- Release Year: 2016
- Platforms: Windows
- Publisher: Sekai Project, Inc.
- Developer: Liz-Arts
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Visual novel
- Setting: Futuristic, Sci-fi
- Average Score: 66/100

Description
Memory’s Dogma CODE:01 is a sci-fi visual novel adventure set in 2030 Japan, where memories can be digitally saved as ‘e-Memory’ but are strictly regulated by the government, leading to state-operated Connect Centers that allow communication with the deceased. The protagonist, college student Kusuhara Hiroki, grappling with the recent death of his childhood friend Mizunashi Sorano, discovers her memories are scheduled for deletion in four days. He teams up with his friend Amamiya Kakeru to steal her stored memories from a server, inadvertently uncovering a hidden conspiracy behind the Connect Centers and becoming embroiled in a dangerous fight for the truth.
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Memory’s Dogma CODE:01 Reviews & Reception
metacritic.com (60/100): The only problem is that the story it’s telling depends completely on players caring about the characters.
opencritic.com (60/100): Memory’s Dogma CODE:01 provides an intriguing start to an episodic visual novel.
thedrastikmeasure.com : However, the story behind Memory’s Dogma CODE:01 is where the biggest faults lie.
azusantiara.wordpress.com : But then Memory’s Dogma CODE:01 has really big flaws.
Memory’s Dogma CODE:01: Review
Introduction
In the crowded landscape of visual novels, Memory’s Dogma CODE:01 stands out as a bold, ambitious title that dares to explore the ethical and emotional complexities of memory manipulation in a near-future Japan. Developed by Liz-Arts and published by Sekai Project, this game blends science fiction, mystery, and psychological drama into a narrative that is as thought-provoking as it is emotionally resonant. Released on November 4, 2016, Memory’s Dogma CODE:01 is the first installment in a planned trilogy, though its sequels never materialized, leaving its story tantalizingly unfinished. This review will dissect the game’s strengths and weaknesses, examining its narrative depth, gameplay mechanics, and lasting impact on the visual novel genre.
Development History & Context
The Studio and Its Vision
Liz-Arts, the developer behind Memory’s Dogma CODE:01, is a relatively obscure studio, but its team boasts experience in the visual novel and anime industries. The game’s director, Wataru Takahashi, also contributed to the scenario, working alongside Michiho Fujimura and Youichi Hiragino. The art direction was handled by Kuno Torase, whose character designs lend the game a distinctive, anime-inspired aesthetic. The voice cast is a who’s who of Japanese voice acting talent, featuring actors like Saori Oonishi (Eriri Spencer Sawamura in Saekano) and Shun Horie (Hellfire in Mayoiga).
The game’s premise—digitized memories and their ethical implications—was a bold choice for a visual novel, especially in 2016. At the time, discussions around artificial intelligence, digital consciousness, and the ethics of memory manipulation were gaining traction in both academic and popular discourse. Memory’s Dogma CODE:01 capitalized on this cultural moment, offering a speculative fiction take on a technology that, while not yet realized, felt eerily plausible.
Technological Constraints and the Gaming Landscape
Released in an era when visual novels were experiencing a resurgence in Western markets thanks to platforms like Steam and publishers like Sekai Project, Memory’s Dogma CODE:01 benefited from the growing interest in Japanese narrative-driven games. The game’s Full HD visuals and fully voiced cast were par for the course by 2016, but its use of timed choices and dynamic cutscenes set it apart from more traditional visual novels. The game’s interface was clean and intuitive, with a built-in encyclopedia that allowed players to look up terms and concepts as they appeared in the story—a feature that enhanced immersion without breaking the narrative flow.
Narrative & Thematic Deep Dive
Plot and Characters
The story of Memory’s Dogma CODE:01 unfolds in 2030, a near-future Japan where advancements in neuroscience have made it possible to record and store human memories as “e-Memory.” These digitized memories can be accessed in “Connect Centers,” state-operated facilities that allow the living to communicate with the deceased. The protagonist, Kusuhara Hiroki, is a college student grappling with the suicide of his childhood friend, Mizunashi Sorano. With her memories set to be permanently deleted in four days, Hiroki and his friend Amamiya Kakeru attempt to steal Sorano’s memories from the Connect Center’s servers. Their actions inadvertently uncover a conspiracy that forces them to confront the dark underbelly of memory manipulation.
The narrative is structured around timed choices, a departure from the traditional branching-path model of visual novels. These choices add tension and urgency, forcing players to make decisions quickly, often with life-or-death consequences. The game’s multiple endings—some of which are “bad endings” that terminate the story prematurely—encourage replayability and reward careful attention to detail.
Themes and Philosophical Undercurrents
At its core, Memory’s Dogma CODE:01 is a meditation on memory, identity, and the ethics of technological intervention in human consciousness. The game explores questions such as: What constitutes a person’s identity—their memories, their physical form, or something more intangible? Can a digitized version of a person be considered “alive”? And who has the right to control or manipulate these memories?
The game’s portrayal of the Connect Centers as both a source of comfort and a tool of oppression is particularly compelling. While they provide solace to grieving individuals, they also represent a form of government surveillance and control. The “Nightmare Memory Incident,” a backstory element where criminals torture victims and upload their memories for public consumption, serves as a chilling warning about the potential misuse of memory technology.
Strengths and Weaknesses
The game’s narrative strengths lie in its exploration of grief, friendship, and the blurred line between reality and simulation. The relationship between Hiroki and Sorano is the emotional anchor of the story, and their dynamic is rendered with sensitivity and nuance. The supporting cast, including the enigmatic Reina Orikasa and the morally ambiguous Kanzaki Haruna, adds depth and complexity to the world.
However, the story is not without its flaws. The pacing is uneven, with a slow start that may test the patience of some players. Additionally, some characters and plot threads are introduced but never fully developed, leaving the narrative feeling fragmented at times. The game’s open-ended conclusion, while thematically appropriate, may frustrate players who prefer a more definitive resolution.
Gameplay Mechanics & Systems
Core Gameplay Loop
As a visual novel, Memory’s Dogma CODE:01 adheres to the genre’s conventions, with players advancing the narrative by reading text and making choices. However, the game distinguishes itself with its use of timed choices, which add a layer of tension and urgency. These choices are not merely cosmetic; they can lead to drastic shifts in the story, including instant death for the protagonist.
The game’s UI is clean and functional, with a minimalist design that keeps the focus on the narrative. The built-in encyclopedia is a useful feature, allowing players to look up terms and concepts as they encounter them. The game also includes dynamic cutscenes, which enhance the visual storytelling and break up the text-heavy gameplay.
Character Progression and Player Agency
Unlike many visual novels, Memory’s Dogma CODE:01 does not feature traditional character progression or stat-building mechanics. Instead, player agency is primarily expressed through the choices they make. These choices shape the story’s direction and determine which endings the player unlocks. The game’s multiple endings encourage replayability, as players can explore different paths and outcomes.
Flaws and Innovations
One of the game’s notable flaws is its reliance on timed choices, which can be frustrating for players who prefer to take their time and consider their options. Additionally, the game’s lack of save points outside of major decision points can lead to unnecessary backtracking.
However, the game’s use of dynamic cutscenes and its fully voiced cast are standout features. The voice acting is top-notch, with each character brought to life by veteran actors. The cutscenes, while sparse, are well-executed and add a cinematic quality to the narrative.
World-Building, Art & Sound
Setting and Atmosphere
The game’s setting—a near-future Japan where memory technology is both a source of comfort and a tool of oppression—is richly detailed and immersive. The Connect Centers, with their sterile, institutional aesthetic, serve as a stark contrast to the more organic, lived-in spaces of the characters’ personal lives. The game’s world-building is enhanced by its use of environmental storytelling, with details like newspaper clippings and in-game encyclopedia entries fleshing out the lore.
Visual Direction
The game’s art style is a blend of hand-drawn and digital elements, with a focus on character expressions and animations. The character designs are distinctive, with each character possessing a unique visual identity. The backgrounds are less impressive, often feeling generic or reused, but they serve their purpose without detracting from the narrative.
Sound Design and Music
The game’s soundtrack is a standout feature, with a mix of orchestral, electronic, and ambient tracks that complement the narrative’s tone. The voice acting is equally impressive, with each character brought to life by veteran actors. The sound effects are sparse but effective, adding to the game’s immersive atmosphere.
Reception & Legacy
Critical and Commercial Reception
Memory’s Dogma CODE:01 received a mixed but generally positive reception upon release. Critics praised the game’s ambitious narrative, strong voice acting, and unique use of timed choices. However, some criticized the game’s slow pacing, uneven storytelling, and lack of a definitive conclusion.
The game’s commercial performance was modest, with a player score of 78/100 on Steam, indicating a “Mostly Positive” reception. The game’s lack of sequels left many players feeling unsatisfied, as the story’s conclusion was left open-ended.
Influence and Impact
Despite its flaws, Memory’s Dogma CODE:01 has left a lasting impact on the visual novel genre. Its exploration of memory technology and its ethical implications has inspired other games to tackle similar themes. The game’s use of timed choices and dynamic cutscenes has also influenced subsequent visual novels, demonstrating the potential for innovation within the genre.
Conclusion
Memory’s Dogma CODE:01 is a bold, ambitious visual novel that dares to explore the ethical and emotional complexities of memory manipulation. Its narrative strengths lie in its exploration of grief, identity, and the blurred line between reality and simulation. While its pacing and storytelling are uneven, the game’s strong voice acting, immersive world-building, and innovative gameplay mechanics make it a standout title in the visual novel genre.
Despite its flaws, Memory’s Dogma CODE:01 deserves a place in video game history as a thought-provoking exploration of a technology that is increasingly relevant in our own world. Its legacy lies not in its commercial success but in its willingness to ask difficult questions and challenge players to confront the ethical implications of a future that may not be as far off as we think. For fans of science fiction, mystery, and psychological drama, Memory’s Dogma CODE:01 is a must-play experience.