applied his skills in creating claustrophobic environments and enigmatic narratives to this project.

The game’s development was likely a solo effort, which accounts for its focused scope. Denby’s background in art and design is evident in the game’s lush, hand-drawn visual style and ability to create tension through environmental storytelling.

Narrative & Thematic Deep Dive

The plot of “Masked” is straightforward on the surface: escape the locked room by finding keys, clues, and interacting with objects. However, the masked woman’s intermittent appearances on the TV screen add a layer of psychological complexity. She alternates between taunting, offering hints, and reminiscing about her relationship with the player character, which becomes increasingly emotional as the game progresses.

Key themes explored in “Masked” include:
1. Confinement vs. Freedom: The physical confinement of the room serves as a metaphor for emotional captivity, symbolizing the player’s inability to escape their past traumas or relationships.
2. Memory and Identity: The masked woman’s monologues reveal snippets of a shared history, challenging the player to piece together who they are and how they came to be in this situation.
3. Trust and Manipulation: The woman’s true intentions remain ambiguous—Is she helping the player escape, or trying to keep them trapped? This ambiguity forces players to question their own trust and the nature of manipulation.

Gameplay Mechanics & Systems

“Masked” adopts a classic point-and-click adventure structure, utilizing:
First-person perspective: Immerses players in the environment, enhancing the sense of confinement and urgency.
Mouse-only controls: Simplifies interactions, allowing players to focus on solving puzzles rather than mastering complex controls.
Inventory system: Items collected around the room must be combined or used in specific ways to progress.
Puzzles: A mix of logical (finding hidden keys, combining objects) and lateral thinking (interpreting clues from the masked woman’s dialog) challenges.

The game’s non-linear structure allows players to explore the room at their own pace, encouraging multiple playthroughs to discover hidden clues or alternative solutions.

World-Building, Art & Sound

The game’s world-building is contained entirely within the single locked room. Environmental details such as scattered photos, broken furniture, and graffiti on the walls subtly reveal aspects of the player’s backstory and the masked woman’s identity. The art style combines realistic proportions with surreal elements, creating an uncanny atmosphere that mirrors the player’s psychological state.

The soundtrack features ambient noises like creaking floorboards and distant thunder, enhancing the sense of isolation. occasional stark musical cues during key moments punctuate the emotional beats of the narrative.

Reception & Legacy

While “Masked” didn’t receive mainstream attention, it has been lauded by adventure game enthusiasts for its:
Efficient storytelling: Delivering a satisfying narrative arc within a very short playtime.
Emotional impact: Creating a genuine sense of connection and tension with the masked woman.
Attention to detail: Offering hidden Easter eggs and multiple endings based on player choices.

Its legacy can be seen in the proliferation of short, atmospheric escape room games, particularly in the indie space. “Masked” stands as a testament to the power of concise game design and the ability to create impactful experiences without relying on complex mechanics or extensive content.

Conclusion

“Masked” is aTIMELESSgemintheESCAPEROOMadventurelandscape. While its size may be small, its emotional weight and narrative richness leave an indelible mark. It’s proof that in the realm of storytelling, brevity can be the soul of wit, and that sometimes, the greatest journeys can be found in the smallest of rooms.

For fans of atmospheric puzzle games or anyone seeking a quick yet poignant gaming experience, “Masked” remains a must-play classic that continues to captivate players with its thoughtful design and emotional depth.

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