Mold on Pizza

Mold on Pizza Logo

Description

Mold on Pizza is a real-time strategy (RTS) game developed by BTNcafe, immersing players in a quirky and whimsical war centered around a coveted slice of pizza. The premise unfolds as Pang, the protagonist, discovers a pizza that is swiftly shot down by ‘preservative troops,’ sparking a conflict. Players must rally Pang’s mold friends and strategically command them in battles to fight back against these forces and reclaim the delicious, disputed pizza. The game was initially released in 2015 for PC platforms.

Guides & Walkthroughs

Reviews & Reception

metacritic.com : No critic or user reviews are available for this game yet.

techinasia.com : The content of the review is not accessible due to disabled JavaScript.

completionist.me (73.89/100): A free-to-play title with a 73.89 Game Rating, offering 36 achievements and an average completion playtime of over 9 hours.

mobygames.com : Moby Score is not available, but the game is described as an offense strategy title with 53 cute characters and 192 stages.

mold-on-pizza.fandom.com : This wiki details the comprehensive history and development of Mold on Pizza, a tower-offense strategy game by BTNcafe.

Mold on Pizza: A Retrospective on Indie Innovation and Fungal Warfare

In the annals of video game history, there exist titles that, despite their humble origins or quiet demise, manage to etch a peculiar mark on the collective consciousness of enthusiasts and digital archaeologists alike. ‘Mold on Pizza,’ an indie Real-Time Strategy (RTS) game developed by the now-defunct BTNcafe, is precisely such a phenomenon. More than just a whimsical premise of sentient fungi battling food preservatives, it represents a fascinating, if ultimately tragically flawed, attempt at genre subversion and thematic depth, deserving of a detailed historical examination. This review aims to dissect the layers of ‘Mold on Pizza,’ from its quirky development to its intricate mechanics and enduring, albeit niche, legacy, arguing that it stands as a testament to the boundless creativity of indie developers and the precarious nature of digital preservation.

Development History & Context

The journey of ‘Mold on Pizza’ begins not in a traditional game development studio, but with BTNcafe, a Korean company founded circa January 2012 by Young-jae Sim and Cho Seonwoo. Initially, their ventures lay in service applications, most notably “King of Interview,” a job interview trainer. However, this path proved financially unsustainable, leading to a pivotal shift. On August 9, 2014, BTNcafe pivoted to full-time game development, announcing their new direction with the first in-game screenshot of ‘Mold on Pizza.’ Prior to this, their social media offered only vague concept art and enigmatic messages, building a subtle anticipation. A month later, on August 31, 2014, the first trailer surfaced, showcasing early gameplay footage with unfinished backgrounds, a raw glimpse into their burgeoning vision.

The game’s initial release was predominantly mobile-focused, launching on iOS and Android on October 16, 2014. These early mobile versions, which included “Pang on Pizza” as a working title (as seen in its inaugural Twitter post), are now sadly lost, their official download links dead as of 2022. This early build featured significant differences from its later “Deluxe” iteration, including a more green Pang, a different pause screen, a pizza pause button, a level preview button, and the presence of “water droplets” as a currency, which were later removed. Crucially, this initial version was plagued by “messy” animations, frequent freezing of Pang’s skill (Pimang), missing health bars, and an inability to view stars or time during levels, contributing to an “extremely difficult” player experience. Performance enhancements arrived swiftly with version 1.0.5 on October 21, 2014, followed by version 1.1.1 on November 13, 2014, which added rank boards, “Large” mode, a new mold character “Copie,” preservative infocards, and an unspecified minigame for iOS.

The game’s trajectory took a significant turn in 2015. On May 27, BTNcafe registered ‘Mold on Pizza’ for Steam Greenlight, the community-driven platform that allowed indie titles a chance at a wider PC audience. A “LITE” version for PC was released the very next day, serving as an early access or demo. The “Deluxe” version was teased on June 29, 2015, and by July 14, 2015, it successfully garnered enough community support to be Greenlit on Steam. The ‘Mold on Pizza: Deluxe’ was then released across Windows, macOS, and Linux on September 25, 2015, and even saw an unusual release on smart TV on August 4, 2015, and Android on August 15, 2015. The Deluxe version refined the experience, with graphical alterations (e.g., Camembert becoming pale yellow, Black-B darker), improved UI elements like the pause screen, and the removal of water droplets as a currency, now using pickles for upgrades from a separate shop.

The mid-2010s gaming landscape was fertile ground for indie innovation, with the mobile market booming and platforms like Steam Greenlight democratizing PC releases. ‘Mold on Pizza’ entered a market familiar with “tower defense” games, but positioned itself as “tower offense,” a subgenre popularized by titles like ‘Plants vs. Zombies.’ This context allowed its unique premise to stand out.

Sadly, BTNcafe’s story concluded tragically. Following ‘Mold on Pizza,’ the studio developed other titles like ‘Cat World’ (which reportedly overshadowed ‘Mold on Pizza’), ‘Asteroid Girl,’ ‘I am Skeleton,’ ‘Valkyrie Maker,’ and ‘Sky Islands.’ Despite these efforts, BTNcafe officially went out of business on November 2, 2019, due to financial troubles. Young-jae Sim, in a heartfelt farewell, pledged to “maintain the existing games responsibly as time permits instead of irresponsible termination of services.” ‘Mold on Pizza’ received a silent Steam page update on October 30, 2021, but the studio has remained dormant since. The task of documenting and archiving this unique title has since fallen to dedicated community members, notably Hexamoron and Bow3, who act as a “documentation team” and “successors” to the game’s universe, a poignant testament to its cult following and the fragility of digital history.

Narrative & Thematic Deep Dive

The narrative of ‘Mold on Pizza’ is deceptively simple, yet it weaves a charmingly absurd tale of miniature warfare and elemental conflict. The story centers on Pang, a “cute mold” protagonist, whose innocent desire for a delectable slice of pizza sets off a grand-scale conflict. Upon detecting the inviting aroma, Pang rushes towards the pizza, only to be ambushed by “heaps of preservative troops” who shoot it out of the sky. This act of aggression ignites Pang’s fury, leading to a rallying cry for all its mold friends, initiating the “war of Mold on Pizza” with the explicit goal to “defeat preservative troops and occupy a pizza.” The stakes are further heightened by the revelation that some of Pang’s mold allies have been taken hostage, adding a rescue mission to the primary objective.

The “Pizza” itself acts as both the battleground and the world map, featuring 192 levels spread across 8 distinct stages. These stages are imaginatively designed as “crazy toppings” – Broccoli Forest, Mushroom Plain, Olive Hill, Pimento Canyon, Beef Cave, Hot Sauce River, Cheese Crust Rift, and Pepperoni Castle – each under the dominion of the preservative forces led by the formidable Pepperoni King.

Key characters punctuate the narrative. Early in the war, the molds rescue Dr. Bug from Broccoli Forest, who then becomes an invaluable ally, providing “Upgrades” and “Toppings” in exchange for “Pickles” (the game’s currency), essential for strengthening the mold army. The campaign culminates in the defeat of the Pepperoni King, signaling the molds’ victory and control over the pizza. The game concludes with a bittersweet epilogue: Spearfighter, a boss preservative from Beef Cave, is seen observing the molds’ celebration from a cliff, their current whereabouts “unknown,” hinting at unresolved conflict or perhaps a cycle of perpetual struggle.

Beyond the main campaign, the lore expands with intriguing side stories. In Pimento Canyon, the molds encounter Gorgon the fly, a pre-existing menace tormenting the pizza with “Zola attacks.” After defeating Gorgon, a surprising turn of events occurs: Gorgon “falls in love” with the molds (or Pang specifically) and joins their ranks, even gifting its Zola attacks for the molds’ use. A more somber piece of lore involves a “rogue Pang” who, at some point during the game (or Large Mode), defects to the preservative side, taking on a boss role before being defeated by its former comrades.

Thematic elements within ‘Mold on Pizza’ are surprisingly rich for its seemingly lighthearted premise. At its core, the game presents a whimsical yet poignant commentary on Nature vs. Industry/Preservation. The molds represent natural decomposition, an essential biological process, while the preservative troops embody artificial intervention designed to resist decay. Their conflict over the pizza becomes an allegorical battle for dominance and existence. This struggle is framed by themes of Revenge and Resource Acquisition, as Pang’s initial fury drives the entire war effort to “eat the pizza.”

The narrative also explores Unlikely Alliances and Shifting Loyalties. Gorgon’s transformation from enemy to lover/ally, and the tragic tale of the rogue Pang, add layers of moral ambiguity and complexity to the otherwise clear-cut good-vs.-evil setup. The ambiguous fate of Spearfighter further complicates this, suggesting that victory is rarely absolute. Finally, the overarching theme of Growth and Evolution is embodied by Dr. Bug’s upgrades, the acquisition of different mold types, and achievements like “Beginning of Evolution,” signifying the continuous development and adaptation necessary for survival and triumph. The charmingly absurd premise—cute mold characters waging war over a pizza slice—serves to highlight the inherent oddity of conflict, making the game’s deeper themes more palatable and memorable.

Gameplay Mechanics & Systems

‘Mold on Pizza’ positions itself as a “tower-offense strategy game,” a distinct departure from the more common tower defense genre, where players typically defend static positions. Here, the objective is to attack and “occupy a pizza” by deploying an army of molds to destroy preservative buildings and troops. This core loop involves strategic unit deployment, resource management, and reactive combat.

Players command 23 different types of mold units, each with unique attributes, to assault 25 types of preservative enemies. Combat is real-time, requiring quick decision-making and tactical positioning. Achievements like “One Shot, One Kill” and “Wholesale Arrest” (hitting over 10 preservatives with one attack) highlight the importance of careful ability usage and understanding attack patterns. The “Hitting Machine” and “Slugger” achievements, rewarding 100 and 1,000 mold skill uses respectively, underscore the emphasis on active skill management in battles.

Character progression is multifaceted. The primary currency is “Pickles,” earned by clearing stages. These pickles are taken to Dr. Bug’s lab where they can be exchanged for “Upgrades” and “Toppings.” Upgrades strengthen various aspects of the mold army, while “Topping Slots,” obtained from each completed theme, allow molds to be equipped with specific power-ups, enhancing their combat effectiveness. The game also features achievements like “Ripe” (produce 1,000 molds) and “Fermentation” (10,000 molds), indicating a focus on unit production and scale.

The game’s UI and Quality of Life (QoL) experienced significant improvements between its early mobile versions and the ‘Deluxe’ PC release. The original mobile builds were notoriously difficult due to “missing health bars” and the inability to see “stars or time during a level.” Animations were “messy” and “froze more often and for longer,” particularly Pang’s skill, Pimang. The currency system initially involved “water droplets,” which were removed in Deluxe and replaced with a clearer system where pickles and water droplets could be purchased from a separate shop. The Deluxe version introduced a redesigned pause screen featuring Brie, a pizza pause button, and a level preview button, alongside visual tweaks such as altered mold colors, all contributing to a more polished and user-friendly experience.

The game boasts a substantial amount of content across its “Pizza” world map, which serves as both level selector and thematic hub. It features 192 levels in total, split evenly between “Normal Mode” and “Large Mode.” These are distributed across 8 thematic stages (e.g., Broccoli Forest, Pepperoni Castle), each containing 12 individual levels. Additionally, there are 8 challenging bosses, 8 varied mini-games to break up the main campaign, and 8 “Limited Moisture Mode” levels, offering distinct strategic challenges. The extensive level design ensures a diverse range of combat scenarios, keeping players engaged through different environmental hazards and enemy compositions.

‘Mold on Pizza’ also extends beyond single-player content with robust multiplayer options. It supports “Local Co-op” for up to four players using gamepads, allowing friends to overcome difficult stages together. For competitive players, “PvP online” enables battles against players globally, alongside “AI-PVP” against “evolving” AI characters, catering to both casual and serious strategists. The game’s 36 achievements further incentivize exploration and mastery, ranging from basic progression (“Conqueror” for defeating the Broccoli boss) to challenging feats (“Sudden Death” for defeating a boss within 10 seconds) and ultimate completionist goals (“Master of War” and “The World” for defeating final bosses on normal and large stages, respectively). The depth of content and the variety of gameplay modes underscore BTNcafe’s ambition for this title, making it far more than just a novelty concept.

World-Building, Art & Sound

The world of ‘Mold on Pizza’ is simultaneously whimsical and uniquely conceived, centered entirely around a single, fantastical slice of pizza. This slice serves as the overarching “world” and “level selector,” its “crazy toppings” acting as distinct stages. This concept reflects a playful nod to Korea’s reputation as the “wild west of pizza” for its adventurous toppings, imbuing the setting with a distinct cultural flavor.

The atmosphere of the game is a charming juxtaposition: “cute characters” (the molds) engaged in intense “offense strategy” warfare against equally quirky “preservative troops.” The ad blurb’s warning, “Don’t take this game lightly—just by looking at its cute characters! :),” perfectly encapsulates this duality. It promises a visually inviting experience that belies a deeper strategic challenge, inviting players to be charmed while simultaneously engaging their tactical minds.

The visual direction, powered by the GameMaker engine, leans heavily into this “cute” aesthetic. Early concept art and screenshots show a distinctive, stylized look. However, the game’s visual evolution from its initial mobile release to the ‘Deluxe’ PC version highlights a significant refinement process. Early versions suffered from “messy animations” and errors, with mold characters like Pang appearing “more green,” Camembert a “pale yellow with hot pink accents,” and Black-B “fairly darker.” The ‘Deluxe’ iteration brought graphical alterations, smoothing out animations, refining character designs, and adjusting color palettes to create a more polished visual experience. The themed stages, such as the lush “Broccoli Forest,” the imposing “Beef Cave,” or the fiery “Hot Sauce River,” leverage these toppings to create diverse and imaginative backdrops for the battles. Each stage’s unique environment contributes not only to visual variety but also implicitly influences gameplay, suggesting different tactical approaches might be needed for a “forest” versus a “river” or “castle.”

While specific details regarding the sound design are not provided in the source material, one can infer that it would complement the game’s overall aesthetic. Given the “cute characters” and lighthearted premise, it is reasonable to expect a soundscape that is cheerful and engaging, featuring distinct sound effects for mold unit deployment, preservative attacks, boss encounters, and the various skills. Music likely would have been upbeat and catchy, underscoring the strategic action without becoming too intense, maintaining the game’s approachable yet strategic tone.

Ultimately, the world-building, art, and (inferred) sound design collectively contribute to an immersive and memorable experience. The ‘Mold on Pizza’ aesthetic is central to its identity, successfully attracting players with its unique charm while drawing them into a surprisingly complex strategic battleground. This synthesis of whimsical visuals and engaging gameplay ensures that the pizza slice is not merely a setting, but a vibrant, living entity around which an entire ecosystem of fungal warfare unfolds.

Reception & Legacy

The reception of ‘Mold on Pizza’ at launch paints a picture of a game that, despite its unique premise and solid gameplay foundation, struggled to capture widespread critical or commercial attention. MobyGames reports an “n/a” Moby Score and no critic reviews, while Metacritic lists “tbd” for both Metascore and User Score due to a lack of professional critiques and minimal user ratings. A broken link to a Tech in Asia review suggests that some coverage existed, but it was clearly not enough to establish a significant critical presence. This lack of initial recognition is a common plight for many indie titles, especially those released during the bustling mid-2010s.

Commercially, the game’s impact appears modest. While ‘Mold on Pizza: Deluxe’ was sold for $5.99 on platforms like Fanatical, it later became a “Free Game” on Steam, indicating a possible shift in monetization strategy to attract more players, or perhaps a developer decision post-closure. Data from completionist.me shows approximately 1,383 owners on Steam, with a “Game Rating” of 73.89 and a “Steam Review Score” of 8 (out of 10, likely reflecting player satisfaction more than critical acclaim). The average completion playtime of 9h 24m, with a median of 3h 3m, suggests that while some players engaged deeply, many experienced a shorter playthrough, perhaps indicative of its casual-friendly nature or the accessibility of its core achievements.

The legacy of ‘Mold on Pizza’ has evolved in a fascinating way, primarily shaped by the developer’s unfortunate closure and the subsequent efforts of its dedicated community. With BTNcafe going out of business in November 2019, the game entered a new phase of existence as a “lost” or “abandoned” title, particularly the mobile versions which are now digitally inaccessible. This situation elevates its status from a quirky indie game to a subject of digital preservation, as evidenced by the active Fandom Wiki maintained by enthusiasts like Hexamoron and Bow3, who have taken on the role of documenting and archiving its content.

Its influence on subsequent games is difficult to pinpoint directly due to its obscurity. However, ‘Mold on Pizza’ stands as a notable entry in the “tower-offense” subgenre, contributing to the diversity of strategic game design alongside more famous titles like ‘Plants vs. Zombies.’ Its unusual premise—battling preservatives with mold on a pizza—pushes the boundaries of creative conceptualization in gaming, demonstrating that compelling gameplay can emerge from the most unconventional ideas. The existence of a “Cat on Pizza” video by BTNcafe, showcasing a modding possibility, hints at a potential for community-driven content that could have extended its lifespan had the developer remained active.

Ultimately, ‘Mold on Pizza’ serves as a poignant case study in the volatile world of indie game development. It highlights the passion and innovation that often go unnoticed, the struggle for financial viability, and the critical role of community in preserving digital heritage. Its reputation has morphed into that of a hidden gem, a curiosity that rewards those who dig a little deeper into the forgotten corners of game history.

Conclusion

‘Mold on Pizza’ is far more than its whimsical title suggests; it is a charmingly bizarre, strategically engaging tower-offense game that, despite its modest beginnings and unfortunate developer fate, offers a unique and surprisingly deep experience. From the initial spark of creativity at BTNcafe, evolving from a mobile curiosity to a polished PC “Deluxe” edition, the game showcases an indie studio’s ambition to craft something truly original.

Its narrative, a microcosm of ecological warfare between natural molds and artificial preservatives on a single slice of pizza, is imbued with layers of thematic depth, exploring concepts of revenge, resource control, and even unlikely alliances. The gameplay mechanics are robust, offering a satisfying blend of real-time strategy, character progression through pickles and topping slots, and a substantial amount of content across 192 levels, mini-games, and diverse boss encounters. The refinement of its UI and visual design from early, buggy mobile versions to the more accessible Deluxe edition demonstrates a commitment to player experience.

Yet, its journey is also a poignant tale of struggle. The lack of widespread critical reception, the eventual financial collapse of BTNcafe, and the tragic loss of its original mobile builds cast a shadow over its otherwise bright creative spark. Its legacy, therefore, is not one of mainstream acclaim, but of a quiet resilience, preserved and cherished by a dedicated community.

In its final verdict, ‘Mold on Pizza’ stands as a valuable, albeit challenging, piece of video game history. It is a testament to the ingenuity that can flourish in the indie space, a game that dared to be different and succeeded in carving out a distinct identity. For game historians and enthusiasts alike, it is a hidden gem that underscores the importance of digital preservation and serves as a powerful reminder of the ephemeral nature of interactive entertainment. Its journey from a delightful oddity to a partially lost artifact on Steam encapsulates the very essence of the indie development adventure—a testament to passion, innovation, and the enduring power of a mold on a pizza.

Scroll to Top