- Release Year: 2019
- Platforms: Linux, Luna, PlayStation 4, PlayStation 5, Stadia, Windows Apps, Windows, Xbox One
- Publisher: Koch Media GmbH (Austria)
- Developer: 4A Games Limited
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Crafting, Open World, Shooter, Stealth, Survival horror
- Setting: 2030s, City – Moscow, Futuristic, Post-apocalyptic, Sci-fi
- Average Score: 86/100

Description
Metro: Exodus is a post-apocalyptic first-person shooter that continues the story of Artyom as he flees the ruins of Moscow aboard a steam locomotive, the Aurora, in search of a new life in the East. Set in a brutal, irradiated Russia of 2036, players traverse vast nonlinear levels spanning harsh deserts, frozen forests, and decaying cities while battling mutated creatures and hostile human factions. The game blends intense combat with stealth mechanics and survival horror elements, requiring resource management and tactical adaptability across its changing seasons and dynamic weather systems.
Gameplay Videos
Where to Buy Metro: Exodus
Metro: Exodus Free Download
Metro: Exodus Cracks & Fixes
Metro: Exodus Mods
Metro: Exodus Guides & Walkthroughs
Metro: Exodus Reviews & Reception
metacritic.com (82/100): Gorgeous, vast, hugely atmospheric and full of undefeated soul. A Molotov cocktail of emotional narrative and explosive thrills, this is 2019’s first serious Game of the Year contender.
ign.com (85/100): Metro Exodus brings its survival horror to the surface without sacrificing any of the series’ signature tension.
opencritic.com (83/100): Far from just another map-clearing game, Metro’s first above-ground outing is an atmospheric, characterful voyage across a ruined Russia.
gamesradar.com (90/100): Not only the best Metro yet, it’s one of the best shooters in years.
vg247.com (90/100): A brilliant sequel that wrestles control away a little too often.
Metro: Exodus Cheats & Codes
PC
Enable console in game settings, press ~ to open console in-game.
| Code | Effect |
|---|---|
| g_god 1 | Enables God Mode (invincibility) |
| i_giveallammos | Unlimited ammo |
| g_no_recoil 1 | Removes weapon recoil |
| g_infinite_battery 1 | Infinite battery power |
| g_show_enemies 1 | Reveals all enemies on the map |
| i_giveallweapons | Unlocks all weapons |
| i_giveallhealthkits | Unlimited health kits |
| ai_disable 1 | Disables enemy AI |
| r_unlockfps 1 | Unlocks higher frame rates |
| new_game_plus_allowed | Unlocks New Game+ settings |
| ngp_armored_mode | Human NPCs gain +1 armor level |
| ngp_backpack_limit | Disables backpack crafting (workbench only) |
| ngp_bad_weathert | Increases frequency of fog/rain/snow/sandstorms |
| ngp_dev_comments | Enables developer commentary tapes |
| ngp_grenadier_mode | Human NPCs use more explosives |
| ngp_iron_mode | Progress only saves between levels |
| ngp_radiation_mode | Adds more radiation zones |
| ngp_realtime_weather | Sets day/night cycle to 24 real hours |
| ngp_tough_creatures | Creatures gain thicker armor |
| change_map | Loads a specified map (requires map ID) |
| g_unlimitedammo | Unlimited ammo and medkits |
| g_survival_mode | Enables survival mode |
| r_gamma | Adjusts gamma (DirectX 11) |
| r_exposure_control | Adjusts gamma (DirectX 11/12) |
| r_exposure_bloom -1 | Mimics E3 2017 graphics vibe |
| r_bloom_prefiltered 0 | Mimics E3 2017 graphics vibe |
Metro: Exodus: A Defiant Journey Through Hell’s Last Gasp
Introduction
In the bleak canon of post-apocalyptic fiction, few franchises capture the suffocating weight of extinction quite like Metro. Born from Dmitry Glukhovsky’s novels and refined by 4A Games’ uncompromising vision, Metro: Exodus (2019) represents both a daring evolution and a defiant requiem. Unlike its claustrophobic predecessors, Exodus dares to drag players into irradiated sunlight, trading metro tunnels for sprawling sandboxes while retaining the series’ signature dread. This review argues that Exodus is neither a flawless masterpiece nor a betrayal of its roots, but a flawed yet vital reimagining of survival horror—a game that marries the existential melancholy of Stalker with the intimate humanity of The Last of Us.
Development History & Context
Studio & Vision
4A Games, formed by veterans of S.T.A.L.K.E.R.: Shadow of Chernobyl, fled Ukraine amid political turmoil in 2014, relocating to Malta while retaining a Kyiv satellite studio. This diaspora infused Exodus with a palpable sense of displacement—a thematic echo of Artyom’s journey. Creative director Andrew Prokhorov sought to merge Metro’s linear tension with S.T.A.L.K.E.R.’s emergent sandboxes, calling the resulting structure an “accordion” of open exploration and scripted horror.
Technological Ambition
Built on the upgraded 4A Engine, Exodus leveraged DirectX 12 and deferred rendering to achieve volumetric lighting, dynamic weather, and a full day/night cycle—feats demanding unprecedented hardware. The studio’s 150-person team obsessed over tactile details: gas mask frost, weapon jamming, and photogrammetried environments. Yet constraints lingered: AI routines struggled in open spaces, and console versions initially suffered performance hiccups.
Gaming Landscape
Launching amidst Anthem’s implosion and Far Cry: New Dawn’s colorful nihilism, Exodus stood apart as a hardcore narrative FPS. Its February 2019 release avoided AAA titans but stumbled into controversy when publisher Deep Silver made it an Epic Games Store exclusive days after Steam preorders opened. Review-bombing and refund demands ensued, though sales ultimately thrived (6M+ by 2022).
Narrative & Thematic Deep Dive
Plot & Characters
Set in 2036, Exodus follows Artyom—now married to sniper Anna—as he flees Moscow’s metro after discovering the Kremlin lied about global annihilation. Boarding the locomotive Aurora, they trek across Russia’s corpse, encountering zealots in the Volga Delta, slave traders in the Caspian Desert, and eco-cultists in the Taiga. This “post-apocalyptic Oregon Trail” structure frames each biome as a self-contained tragedy, echoing Mad Max’s anthology pacing.
Themes
– Hope vs. Cynicism: Miller’s militaristic pragmatism clashes with Artyom’s idealism, mirroring debates about rebuilding vs. surviving. The endings hinge on moral choices (sparing enemies, aiding NPCs), rewarding empathy with life and punishing cruelty with desolation.
– Displacement: The Spartan Order’s exodus parallels 4A’s own exile, painting migration as both trauma and necessity.
– Silent Suffering: Artyom’s muteness (a divisive holdover) contrasts with Anna’s vulnerability—her radiation-induced cough humanizes the stakes.
Dialogue & Pacing
Glukhovsky’s co-writing ensures literary heft, though uneven voice acting (notably Artyom’s diary monologues) occasionally undermines pathos. Side characters like the naive Alyosha and jaded Damir shine, but the 25-hour campaign sags in the linear Novosibirsk finale, rushing emotional payoffs.
Gameplay Mechanics & Systems
Core Loop
Exodus hybridizes survival horror, stealth, and FPS systems:
– Sandbox Survival: Scavenge chemicals for makeshift ammo, wipe blood from your gas mask, and craft filters timed to a wristwatch. Resource scarcity amplifies tension—until late-game abundance dulls the edge.
– Combat & Stealth: Gunplay prioritizes weight over precision; the bastard gun’s rattling recoil feels authentically jury-rigged. Stealth rewards patience (extinguishing lights, distraction throws), but enemy AI oscillates between eagle-eyed and oblivious.
– Dynamic Systems: Day/night cycles alter patrols (raiders sleep at dawn), while weather masks sound. The Caspian’s sandstorms are masterclasses in environmental storytelling.
Flaws
– Janky Mechanics: Melee combat is clumsy, and vehicle handling (Caspian’s beetle-themed truck) frustrates.
– Underbaked RPG Elements: Weapon customization dazzles (convert a revolver into a sniper), but character progression lacks depth.
– Pacing Whiplash: The Taiga’s open-ended stealth clashes with the claustrophobic finale, unbalancing the “accordion.”
World-Building, Art & Sound
Environmental Storytelling
4A crafts Russia’s corpse with grotesque beauty:
– The Volga: A flooded cathedral haunted by a catfish deity, where technophobic cultists echo Children of Men’s despair.
– The Caspian: Mad Max-meets-Dostoevsky, with oil rigs ruled by a Nietzschean slaver. Sun-bleached skeletons litter dunes.
– The Taiga: A radioactive Eden where warring forest clans wield bows against your AK—a poignant contrast to urban decay.
Visual Design
The 4A Engine’s ray tracing (Enhanced Edition, 2021) sets benchmarks: light fractures through broken glass, dust motes dance in headlamps, and Artyom’s mask fogs with each breath. Texture pop-in and LoD transitions marred launch versions but were patched post-release.
Soundscape
Alexey Omelchuk’s score—balalaikas weeping over synth drones—anchors the melancholy. Diegetic audio dominates: Geiger counters crackle, mutants screech in the distance, and Anna’s labored breathing during asthma attacks forces玩家 urgency.
Reception & Legacy
Critical Response
Exodus earned acclaim for atmosphere (GameAwards.ru: 96%) but drew ire for bugs and Artyom’s silence (IGN: 8.5/10). The Enhanced Edition’s ray tracing (Noisy Pixel: 95%) redeemed technical flaws, securing 2021 re-releases on PS5/Xbox Series X.
Commercial Impact
Despite Epic Store backlash, Exodus sold 200k Steam copies in two days post-exclusivity, reaching 10M+ by 2024. It influenced Atomic Heart’s Soviet surrealism and cemented 4A as masters of immersive sim-lite design.
Cultural Legacy
The game’s “hopepunk” ethos—finding light in ruin—resonated amid real-world crises. Its DLC (The Two Colonels, Sam’s Story) deepened lore, while Glukhovsky’s 2024 sequel novel Metro: Awakening promises to expand the universe.
Conclusion
Metro: Exodus is a chiaroscuro masterpiece—flawed, ambitious, and achingly human. It stumbles in its ambitions (uneven pacing, AI quirks) yet soars when blending sandbox exploration with suffocating horror. By daring to leave the metro, 4A refused to let the series fossilize, crafting a flawed monument to resilience. Its legacy lies not in perfection, but in proving that even in nuclear winter, stories—like the Aurora—plow forward. 8/10.