- Release Year: 2022
- Platforms: Linux, Windows
- Publisher: Dustfade
- Developer: Dustfade
- Genre: Action
- Perspective: 1st-person
- Game Mode: Online PVP
- Gameplay: Shooter
- Setting: Asia, War
- Average Score: 88/100
Description
Military Conflict: Vietnam is a team-based multiplayer first-person shooter set during the Vietnam War. Players choose to fight for either the U.S. Army or the Viet Cong forces across several objective-based game modes, including Capture the Flag, Demolition, Conquest, and Team Deathmatch. With six distinct classes, each offering unique weapons and specialties, the game emphasizes tactical teamwork. It also features Steam Workshop support for custom community-created content like maps and models.
Gameplay Videos
Crack, Patches & Mods
Guides & Walkthroughs
Reviews & Reception
steambase.io (90/100): Military Conflict: Vietnam has earned a Player Score of 90/100 and a rating of Very Positive.
mobygames.com : Military Conflict: Vietnam is a team-based multiplayer first-person shooter set in the Vietnam War.
wasdland.com (86/100): Pure fun, no BS, no option to pay $40 to have a Seth Rogan skin, no toxic community, no battle royal. Lots of guns, simple and fun.
Military Conflict: Vietnam: Review
Introduction
In the dense jungle of modern multiplayer shooters, where live-service behemoths and battle royale titans dominate the landscape, a lone guerilla fighter emerges from the undergrowth. Military Conflict: Vietnam, developed and published by the indie studio Dustfade, is a passion project eight years in the making—a class-based, team-oriented multiplayer FPS that seeks to resurrect the spirit of a bygone era of PC gaming. Set against the backdrop of one of history’s most contentious wars, it is a game that wears its influences on its sleeve, drawing deeply from the well of classics like Day of Defeat: Source and Counter-Strike. This is not a game chasing trends; it is a deliberate, almost archaeological, effort to preserve a specific type of multiplayer experience. Its thesis is simple: raw, objective-based teamwork and a staggering arsenal of historically authentic weaponry can provide a purer, more satisfying shooter experience than any modern AAA title laden with microtransactions. Whether it succeeds in this mission, and whether anyone is around to witness it, forms the core of its fascinating, troubled legacy.
Development History & Context
Studio & Vision: Military Conflict: Vietnam is the product of Dustfade, a small, dedicated studio operating in the shadows of the gaming industry. The credits list 26 contributors, a mix of software engineers like Dmitriy Andreev (‘DmitRex’) and Jakub Golinski (‘ficool2’), artists like Stanislav Pytel (‘T-braze’), and a small army of level designers. Many team members have credits on other hardcore tactical shooters like Squad and Beyond the Wire, signaling a shared DNA focused on teamplay and historical detail. Their vision, as stated in developer posts, was to create an “intense, fast-paced and fun first-person shooter” that emphasizes classic multiplayer modes and rewards coordination above individual prowess.
Technological Constraints & The Source Engine: The most defining technical characteristic of MC:V is its use of the Source engine. This is a profoundly significant choice. By 2022, Source was a venerable, nearly two-decade-old piece of technology. Using it was not a pursuit of cutting-edge graphics but a deliberate nod to a specific gameplay feel—the precise movement, the impactful gunplay, the moddability that defined classics like Counter-Strike: Source and Day of Defeat: Source. The game also utilizes the Havok physics engine, further anchoring it in the mid-2000s PC gaming landscape. This technological self-awareness is a double-edged sword; it immediately provides a sense of nostalgic familiarity for a certain audience but also limits its visual appeal in a market dominated by Unreal Engine 5 titles. The development was a marathon, beginning in 2016 and involving over 275 patches during its Early Access period, which started on December 16, 2022.
The Gaming Landscape: MC:V entered a market saturated with free-to-play hero shooters and extraction looter-shooters. Its commitment to a paid, upfront cost ($19.99, often discounted to $13.99), its dedicated server browser, its focus on bot support, and its complete lack of microtransactions positioned it as a defiant anachronism. It was a game built for a community that remembers configuring .cfg files and scouring server lists for the perfect ping—a community whose size in 2022 was the game’s biggest gamble.
Narrative & Thematic Deep Dive
As a primarily multiplayer-focused experience, MC:V foregoes a traditional single-player campaign narrative. Instead, its narrative and themes are embedded in its context, setting, and faction design.
The Setting: The Vietnam War: The game is unflinchingly set during the Vietnam War, primarily focusing on the period around the Tet Offensive of 1968. The official wiki and game descriptions frame the conflict with a surprising degree of historical accuracy for a multiplayer shooter. It doesn’t shy away from the war’s complexities, describing the Viet Cong as an insurgency that “submerged into the civil population” and used guerilla tactics, while noting the US Army’s “search and destroy operations deep inside the Vietnamese jungle.” Maps are based on real locations like the U.S. Embassy in Saigon, the Siege of Hue, and the Khe Sanh Combat Base, each accompanied by a brief historical blurb.
Faction Identity & Thematic Duality: The core thematic tension is built into the asymmetric faction design:
* U.S. Army: Represented as a technologically superior, training-intensive force. Their class descriptions emphasize formal structure: medics are “trained to quickly help,” snipers are “skilled marksman feared by the enemy,” and radiomen take “directed orders from their superiors.”
* Viet Cong: Portrayed as a native, resourceful, and elusive insurgency. Their strengths are framed through intimacy with the environment: “native to the soil,” “knowledge of the jungle,” and the use of “terrifying booby traps.” The Medic class description is particularly telling, noting they “faced a hard task” with inferior equipment, often hiding wounded “in tunnels or in nearby villages.”
This duality creates a compelling thematic backdrop. The US team plays with overwhelming firepower and technology, while the VC relies on stealth, ambush, and environmental mastery. The game doesn’t pass moral judgment but presents the conflict’s inherent asymmetry as a gameplay mechanic. The dialogue is minimal, confined to battlefield barks and potential future voiceover updates planned by the developers, but the setting itself tells a story of a brutal, chaotic war.
Gameplay Mechanics & Systems
Core Gameplay Loop: MC:V is a round-based, objective-focused multiplayer shooter. Players select one of six classes per faction and engage across seven game modes. The core loop is classic and uncompromising: spawn, coordinate with your team (often via external voice chat due to the small community), push objectives, secure kills, and win the round.
The Six Classes: Each class has a distinct role and a unique, vast arsenal, encouraging teamwork and specialization.
1. Assault: The offensive frontline, equipped with assault rifles and carbines.
2. Medic: The healer, carrying health kits and a selection of SMGs.
3. Gunner: The support, providing ammunition boxes and wielding light machine guns for suppression.
4. Sniper: The long-range specialist, using scoped rifles and flare guns.
5. Engineer: The trapper and area-denial expert, using flamethrowers, mines, and rocket launchers (M72 LAW for US, RPG-7 for VC).
6. Radioman: The strategic leader, capable of calling in artillery or air strikes and equipped with binoculars.
The Arsenal – A Historian’s Playground: This is where MC:V’s passion shines brightest. The game features over 200 weapons, a staggering number of meticulously modeled firearms. It goes far beyond the usual M16/AK-47 dichotomy. Players can wield everything from a StG44 and MAS-38 to a Reising Model 55 and Zastava M56. This isn’t just quantity; it’s a deep dive into the eclectic and often improvised nature of Vietnam-era warfare. The weapon handling feels distinctly “Source”—snappy, impactful, and requiring controlled bursts for accuracy.
Game Modes: The game launched with a suite of standard and niche modes:
* Objective-Focused: Conquest (ticket-based), Demolition (bomb planting, since temporarily removed), Firefight (control points with limited respawns), Capture the Flag.
* Deathmatch Variants: Team Deathmatch, Deathmatch, and Gun Game (a weapon-progression mode).
The developers have stated a future focus on Deathmatch, Gun Game, CTF, and Conquest, with plans to replace Demolition with a Push mode from Insurgency and introduce Co-op.
Progression & Customization: A key post-launch addition was a progression system. Players earn ribbons and ranks, unlocking historically accurate weapon skins and, crucially, cosmetic items for their soldier models. This allows for deep visual customization—”you’ll be able to see and customize your player model in the main menu, and use it across any class or game mode.” This system is designed to provide long-term goals without resorting to paid loot boxes or battle passes.
UI & The Bot Savior: The UI is functional and utilitarian, reminiscent of Source mods of old. Its most praised feature is the advanced bot support. The AI is frequently described in reviews as “genuinely incredible,” “strategic,” and capable of filling servers with “human-like behavior.” This feature is arguably the game’s lifeline, ensuring it remains playable regardless of player count.
World-Building, Art & Sound
Visual Direction & Source Engine Aesthetics: Graphically, MC:V is a testament to the longevity of the Source engine but also its age. The visuals are clean and functional, prioritizing clear sightlines and gameplay readability over photorealism. The art direction’s strength lies in its historical authenticity. Weapon models are highly detailed, and the character models for both factions are outfitted with era-appropriate gear and uniforms. The ability to customize these models adds visual variety to the battlefield. Maps like the lush jungles of NLF Camp and the urban rubble of Cho Lon Saigon effectively sell the setting, even if they lack the polygonal density of modern titles.
Sound Design: The soundscape is a critical component of the immersion. The report of every weapon is distinct and powerful, from the crack of an M16 to the thump of an RPD. The ambient sounds of the jungle or the distant crackle of firefights build tension. The developers have identified new voiceovers as a future goal to deepen this immersion further.
Atmosphere: The overall atmosphere is one of chaotic, historical warfare. It doesn’t reach the cinematic horror of Spec Ops: The Line or the bleakness of This War of Mine, but it effectively captures the tense, unpredictable feeling of a historical multiplayer battle. The sound of a flare gun popping overhead or the distant thud of an artillery strike called by a Radioman creates moments of genuine excitement and tactical urgency.
Reception & Legacy
Critical & Commercial Reception: MC:V’s reception is a tale of two metrics. On Steam, it boasts a consistently “Very Positive” rating, with a Player Score of 90/100 from over 1,845 reviews as of late 2025. Players praise its “passion,” “incredible bot AI,” “massive weapon roster,” and its status as a “love letter to old-school shooters.” One review perfectly encapsulates its appeal: “Don’t spend 150 dollars on a half-ass game with 20 Dollar skins, spend 15 here and maybe you’ll remember what fun felt like.”
However, this critical warmth has not translated into commercial success or a sustainable player base. Despite the positive reviews, concurrent player numbers are chronically low, often hovering in the dozens. The game faced an uphill battle for visibility from the start, launching into a crowded market with minimal marketing power behind it. The “Overwhelmingly Positive” rating is a testament to the love from a small, dedicated niche, not an indicator of mass adoption.
Evolving Reputation & Influence: MC:V’s legacy is still being written. It has not become a breakout hit like Hell Let Loose or Battlefield 1942 in its day. Instead, it has cemented its status as a cult classic and a passion project par excellence. Its influence is subtle—a reminder to the industry that a dedicated team can build a deeply featured, content-rich game without predatory monetization. It serves as a benchmark for excellent AI in multiplayer games and a case study in the power of Steam Workshop and community modding (the developers released all source assets for official maps).
Its legacy is also one of caution. It demonstrates the immense difficulty of launching a new multiplayer IP in the modern era, where network effects and content creator buzz are often more important than the quality of the game itself. The developer’s commitment, with weekly updates and a clear roadmap including expansions to World War II and the Rhodesian Bush War, shows a long-term vision that defies commercial logic and is fueled purely by passion.
Conclusion
Military Conflict: Vietnam is a fascinating artifact. It is a game out of time, built with an unwavering dedication to a specific vision of what multiplayer gaming should be. It is flawed—its visuals are dated, its launch was rocky, and its player base is a ghost town. But it is also exceptional in its commitment to historical detail, its staggering volume of content, its superb bot AI, and its pure, unadulterated respect for the player’s time and wallet.
It is not a game for everyone. It is a game for the historian who wants to wield a Stoner 63, for the Day of Defeat veteran longing for that specific Source engine feel, and for the player who craves a multiplayer experience devoid of corporate bloat. It is a diamond in the rough, polished to a shine by its developers but buried deep within the Steam storefront. Its place in video game history is secure as a testament to indie passion and a preservation of a classic gameplay ethos. It is, ultimately, a magnificent and tragic what-if—a brilliant game waiting for an audience that may never truly arrive.