- Release Year: 2014
- Platforms: Android, iPad, iPhone, Linux, Macintosh, Nintendo Switch, Windows Apps, Windows
- Publisher: Cateia Games, Fortune Cookie d.o.o., G5 Entertainment AB, Koch Media GmbH (Austria), Libredia Entertainment GmbH, Ocean Media d.o.o.
- Developer: Cateia d.o.o.
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Hidden object, Puzzle elements
- Setting: Fantasy
- Average Score: 66/100

Description
Myths of Orion: Light from the North is a first-person fantasy adventure game set in the mystical Realm of Orion, where a powerful yet greedy wizard amassed knowledge from around the world to create three enigmatic Books, plunging the land into darkness. Players embark on a quest to retrieve these artifacts, solving hidden object puzzles and challenges in a retro-inspired point-and-click experience filled with magical tales from the North.
Gameplay Videos
Where to Buy Myths of Orion: Light from the North
PC
Myths of Orion: Light from the North Reviews & Reception
metacritic.com (60/100): Myths of Orion: Light from the North takes a somewhat fantastical approach with its otherwise standard adventure game formula to create a memorable and magical adventure that’ll appeal to anyone who enjoys retro-inspired point and click tales.
monstercritic.com (68/100): Myths of Orion: Light from the North takes a somewhat fantastical approach with its otherwise standard adventure game formula to create a memorable and magical adventure that’ll appeal to anyone who enjoys retro-inspired point and click tales.
opencritic.com (70/100): I enjoyed my time with Myths Of Orion: Light From The North. There were a few frustrations, such as the sorely lacking cutscenes and bizarre UI bug, but overall it was a fun little experience.
Myths of Orion: Light from the North: Review
Introduction
In the crowded landscape of 2014’s casual gaming scene, where hidden object games (HOGs) proliferated like digital fairy tales on steroids, Myths of Orion: Light from the North emerged as a shimmering yet flawed gem from Slovenian developer Cateia d.o.o. This point-and-click adventure promised a fantastical quest through enchanted kingdoms, blending hidden object hunts, brain-teasing puzzles, and a tale of maternal legacy turned heroic pursuit. Yet, its title evokes the mighty hunter of Greek mythology, only to deliver a generic wizard-vs.-enchantress yarn devoid of classical ties—a bait-and-switch that underscores its modest ambitions. As a game historian chronicling the HOG boom, I argue that Myths of Orion exemplifies the genre’s formulaic strengths and pitfalls: visually enchanting and puzzle-savvy, but narratively shallow and mechanically repetitive, cementing its status as a competent time-filler rather than a legendary epic.
Development History & Context
Cateia d.o.o., a small Slovenian studio founded in the early 2010s, specialized in casual puzzle adventures tailored for the booming free-to-play mobile and PC markets. Myths of Orion: Light from the North, released on December 3, 2014, for Windows via publishers like Libredia Entertainment and G5 Entertainment AB, arrived amid a HOG gold rush. The mid-2010s saw publishers flooding platforms with titles like Enigmatis and Grim Legends, capitalizing on touch-friendly mechanics perfect for tablets and budget downloads. Technological constraints were minimal—standard Unity-like engines sufficed for 2D scenes—but Cateia’s vision leaned toward elevating HOGs beyond rote object-hunting via story-driven progression and minigames.
The game’s multi-platform journey reflects indie resilience: Macintosh in 2014, iOS/iPad and Android in 2015, Windows Apps in 2016, Nintendo Switch in 2020 (bundled in 6 Games in 1: Hidden Object Collection), and Linux in 2023. Publishers like Ocean Media and Fortune Cookie d.o.o. handled ports, adapting for touch controls and consoles. In an era dominated by Big Fish Games’ endless collectors’ editions, Cateia’s $14.99 price (often discounted to $6-10) targeted impulse buyers, but lacked microtransactions beyond a “try before unlock” model. No major innovations in tech, but its full-motion cinematics and HD assets aimed for premium polish amid a sea of shovelware, positioning it as a bridge between mobile casuals and retro point-and-clicks like The Longest Journey.
Narrative & Thematic Deep Dive
At its core, Myths of Orion spins a archetypal fantasy fable drawn straight from the HOG playbook. Long ago, a greedy wizard amassed forbidden lore into three omnipotent tomes—the Books of Knowledge, Law, and Magic—wielding them for chaos across the Realm of Orion. Courageous enchantress Salina steals them under night’s veil, fleeing north with infant daughter Meredith to sister Ariel’s remote abode “at the very edge of the world.” Decades pass in hiding until cloaked thieves raid the home, spiriting away the books to return them to the wizard. Player-as-Meredith (not Salina, as some errant summaries claim) awakens to pursue the culprits, traversing three kingdoms—Elves, Humans, Orcs—while aiding allies like a ravenous orc and wounded elf, culminating in a predictable showdown.
Plot Structure and Pacing: The story unfolds linearly across 70+ locations in ~4-6 hours, with a diary logging discoveries and full-voiced cutscenes advancing the tale. Meredith’s arc embodies reluctant heroism: from sheltered youth to empowered guardian, reclaiming her mother’s legacy. Twists are telegraphed—the thieves’ “boss fights,” stone golem summons—but themes of familial sacrifice, knowledge’s double-edged sword, and northern “light” as hope resonate subtly. The subtitle ties in via the northern refuge, but the title’s mythological tease is unforgivable misdirection; no Orion the hunter, just vague fantasy placeholders.
Characters and Dialogue: A lean cast keeps focus: Meredith (plucky protagonist), Salina (ghostly mentor via flashbacks), Ariel (supportive aunt), the wizard (cackling villain), and sidekicks like the orc (comic relief) and elf (mystical aid). Dialogue is serviceable—voiced in English, German, French—but stiff, prioritizing plot dumps over wit. Themes probe power’s corruption (wizard’s hubris) and inheritance (Meredith wielding magic “flowing through your veins”), echoing Master of Orion‘s strategic legacy (ironically related by name only). Yet, it’s no The Witcher; emotional beats land flatly, undermined by brevity and no bonus chapter.
Gameplay Mechanics & Systems
Myths of Orion deconstructs the HOG loop into point-and-click exploration, object hunts, and puzzles, with four difficulty modes (Novice, Adventure, Challenge, Custom) tweaking hints, skips, and sparks.
Core Loops: Traverse scenes, collect items for inventory puzzles, solve HO scenes (lists, riddles, silhouettes, novel single-word hunts), and tackle dozens of minigames. Progression demands revisiting scenes—frustratingly repetitive, as one LadiesGamers reviewer redid HOs four times—disrupting flow. UI quirks plague ports: inventory flips, vanishing locks (fixed by reloads).
Hidden Object Scenes: Varied but flawed. Blooming light effects cause eyestrain, clutter obscures items, and “phantom finds” (items credited without spotting) cheapen triumphs. Single-item hunts innovate but frustrate sans clutter-clearing lists.
Puzzles and Combat: Standout strength. Twists on classics shine—a “staircase” Tower of Hanoi refreshingly tactile; match-3 “boss fights” against thieves (bugged life bars drain instantly). Timed challenges, rune-deciphering, and environment combos demand wits without rage-quits. No deep progression, but achievements and morphing items reward completionists.
Flaws and Innovations: Short length (~4 hours per Flying Omelette) and repetition mar pacing; Switch touch/joy-con support is solid but janky. Overall, mechanics evoke retro LucasArts adventures with HOG flair—engaging for casuals, shallow for veterans.
World-Building, Art & Sound
The Realm of Orion’s three kingdoms—lush elven woods, human hamlets, orcish wilds—craft a cozy fantasy vibe, blending hand-drawn art, CG renders, and subtle animations for vivid backdrops. HD scenes pop with color, enhancing immersion during hunts; a “pretty scenery” highlight amid 2014 HOG mediocrity.
Visual Direction: Strengths in statics falter in jerky, blurry full-motion cinematics—a Switch port casualty. UI is intuitive (keyboard/mouse, touch viable), but bloom and dark palettes hinder visibility.
Sound Design: Basic but effective—ambient fantasy scores build atmosphere, SFX punctuate interactions, full voice acting (English et al.) adds charm despite wooden delivery. No soundtrack standout, but it complements the “magical distraction” feel.
Collectively, these forge a whimsical escape, where visuals lure and audio sustains, though technical hitches (e.g., Switch performance dips) temper the spell.
Reception & Legacy
Launch reception was muted: MobyGames logs one critic at 60% (Video Chums: “memorable retro-inspired point-and-click”), no user scores, modest 6 collectors. Metacritic tbd, OpenCritic percentile unranked. Later ports drew mixed verdicts—Flying Omelette 2/5 (generic, eyestrain), GamesReviews2010 8.5/10 (overhyped RPG spin), Nindie Spotlight 7/10 (“ambitious casual”), LadiesGamers “I Like It” (~7/10, fun despite bugs). WildTangent users 4.4/5; no commercial blockbuster, but steady GOG/Steam sales ($6-15).
Legacy endures via ports (Switch bundle longevity) and niche HOG endurance, influencing budget fantasy casuals like Lost Grimoires. No sequels—2014’s “cash-in” era doomed unoriginality—but it preserves Cateia’s puzzle flair amid genre glut, a footnote in mobile-to-console transitions.
Conclusion
Myths of Orion: Light from the North endures as a polished-if-predictable HOG artifact: stunning visuals and clever puzzles elevate its generic tale and repetitive hunts, delivering 4-6 hours of cozy escapism for casual fans. Yet, misleading branding, technical niggles, and brevity relegate it to mid-tier obscurity—no pantheon entrant like Mystery Case Files, but a worthy Switch pickup at discount. In video game history, it snapshots 2014’s casual deluge: formulaic magic with glimmers of heart. Verdict: 6.5/10—play for puzzles, skip if myths matter.