- Release Year: 2014
- Platforms: Windows
- Publisher: Squirrelnet
- Developer: Mane6, Inc., Squirrelnet
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Combo system, Fighting
- Setting: Fantasy

Description
MLP: Fighting Is Magic – Tribute Edition is a 1-on-1 2D fighting game set in the whimsical fantasy world of the My Little Pony series, where players control the six main pony protagonists—Twilight Sparkle, Applejack, Rainbow Dash, Rarity, Fluttershy, and Pinkie Pie—in intense battles against each other. Heavily inspired by Marvel vs. Capcom 2, it features complex, combo-heavy gameplay with over-the-top air combos, three primary attack buttons, and a unique ‘magic’ button for special support actions, all within a comedic narrative; originally developed as an unauthorized fan game by Mane6, Inc., it was halted by a Hasbro cease-and-desist order in 2013, leading to an unofficial ‘Tribute Edition’ release in 2014 and influencing the official spiritual successor, Them’s Fightin’ Herds.
Gameplay Videos
MLP: Fighting Is Magic – Tribute Edition: Review
Introduction
In the vibrant, pastel-hued world of My Little Pony: Friendship is Magic, where harmony reigns supreme among colorful equines, the notion of pitting these icons of camaraderie against one another in brutal, combo-laden brawls might seem like a fever dream born from the depths of fandom. Yet, that’s precisely the audacious premise of MLP: Fighting Is Magic – Tribute Edition, a 2014 fan-made gem that transforms the whimsical ponies of Equestria into fierce fighters. Released unofficially after a heartbreaking legal showdown with Hasbro, this game stands as a testament to the passion of indie creators in the early 2010s, blending the saccharine charm of a beloved cartoon with the high-octane intensity of classic arcade fighters. As a professional game journalist and historian, I’ve delved into its code, its context, and its cultural ripple effects, and my thesis is clear: while Fighting Is Magic may have been born from unauthorized enthusiasm, its Tribute Edition endures as a pivotal artifact in gaming history—a raw, innovative prototype that not only captured the spirit of fan-driven creativity but also seeded one of the most refined indie fighters of the decade, Them’s Fightin’ Herds. This review dissects its every layer, revealing why it’s essential for any student of fan games, fighting mechanics, and the precarious dance between fandom and intellectual property.
Development History & Context
The story of MLP: Fighting Is Magic is as much a saga of indie resilience as it is of equine combat, emerging from the fertile ground of the My Little Pony fandom in the early 2010s. Developed by Mane6, Inc.—a small team of dedicated fans led by figures like Dave Rosen and Josh Scorpius—and published under the banner of Squirrelnet, the project began around 2012 as a labor of love. Mane6, operating out of modest setups without the backing of major studios, drew inspiration from the explosive popularity of My Little Pony: Friendship is Magic, which had revitalized the franchise through its clever writing and inclusive appeal since its 2010 debut on The Hub network. The game’s engine, the accessible 2D Fighter Maker, allowed a tiny team to punch above their weight, enabling complex animations and mechanics without the prohibitive costs of proprietary tools like those used in AAA titles.
Technological constraints of the era played a starring role: built for Windows PCs in an age when indie games were just starting to explode via platforms like Steam (though this one stayed underground), Fighting Is Magic relied on freeware tools and community assets. The early 2010s gaming landscape was a perfect storm for such projects—the rise of bronies (adult fans of MLP) created a niche audience hungry for crossover content, while the fighting game revival (think Street Fighter IV in 2008 and the enduring legacy of Marvel vs. Capcom 2) provided a blueprint. Mane6’s vision was bold: to homage Marvel vs. Capcom 2‘s tag-team frenzy and aerial acrobatics, but infuse it with MLP’s themes of friendship twisted into friendly rivalry. Development hummed along until May 6, 2013, when Hasbro issued a cease-and-desist order, halting the project dead in its tracks. This wasn’t uncommon in the era—fan games often danced on the edge of IP law, much like the Sonic Robo Blast 2 or AM2R sagas—but it underscored the growing tensions between corporations and fan creators as digital distribution made unauthorized works more visible.
Undeterred, Mane6 pivoted with crucial support from Lauren Faust, the MLP series creator herself, who lent her expertise to reimagine the roster and world. This birthed Them’s Fightin’ Herds in 2018, a polished successor that refined the original’s bones. The Tribute Edition, released February 28, 2014, via unofficial channels, was essentially the near-complete prototype preserved for posterity—a defiant nod to what could have been, distributed among fans as a free, downloadable Windows executable. In a time when Kickstarter was revolutionizing indie funding (e.g., Bloodstained in 2015), this edition highlighted the raw, unfiltered potential of grassroots development, free from corporate gloss but brimming with heart.
Narrative & Thematic Deep Dive
At its core, MLP: Fighting Is Magic – Tribute Edition eschews a traditional single-player campaign for the purity of versus battles, yet its narrative is woven subtly through character select screens, win poses, and voice lines, creating a comedic tapestry that parodies the source material’s emphasis on harmony. The plot, if one can call it that, is delightfully straightforward: the six main protagonists from Friendship is Magic—Twilight Sparkle, Rainbow Dash, Applejack, Rarity, Fluttershy, and Pinkie Pie—are thrust into a tournament-style showdown, their friendships tested through hoof-to-hoof combat. There’s no overarching story mode; instead, the “narrative” emerges from the inherent absurdity of these peace-loving ponies hurling magic blasts and bucking each other across arenas inspired by Ponyville locales like Sugarcube Corner or the Everfree Forest.
Thematically, the game is a masterclass in fan-service comedy, subverting MLP’s messages of unity with over-the-top rivalries that feel more like playful spars than genuine malice. Twilight’s intellectual prowess manifests in analytical quips like “This defies all logic!” during combos, while Rainbow Dash’s bravado shines in taunts boasting her speed. Dialogue is sparse but punchy, pulled from show voice actors where possible (a fan achievement in itself), adding authenticity—Fluttershy’s hesitant “Oh dear…” before a gentle-yet-devastating Stare attack contrasts hilariously with Pinkie Pie’s manic giggles amid party cannon barrages. Underlying themes explore the duality of friendship: combat as a metaphor for resolving conflicts, echoing the show’s episodes where disagreements lead to growth. Yet, as a fangame, it delves deeper into meta-commentary on fandom itself—ponies fighting feels like a celebration of bronies reclaiming the IP for adult-oriented fun, with themes of creativity versus control foreshadowing the C&D drama.
Character arcs are implied through movesets: Applejack’s earthbound, honest grapples represent reliability, while Rarity’s elegant projectiles evoke vanity turned tactical. In extreme detail, each pony’s backstory from the show informs their kit—Twilight’s magic button summons supportive spells like barriers, tying into her role as the group’s strategist. The comedy narrative peaks in versus mode, where post-match animations show ponies high-fiving or sharing laughs, reinforcing that this is all in good fun. Flaws emerge in the lack of deeper lore; without a story mode, themes feel surface-level, but that’s the charm—a quick, joyful dive into pony pugilism that prioritizes replayability over epic tale-telling.
Gameplay Mechanics & Systems
MLP: Fighting Is Magic – Tribute Edition thrives on its fighting core, a love letter to Marvel vs. Capcom 2 that delivers fast-paced, 1-on-1 (with assist potential) 2D brawls in side-view arenas. The gameplay loop is classic: select a pony, choose a stage, and dive into rounds where health bars deplete through chains of attacks, culminating in KOs or time-outs. At its heart is a combo-heavy system that rewards aggressive play—light, medium, and heavy attacks (mapped to three buttons) chain into launchers for aerial raves, where over-the-top juggles can rack up 20+ hits, echoing MvC2’s hyperkinetic style but scaled for solo fighters with assists.
The innovative “magic” button is the standout mechanic: a fourth input that triggers pony-specific support actions, like Twilight teleporting for mix-ups or Pinkie deploying balloon decoys for zoning. These aren’t just specials; they integrate into combos, allowing assists from off-screen “friends” (e.g., a brief Spike cameo for fire breath), adding strategic depth without full tag-teams. Character progression is minimal—no RPG elements—but each pony has unique movesets based on their personalities: Rainbow Dash excels in mobility with dash cancels and air dashes, enabling hit-and-run tactics; Applejack focuses on grounded command grabs and bucking supers for anti-air denial. Supers are meter-based, charged via successful hits, unleashing screen-shaking finishers like Rarity’s gem storm or Fluttershy’s animal swarm.
UI is straightforward yet functional: a clean character select with animated portraits, versus screens showing health/meter bars in vibrant MLP colors, and pause menus for options like training mode (basic but effective for combo practice). Flaws abound in the Tribute Edition’s unofficial state—input lag on some setups, unbalanced matchups (e.g., Fluttershy’s zoning dominates newbies), and no netcode for online play, limiting it to local or LAN. Innovative systems shine in the assist mechanics, which prefigure modern fighters like Multiversus, but execution feels prototype-y: frame data is tight but unforgiving, demanding precise timing in an era before widespread rollback netcode. Overall, the loop is addictive for short bursts, fostering muscle memory through pony-themed flair, though it lacks polish in progression systems like unlocks, relying instead on pure mechanical mastery.
Sub-Section: Combat Breakdown
- Normals and Chains: Fluid light-to-heavy links lead to runs or jumps, with universal specials like homing attacks for air control.
- Magic Assists: Cooldown-based, they enable safe pressure or combo extensions, adding layers to neutral game.
- Balance and Variety: Six ponies offer distinct archetypes—zoner (Rarity), rusher (Rainbow), grappler (Applejack)—but AI opponents are predictable, besting humans only through pattern exploitation.
World-Building, Art & Sound
The game’s world is Equestria reimagined as a battleground, with stages like a bouncy Sweet Apple Acres or a chaotic Canterlot throne room that scroll horizontally in 2D, enhancing spatial awareness during dashes. Atmosphere is pure MLP whimsy meets fighter grit: backgrounds teem with Easter eggs—wandering background ponies or weather effects—creating an immersive, lived-in feel that contrasts the violence with cartoonish bounce. Visual direction leverages 2D Fighter Maker’s sprites: hand-drawn, cel-shaded animations capture the show’s fluid style, with each pony’s idle poses nodding to their traits (Pinkie bouncing endlessly). Art contributes hugely to experience, making clashes feel like an extension of the series—gore-free impacts with sparkles and stars, evoking empowerment over brutality.
Sound design amplifies this: chiptune-infused tracks remix MLP themes into pumping electronica, like a dubstep twist on the Friendship is Magic overture for menus, building hype without licensing issues (all fan-composed). SFX are punchy—hoof stomps, magic zaps—with voice clips from the show adding emotional weight (Rainbow’s “Awesome!” on wins). These elements coalesce into a cohesive, joyful vibe: the pastel palette softens the competition, while upbeat audio loops encourage endless rematches, turning potential frustration into feel-good replayability. In a flawed build, minor hitches like reused sound loops grate, but the overall sensory package cements its fan-game soul.
Reception & Legacy
Upon its unofficial 2014 release, MLP: Fighting Is Magic – Tribute Edition bypassed traditional channels, so formal critical reception is scant—MobyGames lists no critic scores, and mainstream outlets ignored it due to its legal gray area. Among fans, however, it was a phenomenon: bronies hailed it as a “what if” triumph, with forums like Equestria Daily buzzing about its faithful mechanics and pony passion. Commercial “success” was nil—no sales, just downloads—but its cult status endures, collected by a niche few (only two on MobyGames) who preserve it as digital folklore.
Reputation has evolved from bootleg curiosity to historical cornerstone, especially post-Them’s Fightin’ Herds (2018), which carried over its DNA: refined assists, combo systems, and even moveset inspirations for the new ungulate cast. The C&D saga spotlighted IP battles, influencing discussions on fan works (e.g., Nintendo’s stricter policies) and inspiring legal-funding models for indies. Its legacy ripples in the fighting genre—proving small teams could homage giants like Capcom—and in MLP fandom, symbolizing creative defiance. Them’s Fightin’ Herds owes it a debt, achieving Steam success and console ports, while Fighting Is Magic remains a cautionary yet celebratory tale of innovation stifled but not silenced.
Conclusion
MLP: Fighting Is Magic – Tribute Edition is a whirlwind of unbridled fandom, mechanical ingenuity, and bittersweet what-ifs—a prototype that, despite its unauthorized origins and rough edges, captures the essence of why we game: to remix beloved worlds into something thrillingly new. From its combo-laden battles inspired by arcade legends to its thematic wink at pony friendships forged in fire, it excels in evoking joy amid constraints, even as UI quirks and balance issues remind us of its unfinished state. Its development pivot birthed a legitimate successor, cementing its influence on indie fighters and IP discourse. In video game history, it claims a vital spot as a fan-game exemplar, deserving emulation and study for anyone passionate about creativity’s frontiers. Verdict: A must-preserve relic—8/10 for its heart, mechanics, and enduring spark—urging us to fight for the games that might never be.