- Release Year: 2020
- Platforms: Windows
- Publisher: Stolen Universe Games
- Developer: Emily Jean Richardson, John Morris
- Genre: Action
- Perspective: 2D scrolling
- Game Mode: Single-player
- Gameplay: Arcade
- Setting: Fantasy, Medieval
- Average Score: 43/100

Description
Masquerade of Miasma is an action-packed 2D scrolling arcade game set in a medieval fantasy world. Players take on the role of a hero navigating through a mysterious and dangerous environment filled with miasma, a deadly mist that permeates the land. The game features direct control mechanics, challenging gameplay, and a rich, immersive setting that blends elements of fantasy and medieval lore.
Where to Buy Masquerade of Miasma
PC
Masquerade of Miasma Guides & Walkthroughs
Masquerade of Miasma Reviews & Reception
steambase.io (86/100): Masquerade of Miasma has achieved a Steambase Player Score of 86 / 100.
mygametrics.com (0/100): Overall Rating: 0.0 (0 ratings).
Masquerade of Miasma: A Pandemic Satire Wrapped in Medieval Bubble-Pop
Introduction
In May 2020, as the world grappled with lockdowns and toilet paper shortages, Masquerade of Miasma emerged as an unexpected—and unintentionally timely—commentary on pandemic life through the lens of medieval farce. Developed by indie duo John Morris and Emily Jean Richardson under Stolen Universe Games, this free-to-play bubble-pop arcade title juxtaposes plague-ridden villages with modern sanitation humor. While its gameplay is unapologetically simple, the game’s legacy lies in its bizarre yet prescient cultural resonance, embodying the absurdity of its release era. This review argues that Masquerade of Miasma is less a mechanical triumph than a historical curiosity: a tongue-in-cheek artifact of COVID-era absurdity, constrained by its modest scope but memorable for its audacity.
Development History & Context
A Micro-Studio’s Pandemic Pivot
Stolen Universe Games, a tiny studio with no prior commercial credits, launched Masquerade of Miasma as freeware on Steam just two months into the COVID-19 pandemic. The game’s development—spearheaded by Morris and Richardson—appears to have been a rapid response to contemporary crises, retooling medieval plague tropes into a darkly comic allegory for 2020’s toilet paper hoarding and social distancing mandates. With no budget for advanced engines or 3D assets, the team embraced 2D scrolling and arcade mechanics, likely due to technological and financial constraints.
The 2020 Gaming Landscape
The game debuted in a market saturated with high-profile releases like Animal Crossing: New Horizons and The Last of Us Part II, making its minimalistic design stand out—for better or worse. Its freeware model and absurdist premise arguably catered to players seeking levity during global uncertainty, though its lack of polish relegated it to the periphery of indie discourse.
Narrative & Thematic Deep Dive
Plot: Plague, Toilet Paper, and Anachronism
The game’s Steam description pitches a “beautiful Medieval community” besieged by miasma (a medieval term for “bad air” believed to spread disease). Players assume the role of a doctor navigating this world, where “proper sanitation, social distancing, and toilet paper are key” to survival. While narrative depth is minimal, the game’s satire is unmistakable:它将现代流行病应对措施滑稽地映射到中世纪背景中,比如将厕纸作为power-up或achievement(“Magic TP”)。
Themes: Absurdism and Allegory
Masquerade of Miasma thrives on deliberate anachronism, mocking both historical ignorance and modern panic. The inclusion of “medical professionals” as allies—a nod to frontline workers—adds a layer of sincerity beneath the farce. However, its tonal unevenness (e.g., blending dark plague imagery with bubble-pop whimsy) undermines any coherent messaging, leaving it more meme than manifesto.
Gameplay Mechanics & Systems
Core Loop: Bubble-Pop Simplicity
The gameplay is a straightforward match-and-pop arcade experience. Players clear virus-themed “bubbles” to progress, with mechanics resembling Puzzle Bobble but devoid of complexity. Streaks reward high scores (e.g., “Popped 100 Virus Streak” achievement), but repetition sets in quickly due to a lack of evolving challenges or power-ups.
UI and Progression
The interface is functional but barebones, with no evidence of skill trees or narrative branching. Achievements like “Perfect Popping” (clearing all viruses) offer minimal incentive for replayability. While the touch-friendly design suggests mobile origins, the PC port adds little to justify its Steam release beyond novelty.
World-Building, Art & Sound
Aesthetic: Charming Yet Amateur
The game’s “beautiful Medieval community” is rendered in rudimentary 2D visuals, with modest sprite work and static backgrounds. The art style leans into caricature—plague doctors with oversized beaks, villagers clutching rolls of toilet paper—but lacks the detail or animation to sell its world.
Sound Design: Forgotten Ambiance
No sources detail the soundtrack or effects, suggesting minimal audio investment. The absence of atmospheric music or voice acting further hollows out the setting, leaving gameplay to rely solely on its visual gag.
Reception & Legacy
Critics’ Silence and Niche Appeal
With no professional reviews on Metacritic or MobyGames, and only seven Steam user reviews (86% positive), Masquerade of Miasma exists in a cultural blind spot. Players praised its absurd humor (“so dumb it’s fun”), while critics ignored it outright. Its freeware model likely spared it from harsher scrutiny.
Influence: A Pandemic Time Capsule
The game’s legacy lies not in mechanics but as a period piece. Like Pong or Oregon Trail, it encapsulates a specific cultural moment—in this case, the COVID-19 era’s surreal tensions. While it inspired no sequels or imitators, its mere existence speaks to the indie scene’s ability to rapidly (if crudely) reflect societal anxieties.
Conclusion
Masquerade of Miasma is neither a masterwork nor a disaster. It is a trifle—a 30-minute joke that channels 2020’s collective trauma into a disposable, oddly poignant arcade oddity. Its gameplay is forgettable, its art unremarkable, and its narrative barely coherent. Yet as a snapshot of pandemic absurdism, it holds anthropological value. For historians of gaming culture, it’s a fascinating footnote; for casual players, a fleeting chuckle. In the annals of video game history, it will endure not as a classic, but as a question: “Wait, that was a real thing?” And in that peculiar achievement, it succeeds.
Final Verdict: A★★☆☆ curiosity—best experienced as a free download and conversation starter, then gently forgotten.