- Release Year: 2003
- Platforms: Windows
- Publisher: eBrainyGames, LLC
- Developer: eBrainyGames, LLC
- Genre: Labyrinth, Maze, Puzzle
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Maze navigation, Puzzle-solving

Description
Monkeys & Bananas is a 2003 single-player puzzle game developed by eBrainyGames, LLC, where players navigate a maze using mouse-controlled arrow buttons to collect monkeys while managing limited moves represented by bananas. The challenge lies in strategic pathfinding, as players cannot retrace their steps or move freely in all directions, requiring careful planning to maximize monkey rescues before exiting the maze.
Monkeys & Bananas: Review
Introduction
In the labyrinthine landscape of early 2000s puzzle games, Monkeys & Bananas (2003) stands as an obscure yet intriguing artifact. Developed by the now-defunct eBrainyGames, LLC, this Windows shareware title distilled maze navigation into a taut, minimalist experience. While lacking the polish of contemporaries like Super Monkey Ball, its quiet legacy lies in its unapologetic focus on tactical resource management and spatial problem-solving. This review posits that Monkeys & Bananas—despite its negligible commercial footprint—deserves recognition as a cunningly designed puzzle curio, one that weaponizes limitation to deliver tense, cerebral gameplay.
Development History & Context
Monkeys & Bananas emerged during a transitional era for puzzle games. The early 2000s saw indie developers leveraging accessible tools to experiment with mechanics untethered from AAA trends. Founded by Dave Phillips (design/art) and Rob Hafey (programming), eBrainyGames specialized in digestible, mouse-driven experiences like Snake Eyes and Poker Palace. Their ethos favored brevity over spectacle—a necessity given the technological constraints of the time.
Built for Windows PCs, Monkeys & Bananas targeted casual players with straightforward mechanics. Unlike Sega’s Super Monkey Ball (2001)—which used 3D platforming and tilt physics—eBrainyGames opted for a top-down, grid-based approach. This minimalist design sidestepped graphical demands, allowing the game to run smoothly on low-spec machines. Released as shareware in 2003, it inhabited a niche between Minesweeper’s austerity and the arcade exuberance of Pac-Man.
Narrative & Thematic Deep Dive
Narrative takes a backseat in Monkeys & Bananas. The premise is utilitarian: players guide an unseen avatar through mazes to collect monkeys while managing bananas as a move-count currency. No characters, dialogue, or lore exist beyond the title’s primate motif. Yet this absence of storytelling sharpens the focus on puzzle purity. The monkeys serve not as protagonists but as quantifiable objectives; the bananas are a mathematical timer, not a narrative device.
Thematically, the game evokes classic logic puzzles like Sokoban or Chip’s Challenge, where abstraction reinforces challenge. Its cold efficiency contrasts with the whimsy of Super Monkey Ball’s banana-obsessed monkeys (AiAi, MeeMee, et al.), rejecting anthropomorphism in favor of mechanical clarity.
Gameplay Mechanics & Systems
At its core, Monkeys & Bananas is a turn-based maze solver with two interlocking systems:
-
Movement Economy:
- Each banana represents one move. Players start with a set number (e.g., 50 bananas = 50 moves).
- Arrow buttons allow directional movement but not freely—some paths lock certain directions, forcing creative rerouting.
- Crucially, retracing steps is prohibited, eliminating backtracking as a safety net.
-
Objective Hierarchy:
- Primary goal: Exit the maze after collecting maximum monkeys.
- Risk-reward dynamic: Lingering to grab extra monkeys risks banana (move) depletion.
The UI is spartan: a grid-based maze, a move counter, and a reset button. No tutorials or difficulty settings coddle the player. Mastery demands:
– Path prediction: Mapping optimal routes before committing moves.
– Resource triage: Sacrificing monkeys to conserve bananas for later stages.
– Adaptive logic: Navigating “arrow traps” that limit directional options.
Flaws emerge in repetition. With only one game mode and no procedural generation, mazes grow familiar. The 1-8 player mode (likely hotseat-based) adds little depth without competitive variations.
World-Building, Art & Sound
Monkeys & Bananas’ aesthetic is functional to a fault. The top-down perspective reduces monkeys and bananas to colored sprites—green arrows denote movement options, red cells mark hazards. Walls are untextured barriers; the maze floats in a void of gray. Compared to Super Monkey Ball’s vibrant, themed worlds (jungles, casinos, space colonies), this austerity feels stark but intentional, focusing attention on the puzzle grid.
Sound design is equally minimal. No music accompanies play, only sparse effects for moves and collectibles. This silence amplifies tension, turning each banana spent into an audible countdown. While lacking auditory flair, the design aligns with the game’s chess-like seriousness.
Reception & Legacy
No critical reviews or sales data exist for Monkeys & Bananas—a testament to its obscurity. User impressions are similarly absent save for barebones catalog entries on MobyGames and Metacritic. Its commercial fate likely mirrored eBrainyGames’ other shareware titles: modest downloads, negligible cultural impact.
Yet its legacy persists in subtle ways. The move-as-currency mechanic foreshadowed indie darlings like A Good Snowman Is Hard to Build (2015), while its restrictive pathing evoked Stephen’s Sausage Roll’s (2016) diabolical puzzles. It also exemplified early 2000s shareware ethos: small-scope, experimental, and unafraid to challenge players. Unlike Super Monkey Ball—which spawned a franchise—Monkeys & Bananas remained a single-concept artifact, pure and uncompromised.
Conclusion
Monkeys & Bananas is neither revolutionary nor polished. Its presentation is rudimentary, its content sparse, and its historical footprint invisible. Yet as a focused puzzle experiment, it succeeds. By stripping away narrative, spectacle, and forgiveness, eBrainyGames crafted a game that remains engaging precisely because of its limitations. For puzzle purists seeking a hidden challenge, it’s a time capsule worth unearthing—a reminder that elegance often lies in constraint. In video game history’s grand mosaic, Monkeys & Bananas is a minor tile, but one that gleams with unpretentious ingenuity.