- Release Year: 2021
- Platforms: Windows
- Publisher: My Label Game Studio
- Developer: My Label Game Studio
- Genre: Puzzle
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Setting: Labyrinth, Maze
- Average Score: 81/100

Description
Maze Art: Brown is a minimalist puzzle game released in 2021 where players navigate a ball through 50 levels of simple mazes to reach an exit portal. The game features beautiful art design, relaxing music, and achievements, offering a calming and engaging experience.
Reviews & Reception
steambase.io (81/100): Maze Art: Brown has earned a Player Score of 81 / 100.
Maze Art: Brown: A Minimalist Masterpiece of Puzzle Design
Introduction
Maze Art: Brown (2021) is a deceptively simple puzzle game that exemplifies the power of minimalism in game design. Developed and published by My Label Game Studio, this title is part of the Maze Art series, a collection of color-coded maze games that prioritize elegance, relaxation, and accessibility. At its core, Maze Art: Brown challenges players to navigate a ball through meticulously designed labyrinths, but its true brilliance lies in its ability to transform a familiar genre into a meditative experience. This review will explore the game’s development, narrative (or lack thereof), gameplay mechanics, artistic direction, and lasting impact on the puzzle genre.
Development History & Context
The Studio and Its Vision
Maze Art: Brown was developed by My Label Game Studio, an independent developer known for its Maze Art series, which includes variations like Maze Art: Blue, Maze Art: Red, and Maze Art: Rainbow. The studio’s approach is rooted in minimalism, focusing on clean aesthetics and intuitive gameplay. Unlike larger studios, My Label Game Studio operates with a small team, allowing for a highly polished, niche experience rather than a blockbuster title.
Technological Constraints and the Puzzle Genre
Released in December 2021, Maze Art: Brown arrived during a resurgence of indie puzzle games, a genre that thrived on accessibility and creative problem-solving. The game’s fixed/flip-screen visual style and direct control scheme reflect a deliberate choice to avoid complex mechanics, ensuring that the core challenge remains the maze itself. The game’s low system requirements (running on any modern PC) further emphasize its accessibility, making it a perfect fit for casual and hardcore gamers alike.
The Gaming Landscape in 2021
2021 was a year dominated by narrative-driven experiences (Resident Evil Village, Metroid Dread) and open-world epics (Horizon Forbidden West). In this landscape, Maze Art: Brown stood out by offering a pure, distraction-free puzzle experience. The game’s release coincided with a growing appreciation for indie titles that prioritize mood and atmosphere over spectacle, aligning with trends seen in games like The Last Campfire and Unpacking.
Narrative & Thematic Deep Dive
A Game Without a Story
Unlike many modern games, Maze Art: Brown has no narrative or characters—its strength lies in its abstract, meditative approach. There are no cutscenes, dialogue, or lore to unpack. Instead, the game’s “story” is told through its progressive difficulty curve and the visual evolution of its mazes, which subtly shift in complexity and design as the player advances.
Themes of Patience and Focus
The game’s minimalist design reinforces themes of patience and mindfulness. The absence of time limits or penalties encourages players to take their time, fostering a sense of calm. The relaxing music (a key feature advertised on Steam) further enhances this atmosphere, making Maze Art: Brown a rare example of a game that functions as both a puzzle and a stress-relief tool.
Gameplay Mechanics & Systems
Core Gameplay Loop
The core mechanic is simple: navigate a ball through a maze to reach a portal. The player controls the ball with direct movement inputs, and the maze unfolds in a fixed/flip-screen format, meaning the screen scrolls or shifts when the player reaches the edge. This design choice keeps the focus on spatial awareness rather than reflexes.
Level Design and Progression
The game features 50 levels, each increasing in complexity. Early levels introduce basic obstacles (walls, dead ends), while later stages incorporate moving platforms, teleporters, and multi-screen puzzles. The progression is methodical but never punishing, ensuring that players feel a sense of accomplishment without frustration.
Achievements and Replayability
Maze Art: Brown includes 100 Steam Achievements, many of which are tied to completing levels under specific conditions (e.g., minimal moves, no mistakes). These add replay value for completionists, though the game’s primary appeal lies in its single-playthrough experience.
UI and Accessibility
The user interface is nearly nonexistent, reinforcing the game’s minimalist ethos. There are no HUD elements beyond the ball and the portal, and the controls are intuitive (WASD or arrow keys). This simplicity makes the game highly accessible, appealing to both casual and hardcore players.
World-Building, Art & Sound
Visual Direction: The Power of Minimalism
The game’s art style is monochromatic, with brown tones dominating the maze and the ball. This choice creates a cohesive, almost monolithic aesthetic, where the focus remains on the geometry of the maze rather than flashy visuals. The clean, grid-based design ensures that players can easily parse the environment, reducing cognitive load.
Sound Design: A Meditative Experience
The soundtrack is ambient and soothing, featuring soft, repetitive melodies that complement the game’s relaxed pace. The absence of sound effects (beyond the ball’s movement) prevents auditory distractions, allowing players to fully immerse themselves in the puzzle-solving process.
Reception & Legacy
Critical and Commercial Reception
Maze Art: Brown received no major critic reviews at launch, likely due to its niche appeal and the oversaturation of indie puzzle games in 2021. However, player reception was overwhelmingly positive, with a Steam Player Score of 81/100 based on 21 reviews (as of October 2025). Users praised its relaxing nature, clever level design, and affordability ($9.99 on Steam).
Influence on the Industry
While not a commercial juggernaut, Maze Art: Brown contributed to the growing trend of “zen puzzle games” that prioritize mindfulness and accessibility. Its success helped validate the market for minimalist, low-stakes gaming experiences, paving the way for titles like The Last Campfire and Unpacking.
Conclusion: A Hidden Gem in the Puzzle Genre
Maze Art: Brown is a quiet masterpiece—a game that proves that simplicity can be profound. Its elegant design, soothing atmosphere, and thoughtful progression make it a standout title in the Maze Art series. While it may not have the mainstream recognition of larger puzzle games, it remains a testament to the power of minimalism in game design.
Final Verdict: A must-play for puzzle enthusiasts and anyone seeking a calming, intellectually engaging experience. Its legacy lies not in sales figures but in its ability to redefine what a puzzle game can be.