- Release Year: 1995
- Platforms: DoJa, New Nintendo 3DS, PlayStation, SEGA Saturn, SNES, Wii U, Windows
- Publisher: Capcom Co., Ltd.
- Developer: Capcom Co., Ltd.
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform, Shooter
- Setting: Futuristic, Sci-fi
- Average Score: 70/100

Description
Mega Man X3 is a side-scrolling action platformer set in a futuristic sci-fi world where Reploids, advanced robots, are being turned into Mavericks. Players control X and occasionally Zero as they investigate a revolt led by Dr. Doppler, who has created a new city for Reploids that has gone awry.
Gameplay Videos
Mega Man X3 Free Download
Mega Man X3 Cracks & Fixes
Mega Man X3 Patches & Updates
Mega Man X3 Mods
Mega Man X3 Guides & Walkthroughs
Mega Man X3 Reviews & Reception
imdb.com (70/100): Good, if it wasn’t for the music and lack of animation.
Mega Man X3 Cheats & Codes
SNES
Enter codes at the password screen.
| Code | Effect |
|---|---|
| 3317-8353-6772-3824 | X-Saber enhancement |
| 1454-3535-6162-7162 | Zero’s green sword blaster |
| 5414-6685-6872-3114 | All items and upgrades |
| 2357-5533-6462-7735 | Dr. Doppler’s Lab, stage 3 |
| 3723-1283-1751-1456 | Neon Tiger |
| 7743-5256-1441-5486 | Gravity Beetle |
| 7745-5253-1441-5486 | Blast Hornet |
| 5275-1266-1751-5458 | Blizzard Buffalo |
| 5765-1263-1756-5488 | Tunnel Rhino |
| 5768-1267-4758-5488 | Volt Catfish |
| 2376-2163-6258-7841 | Toxic Seahorse |
| 8216-4156-6742-3821 | Crush Crawfish |
| 6414-4155-6872-3356 | Dr. Doppler’s Lab, stage 1 |
| 6414-4685-6872-3314 | Dr. Doppler’s Lab, stage 2 |
| 4521-4887-6256-1141 | Three Sub Tanks, four Heart Tanks, Robot Capsule, Air Dash upgrade |
| 3367-8683-6772-3875 | All eight hearts tanks, all four sub-tanks (full), all four chips upgrades, all four Robots, nine lives, all Bosses defeated |
| 4746-5186-6258-7747 | All modifications except for the Saber, and no chips, Bit destroyed, Byte and Vile not destroyed |
| 5718-1263-2627-7458 | Dr. Doppler’s Lab |
| 1454-2165-6162-7186 | Bit, Byte and Vile destroyed, No Chips |
| 5414-6685-6872-3114 | Bit, Byte and Vile destroyed, No Chips with Beam Sabre |
| 7257-5333-6462-7841 | Bit, Byte and Vile destroyed, with Energy Chip |
| 1154-3135-6162-7185 | Bit, Byte and Vile destroyed, with Energy Chip and Beam Sabre |
| 1154-2165-6162-7181 | Bit, Byte and Vile destroyed, with Arm Chip |
| 7257-7363-6462-7845 | Bit, Byte and Vile destroyed, with Arm Chip and Beam Sabre |
| 5114-4155-6872-3116 | Bit, Byte and Vile destroyed, with Leg Chip |
| 1154-3165-6162-7165 | Bit, Byte and Vile destroyed, with Leg Chip and Beam Sabre |
| 7257-5563-6462-7841 | Bit, Byte and Vile destroyed, with Body Chip |
| 3217-8553-6772-3824 | Bit, Byte and Vile destroyed, with Body Chip and Beam Sabre |
| 4454-2165-6162-7386 | Bit and Vile destroyed, Byte not destroyed, No Chips |
| 2257-5333-6462-7741 | Bit and Vile destroyed, Byte not destroyed, with Energy Chip |
| 2257-5363-6462-7746 | Bit and Vile destroyed, Byte not destroyed, with Arm Chip |
| 4154-2165-6162-7366 | Bit and Vile destroyed, Byte not destroyed, with Leg Chip |
| 4154-2665-6162-7386 | Bit and Vile destroyed, Byte not destroyed, with Body Chip |
| 7377-5363-6462-7847 | Bit destroyed, Byte and Vile not destroyed, No Chips |
| 1474-3635-6162-7162 | Bit destroyed, Byte and Vile not destroyed, No Chips with Beam Sabre |
| 3267-1383-6772-3827 | Bit destroyed, Byte and Vile not destroyed, with Energy Chip |
| 3267-8383-6772-3822 | Bit destroyed, Byte and Vile not destroyed, with Energy Chip and Beam Sabre |
| 7277-5363-6462-7848 | Bit destroyed, Byte and Vile not destroyed, with Arm Chip |
| 5164-6155-6872-3152 | Bit destroyed, Byte and Vile not destroyed, with Arm Chip and Beam Sabre |
| 5164-4155-6872-3118 | Bit destroyed, Byte and Vile not destroyed, with Leg Chip |
| 3267-8353-6772-3872 | Bit destroyed, Byte and Vile not destroyed, with Leg Chip and Beam Sabre |
| 7277-5563-6462-7847 | Bit destroyed, Byte and Vile not destroyed, with Body Chip |
| 7277-7563-6462-7842 | Bit destroyed, Byte and Vile not destroyed, with Body Chip and Beam Sabre |
| 6464-4155-6872-3358 | Byte and Vile destroyed, Bit not destroyed, No Chips |
| 8267-1383-6772-3727 | Byte and Vile destroyed, Bit not destroyed, with Energy Chip |
| 4174-2165-6162-7387 | Byte and Vile destroyed, Bit not destroyed, with Arm Chip |
| 2277-5363-6462-7737 | Byte and Vile destroyed, Bit not destroyed, with Leg Chip |
| 2277-5563-6462-7747 | Byte and Vile destroyed, Bit not destroyed, with Body Chip |
| 7357-5163-6462-7847 | Byte destroyed, Bit and Vile not destroyed, No Chips |
| 5414-6585-6872-3112 | Byte destroyed, Bit and Vile not destroyed, No Chips with Beam Sabre |
| 1154-2335-6162-7188 | Byte destroyed, Bit and Vile not destroyed, with Energy Chip |
| 5114-6385-6872-3153 | Byte destroyed, Bit and Vile not destroyed, with Energy Chip and Beam Sabre |
| 5114-4355-6872-3157 | Byte destroyed, Bit and Vile not destroyed, with Arm Chip |
| 1154-3365-6162-7182 | Byte destroyed, Bit and Vile not destroyed, with Arm Chip and Beam Sabre |
| 1154-2365-6162-7168 | Byte destroyed, Bit and Vile not destroyed, with Leg Chip |
| 5114-6355-6872-3113 | Byte destroyed, Bit and Vile not destroyed, with Leg Chip and Beam Sabre |
| 5114-4555-6872-3158 | Byte destroyed, Bit and Vile not destroyed, with Body Chip |
| 5114-6555-6872-3153 | Byte destroyed, Bit and Vile not destroyed, with Body Chip and Beam Sabre |
| 4454-2365-6162-7388 | Vile destroyed, Bit and Byte not destroyed, No Chips |
| 2257-5133-6462-7747 | Vile destroyed, Bit and Byte not destroyed, with Energy Chip |
| 8217-1153-6772-3728 | Vile destroyed, Bit and Byte not destroyed, with Arm Chip |
| 2257-5163-6462-7737 | Vile destroyed, Bit and Byte not destroyed, with Leg Chip |
| 2257-5663-6462-7747 | Vile destroyed, Bit and Byte not destroyed, with Body Chip |
SNES (Game Genie)
Enter codes using a Game Genie device.
| Code | Effect |
|---|---|
| 7E0A0808 | Invincibility |
| 7E0A0800 | Invincibility Off |
| 7E1FD14F | All Upgrades |
| 7E0A2A18 | Unlimited Dash |
| 7E0A3478 | Unlimited Air Dash |
| 7E0A8E00 | Mega Man Modifier |
| 7E0A8E01 | Zero Modifier |
| 7E09FF1C | Unlimited Health |
| 7E1FDF20 | Max Health |
| 7E1FD220 | Max Health (Code 2) |
| 7E1FB409 | Unlimited Lives |
| 7E0A3006 | Rapid Full Power Shot |
| 7E0A3004 | Rapid Half Power Shot |
| 7E1FB7FF | First Energy Tank (And it’s full) |
| 7E1FB8FF | Second Energy Tank (And it’s full) |
| 7E1FB9FF | Third Energy Tank (And it’s full) |
| 7E1FBAFF | Fourth Energy Tank (And it’s full) |
| 7E1FB2FC | Unlocked Zero-Saber |
| 7E09EB01 | Hyper Mega Man + Zero |
| 7E09F500 | Jump to slowly glide upwards |
| 7E1FAF00 | Doppler Lab Level 1 |
| 7E1FAF01 | Doppler Lab Level 2 |
| 7E1FAF02 | Doppler Lab Level 3 |
| 7E1FAF03 | Doppler Lab Level 4 |
| 7E1FB180 | Unlock Zero’s Sword |
| 00CD80A9 | Press Start to unlock all the equipment |
| 00CD81FF | Press Start to unlock all the equipment |
| 00CD828D | Press Start to unlock all the equipment |
| 00CD80A9 | Press Start to unlock all Rider Parts/Gold Megaman |
| 00CD81FF | Press Start to unlock all Rider Parts/Gold Megaman |
| 00CD828D | Press Start to unlock all Rider Parts/Gold Megaman |
| 00CD83D7 | Press Start to unlock all Rider Parts/Gold Megaman |
| 7E09F664 | Jump Modifier: Normal Jump |
| 7E09F608 | Jump Modifier: Ultra Jump |
| 7E09F618 | Jump Modifier: Mega Jump |
| 7E09F628 | Jump Modifier: Super Jump |
SNES (Pro Action Replay)
Enter codes using a Pro Action Replay device.
| Code | Effect |
|---|---|
| C2AD-6FF7 | Unlimited Health |
| 6DA0-ADF7 | One Shot most enemies |
| F02A-ADF4 | Start with Max Health bar |
| D586-6F26 | Super Jump |
| DB86-6F26 | Mega Jump |
| D886-6F26 | Ultra Mega Jump |
| 82CB-0D2F | Unlimited Special Weapon (Unpowered up) |
| 82CB-0D2F | Unlimited Special Weapon (Powered up) |
| 82CA-0F2F | Unlimited Special Weapon (Powered up) |
| B933-DF6C | Skip the first boss and go to Stage Select |
| F02F-6469 | Big Energy Pellets fill your Energy Bar when you pick them up |
| F028-D7A1 | Small Energy Pellets fill your Energy Bar when you pick them up |
| CBA6-0DD7 | Get All Equipment when you Enter the Start Menu |
| EEA6-0D07 | Get All Equipment when you Enter the Start Menu |
| 62A6-0D67 | Get All Equipment when you Enter the Start Menu |
| CBA6-0DD7 | Get All Robot Rider Parts/Gold Mega man When You Enter The Start Menu |
| EEA6-0D07 | Get All Robot Rider Parts/Gold Mega man When You Enter The Start Menu |
| 62A6-0D67 | Get All Robot Rider Parts/Gold Mega man When You Enter The Start Menu |
| 25A6-0DA7 | Get All Robot Rider Parts/Gold Mega man When You Enter The Start Menu |
| CBA6-0DD7 | Get Zero Saber When You Enter The Start Menu |
| 6DA6-0D07 | Get Zero Saber When You Enter The Start Menu |
| 62A6-0D67 | Get Zero Saber When You Enter The Start Menu |
| 84A6-0DA7 | Get Zero Saber When You Enter The Start Menu |
SNES (Other Passwords)
Enter codes at the password screen.
| Code | Effect |
|---|---|
| 7543-2857-8141-2141 | Blast Hornet |
| 8573-2257-6241-1141 | Toxic Seahorse |
| 2563-4265-6357-5127 | Tunnel Rhino |
| 2373-4267-4357-7727 | Volt Catfish |
| 4478-4863-4627-7358 | Crush Crawfish |
| 6414-4155-6872-3356 | Ninth Chip |
| 5718-1263-2627-7458 | Dr. Doppler’s Lab |
| 7743-5256-1441-5486 | Gravity Beetle |
| 7745-5253-1441-5486 | Blast Hornet |
| 5275-1266-1751-5458 | Blizzard Buffalo |
| 5765-1263-1756-5488 | Tunnel Rhino |
| 5768-1267-4758-5488 | Volt Catfish |
| 2376-2163-6258-7841 | Toxic Seahorse |
| 8216-4156-6742-3821 | Crush Crawfish |
| 6414-4155-6872-3356 | Dr. Doppler’s Lab, stage 1 |
| 6414-4685-6872-3314 | Dr. Doppler’s Lab, stage 2 |
| 2357-5533-6462-7735 | Dr. Doppler’s Lab, stage 3 |
SNES (Quick Final Stage)
Enter this code at the stage select screen and put the cursor over the X at the top of the screen.
| Code | Effect |
|---|---|
| Quickly Press A + B + Down | Unlock the final stage of the game early |
Mega Man X3: A Definitive Legacy in the X Series
In the pantheon of 16-bit action-platformers, few titles resonate as profoundly as Mega Man X3. Released in 1995, this game not only concluded the original SNES trilogy but also pushed the boundaries of what was possible on the hardware, introducing groundbreaking features and deepening the lore of its cybernetic universe. As a professional game journalist and historian, I aim to dissect this landmark title, exploring its development, gameplay innovations, narrative depth, and lasting impact on the industry.
Development History & Context
By the mid-1990s, Capcom’s Mega Man franchise was a juggernaut, with the X series carving out its own identity as a darker, more mature evolution of the original. Mega Man X3 was developed by Minakuchi Engineering, a studio with a proven track record on handheld Mega Man titles, under the supervision of Capcom’s Keiji Inafune and producer Tokuro Fujiwara. This collaboration was born out of necessity; as Capcom shifted focus to emerging 32-bit platforms like the PlayStation and Sega Saturn, the development of X3 was expedited, leading to its status as the final SNES entry in the X series.
The game’s most notable technical achievement was the integration of the Cx4 enhancement chip, a digital signal processor that enabled advanced 3D graphical effects such as rotation, scaling, and wireframe models—features previously unseen in the series. This chip allowed for dynamic boss introductions and pseudo-3D tunnel sequences, pushing the SNES to its limits and setting a new standard for visual fidelity in 2D action games.
Narrative & Thematic Deep Dive
Mega Man X3 unfolds in the year 21XX, several months after the events of X2. The world has seemingly found peace thanks to Dr. Doppler, a Reploid scientist who developed a “Neuro Computer” to suppress Maverick behavior. Doppler Town, a utopia for Reploids, becomes the backdrop for the game’s unfolding drama. However, this peace is shattered when Mavericks, supposedly cured by Doppler’s technology, suddenly revolt and attack Hunter headquarters.
The narrative delves into themes of trust, betrayal, and the nature of free will. Dr. Doppler, initially portrayed as a savior, is revealed to be under the influence of the Sigma Virus, which has taken on a new form as a computer virus capable of corrupting Reploids from within. This revelation adds a layer of complexity to the story, as it questions the very nature of identity and control in a world of intelligent machines.
The game’s plot is further enriched by the introduction of new characters and the expansion of existing ones. Zero, X’s enigmatic partner, takes on a more prominent role, both in the story and in gameplay. The Maverick bosses, each with their own unique designs and abilities, are given more personality and backstory, making their eventual confrontations more impactful.
Gameplay Mechanics & Systems
Mega Man X3 builds upon the tried-and-true formula established by its predecessors, refining and expanding the core gameplay loop. Players control X as he navigates eight themed stages, each culminating in a boss battle that grants a new special weapon upon victory. The game introduces several innovations that set it apart from earlier entries.
One of the most significant additions is the ability to play as Zero, albeit in a limited capacity. Zero can be summoned once per stage to take X’s place, offering a different playstyle with his Z-Saber and unique abilities. However, Zero cannot collect upgrades or fight bosses (with one exception), adding a strategic element to his use.
The game also introduces a more in-depth armor system, with four parts (head, body, arms, and legs) that can be found in hidden capsules. Each part grants a specific enhancement, such as increased defense, improved mobility, or new abilities. Additionally, enhancement chips can be found to further customize X’s abilities, allowing for a high degree of player choice and replayability.
Ride Armors, powerful mecha vehicles, return with new variants and expanded functionality. These can be summoned at specific points in stages, providing temporary invulnerability and increased firepower. The game also features a variety of collectibles, including Heart Tanks to extend health and Sub-Tanks to store energy for later use.
The Cx4 chip enables several graphical flourishes, such as rotating boss arenas and wireframe 3D effects, which not only enhance the visual presentation but also add new challenges to certain stages. The game’s soundtrack, composed by Kinuyo Yamashita, is another highlight, featuring memorable tracks that perfectly complement the action and atmosphere.
World-Building, Art & Sound
Mega Man X3 excels in creating a rich and immersive world, both through its visuals and its sound design. The game’s environments are diverse and detailed, ranging from icy fortresses and underwater laboratories to industrial complexes and aerial carriers. Each stage is filled with unique enemies and obstacles that reflect its theme, creating a sense of place and purpose.
The character designs are equally impressive, with the Maverick bosses standing out as some of the most memorable in the series. Each boss has a distinct appearance and set of abilities, making them feel like fully realized characters rather than mere obstacles. The game’s cutscenes, while limited by the SNES’s capabilities, effectively convey the story and add weight to the narrative.
The soundtrack is a standout feature, with each stage and boss having its own unique theme. The music ranges from energetic rock tracks to atmospheric pieces, perfectly capturing the mood of each environment. The sound effects are also well-crafted, with satisfying impacts and explosions that enhance the gameplay experience.
Reception & Legacy
Upon its release, Mega Man X3 received generally positive reviews from critics, who praised its refined gameplay, impressive graphics, and memorable soundtrack. The introduction of Zero as a playable character was particularly well-received, adding a new layer of depth to the gameplay. However, some reviewers felt that the game was too similar to its predecessors, lacking significant innovation in its structure and mechanics.
In the years since its release, Mega Man X3 has been reevaluated as a high point in the X series and a fitting swan song for the SNES. Its rarity as a late-generation SNES title has made it a sought-after collector’s item, with physical cartridges fetching high prices on the secondary market. The game has been re-released multiple times, including in the Mega Man X Legacy Collection, ensuring that new generations of players can experience its timeless gameplay.
Mega Man X3‘s influence can be seen in subsequent entries in the series, particularly in the expanded role of Zero and the continued use of upgrade systems. The game’s technical achievements, such as the use of the Cx4 chip, set a precedent for pushing the limits of 16-bit hardware and inspired other developers to explore similar innovations.
Conclusion
Mega Man X3 stands as a testament to the enduring appeal of the Mega Man franchise and the creativity of its developers. By refining the core gameplay, introducing new features, and telling a compelling story, the game not only concluded the original SNES trilogy on a high note but also left a lasting impact on the industry. Its technical achievements, memorable characters, and challenging gameplay continue to resonate with players, ensuring its place as a classic of the 16-bit era and a must-play for fans of action-platformers.
In the annals of video game history, Mega Man X3 is more than just a sequel; it is a defining moment in the evolution of the Mega Man series and a shining example of what can be achieved within the constraints of 16-bit hardware. Its legacy endures, not only in the games that followed but also in the hearts of players who continue to revisit its world and its challenges.