- Release Year: 2021
- Platforms: Macintosh, Nintendo Switch, Windows
- Publisher: Tackorama Ltd
- Developer: Tackorama Ltd
- Genre: Strategy, Tactics
- Perspective: Top-down
- Game Mode: Hotseat, Single-player
- Gameplay: Cards, Tiles

Description
Mind Jab is a turn-based strategy card game for one or two players, set in a comedic top-down world where two minds duel to preserve their sanity. Players take turns playing or discarding cards from a hand of six, managing resources and employing empathy, diplomacy, and rationality to boost their own mind while weakening their opponent’s. With a deck of approximately 100 unique and original cards, each costing one of three resource types (with roughly half having randomly assigned resource types upon draw), players must balance between rushing to destroy the enemy’s sanity and playing defensive cards to protect themselves, making strategic decisions to build enough sanity to win.
Mind Jab Reviews & Reception
gamefaqs.gamespot.com : My first impressions: the game is very boring. […] Don’t bother with this one: the guy doesn’t know game design.
Mind Jab: A Deep Dive into a Psychological Card Duel
Introduction
Mind Jab (2021) is a turn-based card game that transforms the psychological struggle of maintaining sanity into a strategic duel. Developed by Tackorama Ltd, this game blends the tactical depth of Arcomage with a darkly comedic exploration of mental health, offering a unique twist on the card battle genre. At its core, Mind Jab is a race to accumulate sanity while managing resources and mitigating the chaos of your opponent’s mind. This review will dissect its development, narrative, mechanics, and legacy, arguing that Mind Jab is a compelling, if niche, entry in the card game canon.
Development History & Context
The Studio and Its Vision
Tackorama Ltd, a small independent studio, crafted Mind Jab as a deliberate departure from the “cutesy” microtransaction-heavy card games that dominate the market. The developer, influenced by personal grief and a desire for authenticity, sought to create a game with raw, unfiltered card names like “Oh Fuck Off” and “Your Mother”, juxtaposed with lighter fare like “Group Hug” and “Petting the Pet”. This tonal contrast reflects the game’s central theme: the fragile balance between rationality and madness.
Technological and Design Constraints
Built in Unity with C#, Mind Jab leverages TextMeshPro for UI elements, allowing for dynamic text formatting and particle effects. The art style is deliberately garish, using beveled textures and glows to create a visually striking but chaotic aesthetic. The game’s development was sporadic, hampered by the developer’s personal struggles, including a fractured ankle and the loss of their mother. Despite these challenges, the final product retains a polished, if unconventional, design.
The Gaming Landscape in 2021
Mind Jab arrived in a crowded field of digital card games, many of which relied on live-service models and monetization gimmicks. By eschewing these trends, Tackorama positioned Mind Jab as a self-contained, premium experience. Its turn-based, top-down perspective and fixed/flip-screen visuals harken back to classic strategy games, while its psychological themes set it apart from contemporaries like Slay the Spire and Shadowverse.
Narrative & Thematic Deep Dive
Plot and Characters
Mind Jab lacks a traditional narrative, instead framing its gameplay as a duel between two minds vying for dominance. The absence of characters or dialogue allows players to project their own interpretations onto the game’s abstract conflict. The “sanity” mechanic serves as both a win condition and a narrative device, embodying the tension between control and chaos.
Themes and Dialogue
The game’s themes revolve around mental resilience, resource management, and the unpredictable nature of human thought. Cards like “Existential Dread” and “Therapy Session” reinforce the psychological undercurrents, while the synergy star mechanic—rewarding players for playing cards of matching types—adds a layer of strategic depth. The dialogue, such as it is, is minimal but impactful, often consisting of the card names themselves, which range from absurd to profane.
Gameplay Mechanics & Systems
Core Gameplay Loop
Players take turns playing or discarding cards from a hand of six, each costing one of three resource types (Empathy, Diplomacy, or Rationality). Roughly half the cards have randomized resource costs, adding unpredictability. The goal is to either deplete your opponent’s sanity or reach a predetermined sanity threshold.
Combat and Progression
Combat is turn-based and tile-based, with no direct player-to-player interaction beyond card effects. The “Will” mechanic shields Sanity, mirroring Arcomage’s Wall/Tower dynamic. Cards can generate resources, deal damage, or provide bonuses, with some allowing “Play Again” effects for added flexibility. The synergy star system rewards strategic card selection, offering incremental Sanity boosts.
UI and Accessibility
The UI is text-heavy, using TextMeshPro for dynamic formatting. The developer opted against Unity Canvas, preferring custom solutions for particle effects and card displays. Controls are intuitive, supporting both keyboard and controller inputs, though the game’s complexity may deter casual players.
World-Building, Art & Sound
Setting and Atmosphere
Mind Jab’s world is abstract, with no traditional setting. The garish, textured art style and Rorschach-inspired card designs create a surreal, dreamlike atmosphere. The absence of a cohesive world allows players to focus on the psychological conflict at the game’s heart.
Visual Direction
The art is deliberately unconventional, eschewing traditional CCG aesthetics for a more chaotic, textured look. The cards’ pointy shapes contrast with the softness of other UI elements, reinforcing the game’s theme of mental fragmentation. The synergy star, a floating icon, serves as a visual focal point, guiding players toward strategic card plays.
Sound Design
While specific sound details are scarce, the game’s comedic tone suggests a soundtrack and effects that complement its absurdist humor. The lack of detailed audio information may be a missed opportunity to enhance immersion.
Reception & Legacy
Critical and Commercial Reception
Mind Jab received no formal critic reviews on platforms like MobyGames or Metacritic, suggesting it flew under the radar. Player feedback is similarly sparse, with some dismissing it as boring compared to Slay the Spire or Shadowverse. Its lack of live-service elements may have limited its commercial appeal, but its niche audience likely appreciated its uncompromising vision.
Influence and Evolution
Mind Jab’s legacy lies in its defiance of industry trends. By rejecting microtransactions and embracing mature, unconventional themes, it stands as a testament to independent game design. Its influence may be subtle, but its commitment to authenticity could inspire future developers to take creative risks.
Conclusion
Mind Jab is a flawed but fascinating experiment in psychological card gaming. Its strategic depth, dark humor, and unapologetic tone set it apart from the crowd, even if its execution falls short in some areas. While it may not achieve mainstream success, it carves out a unique niche in the card game genre, proving that there’s still room for innovation in a saturated market. For players seeking a cerebral, offbeat challenge, Mind Jab is a worthy, if niche, addition to their library.